terminx
|
ccb6ff7141
|
Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-15 01:09:25 +00:00 |
|
terminx
|
cd4e66b71a
|
Faster movement in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 08:50:18 +00:00 |
|
terminx
|
a68248896c
|
I wonder how this feature is going to come back to bite me in the ass later
git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 04:13:19 +00:00 |
|
terminx
|
dc0dea7c09
|
Update checking for win32...
git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 03:34:55 +00:00 |
|
terminx
|
991d785e73
|
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 09:28:37 +00:00 |
|
terminx
|
a35a73796c
|
Function for changing map in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@414 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 08:46:32 +00:00 |
|
terminx
|
760e784ffc
|
Multiplayer code for "map" and "changelevel"
git-svn-id: https://svn.eduke32.com/eduke32@413 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 08:33:11 +00:00 |
|
terminx
|
35ea2d7ad1
|
Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
git-svn-id: https://svn.eduke32.com/eduke32@412 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 07:25:01 +00:00 |
|
terminx
|
75563afd01
|
*yawn*
git-svn-id: https://svn.eduke32.com/eduke32@411 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 06:41:47 +00:00 |
|
terminx
|
998ced5cc4
|
More menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@410 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 05:59:47 +00:00 |
|
terminx
|
401767810f
|
Allow the startup screens to be skipped via mouse and allow the help and credits screens to be navigated via mouse as well
git-svn-id: https://svn.eduke32.com/eduke32@409 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 04:31:51 +00:00 |
|
terminx
|
d0f96d6c86
|
Mouse wheel support for the game menus
git-svn-id: https://svn.eduke32.com/eduke32@408 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 00:03:24 +00:00 |
|
terminx
|
7e405214c5
|
Oops, I accidentally made 3D mode teh slows.
git-svn-id: https://svn.eduke32.com/eduke32@407 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 22:23:56 +00:00 |
|
terminx
|
e7d1346248
|
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 21:56:00 +00:00 |
|
terminx
|
215e0fb0c6
|
This makes the console work in Mapster32 2D mode when Polymost is selected
git-svn-id: https://svn.eduke32.com/eduke32@405 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 21:21:41 +00:00 |
|
terminx
|
3509a4dc8c
|
Fixes
git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 21:18:21 +00:00 |
|
terminx
|
3d867963b9
|
Support for a version string to stick in the lower right hand corner of the OSD
git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 04:38:10 +00:00 |
|
terminx
|
5d79272ac2
|
Separate input capturing from OSD drawing so that we don't have to wait for the OSD to scroll off the screen to un-grab everything
git-svn-id: https://svn.eduke32.com/eduke32@402 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 03:32:43 +00:00 |
|
terminx
|
286dd4b519
|
This makes the console slide on and off of the screen and also print out a list of everything that matches when auto-completing something
git-svn-id: https://svn.eduke32.com/eduke32@401 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 03:06:49 +00:00 |
|
terminx
|
c4147db020
|
Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 21:53:33 +00:00 |
|
terminx
|
7017166f2d
|
Oops
git-svn-id: https://svn.eduke32.com/eduke32@399 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 19:32:44 +00:00 |
|
terminx
|
169e0c824b
|
Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 06:49:01 +00:00 |
|
terminx
|
6b7ef5cd75
|
More optimizations
git-svn-id: https://svn.eduke32.com/eduke32@397 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 04:17:26 +00:00 |
|
terminx
|
70a60c34f9
|
More of an optimization
git-svn-id: https://svn.eduke32.com/eduke32@396 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 03:35:45 +00:00 |
|
terminx
|
0bd5f4a9e5
|
Uhh.. yeah
git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 03:15:56 +00:00 |
|
terminx
|
d48c66b7ad
|
I guess this is an optimization as well
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 01:52:35 +00:00 |
|
terminx
|
d0ef9e1133
|
I guess this is some kind of an optimization :o
git-svn-id: https://svn.eduke32.com/eduke32@393 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 01:21:30 +00:00 |
|
terminx
|
15ee3431f9
|
Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-09 23:41:43 +00:00 |
|
terminx
|
e11f4c9afb
|
Better alt-tab support for fullscreen OpenGL on win32
git-svn-id: https://svn.eduke32.com/eduke32@391 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-08 16:45:12 +00:00 |
|
terminx
|
f8e113ce03
|
Pitch and roll control for maphacks
git-svn-id: https://svn.eduke32.com/eduke32@390 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-07 23:56:35 +00:00 |
|
terminx
|
c45445f8aa
|
Null pointer checks for music filenames
git-svn-id: https://svn.eduke32.com/eduke32@389 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-06 23:14:49 +00:00 |
|
terminx
|
bee93c60b7
|
git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-06 06:27:07 +00:00 |
|
terminx
|
a53a03eb88
|
ATI fog fix
git-svn-id: https://svn.eduke32.com/eduke32@387 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 23:14:14 +00:00 |
|
terminx
|
7dcd346352
|
This seems like a good idea...
