Don't clamp SHADE2LIGHT

- Light levels aren't stored in bytes anymore, so there's no reason to
  clamp it anymore when loading Build maps.
This commit is contained in:
Randy Heit 2014-08-07 22:27:48 -05:00
parent fbb5689f29
commit 46592f5f6d

View file

@ -20,8 +20,8 @@
// MACROS ------------------------------------------------------------------
//#define SHADE2LIGHT(s) (clamp (160-2*(s), 0, 255))
#define SHADE2LIGHT(s) (clamp (255-2*s, 0, 255))
//#define SHADE2LIGHT(s) (160-2*(s))
#define SHADE2LIGHT(s) (255-2*s)
// TYPES -------------------------------------------------------------------