mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- changed render interface to resolve textures to materials in the backend.
This is needed to have a unified spot where to resolve textures for both 2D and 3D.
This commit is contained in:
parent
601680d08e
commit
40358febc1
6 changed files with 45 additions and 32 deletions
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@ -4,6 +4,9 @@
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#include "intrect.h"
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struct event_t;
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class FRenderState;
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class FGameTexture;
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enum EUpscaleFlags;
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struct SystemCallbacks
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{
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@ -27,6 +30,7 @@ struct SystemCallbacks
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void (*MenuClosed)();
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bool (*CheckMenudefOption)(const char* opt);
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void (*ConsoleToggled)(int state);
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bool (*PreBindTexture)(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& clampmode, int& translation, int& overrideshader);
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};
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extern SystemCallbacks sysCallbacks;
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@ -5,6 +5,7 @@
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#include "hw_material.h"
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#include "texmanip.h"
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#include "version.h"
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#include "i_interface.h"
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struct FColormap;
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class IVertexBuffer;
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@ -569,6 +570,7 @@ public:
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mBias.mChanged = true;
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}
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private:
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void SetMaterial(FMaterial *mat, int clampmode, int translation, int overrideshader)
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{
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mMaterial.mMaterial = mat;
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@ -581,9 +583,13 @@ public:
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mStreamData.uDetailParms = { scale.X, scale.Y, 2, 0 };
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}
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public:
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void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, int translation, int overrideshader)
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{
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if (shouldUpscale(tex, upscalemask)) scaleflags |= CTF_Upscale;
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if (sysCallbacks.PreBindTexture && !sysCallbacks.PreBindTexture(this, tex, upscalemask, clampmode, translation, overrideshader))
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{
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if (shouldUpscale(tex, upscalemask)) scaleflags |= CTF_Upscale;
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}
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SetMaterial(FMaterial::ValidateTexture(tex, scaleflags), clampmode, translation, overrideshader);
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}
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@ -78,8 +78,9 @@ bool GLInstance::SetTexture(int picnum, FGameTexture* tex, int paletteid, int sa
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SetBasepalTint(texpick.basepalTint);
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auto &mat = renderState.mMaterial;
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int flags = (TextureType == TT_INDEXED) ? CTF_Indexed : 0;
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mat.mMaterial = FMaterial::ValidateTexture(texpick.texture, flags); // todo allow scaling
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mat.mTexture = texpick.texture;
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mat.uFlags = UF_None;
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mat.mScaleFlags = (TextureType == TT_INDEXED) ? CTF_Indexed : 0;
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mat.mClampMode = sampler;
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mat.mTranslation = texpick.translation;
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mat.mOverrideShader = -1;
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@ -58,16 +58,6 @@ static int BufferLock = 0;
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TArray<VSMatrix> matrixArray;
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void Draw2D(F2DDrawer* drawer, FRenderState& state);
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FileReader GetResource(const char* fn)
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{
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auto fr = fileSystem.OpenFileReader(fn);
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if (!fr.isOpen())
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{
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I_Error("Fatal: '%s' not found", fn);
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}
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return fr;
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}
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GLInstance GLInterface;
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GLInstance::GLInstance()
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@ -77,10 +67,6 @@ GLInstance::GLInstance()
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matrixArray.Push(mat);
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}
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//void ImGui_Init_Backend();
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//ImGuiContext* im_ctx;
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TArray<uint8_t> ttf;
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IHardwareTexture *setpalettelayer(int layer, int translation)
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{
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if (layer == 1)
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@ -171,7 +157,7 @@ void PolymostRenderState::Apply(FRenderState& state, GLState& oldState)
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else
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{
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state.EnableTexture(gl_texture);
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state.SetMaterial(mMaterial.mMaterial, mMaterial.mClampMode, mMaterial.mTranslation, mMaterial.mOverrideShader);
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state.SetMaterial(mMaterial.mTexture, mMaterial.uFlags, mMaterial.mScaleFlags, mMaterial.mClampMode, mMaterial.mTranslation, mMaterial.mOverrideShader);
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}
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state.SetColor(Color[0], Color[1], Color[2], Color[3]);
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@ -262,7 +248,6 @@ void PolymostRenderState::Apply(FRenderState& state, GLState& oldState)
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FVector4 blendcol(0, 0, 0, 0);
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int flags = 0;
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if (Flags & RF_ShadeInterpolate) flags |= 16384; // hijack a free bit in here.
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if (fullscreenTint != 0xffffff) flags |= 16;
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if (hictint_flags != -1)
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{
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@ -274,7 +259,7 @@ void PolymostRenderState::Apply(FRenderState& state, GLState& oldState)
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modcol.Z *= hictint.b / 64.f;
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}
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if (hictint_flags & TINTF_GRAYSCALE)
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modcol.W = 1.f;
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modcol.W = 1.f;
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if (hictint_flags & TINTF_INVERT)
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flags |= TextureManipulation::InvertBit;
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@ -286,6 +271,7 @@ void PolymostRenderState::Apply(FRenderState& state, GLState& oldState)
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}
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}
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addcol.W = flags;
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if (Flags & RF_ShadeInterpolate) addcol.W += 16384; // hijack a free bit in here.
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state.SetTextureColors(&modcol.X, &addcol.X, &blendcol.X);
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if (matrixIndex[Matrix_Model] != -1)
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@ -269,22 +269,16 @@ public:
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SetColor(r * (1 / 255.f), g * (1 / 255.f), b * (1 / 255.f), a * (1 / 255.f));
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}
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void SetMaterial(FMaterial* mat, int clampmode, int translation, int overrideshader)
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void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, int translation, int overrideshader)
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{
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assert(mat);
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renderState.mMaterial.mMaterial = mat;
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assert(tex);
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renderState.mMaterial.mTexture = tex;
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renderState.mMaterial.uFlags = upscalemask;
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renderState.mMaterial.mScaleFlags = scaleflags;
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renderState.mMaterial.mClampMode = clampmode;
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renderState.mMaterial.mTranslation = translation;
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renderState.mMaterial.mOverrideShader = overrideshader;
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renderState.mMaterial.mChanged = true;
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//mTextureModeFlags = mat->GetLayerFlags();
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}
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void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, int translation, int overrideshader)
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{
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assert(tex);
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if (shouldUpscale(tex, upscalemask)) scaleflags |= CTF_Upscale;
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SetMaterial(FMaterial::ValidateTexture(tex, scaleflags), clampmode, translation, overrideshader);
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}
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void UseColorOnly(bool yes)
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@ -43,6 +43,28 @@ enum PRSFlags
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STF_SCISSORSET = 8192,
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};
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struct PolymostTextureState
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{
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FGameTexture* mTexture = nullptr;
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EUpscaleFlags uFlags;
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int mScaleFlags;
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int mClampMode;
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int mTranslation;
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int mOverrideShader;
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bool mChanged;
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void Reset()
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{
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mTexture = nullptr;
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uFlags = UF_None;
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mScaleFlags = 0;
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mTranslation = 0;
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mClampMode = CLAMP_NONE;
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mOverrideShader = -1;
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mChanged = false;
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}
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};
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struct PolymostRenderState
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{
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int vindex, vcount, primtype;
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@ -59,7 +81,7 @@ struct PolymostRenderState
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PalEntry fullscreenTint = 0xffffff, hictint = 0xffffff, hictint_overlay = 0xffffff;
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int hictint_flags = -1;
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FDepthBiasState mBias{ };
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FMaterialState mMaterial;
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PolymostTextureState mMaterial;
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int StateFlags = STF_COLORMASK|STF_DEPTHMASK;
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FRenderStyle Style{};
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