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Unreliable isn't exactly the problem
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@ -1729,7 +1729,7 @@ void D_CheckNetGame (void)
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v = Args->CheckValue("-netmode");
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if (v != NULL && (atoi(v) != 0))
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{
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Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is unreliable and is prone to running too slow on some internet configurations."
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Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations."
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"\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n");
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}
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