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https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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55e7e34707
commit
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7 changed files with 48 additions and 33 deletions
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@ -62,6 +62,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "d_net.h"
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#include "v_video.h"
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#include "v_draw.h"
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#include "texturemanager.h"
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#include "statusbar.h"
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BEGIN_BLD_NS
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@ -395,6 +396,16 @@ void GameInterface::DrawBackground()
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DrawTexture(twod, tileGetTexture(2518, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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}
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#define x(a, b) registerName(#a, b);
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static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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};
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#include "namelist.h"
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}
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#undef x
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void ReadAllRFS();
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@ -417,6 +428,7 @@ void GameInterface::app_init()
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levelLoadDefaults();
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LoadDefinitions();
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SetTileNames();
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TileFiles.SetBackup();
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powerupInit();
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@ -55,46 +55,46 @@ void _consoleSysMsg(const char* pMessage, ...);
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#define dassert(x) assert(x)
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#define kMaxSectors MAXSECTORS
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#define kMaxWalls MAXWALLS
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#define kMaxSprites MAXSPRITES
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#define kMaxTiles MAXTILES
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#define kMaxStatus MAXSTATUS
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#define kMaxPlayers 8
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#define kMaxViewSprites maxspritesonscreen
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#define kMaxVoxels MAXVOXELS
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enum
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{
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kMaxSectors = MAXSECTORS,
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kMaxWalls = MAXWALLS,
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kMaxSprites = MAXSPRITES,
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#define kTicRate 120
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#define kTicsPerFrame 4
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#define kTicsPerSec (kTicRate/kTicsPerFrame)
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kMaxTiles = MAXTILES,
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kMaxStatus = MAXSTATUS,
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kMaxPlayers = 8,
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kMaxVoxels = MAXVOXELS,
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#define TILTBUFFER 4078
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kTicRate = 120,
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kTicsPerFrame = 4,
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kTicsPerSec = (kTicRate / kTicsPerFrame),
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#define kExplodeMax 8
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kExplodeMax = 8,
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#define kLensSize 80
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#define kViewEffectMax 19
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kLensSize = 80,
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kViewEffectMax = 19,
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#define kNoTile -1
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kNoTile = -1,
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// defined by NoOne:
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// -------------------------------
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//= = = = // = defined = by = NoOne:
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//= = = = // = -------------------------------
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#define kMaxPAL 5
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#define kUserPLUStart 15
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kMaxPAL = 5,
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kUserPLUStart = 15,
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#define kDmgFall 0
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#define kDmgBurn 1
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#define kDmgBullet 2
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#define kDmgExplode 3
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#define kDmgChoke 4
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#define kDmgSpirit 5
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#define kDmgElectric 6
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#define kDmgMax 7
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kDmgFall = 0,
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kDmgBurn = 1,
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kDmgBullet = 2,
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kDmgExplode = 3,
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kDmgChoke = 4,
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kDmgSpirit = 5,
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kDmgElectric = 6,
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kDmgMax = 7,
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};
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// MEDIUM /////////////////////////////////////////////////////
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enum {
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@ -1554,7 +1554,7 @@ void FTextureManager::SetTranslation(FTextureID fromtexnum, FTextureID totexnum)
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void FTextureManager::AddAlias(const char* name, FGameTexture* tex)
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{
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FTextureID id = tex->GetID();
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if (tex != Textures[id.GetIndex()].Texture) return; // Whatever got passed in here was not valid, so ignore the alias.
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if (tex != Textures[id.GetIndex()].Texture || !tex->isValid()) return; // Whatever got passed in here was not valid, so ignore the alias.
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aliases.Insert(name, id.GetIndex());
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}
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@ -1195,6 +1195,7 @@ void processSetAnim(const char* cmd, FScriptPosition& pos, SetAnim& imp)
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TileSiz tilesiz;
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PicAnm picanm;
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#if 0 // this only gets in if unavoidable. It'd be preferable if the script side can solely operate on texture names.
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#include "vm.h"
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static int GetTexture(int tile, int anim)
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@ -1211,3 +1212,4 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TileFiles, GetTexture, GetTexture)
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PARAM_BOOL(animate);
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ACTION_RETURN_INT(GetTexture(tile, animate));
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}
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#endif
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@ -230,7 +230,7 @@ struct TexMan
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NOT_FLAT = 24
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};
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native static TextureID CheckForTexture(String name, int usetype, int flags = TryAny);
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native static TextureID CheckForTexture(String name, int usetype = Type_Any, int flags = TryAny);
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native static String GetName(TextureID tex);
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native static int, int GetSize(TextureID tex);
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native static Vector2 GetScaledSize(TextureID tex);
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@ -4,7 +4,7 @@ class MenuCustomizerBlood : MenuCustomize
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let texid = tileFiles.GetTexture(2038, true);
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let texid = TexMan.CheckForTexture("MENUBAR");
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = font.GetGlyphHeight("A");
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if (drawit)
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@ -1,5 +1,6 @@
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/*
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struct TileFiles
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{
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native static TextureID GetTexture(int tile, bool animate = false);
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}
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*/
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