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Don't clamp SHADE2LIGHT
- Light levels aren't stored in bytes anymore, so there's no reason to clamp it anymore when loading Build maps.
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1 changed files with 2 additions and 2 deletions
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@ -20,8 +20,8 @@
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// MACROS ------------------------------------------------------------------
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//#define SHADE2LIGHT(s) (clamp (160-2*(s), 0, 255))
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#define SHADE2LIGHT(s) (clamp (255-2*s, 0, 255))
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//#define SHADE2LIGHT(s) (160-2*(s))
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#define SHADE2LIGHT(s) (255-2*s)
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// TYPES -------------------------------------------------------------------
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