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- fixed some bad logic operations.
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parent
e28234a8b8
commit
e81c404b04
3 changed files with 7 additions and 6 deletions
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@ -500,9 +500,10 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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goodv = false;
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break;
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default:
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if (value[i] < '0' && value[i] > '9' &&
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value[i] < 'A' && value[i] > 'F' &&
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value[i] < 'a' && value[i] > 'f')
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if (value[i] < '0' ||
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(value[i] > '9' && value[i] < 'A') ||
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(value[i] > 'F' && value[i] < 'a') ||
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value[i] > 'f')
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{
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goodv = false;
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}
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@ -1672,7 +1672,7 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage,
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target->health -= damage;
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if (target->health <= 0)
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{ // Death
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if (player->cheats & CF_BUDDHA)
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if (player->cheats & CF_BUDDHA && damage < TELEFRAG_DAMAGE)
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{ // [SP] Save the player...
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player->health = target->health = 1;
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}
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@ -198,7 +198,7 @@ void P_GetFloorCeilingZ(FCheckPosition &tmf, int flags)
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if (ff_top > tmf.floorz)
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{
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if (ff_top <= tmf.z || (!(flags && FFCF_3DRESTRICT) && (tmf.thing != NULL && ff_bottom < tmf.z && ff_top < tmf.z + tmf.thing->MaxStepHeight)))
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if (ff_top <= tmf.z || (!(flags & FFCF_3DRESTRICT) && (tmf.thing != NULL && ff_bottom < tmf.z && ff_top < tmf.z + tmf.thing->MaxStepHeight)))
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{
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tmf.dropoffz = tmf.floorz = ff_top;
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tmf.floorpic = *rover->top.texture;
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@ -2157,7 +2157,7 @@ bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y)
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{ // too big a step up
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return false;
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}
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else if ((thing->flags & MF_MISSILE) && !(thing->flags6 && MF6_STEPMISSILE) && tm.floorz > newz)
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else if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > newz)
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{ // [RH] Don't let normal missiles climb steps
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return false;
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}
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