MajorCooke
5a472e815b
- Added species checking.
...
- Added two more flags for each of the functions, EXFILTER and EXSPECIES.
- Stands for "exclude filter/species" and makes the function not take them into account.
- Cleaned up the code and placed all the checking in their own subfunctions.
2014-12-21 09:31:24 -06:00
alexey.lysiuk
18c7709007
Cleanup video part of native OS X backend, phase 4
2014-12-21 12:35:43 +02:00
MajorCooke
c168761eda
- Couple additional fixes:
...
- The wiki said the minimum distance to teleport defaults to 0, actor.txt on the other hand said otherwise. I was wondering why it was still broken somewhat...
- Prevent stickiness from happening, a.k.a. getting stuck in ceiling or floor and letting the engine unstick the actor. This caused velocity loss.
2014-12-20 22:51:43 -06:00
Randy Heit
549ba3d817
Merge branch 'master' of github.com:rheit/zdoom
2014-12-20 19:20:19 -06:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
...
Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
MajorCooke
e5a41a1358
- Added name filtering to all A_Damage/Kill/Remove functions.
...
- A_DamageChildren(20,"Normal",0,"DoomImp") for example will only target actors of DoomImp specifically.
2014-12-20 16:57:00 -06:00
Blue-Shadow
9446edc068
Fixed a case of an undeclared variable with A_Saw.
2014-12-21 01:10:54 +03:00
alexey.lysiuk
ebc0916bc6
Cleanup video part of native OS X backend, phase 3
2014-12-20 17:20:45 +02:00
Christoph Oelckers
2a53ebb6b9
- fixed state checking in A_Teleport.
2014-12-20 14:48:22 +01:00
alexey.lysiuk
797cf624df
Cleanup video part of native OS X backend, phase 2
2014-12-20 15:03:36 +02:00
alexey.lysiuk
41c949f8ac
Cleanup video part of native OS X backend, phase 1
2014-12-20 13:18:47 +02:00
Christoph Oelckers
48b65f3c76
Merge branch 'osx_x360_gamepad' of https://github.com/alexey-lysiuk/gzdoom
2014-12-20 11:43:36 +01:00
Christoph Oelckers
3ecc5d494f
Merge branch 'hitbounce' of https://github.com/MajorCooke/zdoom
2014-12-20 11:38:47 +01:00
Christoph Oelckers
a19f0219c5
Merge branch 'master' of https://github.com/Blue-Shadow/zdoom
2014-12-20 11:36:10 +01:00
alexey.lysiuk
08cd03dbb7
Fixed hanging on startup in native OS X backend when Xbox 360 gamepad is connected
...
Apple's HID Utilities has a issue with device elements enumeration while using unofficial drivers from here:
http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
2014-12-20 11:49:19 +02:00
MajorCooke
31ad642843
- HITTARGET, HITMASTER and HITTRACER now apply to actors that bounce off of other actors.
2014-12-19 13:43:24 -06:00
MajorCooke
86b0065c0b
- Added a multitude of flags for A_Teleport.
...
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
2014-12-19 12:37:02 -06:00
MajorCooke
7bc2e5c67e
- Tiny fix to ACS.
2014-12-19 06:21:37 -06:00
Blue-Shadow
a150e0686c
Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch.
2014-12-18 23:05:59 +03:00
MajorCooke
2747f9a9f3
- Make ACS SetTeleFog follow the same format as the DECORATE version too.
2014-12-18 09:29:23 -06:00
MajorCooke
ba346616e5
- Fixed: ACS version of SetTeleFog and SwapTeleFog targeted the caller despite TID.
2014-12-18 09:24:35 -06:00
MajorCooke
dcab57b236
- Allow NULL.
...
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL.
- P_SpawnTeleportFog will not spawn anything if it's NULL.
- Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
2014-12-18 09:19:39 -06:00
alexey.lysiuk
1433bf3f78
Put all non-Windows source code into posix directory and its subdirectories
2014-12-18 11:52:29 +02:00
MajorCooke
753eae4b68
- Went one up too high on the save count.
2014-12-17 21:51:47 -06:00
MajorCooke
93ca8502dd
- Rewrote a bunch of things for stability.
2014-12-17 21:47:00 -06:00
MajorCooke
160ded99a9
- A few more checks to be safe.
2014-12-17 17:42:16 -06:00
MajorCooke
6f7c9f1f34
- Small adjustment for parameters here too.
2014-12-17 17:22:47 -06:00
MajorCooke
dd3d7789d5
- Always allow replacement.
2014-12-17 17:16:56 -06:00
MajorCooke
b255e5d67d
- Thought I was forgetting something.
2014-12-17 17:12:33 -06:00
MajorCooke
30acb72006
- Added per-actor teleport fog modifications.
...
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
2014-12-17 16:11:07 -06:00
alexey.lysiuk
84b12d23b5
Native OS X backend no longer requires SDL
2014-12-16 23:20:54 +02:00
alexey.lysiuk
3c76e5689a
Fixed path to SDL specific Obj-C++ file
2014-12-16 23:20:14 +02:00
alexey.lysiuk
9f01384bc5
No more SDL dependency in native OS X backend
2014-12-16 22:58:39 +02:00
alexey.lysiuk
7d231c3008
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
alexey.lysiuk
b9d83e88c9
Added missing #include
2014-12-16 22:46:24 +02:00
MajorCooke
24f1bfae99
- Need to set it on the puff itself, not the defaults.
2014-12-16 12:48:52 -06:00
MajorCooke
fc05a3bb2f
- Added HIT* flag detection for bullet and rail attacks.
2014-12-16 12:37:31 -06:00
alexey.lysiuk
83c8f44cc4
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure
2014-12-16 10:25:34 +02:00
MajorCooke
465d9ab89a
- Added flags for A_CheckLOF:
...
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
2014-12-15 14:50:35 -06:00
MajorCooke
b6c5cfb9ef
- Fixed: The new HIT* flags were checking the wrong actor.
2014-12-15 10:26:22 -06:00
alexey.lysiuk
8bc890c995
Rearranged files to avoid usage of symbolic links
2014-12-15 17:40:30 +02:00
alexey.lysiuk
ce70a7c66e
Video part of native OS X backend as a copy-paste of SDL one
...
Dependency from SDL still exists, pending major refactoring
2014-12-14 17:08:47 +02:00
alexey.lysiuk
9d135a0586
Get rid of SDL in more parts of native OS X backend
2014-12-14 16:28:31 +02:00
Christoph Oelckers
6410428715
- fixed: FxPick leaked the array's content. Also did some cleanup on FxPick code.
2014-12-14 12:03:55 +01:00
MajorCooke
3f3aab42f1
- Pick can now hold unlimited numbers to choose from.
...
- I.e. pick(1,4,12,16)
2014-12-14 04:45:39 -06:00
alexey.lysiuk
8d16c2e3c0
OS X native backend no longer use files from src/sdl directly
...
Cocoa backend is compiling but failed to link
Some files are referenced using symbolic links
Apple's HID Utilities were moved to own directory
2014-12-14 11:57:08 +02:00
MajorCooke
785f72d6eb
- Renamed RClamp to Pick.
2014-12-13 15:59:27 -06:00
MajorCooke
8c5a8c54f0
- Added rclamp(<int>,<int>).
...
- Usable for DECORATE expressions. Chooses one of the two numbers placed in the field.
2014-12-13 15:08:18 -06:00
alexey.lysiuk
9837721d7f
Added several missing video resolutions
...
All feasible display dimensions are in the list except with 21:9 aspect ratio
2014-12-13 12:32:29 +02:00
alexey.lysiuk
6241f047a8
Removed no longer used SDL wrapper functions from OS X native backend
2014-12-13 12:32:20 +02:00
Braden Obrzut
b14eded8d8
- Accidentally committed debuging code.
2014-12-12 17:06:01 -05:00
Braden Obrzut
8ee0554d56
- Fixed: Extra Steam paths still need steamapps/common appended to them.
2014-12-12 16:33:49 -05:00
Braden Obrzut
86372fce34
- Added Steam detection for Stife: Veteran Edition.
...
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
da8f2185d8
- Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa).
2014-12-11 16:54:38 -05:00
Braden Obrzut
965d602d26
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
...
- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Edoardo Prezioso
372f7e7002
- Various CMake fixes for two problems.
...
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Christoph Oelckers
b2a06f6ccd
Merge branch 'waitforsave' of https://github.com/Edward850/zdoom
2014-12-10 11:49:40 +01:00
Christoph Oelckers
6afe9cc048
Merge branch 'hitpointer2' of https://github.com/MajorCooke/zdoom
...