git-svn-id: https://svn.eduke32.com/eduke32@386 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 21:51:24 +00:00 |
|
terminx
|
c8abb8384d
|
Happy fun memory usage optimization
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 21:22:19 +00:00 |
|
terminx
|
ccb93c19d8
|
Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 20:39:29 +00:00 |
|
terminx
|
9fc9365e2f
|
Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
git-svn-id: https://svn.eduke32.com/eduke32@383 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 00:16:33 +00:00 |
|
terminx
|
44e9f75e48
|
I suppose it's probably a good idea not to crash when someone tries telling the game to warp to an undefined map
git-svn-id: https://svn.eduke32.com/eduke32@382 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:22:07 +00:00 |
|
terminx
|
57042cd9a7
|
This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:05:30 +00:00 |
|
terminx
|
3a811040af
|
La la la
git-svn-id: https://svn.eduke32.com/eduke32@380 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 04:12:14 +00:00 |
|
terminx
|
e4afb39e66
|
git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 04:08:14 +00:00 |
|
terminx
|
42fe36d067
|
This makes -map bypass the menu in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@378 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 02:10:18 +00:00 |
|
terminx
|
b93ae5baa9
|
Blar.
git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-03 00:27:43 +00:00 |
|
terminx
|
fb06419c82
|
updatesectorz() -> updatesector()
I now have a clue about updatesectorz() breaking things. :o
git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-02 06:00:49 +00:00 |
|
terminx
|
36f69beeb6
|
This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-01 22:34:32 +00:00 |
|
terminx
|
0d22a2a208
|
Save the GRP file selected in the startup window to the cfg
git-svn-id: https://svn.eduke32.com/eduke32@374 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-01 04:22:16 +00:00 |
|
terminx
|
e35a1bdc33
|
I guess these checks are necessary, because if we don't have them, rmnet segfaults when it tries to strtok things that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@373 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-01 01:20:59 +00:00 |
|
terminx
|
f71b2cd2d9
|
updatesector() -> updatesectorz()
I have no clue if this breaks anything.
git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 23:53:44 +00:00 |
|
terminx
|
5dda5b1660
|
Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 23:37:47 +00:00 |
|
terminx
|
da317ac063
|
One less hack :o
git-svn-id: https://svn.eduke32.com/eduke32@370 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 09:22:54 +00:00 |
|
terminx
|
69505e1cc2
|
git-svn-id: https://svn.eduke32.com/eduke32@369 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 06:54:01 +00:00 |
|
terminx
|
4f17d1299b
|
Lag meter and a couple of MP fixes
git-svn-id: https://svn.eduke32.com/eduke32@368 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 04:36:20 +00:00 |
|
terminx
|
79f6c600d5
|
Multiplayer fixes. This solves the crash on map change issue.
git-svn-id: https://svn.eduke32.com/eduke32@367 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-30 02:09:51 +00:00 |
|
terminx
|
2515d19746
|
Okay, so that was a bad idea.
