- Shadow Warrior credit screens.

This commit is contained in:
Christoph Oelckers 2020-10-08 23:53:15 +02:00
parent 02507d937d
commit 802d295e48
3 changed files with 22 additions and 13 deletions

View file

@ -1079,7 +1079,7 @@ static void ParseImageScrollerBody(FScanner& sc, DImageScrollerDescriptor* desc)
}
else if (sc.Compare("ifnotgame"))
{
if (!CheckSkipGameBlock(sc, true))
if (!CheckSkipGameBlock(sc, false))
{
// recursively parse sub-block
ParseImageScrollerBody(sc, desc);

View file

@ -159,3 +159,12 @@ x(YELLOW_CARD, 1779)
x(YINYANG, 2870)
x(SHADOW_WARRIOR, 2366)
x(ADSCREEN1, 5262)
x(ADSCREEN2, 5261)
x(SWORDER1, 5110)
x(SWORDER2, 5112)
x(CREDITS1, 5111)
x(CREDITS2, 5118)
x(SUPPORT, 4979)
x(ONLINE, 5113)

View file

@ -223,16 +223,16 @@ ImageScroller "HelpMenu"
QAVAnimationItem "Help5.qav"
QAVAnimationItem "Help3b.qav"
}
*/
ifgame(ShadowWarrior)
{
// The menu has no default binding, but if someone tries to open it anyway show the cool retro ads that were shipped with the game. :D
ImageItem "#5262"
ifshareware(false)
ImageItem "ADSCREEN1"
ifnotgame (shareware)
{
ImageItem "#5261"
ImageItem "ADSCREEN2"
}
}
*/
}
//-------------------------------------------------------------------------------------------
@ -331,19 +331,19 @@ ImageScroller "CreditsMenu"
class "Blood.ImageScrollerMenu"
QAVAnimationItem "Credits.qav"
}
*/
ifgame(ShadowWarrior)
{
ifshareware(true)
ifgame (shareware)
{
ImageItem "#5110"
ImageItem "#5112"
ImageItem "SWORDER1"
ImageItem "SWORDER2"
}
ImageItem "#5111"
ImageItem "#5118"
ImageItem "#4979"
ImageItem "#5113"
ImageItem "CREDITS1"
ImageItem "CREDITS2"
ImageItem "SUPPORT"
ImageItem "ONLINE"
}
*/
}
//-------------------------------------------------------------------------------------------