Conflicts:
src/actor.h
src/thingdef/thingdef_data.cpp
2014-12-10 11:48:32 +01:00
Edward Richardson
c339bb33cf
Added cl_waitforsave
...
- cl_waitforsave (default true) pauses the game timer when a save
starts, preventing the network buffer from trying to compensate for slow
saves.
2014-12-10 20:55:00 +13:00
Braden Obrzut
a7b33a8ce3
- Removed XCursor code since SDL2 has proper color cursor support.
...
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
MajorCooke
533ae95933
- Added three missile impact pointer changing flags.
...
- HITTARGET, HITMASTER, and HITTRACER.
- A missile that dies hitting an actor will set this impacted actor as the new target/master/tracer, depending on specifications.
2014-12-09 12:30:14 -06:00
MajorCooke
e5340ad637
- Splitting the pull request in half.
...
- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work.
- THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags.
- MIRRORREFLECT causes missiles to perform a direct 180 turn-around.
- AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
2014-12-09 12:09:36 -06:00
Braden Obrzut
4aef696007
- Enabled vid_vsync for SDL2 although just turning it on doesn't perform right.
...
- Improved fullscreen a bit.
2014-12-08 22:47:40 -05:00
Braden Obrzut
d625caf03c
- Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works.
2014-12-08 18:46:10 -05:00
Christoph Oelckers
b2452b806e
- missed a return.
2014-12-08 12:01:20 +01:00
Christoph Oelckers
95bed868d3
- gcc warnings suck...
2014-12-07 14:46:53 +01:00
Christoph Oelckers
8a98be00dc
- fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.
...
Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
2014-12-07 09:30:16 +01:00
Christoph Oelckers
e6de24a7de
- turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently.
2014-12-06 22:08:39 +01:00
Christoph Oelckers
eaa82492e6
Merge branch 'bug-46152' of https://github.com/kevans91/zdoom
2014-12-04 09:37:47 +01:00
Kyle Evans
fcc491f735
Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable
2014-12-03 17:04:47 -05:00
Christoph Oelckers
fbe14d59bb
- fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers.
2014-12-03 13:05:50 +01:00
Kyle Evans
c631ffc5fd
Fixed SV_SAMESPAWNSPOT behavior -- When enabled, use the p->mo->z. Otherwise, rely on ONCEILINGZ/FLOATRANDZ/ONFLOORZ w/ or w/o UsePlayerStartZ as previously done
2014-12-03 00:50:05 -06:00
Christoph Oelckers
689b39ed30
Merge branch 'bug-47011' of https://github.com/kevans91/zdoom
2014-12-02 09:06:20 +01:00
Kyle Evans
3af08f1983
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
2014-12-01 22:03:22 -06:00
Kyle Evans
8b88f14c96
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
Christoph Oelckers
ed5b0d902a
Merge branch 'BotFunctions' of https://github.com/ChillyDoom/zdoom
2014-11-29 20:22:21 +01:00
ChillyDoom
e7da849f77
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
Edward Richardson
a418f564e9
Fixed message duplication in logs
...
- Any printed hud messages would have duplicate entries in logs.
2014-11-28 16:34:42 +13:00
Christoph Oelckers
3e2b0e4c71
Merge branch 'raise' of https://github.com/MajorCooke/zdoom
2014-11-27 22:37:36 +01:00
MajorCooke
94f08aa593
- Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false.
2014-11-27 15:12:33 -06:00
khokh2001
e1fdcdfb93
opl3 emulator update
2014-11-28 04:07:33 +09:00
Christoph Oelckers
b2fdd32b0a
Merge branch 'fade' of https://github.com/MajorCooke/zdoom
2014-11-25 20:56:54 +01:00
MajorCooke
08570ec48e
- Added flags for A_Fade functions:
...
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Edoardo Prezioso
629f3c1a8a
- Oops comment typo.
2014-11-25 19:23:49 +01:00
Edoardo Prezioso
8fbed78c21
- Add new function for the new slope calculations.
...
Fixed also two MSVC warnings.
2014-11-25 19:15:25 +01:00
Christoph Oelckers
a67ac5d940
Merge branch 'slope64_comment' of https://github.com/edward-san/zdoom
2014-11-25 17:39:08 +01:00
Edoardo Prezioso
cc4e66f976
- Fix the division by 0, improve comments.
...
- Avoid doing the division if the result would be outside the ]0,1<<24[ range:
-- if the numerator is nonpositive, ie <=0, truncate the result to 0,
-- if the numerator is greater or equal than the denominator, the result will be outside the allowed range, hence truncate the result to 1<<24.
-- otherwise, the result will be inside the range. Knowing that the denominator is greater than the numerator, if the numerator has the last 24 bits non zero, the denominator can't be less than 1<<24, hence the denominator won't be truncated to 0.
- Add comment details to help who doesn't know math. Big deal!
2014-11-25 17:02:22 +01:00
Christoph Oelckers
29ecbac963
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
Christoph Oelckers
4a3427fe50
Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom
2014-11-25 16:32:52 +01:00
Christoph Oelckers
b6ccc79ca3
Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
...
Conflicts:
src/p_interaction.cpp
2014-11-25 16:32:42 +01:00
Christoph Oelckers
7f8c0b4f64
Merge branch 'ACS_check' of https://github.com/Edward850/zdoom
2014-11-25 16:29:02 +01:00
Christoph Oelckers
64d88166cc
Merge branch 'APROP_DamageMultiply' of https://github.com/Edward850/zdoom
2014-11-25 16:28:36 +01:00
Christoph Oelckers
5ae5d2e7eb
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-25 16:14:49 +01:00
Christoph Oelckers
ad5c5af6f2
Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom
2014-11-25 16:13:10 +01:00
Braden Obrzut
46eb5ce265
- Move cursor variables again due to shared code with Cocoa and SDL backends.
2014-11-24 23:26:38 -05:00
Braden Obrzut
0123279a1f
- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
...
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
2014-11-24 22:22:29 -05:00
MajorCooke
7e579a0a2a
- Fixed: Godmode didn't stop ALLOW/CAUSE/FORCEPAIN because the code execution always ended prematurely.
...
- Optimized checks for fake pain and forced pain. Fake pain now calls a subfunction so the code is cleaner.
2014-11-24 18:30:17 -06:00
Braden Obrzut
eacb9aa105
- Fixed more non-OSX issues.
2014-11-24 19:18:07 -05:00
alexey.lysiuk
877bfcd328
Cleaned up support for older OS X SDKs
2014-11-23 22:18:41 +02:00
alexey.lysiuk
b4ff34dae5
Use recently added OS version detection to check for HID Manager API availability
2014-11-23 12:48:05 +02:00
alexey.lysiuk
e9b24a10a1
OS version detection without deprecated API
2014-11-23 12:47:04 +02:00
khokh2001
5ed70d97a6
New OPL3 emulator.
2014-11-23 02:18:40 +09:00
khokh2001
88f4305e7e
new opl3 emulator
2014-11-23 00:39:26 +09:00
khokh2001
e9075334a3
new opl3 emulator
2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-22 12:09:50 +02:00
Edward Richardson
c494063eb9
Forgot version bump
2014-11-21 17:53:33 +13:00
Edward Richardson
3437f4fcab
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
Edward Richardson
e303833e5f
Inventory damage needs multiplying first
2014-11-20 22:12:16 +13:00
Edward Richardson
99b2cfa147
Added APROP_DamageMultiply
...
- Used with Set/GetActorProperty, adds a generic multiplier for damage a
source deals.
2014-11-20 18:57:40 +13:00
Christoph Oelckers
52acaa07a2
Merge branch 'master' of https://github.com/rheit/zdoom
2014-11-19 00:40:54 +01:00
Braden Obrzut
601852d224
- Fixed: fixrtext isn't needed with Win64 builds.
2014-11-17 21:56:16 -05:00
alexey.lysiuk
64e34d883b
Fixed build on UNIX systems other than OS X
2014-11-17 14:54:46 +02:00
alexey.lysiuk
1bda54f3cd
Fixed a few endian issues in ACS system
...
KDiZD Intro, a.k.a. Title Map, is now played correctly; camera on Z1M1 is functional
2014-11-16 13:15:56 +02:00
Edoardo Prezioso
4b2af7074e
- Improve the 64 bit incompatibility patch.
...
- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
2014-11-16 11:29:16 +01:00
alexey.lysiuk
fd85e116e5
Fixed another potential crash in word expansion API
...
Calling wordfree() may lead to a crash when wordexp_t instance is not zero-initialized
This happened usually on older OS X like 10.5 or 10.6
2014-11-16 10:29:03 +02:00
alexey.lysiuk
93a732f0ca
Fixed empty application menu on 10.5 and earlier
2014-11-16 10:25:25 +02:00
alexey.lysiuk
bcdf22b910
Fixed potential crash in word expansion API
...
10.5.8 PPC crashed 100%, some versions of 10.6 i386 were affected too
2014-11-16 09:30:57 +02:00
Edward Richardson
9ccb839ae2
Fix slope inconsistency for 64bit
...
- Fixed: Slope logic would change between 32bit and 64bit due to float
math.
2014-11-16 16:23:15 +13:00
alexey.lysiuk
bccfdaacf7
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-15 22:17:41 +02:00
alexey.lysiuk
65ce06f274
Added ability to run without application bundle
...
You just need executable, zdoom.pk3 and IWAD
2014-11-15 19:11:01 +02:00
alexey.lysiuk
398b36064b
Added usage of OpenGL client storage extension
...
This improves performance significantly of 10.4
2014-11-15 17:27:23 +02:00
alexey.lysiuk
cc8d8928ae
Removed explicit set of activation policy for application
...
Bundle is used anyway but this method requires 10.6 or higher
2014-11-15 17:07:27 +02:00
Edward Richardson
92143f90fa
Yet another pointer
2014-11-16 02:59:37 +13:00
Edward Richardson
2d5cbe1d8b
Missed a save
2014-11-16 02:44:17 +13:00
Edward Richardson
21e7beb21b
Fixed missing NULL pointer checks
2014-11-16 02:39:16 +13:00
alexey.lysiuk
06764c6aae
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-15 13:35:29 +02:00
alexey.lysiuk
b63bd56da8
Removed .xib file and, therefore, dependency from ibtool
...
Menu is now created in code
2014-11-15 13:32:37 +02:00
alexey.lysiuk
4b5d7361cd
Fixed exiting when window is closed by clicking close button
...
This happened on 10.6 and later when fullscreen mode was used before windowed
2014-11-15 11:47:05 +02:00
ChillyDoom
e38aee070c
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
...
- Added STAT_BOT.
2014-11-15 08:58:29 +00:00
Christoph Oelckers
23bb12b0b8
Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom
2014-11-15 08:58:36 +01:00
ChillyDoom
ee977f94d7
- Moved bot thinking logic into DBot.
2014-11-14 16:54:56 +00:00
Edoardo Prezioso
fd354dbe9a
- Added CPF_NOTURN flag for A_CustomPunch.
2014-11-14 12:18:46 +01:00
alexey.lysiuk
9e4a262c87
Enabled building with SDK 10.4
...
Game controllers support will disabled in this case
2014-11-12 23:03:59 +02:00
MajorCooke
b54b18c8c5
-Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
...
-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
2014-11-12 14:08:26 -06:00
alexey.lysiuk
d53e860d28
Moved supported by OS features checks to runtime
...
No more compile time checks via preprocessor macro definitions
This introduces dependency from Carbon framework, see SetSystemUIMode() function. It's available in 64-bit, and so, it's not deprecated
2014-11-10 22:59:40 +02:00
alexey.lysiuk
936ee41e41
Removed executable permission from HID Utilities source files
2014-11-10 22:37:53 +02:00
Edward Richardson
ad33afb8c1
Added text showing who paused a game in multiplayer
2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7
Fix alt-tabbed desync with demos
...
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
alexey.lysiuk
a37459af2c
Removed all code to support compilation using 10.4 SDK
...
10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d
Availability of game controller API is now determined on runtime
2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c
Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6
2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf
Removed OS X version check
...
It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b
Fixed infinite recursion when setting window style on OS X 10.6 or newer
2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf
Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image
2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-09 15:22:11 +02:00
Christoph Oelckers
5e6c375974
Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom
2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a
Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom
2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f
Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom
2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b
Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff
- fixed: PRINT_LOG no longer worked since replacing the console buffer.
2014-11-09 12:11:58 +01:00
alexey.lysiuk
a5993c4e2d
Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
...
Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed
DACSThinker can exist with no scripts
2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6
Fixed all compilation issues with 10.4 SDK except for HID Utilities
2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5
Stop DLevelScript from recursively Serializing
2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.
2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b
- Port an empty version of 'A_FaceConsolePlayer'.
...
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb
- Bots are no longer removed when the net arbitrator disconnects.
2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd
- Bot movement is now calculated locally.
2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8
Lowered minimum OS requirement to 10.5 Leopard
2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-08 10:42:44 +02:00
Christoph Oelckers
c28c0b8f0b
Revert "Backport 'A_FaceConsolePlayer' from zandronum."
...
This reverts commit eab971500b
.
As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso
eab971500b
Backport 'A_FaceConsolePlayer' from zandronum.
...
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
71ce4bcf06
- Fixed: Rail attacks didn't properly respect FOILINVUL.
...
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a
- Added FOILBUDDHA check for A_BFGSpray.
2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a
- Fixed: BUDDHA flag on a player wasn't considered.
2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2
Fixed color channels displacement on Big Endian targets, take two :(
2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26
Merge branch 'fix_acs_big_endian' into z_osx_clean
2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
...
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114
Fixed color channels displacement on Big Endian targets
2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a
Use rectangle texture for render buffer
...
Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474
Set opaque clear color
2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6
Fixed compilation issues with GCC 4.0.1 PowerPC
2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
...
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
...
Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
...
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552
Added cl_showsecretmessage
...
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0
- fixed: UDMF ceiling plane properties set the map's floor plane values.
2014-10-31 08:57:43 +01:00
Christoph Oelckers
31611c17d5
- fixed RGF_NOSIGHT checking for A_RadiusGive.
2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd
- Added: A_GiveToChildren
...
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9
- Fixed: A_Die didn't consider missiles for the function.
2014-10-29 12:33:25 -05:00
Christoph Oelckers
c1a0ee9623
- fixed last commit.
2014-10-29 10:40:08 +01:00
Christoph Oelckers
978667143c
- fixed: P_RemoveThing must not remove owned inventory items.
2014-10-29 08:54:14 +01:00
Christoph Oelckers
3fe8dbf660
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-10-28 22:10:28 +01:00
Gaerzi
65cb662678
Missing break in case NAME_FillColor
...
This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers
6073adbeef
- renamed FULLMASS to DONTTHRUST.
2014-10-28 08:40:34 +01:00
MajorCooke
774db445ec
-Fixed: WhirlWind was still able to affect actors with the FULLMASS flag.
2014-10-27 22:40:25 -05:00
MajorCooke
c01d1a8003
- Added DMSS_NOPROTECT.
...
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
f802d7a44c
- Added +FULLMASS.
...
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers
be4b253215
- use a separate sound for the net notches on the startup screen.
2014-10-25 18:18:35 +02:00
Christoph Oelckers
ebbaf2f1b7
Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom
2014-10-25 17:38:48 +02:00
Christoph Oelckers
b58595734d
- removed accidental line duplication.
2014-10-25 17:37:45 +02:00
Edward Richardson
82ac6c999e
Destroy old player mobjs when starting new games
2014-10-26 04:14:52 +13:00
Christoph Oelckers
85fae623c8
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
ChillyDoom
1b7c07df65
- Fixed: Bots added by different setting controllers could be assigned the same player number.
2014-10-25 14:58:10 +01:00
alexey.lysiuk
d1c4215fb5
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-10-25 16:57:58 +03:00
Christoph Oelckers
0124d41931
Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom
2014-10-25 15:07:06 +02:00
Christoph Oelckers
d4c50b1662
- fixed: AActor::IsTeammate must consider monsters friendly to a specific player as members of the same team as the owning player. Such monsters cannot be made members of a designated team, though, because their association needs to change if the player changes teams.
2014-10-25 14:59:30 +02:00
Edward Richardson
9435cdc5c9
Fixed NULL refrence in P_SpawnBlood
2014-10-26 01:09:19 +13:00
Christoph Oelckers
2e1fa70cbf
- some parentheses to silence GCC.
2014-10-25 13:12:57 +02:00
Christoph Oelckers
ad2e16576c
- fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
...
Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
2014-10-25 13:10:38 +02:00
Christoph Oelckers
edd53f22a1
- fixed: The buddha powerup set the wrong flag.