git-svn-id: https://svn.eduke32.com/eduke32@366 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-29 21:49:44 +00:00 |
|
terminx
|
270d573af3
|
Hmm..
git-svn-id: https://svn.eduke32.com/eduke32@365 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-29 10:30:25 +00:00 |
|
terminx
|
44fcea85a8
|
Makefile switch for which networking code to use
git-svn-id: https://svn.eduke32.com/eduke32@364 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-28 22:53:11 +00:00 |
|
terminx
|
8727166e24
|
I wish I knew why this doesn't work
git-svn-id: https://svn.eduke32.com/eduke32@363 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-28 16:23:37 +00:00 |
|
terminx
|
d7d9e82be0
|
Duke3d_w32 netcode... this compiles but doesn't work yet
git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-28 04:16:20 +00:00 |
|
terminx
|
5ebab8df83
|
git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-26 21:15:20 +00:00 |
|
terminx
|
8efa4670bb
|
Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-24 04:25:13 +00:00 |
|
terminx
|
cac0d84384
|
Fixes
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-22 01:25:35 +00:00 |
|
terminx
|
4de01782d3
|
Hm, I think this actually works correctly now
git-svn-id: https://svn.eduke32.com/eduke32@358 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-21 15:54:13 +00:00 |
|
terminx
|
3884546474
|
git-svn-id: https://svn.eduke32.com/eduke32@357 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-21 06:59:59 +00:00 |
|
terminx
|
a6a64c52b5
|
GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-21 05:38:22 +00:00 |
|
terminx
|
32c50b0c57
|
git-svn-id: https://svn.eduke32.com/eduke32@355 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-20 04:56:22 +00:00 |
|
terminx
|
b6f6873603
|
git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-20 04:55:37 +00:00 |
|
terminx
|
20c261babd
|
git-svn-id: https://svn.eduke32.com/eduke32@353 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 08:43:27 +00:00 |
|
terminx
|
715bc289e8
|
Fix "array subscript has type 'char'" warnings
git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 08:24:46 +00:00 |
|
terminx
|
504ff2e8a4
|
Kill gamma in Mapster32 2D mode
git-svn-id: https://svn.eduke32.com/eduke32@351 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 07:31:03 +00:00 |
|
terminx
|
2d356245f2
|
git-svn-id: https://svn.eduke32.com/eduke32@350 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 07:09:43 +00:00 |
|
terminx
|
65dc97d55b
|
More warning fixes
git-svn-id: https://svn.eduke32.com/eduke32@349 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 03:02:36 +00:00 |
|
terminx
|
643f4d1e44
|
Fix some warnings gcc 4.x threw in winlayer
git-svn-id: https://svn.eduke32.com/eduke32@348 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 02:17:47 +00:00 |
|
terminx
|
730129aee6
|
More warning fixes
git-svn-id: https://svn.eduke32.com/eduke32@347 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-19 01:28:51 +00:00 |
|
terminx
|
1b91c1bae3
|
This probably fixes building with SDL on Windows
git-svn-id: https://svn.eduke32.com/eduke32@346 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-18 08:46:58 +00:00 |
|
terminx
|
44e32d9300
|
Oops, I guess this would help... ;)
git-svn-id: https://svn.eduke32.com/eduke32@345 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-18 08:18:11 +00:00 |
|
terminx
|
80c51ac2de
|
Fix some gcc4 warnings
git-svn-id: https://svn.eduke32.com/eduke32@344 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-18 08:13:33 +00:00 |
|
terminx
|
453c1f9649
|
Blar
git-svn-id: https://svn.eduke32.com/eduke32@343 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-17 08:22:52 +00:00 |
|
terminx
|
3413ff8dd9
|
A couple of SDL-related fixes
git-svn-id: https://svn.eduke32.com/eduke32@342 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-17 05:05:16 +00:00 |
|
terminx
|
0207e4fb79
|
WW2GI "support"
git-svn-id: https://svn.eduke32.com/eduke32@341 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 23:06:16 +00:00 |
|
terminx
|
59a260956e
|
Remove more redundancy
git-svn-id: https://svn.eduke32.com/eduke32@340 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 08:57:13 +00:00 |
