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Rename 'near', because microsoft
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parent
cd46f95902
commit
4b68891de7
1 changed files with 8 additions and 8 deletions
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@ -1260,9 +1260,9 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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}
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if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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FVector3 near(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
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float a = sqrt(dist_sqr) / AREA_SOUND_RADIUS;
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dir = near + (dir-near)*a;
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dir = amb + (dir-amb)*a;
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}
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dir += listener->position;
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@ -1273,9 +1273,9 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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FVector3 dir = pos - listener->position;
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float mindist = rolloff->MinDistance/distscale;
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FVector3 near(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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float a = sqrt(dist_sqr) / AREA_SOUND_RADIUS;
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dir = near + (dir-near)*a;
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dir = amb + (dir-amb)*a;
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dir += listener->position;
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alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
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@ -1499,17 +1499,17 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
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}
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if(areasound && chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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FVector3 near(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
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float a = sqrt(chan->DistanceSqr) / AREA_SOUND_RADIUS;
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dir = near + (dir-near)*a;
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dir = amb + (dir-amb)*a;
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}
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}
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else if(areasound && chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
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{
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float mindist = chan->Rolloff.MinDistance / chan->DistanceScale;
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FVector3 near(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
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float a = sqrt(chan->DistanceSqr) / AREA_SOUND_RADIUS;
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dir = near + (dir-near)*a;
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dir = amb + (dir-amb)*a;
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}
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dir += listener->position;
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