2014-10-25 12:34:46 +02:00
Christoph Oelckers
dcc318fdee
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
Christoph Oelckers
ef5707d73b
- added a compatibility option for stopping sounds when the owning actor is destroyed.
2014-10-25 12:12:06 +02:00
Christoph Oelckers
fc40e9723a
- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
...
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
Christoph Oelckers
cfe97b0f0f
- Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self.
2014-10-25 11:33:28 +02:00
Christoph Oelckers
0d3908a4f3
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00
Christoph Oelckers
8edace83c5
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
2014-10-25 10:19:14 +02:00
Christoph Oelckers
313245dd77
- added a Buddha powerup
2014-10-25 09:53:23 +02:00
MajorCooke
a19620968d
- Follow-up of the previous commit.
...
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke
d1dc6fd59a
- Added: BUDDHA and FOILBUDDHA.
...
- Fixed: mugshot didn't take the god2 cheat into account.
2014-10-25 09:39:00 +02:00
MajorCooke
b980069367
- Added GOD2 and BUDDHA2 cheats.
...
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
1c500cead6
- fixed: A_Respawn did not restore the flags6 and flags7 fields.
2014-10-25 01:27:34 +02:00
Christoph Oelckers
aa338a4dc6
- fixed: G_FinishTravel must synchronize the CF_FLY flag with MF2_FLY.
2014-10-25 01:00:40 +02:00
Christoph Oelckers
83be901ad6
- fixed: damage of amount TELEFRAG_DAMAGE should not be reduced by armors absorbing some damage, it'd lose its magic-ness, that is needed to ensure a guaranteed kill. The same applies to autousing health items.
2014-10-25 00:52:27 +02:00
Christoph Oelckers
5ac7e4fc38
- added HARMFRIENDS flag.
2014-10-25 00:30:36 +02:00
Christoph Oelckers
b6f4862024
- fixed: A_Warp didn't initialize oldx/y/z in all situations.
2014-10-25 00:05:52 +02:00
Christoph Oelckers
e81c404b04
- fixed some bad logic operations.
2014-10-25 00:01:04 +02:00
Christoph Oelckers
6f7b83faa1
- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
2014-10-24 23:12:38 +02:00
Christoph Oelckers
15b1c71257
- use proper CheckCheatMode semantics for throwing players out of chasecam mode if DF2_CHASECAM gets unset.
2014-10-24 23:02:02 +02:00
Christoph Oelckers
e662e4321a
- fixed: Creating an OPL MIDI device can fail if no GENMIDI lump is found, and an exception is thrown. We need to handle this exception to prevent an abort.
2014-10-24 22:56:10 +02:00
Christoph Oelckers
9402bcf6cd
- fixed: The targeter must reset its HUD sprites when being reactivated during the blinking phase.
2014-10-24 22:47:40 +02:00
John Palomo Jr
4496885366
Added Inventory.AlwaysRespawn flag.
2014-10-24 04:46:43 -04:00
Christoph Oelckers
d6a33a601d
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
2014-10-23 17:33:42 +02:00
ChillyDoom
acd4a71de2
- Fixed: New DBot instances were missing write barriers.
2014-10-21 19:33:48 +01:00
ChillyDoom
6166e83d28
- Fixed: Only setting controllers should be able to remove bots.
2014-10-21 19:32:15 +01:00
ChillyDoom
c9bc9b427c
- Removed p_leader.
2014-10-21 19:31:11 +01:00
Christoph Oelckers
fafb0a672c
Merge branch 'handshake-hotpatch' of https://github.com/Edward850/zdoom
2014-10-21 14:28:50 +02:00
Christoph Oelckers
ccbdcfea81
Merge branch 'master' of https://github.com/j-palomo/zdoom
2014-10-21 14:28:31 +02:00
Christoph Oelckers
09e0758507
Merge branch 'fix_cmake_unix' of https://github.com/alexey-lysiuk/gzdoom
2014-10-21 14:27:37 +02:00
Christoph Oelckers
20b740d5fc
Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom
2014-10-21 14:20:01 +02:00
Edward Richardson
ed51083572
Change u_short as well.
2014-10-21 23:44:14 +13:00
Edward Richardson
759f1bb81b
Fix handshakes between GCC and MSVC
...
u_long has two different sizes between Linux GCC and MSVC
Stopped netgames from starting up if player count wont fit
2014-10-21 23:38:45 +13:00
John Palomo Jr
82255c4dfd
Using PickActor will only set the TID if the picked actor doesn't have a TID already. An optional 8th parameter (bool forceTID) was added to revert to the old behavior.
2014-10-19 20:52:48 -04:00
alexey.lysiuk
b2110db1f5
Extended list of display resolutions
2014-10-18 14:55:27 +03:00
alexey.lysiuk
949325df68
Merge branch 'fix_cmake_unix' into z_osx_clean
2014-10-18 12:36:09 +03:00
alexey.lysiuk
1715b25a3e
Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
...
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
alexey.lysiuk
c29772de25
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-10-18 12:22:10 +03:00
ChillyDoom
c400dcf736
- Made DBot inherit from DObject.
2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8
- Renamed FBot to DBot and made it inherit from DThinker.
...
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-14 11:54:40 +02:00
Edward Richardson
29cf6b0daa
Fixed PredictionActor size and typo
2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9
- Moved bot related variables from player_t into a new FBot class.
2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae
- Removed unnecessary 'id' variable from AActor.
...
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487
Prevent lerping when tic duplication not 1
...
Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
3e4446e46b
Moved prediction lerp reset to cover all cases.
2014-10-13 16:49:53 +13:00
Edward Richardson
98904039b7
Final work on prediction lerping
...
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
alexey.lysiuk
25b808cd82
Merge https://github.com/rheit/zdoom into z_osx_clean
2014-10-12 15:19:11 +03:00
Edward Richardson
3e6ad8c1a8
Further work on prediction lerping
2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24
Merge branch 'master' of https://github.com/MajorCooke/zdoom
...
Conflicts:
wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-12 08:30:13 +02:00
Christoph Oelckers
e6f3007bef
Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom
2014-10-12 08:27:35 +02:00
MajorCooke
f766a1ab38
- Added SXF_ORIGINATOR.
...
- Only useful for missiles.
By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc
DoKill bug
...
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
Christoph Oelckers
3eaebabdf1
- fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer.
2014-10-06 17:40:02 +02:00
Edward Richardson
e1b8b4a871
Started work on prediction lerping
2014-10-06 15:27:13 +13:00
Edward Richardson
7175374350
Keep gateway sockets open during handshake
2014-10-05 19:46:34 +13:00
Edward Richardson
c9d603d1c3
Unreliable isn't exactly the problem
2014-10-05 18:52:56 +13:00
Edward Richardson
0c1fde81ad
Remove PacketServer auto select
...
PacketServer has the tendency to amplify netgame latency times, so it
really shouldn't be auto selected.
Added a notice in case it's used.
2014-10-05 18:32:32 +13:00
Edward Richardson
ae71f94ed2
Remove disconnecting players safely
...
Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
2014-10-05 18:04:11 +13:00
Edward Richardson
0f9a8176f5
Unprediction needs to restore selected inventory
2014-10-05 16:57:31 +13:00
MajorCooke
f54a59fdf8
- Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
...
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
ChillyDoom
20dea78ce9
Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle
2014-10-02 21:13:54 +01:00
ChillyDoom
c6e1ea864f
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
MajorCooke
5030832df0
- Added DMSS_NOFACTOR for all A_Damage functions.
2014-10-02 11:48:07 -05:00
Christoph Oelckers
c66c497811
Merge branch 'master' of https://github.com/crimsondusk/zdoom
2014-09-29 00:43:19 +02:00
Christoph Oelckers
cfb623d517
Merge branch 'master' of https://github.com/MajorCooke/zdoom
2014-09-29 00:42:59 +02:00
Christoph Oelckers
82656df8c8
Merge branch 'Get-linetarget-from-any-actor' of https://github.com/fdari/zdoom
2014-09-29 00:42:35 +02:00
Christoph Oelckers
81076abba2
Merge branch 'canraise' of https://github.com/GitExl/zdoom
...
Conflicts:
src/p_acs.cpp
2014-09-29 00:42:09 +02:00
Teemu Piippo
770547e661
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
2014-09-28 17:17:19 +03:00
MajorCooke
96c6e7d9bf
Minor fix; didn't mean to include that flag check.