|
terminx
|
62c19ced26
|
Shitcan unixvoc.c and make multivoc.c work under *nix
git-svn-id: https://svn.eduke32.com/eduke32@339 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 08:51:07 +00:00 |
|
terminx
|
a75a1eb10c
|
Fixes
git-svn-id: https://svn.eduke32.com/eduke32@338 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 03:25:32 +00:00 |
|
terminx
|
bbbccb7b11
|
Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
git-svn-id: https://svn.eduke32.com/eduke32@337 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 03:02:42 +00:00 |
|
terminx
|
9f9ccf8344
|
Rip out the Build test game
git-svn-id: https://svn.eduke32.com/eduke32@336 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 03:00:03 +00:00 |
|
terminx
|
628ef41cc4
|
An additional crapload of formatting changes
git-svn-id: https://svn.eduke32.com/eduke32@335 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-15 01:16:55 +00:00 |
|
terminx
|
a289704d10
|
Crappy support for pausing model animations
git-svn-id: https://svn.eduke32.com/eduke32@334 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-15 01:14:27 +00:00 |
|
terminx
|
38e3d16aeb
|
More formatting changes
git-svn-id: https://svn.eduke32.com/eduke32@333 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-14 21:35:50 +00:00 |
|
terminx
|
8127c07f45
|
Dump debug.con and debug.map on insertsprite() failure
git-svn-id: https://svn.eduke32.com/eduke32@332 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-14 19:58:59 +00:00 |
|
terminx
|
37dea75dc6
|
Formatting change
git-svn-id: https://svn.eduke32.com/eduke32@331 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-13 23:12:47 +00:00 |
|
terminx
|
757da2432b
|
dummytile fixes
git-svn-id: https://svn.eduke32.com/eduke32@330 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-07 22:08:57 +00:00 |
|
terminx
|
f80b65cfb3
|
CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
git-svn-id: https://svn.eduke32.com/eduke32@329 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-06 22:14:27 +00:00 |
|
terminx
|
44d1866c5a
|
Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-05 06:54:22 +00:00 |
|
terminx
|
90eb35a551
|
Oops
git-svn-id: https://svn.eduke32.com/eduke32@327 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-01 23:40:15 +00:00 |
|
terminx
|
f24ac5dd86
|
Check file availability before calling the hightile substitution functions
git-svn-id: https://svn.eduke32.com/eduke32@326 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-31 18:32:29 +00:00 |
|
terminx
|
d1bff5a20b
|
spritecol
git-svn-id: https://svn.eduke32.com/eduke32@325 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-30 01:50:52 +00:00 |
|
terminx
|
59f5ab835f
|
Fix building without GL and Polymost
git-svn-id: https://svn.eduke32.com/eduke32@324 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-29 20:18:04 +00:00 |
|
terminx
|
f83fe0c7d3
|
Boredom
git-svn-id: https://svn.eduke32.com/eduke32@323 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-24 03:13:45 +00:00 |
|
terminx
|
e6fa910614
|
Best map par time tracking from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@322 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-23 21:47:28 +00:00 |
|
terminx
|
fc172fe3ea
|
git-svn-id: https://svn.eduke32.com/eduke32@321 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-20 01:17:32 +00:00 |
|
Plagman
|
815c646e85
|
Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)
git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 23:51:44 +00:00 |
|
terminx
|
28e6c029ce
|
Move the window title setting code to the beginning of enterlevel(), so that it updates before the loading screen is displayed rather than after
git-svn-id: https://svn.eduke32.com/eduke32@319 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 17:16:35 +00:00 |
|
terminx
|
3584d01dcc
|
git-svn-id: https://svn.eduke32.com/eduke32@318 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 07:26:33 +00:00 |
|
terminx
|
eac09688bc
|
Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@317 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 00:45:36 +00:00 |
|
Plagman
|
874e32a3a5
|
Iron fingers stab the desert SKIES !