2014-09-28 08:20:27 -05:00
MajorCooke
43b86288c7
- Added A_Remove(int pointer, int flags).
...
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.
These flags now apply to the following in addition to the new function:
-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
fdari
c4f0f95ec8
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
fdari
a2f7b86a0f
IsPointerEqual (ACS and Decorate)
...
Decorate: IsPointerEqual(int aaptr_selector1, int aaptr_selector2)
ACS: IsPointerEqual(int aaptr_selector1, int aaptr_selector2, int tid1 = 0, int tid2 = 0)
Compare the pointers values returned by two pointer select operations. Returns true if they both resolve to the same value. Null values can be explicitly tested using IsPointerEqual(AAPTR_NULL, ...)
ACS: IsPointerEqual(int aaptr1, int aaptr2, int tid1 = 0, int tid2 = 0)
This function lets you compare pointers from other actors than the activator, using tids. Tid1 determines the actor used to resolve aaptr1, Tid2 does the same for aaptr2. If tid1 and tid2 are equal, the same actor will be used for resolving both pointers (that could always happen randomly; this way you know it will happen).
2014-09-28 11:52:37 +02:00
MajorCooke
97d5d614c4
- Fixed: SXF_NOPOINTERS didn't clear LastHeard, causing monsters to spawn with targets.
2014-09-27 16:50:24 -05:00
MajorCooke
68a5db3c8c
- Added SXF_NOPOINTERS for A_SpawnItemEx.
...
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
Christoph Oelckers
68c481945a
- extended parameter list of A_BFGSpray.
2014-09-27 09:36:38 +02:00
Christoph Oelckers
e025f40902
- more redundancy removal: Consolidated the common part of the A_Kill* functions into a subfunction.
2014-09-27 08:54:18 +02:00
Christoph Oelckers
afaa88a460
- consolidated the common portion of the 6 different A_Damage* functions into a subfunction.
2014-09-27 08:48:36 +02:00
MajorCooke
0735cb9550
- Updated many functions.
...
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.
A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.
A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).
- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke
5b71ce6dcb
- Added FDARI's A_JumpIfHealthLower patch.
...
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
Edoardo Prezioso
54ccf5d44d
- Fixed a possible uninitialized condition.
...
In the function R_RebuildViewInterpolation, the pointer 'iview' was not initialized when the player or its camera were NULL, hence 'iview == NULL' was garbage. Also, the function FindPastViewer does not return NULL, hence the mentioned check is not needed at all. Just return early if the player camera does not exist.
2014-09-26 11:11:35 +02:00
Christoph Oelckers
0f62983aee
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-09-26 08:31:20 +02:00
Christoph Oelckers
80060cf1ac
Merge branch 'checkclass' of https://github.com/MajorCooke/zdoom
2014-09-26 08:30:33 +02:00
MajorCooke
6586fa29fd
- Added FDARI's A_JumpIf CheckClass submission.
...
- bool CheckClass(string classname, int ptr_select = aaptr_default, bool
match_superclass = false)
2014-09-25 23:56:10 -05:00
MajorCooke
422e83a1b9
- Added more A_Damage functions:
...
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson
e25b91d5a1
Cleanup
2014-09-26 16:11:52 +12:00
Edward Richardson
84cf799803
Final changes to balancing
2014-09-26 15:48:46 +12:00
Edward Richardson
8f82243f4c
Don't balance if already the slowest node
...
- Network balancing shouldn't be run if already too far behind
- Don't save network settings
- Added net_fakelatency for debug builds
2014-09-26 15:48:45 +12:00
Edward Richardson
9e68983b44
Added standard teleports to line prediction
...
- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson
53b6e7d4d5
Added silent line teleport prediction
...
- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
2014-09-26 15:48:45 +12:00
Edward Richardson
ad0a1ad865
Readded -extratic for compatibility with launchers
2014-09-26 15:48:45 +12:00
Edward Richardson
530f474673
Shifted netmode reporting for guests
...
- The netmode is now reported after a guest has received it.
- Minor code cleanup
2014-09-26 15:48:44 +12:00
Edward Richardson
c661da2995
Stop negative tic counts from corrupting messages
2014-09-26 15:48:44 +12:00
Edward Richardson
42e6737803
Player prediction now updates listener
2014-09-26 15:48:44 +12:00
Edward Richardson
4db8b3e421
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
Edward Richardson
c585eee82b
Don't need to MAX() mode 2
2014-09-26 15:48:43 +12:00
Edward Richardson
78f8bf19d2
Extratics mode 3 didn't work well
...
- Removed Extratics mode 3
- Fixed a typo
2014-09-26 15:48:43 +12:00
Edward Richardson
4041f56cc8
Bumped net version
2014-09-26 15:48:43 +12:00
Edward Richardson
ded3bc73be
New extratic method
...
- Extratic changed to server var, that can be changed at any time
(net_extratic)
- Added net_extratic 2 which resends all unconfirmed tics
- Corrected bad variable typo in delay reporting
2014-09-26 15:48:43 +12:00
Edward Richardson
97586c317e
Further refinements to network balancing
...
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson
542b8a7171
Added network load balancing
...
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
MajorCooke
b1f87295b8
- Added A_DamageSelf.
...
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
John Palomo Jr
79d9a573bb
Added AProp_MeleeRange to SetActorProperty.
2014-09-24 03:56:20 -04:00
GitExl
bb3d2fa535
Add CanRaiseActor ACS function.
2014-09-23 12:10:39 +02:00
Chris Robinson
b8e3f99ce6
Merge remote-tracking branch 'zdoom/master' into openal
...
Conflicts:
src/s_sound.cpp
2014-09-22 18:24:55 -07:00
Christoph Oelckers
0b44b51b00
Merge branch 'master' of https://github.com/GitExl/zdoom
2014-09-21 22:13:16 +02:00
GitExl
313b229319
Add PickActor ACS function.
2014-09-21 16:43:17 +02:00
Christoph Oelckers
f92cdb0ce7
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
2014-09-21 09:11:33 +02:00
Christoph Oelckers
cbf72fe992
- fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited.
2014-09-21 08:32:39 +02:00
MajorCooke
44683657f2
- Added jpalomo's A_SetSpeed patch.
2014-09-20 17:34:57 -05:00
alexey.lysiuk
49dca4d9cb
Native Cocoa back-end is enabled by default
2014-09-20 11:56:15 +03:00
alexey.lysiuk
e8ca4fa94e
Applied fixes for timer to its thread-based implementation
2014-09-20 11:55:49 +03:00
alexey.lysiuk
0f602fb1ce
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-20 11:54:21 +03:00
MajorCooke
16a380f82a
- Added Blue Shadow's DropInventory ACS function.
2014-09-19 17:27:18 -05:00
MajorCooke
5c4ad9be68
Added Blue Shadow's A_SpawnItemEx changes: (1/2)
...
SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
Christoph Oelckers
c2377ff8e1
Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom
2014-09-19 09:15:33 +02:00
Christoph Oelckers
0787f73cd4
Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom
2014-09-19 09:14:44 +02:00
MajorCooke
7a62459c00
Allow SXF_SETMASTER to work on non-monsters.
2014-09-18 17:58:06 -05:00
Christoph Oelckers
134c9ade21
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-16 08:44:37 +02:00
Christoph Oelckers
864adde92e
- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
2014-09-16 08:42:27 +02:00
Edoardo Prezioso
1c96039d7a
- Fixed miscompilation with Clang 3.5.0.
...
The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts.
As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
2014-09-15 19:46:43 +02:00
Braden Obrzut
94123d5ef4
- Applied anonymous patch to fix uncapped stuttering in SDL backend.
2014-09-15 12:59:07 -04:00
Christoph Oelckers
4be9a71636
- fixed: The VOC reader didn't advance the read index correctly.
2014-09-15 11:32:40 +02:00
Christoph Oelckers
1b13e6be98
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
2014-09-15 11:24:48 +02:00
Chris Robinson
4b68891de7
Rename 'near', because microsoft
2014-09-14 11:15:32 -07:00
alexey.lysiuk
1529ff7730
Fixed compilation warning in HID name formatting
2014-09-14 09:51:55 +03:00
Chris Robinson
cd46f95902
Merge remote-tracking branch 'zdoom/master' into openal
2014-09-13 11:52:47 -07:00
Chris Robinson
ce678caab6
Include algorithm for std::min/max
2014-09-13 11:51:53 -07:00
alexey.lysiuk
c7fc44062e
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-13 16:12:14 +03:00
alexey.lysiuk
1e3e94f8ad
Fixed crash Apple's HID Utilities in x86_64 build
...
Only a small part of HID Utilities version 5.3, 2014-02-28 was merged in because of various issues it has
https://developer.apple.com/library/mac/samplecode/HID_Config_Save/
2014-09-13 15:46:32 +03:00
Christoph Oelckers
ee6e87d94b
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
Christoph Oelckers
de68361f27
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
Christoph Oelckers
2ada3fe00e
- remove debug stuff.
2014-09-13 11:40:06 +02:00
Christoph Oelckers
50a8297201
- fixed: G_ChangeLevel must resolve warptrans map links before getting the next level's levelinfo.
2014-09-13 11:00:25 +02:00
alexey.lysiuk
87472bf002
Use the same binary architecture to restart from IWAD picker
2014-09-13 11:44:24 +03:00
Christoph Oelckers
f0e9fde336
- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
2014-09-13 10:40:56 +02:00
alexey.lysiuk
7286ee9626
Renamed application delegate to controller
2014-09-13 11:23:38 +03:00
alexey.lysiuk
b6f829979a
Cleaned up software rendering internals in Cocoa back-end
2014-09-13 11:16:23 +03:00
Christoph Oelckers
2be3b776d8
- fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD.
2014-09-13 10:15:09 +02:00
Christoph Oelckers
46ec364443
- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
2014-09-13 10:08:22 +02:00
Christoph Oelckers
1e82d72349
- fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map.
2014-09-13 09:56:21 +02:00
Christoph Oelckers
a0f507d18f
- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
2014-09-13 09:51:49 +02:00
Chris Robinson
1baf355ecd
Use the properly-sized type for ssize_t
2014-09-12 19:36:13 -07:00
Christoph Oelckers
109da206a6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-12 20:59:41 +02:00
Christoph Oelckers
a2c81f1ca9
-fixed the file validity checks in MapData::GetChecksum.
...
They need to be done per lump, because MapData::Seek can alter the FileReader being used for a specific lump. Even worse, the FileReader will be NULL when the function as it was is called for a map inside a Zip-file.
2014-09-12 20:59:23 +02:00
alexey.lysiuk
1dab120e15
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-12 18:37:43 +03:00
alexey.lysiuk
0fd84bc853
Added ability to turn off hi-res backing surface rendering on Retina displays
...
High resolution backing surface is enabled by default and controlled via vid_hidpi CVAR
When it is set to false one pixel per point scale is used
2014-09-12 18:35:45 +03:00
Chris Robinson
628f2cd474
Merge remote-tracking branch 'zdoom/master' into openal
2014-09-12 05:02:05 -07:00
Chris Robinson
713846f27a
Fix use of ssize_t with MSVC
2014-09-12 04:26:54 -07:00
Braden Obrzut
27ebfa783e
- Added IfHealth based on Blue Shadow's patch.
2014-09-12 00:49:09 -04:00
Braden Obrzut
0223b7f460
- Fixed: InInventory didn't work quite right with multiple items.
2014-09-12 00:39:36 -04:00
Chris Robinson
ca22f2dd3f
Fix a PrintMidiDevice call
2014-09-11 14:16:56 -07:00
Chris Robinson
77cce303ef
Fix merge conflict properly
2014-09-09 15:11:26 -07:00
Chris Robinson
ff6eb6df5c
Merge remote-tracking branch 'zdoom/master' into openal
...
Conflicts:
src/s_sound.cpp
2014-09-09 14:45:53 -07:00
Christoph Oelckers
5e34b78451
- missed a line.
2014-09-08 23:25:27 +02:00
Christoph Oelckers
580e580c42
- added option to set a sector's tag via compatibility.txt (needed by GZDoom)
2014-09-08 22:54:56 +02:00
Christoph Oelckers
3d2646cbae
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-08 13:02:39 +02:00
Christoph Oelckers
cfd24f438f
- jpalomo's A_Saw flags submission.
2014-09-08 13:02:05 +02:00
alexey.lysiuk
e60d181e87
Removed redundant #include's that broke build of native back-end
2014-09-06 10:22:37 +03:00
alexey.lysiuk
45a88780b0
Fixed build with GCC 4.x / Xcode 3.2.x
2014-09-06 10:18:33 +03:00
alexey.lysiuk
4d799cab70
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-06 10:17:41 +03:00
Braden Obrzut
49382a2a14
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
...
- IWADINFO no longer requires a mapinfo to be specified.
2014-09-04 19:36:08 -04:00
Christoph Oelckers
1d2aa3df0c
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
2014-08-25 10:51:50 +02:00
alexey.lysiuk
51d7340288
Fixed crash on music volume change when no track is played using FluidSynth device
2014-08-23 16:35:05 +03:00
Christoph Oelckers
5364116354
- fixed: APROP_Friendly did not manage monster counting correctly.
2014-08-23 13:24:15 +02:00
Christoph Oelckers
df0d3543a8
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
...
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
2014-08-21 13:01:12 +02:00
Edward Richardson
07d7f690e8
Non-wall sprites need their original depth checks
2014-08-21 20:03:17 +12:00
alexey.lysiuk
9479a89b66
Fixed crash on Release targets
2014-08-16 13:55:05 +03:00
alexey.lysiuk
cbe6cf2d41
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-08-16 13:28:55 +03:00
Christoph Oelckers
f482dc094d
fixed: R_PointOnSideSlow had precision issues with very short lines.
...
When this function was originally written there was no possibility of fractional vertex coordinates so it threw away the fractional parts of the node's directional vector (which in the original nodes was always 0.)
Now, with UDMF and high precision vertices this no longer works and the loss of significant parts of their value caused this code to produce erroneous results if the linedefs were only a few map units long and using fractional positions.
2014-08-11 12:27:04 +02:00
Christoph Oelckers
48163de8e2
must include doomdef.h in cmdlib.h to get TICRATE.
2014-08-11 11:47:14 +02:00
Christoph Oelckers
f0eccb9d15
- BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses.
2014-08-11 10:08:49 +02:00
Christoph Oelckers
259466c3d4
fixed time printing.
...
- In ZDoom the timer runs a bit too fast because roundoff errors make 35 tics only last 0.98 seconds. None of the internal timing has been changed, only the places where a time value is printed it will get adjusted for this discrepancy.
2014-08-11 09:39:38 +02:00
alexey.lysiuk
96a3e0f729
Set more descriptive name for SDL source files list in CMake file
2014-08-10 12:30:19 +03:00
alexey.lysiuk
2649b4c26a
Moved render buffer options definition to own header file
...
This is needed for GZDoom
2014-08-10 11:22:20 +03:00
alexey.lysiuk
f8dfdbd4a4
Extracted fullscreen and windowed modes handling to separate methods
2014-08-10 11:12:35 +03:00
alexey.lysiuk
406ee9234a
Added two SDL functions needed for GZDoom
2014-08-09 16:27:07 +03:00
alexey.lysiuk
efdfeeec90
Distinguish SDL and Cocoa back-ends in startup log
2014-08-09 15:51:39 +03:00
alexey.lysiuk
b6404180bb
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-08-09 13:34:06 +03:00
alexey.lysiuk
18c9caf68d
Enhanced Cocoa version of IWAD picker window
...
Added ability to specify custom command line parameters
Added ability to browse for user files
Improved handling of restart console command
Improved layout for window
2014-08-09 13:32:32 +03:00
alexey.lysiuk
82e8c514e9
Renamed SDL specific source file with GUI related code
2014-08-09 13:20:52 +03:00
Christoph Oelckers
1fcde91298
- BlueShadow's GetArmorInfo submission.
2014-08-08 09:25:35 +02:00
Randy Heit
bf0856aef5
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
Randy Heit
891b3da103
Remove extra magnitude from magic texture mapping values
...
- These used to be fixed point, but now they're floating point, so the
excess magnitude is unneeded.
2014-08-07 22:43:23 -05:00
Randy Heit
fefe6aa2c1
Specie -> Species
...
- specie: money in the form of coins rather than notes
- species: a group of living organisms consisting of similar individuals
capable of exchanging genes or interbreeding
2014-08-07 22:40:12 -05:00
Randy Heit
75dc7de632
Merge branch 'master' of github.com:rheit/zdoom
2014-08-07 22:28:35 -05:00
Randy Heit
46592f5f6d
Don't clamp SHADE2LIGHT
...
- Light levels aren't stored in bytes anymore, so there's no reason to
clamp it anymore when loading Build maps.