git-svn-id: https://svn.eduke32.com/eduke32@316 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-18 03:59:28 +00:00 |
|
Plagman
|
fb8c39689e
|
Fixed bottom walls switch and improved texture coordinate generation.
git-svn-id: https://svn.eduke32.com/eduke32@315 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-17 01:14:20 +00:00 |
|
terminx
|
96c035d63b
|
Added a quote message for DNMONSTERS, fixed a MSVC compile error
git-svn-id: https://svn.eduke32.com/eduke32@314 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-17 01:12:31 +00:00 |
|
Plagman
|
6dcdd0148a
|
Animation, interpolation, fixed cliplanes, fixed map switching.
git-svn-id: https://svn.eduke32.com/eduke32@313 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-16 22:07:15 +00:00 |
|
terminx
|
047524688f
|
git-svn-id: https://svn.eduke32.com/eduke32@312 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-15 18:59:45 +00:00 |
|
Plagman
|
6b635120d4
|
Frustum clipping and cliplanes for map limits. Performance should be alright now.
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-15 18:51:41 +00:00 |
|
Plagman
|
9002a68e64
|
Polymer cliplanes and FOV.
git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-14 23:33:10 +00:00 |
|
terminx
|
cbade0ca16
|
git-svn-id: https://svn.eduke32.com/eduke32@309 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-10 23:04:38 +00:00 |
|
terminx
|
ae3a91cc06
|
git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-05 07:39:37 +00:00 |
|
Plagman
|
d91977d23f
|
VC project
git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-04 09:54:25 +00:00 |
|
terminx
|
9c8c6f421e
|
This fixes a problem with using 'ifp' from within actors other than APLAYER.
git-svn-id: https://svn.eduke32.com/eduke32@306 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-03 01:17:01 +00:00 |
|
terminx
|
5019235983
|
qstrlen
git-svn-id: https://svn.eduke32.com/eduke32@305 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-30 06:51:48 +00:00 |
|
Plagman
|
2ce69e749f
|
Polymer texturing and shading.
git-svn-id: https://svn.eduke32.com/eduke32@304 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-29 21:36:12 +00:00 |
|
terminx
|
a4c411d637
|
Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@303 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-29 05:01:33 +00:00 |
|
terminx
|
ec89d845aa
|
Swap the qstrcpy parameters and fix the issue with frozen players
git-svn-id: https://svn.eduke32.com/eduke32@302 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-28 00:32:22 +00:00 |
|
Plagman
|
2f4725e0f2
|
Blood and sand.
git-svn-id: https://svn.eduke32.com/eduke32@301 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-27 17:55:49 +00:00 |
|
Plagman
|
40efe08ff1
|
Polymer development.
git-svn-id: https://svn.eduke32.com/eduke32@300 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-27 02:23:27 +00:00 |
|
terminx
|
784dfe8aa7
|
Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@299 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-24 04:44:54 +00:00 |
|
terminx
|
55392349bb
|
git-svn-id: https://svn.eduke32.com/eduke32@298 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-21 20:10:51 +00:00 |
|
terminx
|
ac7ca6aa75
|
Minor fixes...
git-svn-id: https://svn.eduke32.com/eduke32@297 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-20 07:23:25 +00:00 |
|
terminx
|
4f021f4736
|
New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-19 23:02:33 +00:00 |
|
terminx
|
c1f5d7fd0d
|
Remove md2draw() and friends
git-svn-id: https://svn.eduke32.com/eduke32@295 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-17 22:25:46 +00:00 |
|
Plagman
|
fe40a9ce85
|
MD2. BMW.
git-svn-id: https://svn.eduke32.com/eduke32@294 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-17 20:16:20 +00:00 |
|
terminx
|
d961d235a5
|
git-svn-id: https://svn.eduke32.com/eduke32@293 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-12 00:51:50 +00:00 |
|
terminx
|
6db5e70888
|
git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-10 17:40:34 +00:00 |
|
terminx
|
f14861b77a
|
git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-07 17:46:00 +00:00 |
|
terminx
|
e2ccbf6870
|
Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff.
git-svn-id: https://svn.eduke32.com/eduke32@290 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-06 04:18:28 +00:00 |
|
terminx
|
11e8db76a8
|
Fix from JonoF for using a joystick in combination with SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@289 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-02 02:34:29 +00:00 |
|
terminx
|
c0f93c2aad
|
Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.
git-svn-id: https://svn.eduke32.com/eduke32@288 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-02 01:40:20 +00:00 |
|
terminx
|
c1bb2adb2c
|
Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D
git-svn-id: https://svn.eduke32.com/eduke32@287 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 19:05:23 +00:00 |
|
terminx
|
d7a133eefd
|
Whitespace cleanup
git-svn-id: https://svn.eduke32.com/eduke32@286 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 01:56:43 +00:00 |
|
terminx
|
138a4ab95f
|
Makefile shite
git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 01:54:23 +00:00 |
|
Plagman
|
d2f776519e
|
git-svn-id: https://svn.eduke32.com/eduke32@284 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-31 00:22:24 +00:00 |
|
Plagman
|
0a0f399ba0
|
More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-30 23:32:39 +00:00 |
|
terminx
|
102b17f743
|
Oops.
git-svn-id: https://svn.eduke32.com/eduke32@282 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 20:26:55 +00:00 |
|
terminx
|
36afe510ed
|
This makes the faster weapon switching work a bit better in my opinion.
git-svn-id: https://svn.eduke32.com/eduke32@281 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 19:22:41 +00:00 |
|
terminx
|
60d78a27f3
|
Added a hack to offset the shadows of sprites a bit so there's no flickering at the base of the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@280 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 08:07:06 +00:00 |
|
Plagman
|
7394fefb54
|
Forgot to add the header.
git-svn-id: https://svn.eduke32.com/eduke32@279 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 02:02:28 +00:00 |
|
Plagman
|
86cf42aa20
|
Another go at sorting, along with some polymer stuff.
git-svn-id: https://svn.eduke32.com/eduke32@278 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-29 01:58:59 +00:00 |
|
terminx
|
8765f0a215
|
Added some commands for getting the current compiled CON ptr and jumping to another location
git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-28 19:18:05 +00:00 |
|
terminx
|
b4ed27fa7d
|
Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-22 21:02:06 +00:00 |
|
terminx
|
f369ba745c
|
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-22 05:38:59 +00:00 |
|
terminx
|
daa3b7b7a7
|
Fix for a crash when using rancidmeat network config files, fix for the "vote succeeded" message that's supposed to display when a multiplayer map vote passes, and a fix for an issue with the new game menu that I noticed when I accidentally used 1.4/1.5 CON files with the shareware GRP.
git-svn-id: https://svn.eduke32.com/eduke32@274 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-21 21:00:54 +00:00 |
|
terminx
|
827eb34b95
|
Fix for a problem with the automatic color selection setting for player color and add some additional informational text to the screen when someone has called a vote.
git-svn-id: https://svn.eduke32.com/eduke32@273 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-21 07:43:45 +00:00 |
|
terminx
|
511a6517cb
|
I guess I'll use palette 21 for the red team instead of palette 10, though palette 10 does look better with the original sprites.
git-svn-id: https://svn.eduke32.com/eduke32@272 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-21 06:57:39 +00:00 |
|
terminx
|
20b89b70b3
|
More TDM stuff and a potential fix for a networking problem.
git-svn-id: https://svn.eduke32.com/eduke32@271 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-20 22:17:12 +00:00 |
|
terminx
|
c312a89e02
|
A couple more TDM things, including making the built in bots not attack players on the same team. However, this can leave them in a rather hilarious state in which they twitch in place in the middle of a room. It's almost as funny as watching them spin around kicking the walls.
git-svn-id: https://svn.eduke32.com/eduke32@270 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-19 01:30:40 +00:00 |
|