2014-08-07 22:27:48 -05:00
Randy Heit
fbb5689f29
Eliminate extra vars from FWallCoords
...
- cx1, cx2, cy1, and cy2 are not used anywhere, so get rid of them.
- Also annotated the comments to indicate the corresponding arrays in the Build engine.
2014-08-07 22:26:24 -05:00
Randy Heit
e6a1d6b516
Parse more info from Blood's map header
2014-08-07 22:00:02 -05:00
Randy Heit
9659b894a3
Skip neardepth/fardepth checking in R_DrawSprite
...
- Wall sprites now clip much, much better than before.
2014-08-07 20:43:09 -05:00
Randy Heit
7b02027ba7
Fixed: Wall sprites cut off one pixel short of the window's right border
2014-08-07 20:00:49 -05:00
Randy Heit
6303935ad6
Use wall sprite Y scale
2014-08-07 19:57:55 -05:00
Randy Heit
0aa67c68ab
Redo lighting for each wall sprite
...
- Because previously it just reused whatever the most recently drawn wall
used.
2014-08-07 17:23:06 -05:00
Randy Heit
e1ee80661e
Make FWallCoords' members lowercase
...
because they're kind of a pain to type when all uppercase.
- Also, make its sx1 and sx2 members shorts, so it takes less space, since
it's getting crammed into a vissprite now.
2014-08-07 17:12:04 -05:00
Leonard2
8c4c011ca2
MTHRUSPECIES on puffs
...
You were right it's cleaner that way
2014-08-07 18:05:39 +02:00
Leonard2
5400ce1a21
+MTHRUSPECIES on puffs
2014-08-07 15:50:21 +02:00
alexey.lysiuk
313173aa32
Added support for clipboard operations on OS X
2014-08-03 12:40:14 +03:00
alexey.lysiuk
4fb1e7517c
Added support for VSync option in Cocoa back-end
2014-08-03 12:39:42 +03:00
Braden Obrzut
177112603d
Added support for Cocoa back-end in CMake build system
2014-08-03 12:38:56 +03:00
alexey.lysiuk
e12f860f1b
Added native Cocoa back-end implementation
2014-08-03 12:36:02 +03:00
alexey.lysiuk
fecd1b6401
Moved cursor and timer implementations into separate files
2014-08-03 12:33:29 +03:00
alexey.lysiuk
d6cc6ee452
Added notification dialog in case of fatal error
2014-08-03 12:26:17 +03:00
alexey.lysiuk
906102c3b6
Added HID Utilities source code
...
https://developer.apple.com/library/mac/samplecode/HID_Utilities/Introduction/Intro.html
https://developer.apple.com/library/mac/samplecode/HID_Utilities/HID_Utilities.zip
2014-08-03 12:23:08 +03:00
alexey.lysiuk
2efb62e8ef
Added work-around for vectorization issue in Apple's GCC 4.x
2014-08-03 12:21:00 +03:00
alexey.lysiuk
0a5dd94072
Fixed whole program (link-time) optimization build with Clang
2014-08-03 12:20:30 +03:00
alexey.lysiuk
39e2ebe425
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
alexey.lysiuk
32af6cb0cf
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
Randy Heit
1d02ad3aa2
Merge branch 'master' of github.com:rheit/zdoom
2014-08-02 22:40:02 -05:00
Randy Heit
d0043bed78
Q&D port of decal code to draw generic wall sprites
...
- This still doesn't use all the sprite properties correctly. It also
looks like they're going to need different code to build the clipping
arrays. But at least wall sprites are drawn at the proper angle now!
2014-08-02 22:35:57 -05:00
Christoph Oelckers
eef4d1fac1
Merge branch 'fix_build_nonmsvc' of https://github.com/alexey-lysiuk/gzdoom
2014-08-03 01:17:15 +02:00
alexey.lysiuk
6ef67e1d3e
Fixed build on compilers other than MSVC
...
No more "Call to 'LittleShort' is ambiguous" error
2014-08-02 13:14:25 +03:00
Edward Richardson
9716a61219
Add CVar for drawing weapons in the althud
2014-08-02 19:34:16 +12:00
Randy Heit
15251e7a21
Set face/wall/floor flags from Build sprites
2014-07-31 22:18:08 -05:00
Randy Heit
a600a816c3
Consolidate some common code for texture mapping setup
...
- R_AddLine() and R_RenderDecal() had nearly identical code for setting up
texture mapping. These have now been spun off into methods of
FWallCoords and FWallTmapVals.
2014-07-31 21:02:22 -05:00
Randy Heit
b0b9c57e85
Pass x1 and x2 to Prep(L)Wall as params
2014-07-31 20:32:21 -05:00
Randy Heit
fc63e9db3c
Pass WallC as a parameter to (O)WallMost instead of referencing it globally
2014-07-31 20:23:04 -05:00
Randy Heit
bc450808b2
Consolidate wall texturing vars into two structs
...
- All transformation and clipping values go into FWallCoords.
- All texture mapping values go into FWallTMapVals.
2014-07-31 20:17:23 -05:00
Randy Heit
bbc3b69a7c
Remove polymost stuff
...
- Maybe it will be back someday, but it's been essentially dead for nearly
10 years, so don't hold your breath.
2014-07-31 19:44:41 -05:00
Randy Heit
4cf468452c
Remove slopetype from line_t.
...
- Recomputing it in the only two places where it's used is trivial, so
it's basically a waste of space to precompute it.
2014-07-31 19:15:08 -05:00
Randy Heit
e55e7b9a38
Don't weed out wall and floor sprites when spawning Build sprites
2014-07-31 18:22:33 -05:00
Randy Heit
a922ae04cc
Use Blood player starts
...
- Blood's maps use thing types, much like Doom's, so getting its player
starts is easy. There's no need to synthesize a start from the editor
position like with other Build maps.
2014-07-29 21:39:05 -05:00
Randy Heit
449a17c2f4
Correctly assign the sample rate for all Blood SFX formats
...
- Blood can do 44100 Hz sounds!
2014-07-29 21:09:29 -05:00
Randy Heit
e0e00c4f8c
Fixed: None of the Blood ambient sounds were registered correctly
2014-07-29 20:56:20 -05:00
Randy Heit
4296e9caa2
Fix typo in comment
2014-07-29 20:51:23 -05:00
Randy Heit
d602b272b5
Never cache nodes for Build maps
2014-07-29 20:46:20 -05:00
Randy Heit
00854dd09e
Don't reopen the reader for encrypted maps
...
- Fixed: Memory leak when loading Blood maps.
2014-07-29 20:42:17 -05:00
Randy Heit
02e7c56c82
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
...
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
rotations.
2014-07-29 20:31:53 -05:00
Randy Heit
f3d8edb4d8
Fixed: No sprites were loaded for Build maps
2014-07-29 20:30:50 -05:00
Christoph Oelckers
a1dfdf0fc7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-29 15:51:14 +02:00
Randy Heit
ea7ba9dba3
Add per-actor friction
...
- This is multiplied by the sector's friction.
- This is intentionally not serialized yet, while awaiting feedback.
2014-07-28 23:15:50 -05:00
Randy Heit
0f8a0020ed
Merge remote-tracking branch 'origin/master'
2014-07-28 21:08:21 -05:00
Randy Heit
7280d278d9
Fix VC2005 warning in F7ZFile::Open
2014-07-28 21:03:41 -05:00
Randy Heit
4c6edd5e58
Add script array support to ZDoom
2014-07-28 21:02:20 -05:00
Edward Richardson
6af441c4d7
Dup frames shouldn't adapt.
...
Adapting during a dup frame caused jittery network performance
(especially when using high dup values).
The demoplayback check also didn't need to be there anyway.
2014-07-29 11:09:46 +12:00
Christoph Oelckers
993b6c3066
- fixed typo in FraggleScript item class list
2014-07-28 17:13:42 +02:00
Chris Robinson
7e7219a84b
Merge remote-tracking branch 'zdoom/master' into openal
2014-07-27 06:59:26 -07:00
Christoph Oelckers
6d4eb7f62d
- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
2014-07-27 10:07:37 +02:00
Christoph Oelckers
79f3984346
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-07-26 10:17:47 +02:00
Christoph Oelckers
5576892c01
Merge branch 'redundant_offsetof_macro' of https://github.com/edward-san/zdoom
2014-07-26 10:17:25 +02:00
Christoph Oelckers
a21f01bc5f
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
2014-07-26 10:15:07 +02:00
Edward Richardson
0276760a2d
Animate switches when bumped
2014-07-19 21:00:12 +12:00
Edoardo Prezioso
ae2f7b8707
- Remove a duplicate of a custom offsetof macro.
...
It's already defined in cmdlib.h .
2014-07-19 00:53:18 +02:00
Edoardo Prezioso
484eb347ca
- Fixed: wrong FString empty string check.
...
Even when '+logfile' argument was omitted, the console would print 'Could not start log', because 'logfile != NULL' was used as a check for the presence of '+logfile' argument, but the internal buffer of FString is never NULL, so the right check is 'logfile.isNotEmpty()'.
While I'm at it, I fixed another bad check for 'pagename'.
2014-07-18 01:15:41 +02:00
Edward Richardson
f99a84b498
Changes to maketic/menu/console updates
...
- Console and Menu will now update cleanly during stalls.
- Moved net adaption so uncapped framerate will always use it.
2014-07-17 11:29:30 +12:00
Braden Obrzut
84cb49b074
- Fixed: Legacy render style array was in the wrong order.
2014-07-16 19:19:20 -04:00
Braden Obrzut
b6bbdf6195
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
2014-07-16 18:59:49 -04:00
Chris Robinson
e8233d7e87
Merge remote-tracking branch 'zdoom/master' into openal
2014-07-16 08:31:12 -07:00
Chris Robinson
d43226631d
Set reverb density based on the environment size
2014-07-15 23:04:53 -07:00
Braden Obrzut
bd5bf2a40a
- Expand environment variables for autoload paths.
...
- Forgot to save the French translation file for the last commit, so a few more corrections there.
2014-07-15 21:26:26 -04:00
Braden Obrzut
fa5dfe79ae
- Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash.
2014-07-15 21:07:07 -04:00
Braden Obrzut
2020769967
- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
...
- Fixed: Players could drop their inventory after dying.
2014-07-15 20:16:28 -04:00
Christoph Oelckers
004cf5748c
- fixed: FraggleScript's SpawnedThings array must always be checked for owned inventory items. The 'mapthingnumexist' function forgot to do that.
2014-07-13 09:43:28 +02:00
Christoph Oelckers
400a573e65
- fixed: ACS's LineAttack function with a valid tid still used the activator as the attack's source.
2014-07-13 09:12:46 +02:00
Edward Richardson
e1130b860e
Serialize FriendPlayer
2014-07-13 14:44:22 +12:00
Christoph Oelckers
e691341541
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-09 09:16:30 +02:00
Christoph Oelckers
e1729a9ec2
- fixed compilation with VC++2005 solution.
...
hu_stuff.h defined some callbacks for qsort without STACK_ARGS which causes problems with this solution's Release setting which uses __fastcall calling convention.
2014-07-09 09:15:51 +02:00
Chris Robinson
1aaaac900d
Merge remote-tracking branch 'zdoom/master' into openal
2014-07-01 22:14:49 -07:00
Edoardo Prezioso
d83f048858
- Miscellaneous CMakeLists.txt fixes.
...
- fixed a CMake warning about uninitialized use of the variable CROSS_EXPORTS in the tools subfolder when CMAKE_CROSSCOMPILING is off;
- fixed a variable typo: CMAKE_CURRENTY_BINARY_DIR instead of CMAKE_CURRENT_BINARY_DIR;
- in src/CMakeLists.txt, fixed a missing merge of a portion of code from maint branch to master.
2014-07-01 19:13:05 +02:00
Christoph Oelckers
dd05e564cf
- this needed more fixes...
2014-06-29 14:32:50 +02:00
Christoph Oelckers
d0e551060d
- fixed: When the 3D floor init code was updated 5 years ago for Vavoom's latest changes to its 3D-floor implementation it accidentally set the 3D-floor's alpha as its desaturation.
2014-06-29 12:50:42 +02:00
Chris Robinson
90fa215da2
Replace another std::vector with a TArray
2014-06-28 23:30:58 -07:00
Chris Robinson
48df515dd1
Merge remote-tracking branch 'zdoom/master' into openal
2014-06-28 23:29:48 -07:00
Christoph Oelckers
7d7f146ce1
- fixed: transferring a translation to a missile needs to check if the missile was spawned successfully.
2014-06-28 15:21:19 +02:00
Chris Robinson
ae95a2d5cf
Fix creating effect map entries
...
TMap apparently doesn't clear the memory for new entries like std::map...
2014-06-28 05:41:11 -07:00
Chris Robinson
6e64545725
Simplify some branching
2014-06-28 01:32:06 -07:00
Chris Robinson
7f3be7bf14
Show the name of unsupported sound formats with OpenAL
2014-06-28 01:25:25 -07:00
alexey.lysiuk
65203760a8
Fix incorrect actor flag handling on big endian platforms
2014-06-28 11:00:08 +03:00
alexey.lysiuk
7b69c60af1
Use correct 'true' keyword
2014-06-28 11:00:01 +03:00
alexey.lysiuk
e6d468eb38
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
...
Remove inclusion of Core Foundation headers to avoid type conflicts with LZMA SDK.
2014-06-28 10:59:56 +03:00
Chris Robinson
afcada4a3b
Remove an unused field
2014-06-28 00:46:45 -07:00
Chris Robinson
7908116fef
Use a separate function to update an openal stream's volume
2014-06-28 00:37:12 -07:00
Chris Robinson
c73d97af44
Use TArray and TMap instead of std::vector and std::map
2014-06-28 00:33:15 -07:00
Chris Robinson
a630c47e6a
Remove a redundant call
2014-06-27 22:09:03 -07:00
Chris Robinson
d55dfcdb1d
Pass the correct size to LoadSoundVoc
2014-06-27 22:05:11 -07:00
Chris Robinson
6f8545e694
Use a TArray for SoundDecoder::readAll
2014-06-27 21:51:05 -07:00
Chris Robinson
a16f9d061c
Work around a libsndfile bug related to converting float samples to shorts
...
Do the conversion ourselves to ensure it's properly clamped.
2014-06-27 01:29:34 -07:00
Braden Obrzut
d941203ab0
- Fixed edward-san's typo.
...
- Cleared a warning.
2014-06-26 20:37:11 -04:00
Chris Robinson
1a40c95f84
Rename some FMOD references to be generic sound system
...
Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
2014-06-26 16:58:18 -07:00
Braden Obrzut
19415668ec
Merge branch 'gcc_aggressive_optimization' of github.com:edward-san/zdoom into edward-san-gcc_agressive_optimization
2014-06-26 18:11:32 -04:00
Braden Obrzut
1ae53473ff
Merge branch 'edward-san-cmake_gcc_compatible'
2014-06-26 17:54:48 -04:00
Braden Obrzut
cb9877e7ff
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
2014-06-26 17:52:26 -04:00
Christoph Oelckers
270541f942
fixed compilation with latest LZMA SDK on Windows.
...
LZMA SDK recently added an #include <windows.h> to its headers, meaning it's no longer safe to include its headers globally in platform independent files.
The following changes were necessary:
- rename DWORD type in zipdir.c
- add USE_WINDOWS_DWORD and reorder includes in file_7z.cpp
- wrap LZMA decoder stream into a local struct that's declared anonymously in files.h and adjust files.cpp for this change.
2014-06-26 09:43:51 +02:00
Chris Robinson
0adfdf31dd
Fix calling SetPosition when not playing
2014-06-25 21:50:52 -07:00
Chris Robinson
a6900b48ba
Use AL_SOFT_deferred_updates to sync updates when availeble
2014-06-25 21:48:13 -07:00
Chris Robinson
c6bb52c866
Get the length from sounds when possible
2014-06-25 21:14:35 -07:00
Chris Robinson
fd25ec2a62
Implement GetPosition for OpenAL streams, and display it in the stats
2014-06-25 20:03:24 -07:00
Chris Robinson
d761dd1ff6
Merge remote-tracking branch 'zdoom/master' into openal
2014-06-25 17:37:20 -07:00
Chris Robinson
3d33f565a4
Use a proper, more unique, pointer formatter for the open callback
2014-06-25 17:10:17 -07:00
Edoardo Prezioso
1a3ac9d0b3
- Simplify CMake GCC and Clang checking.
...
Introduce the variable 'ZD_CMAKE_COMPILER_IS_GNUC(XX)_COMPATIBLE' and replace any occurrence of '"${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "Clang"' with it. This makes it possible to add more GCC compatible compilers in just one place.
2014-06-26 01:23:41 +02:00