qzdoom/src
Edoardo Prezioso 484eb347ca - Fixed: wrong FString empty string check.
Even when '+logfile' argument was omitted, the console would print 'Could not start log', because 'logfile != NULL' was used as a check for the presence of '+logfile' argument, but the internal buffer of FString is never NULL, so the right check is 'logfile.isNotEmpty()'.
While I'm at it, I fixed another bad check for 'pagename'.
2014-07-18 01:15:41 +02:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - fixed: FraggleScript's SpawnedThings array must always be checked for owned inventory items. The 'mapthingnumexist' function forgot to do that. 2014-07-13 09:43:28 +02:00
g_doom Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack() 2013-09-18 21:22:21 -05:00
g_heretic - Shut up GCC aggressive optimizer warnings. 2014-05-25 10:11:09 +02:00
g_hexen - Shut up GCC aggressive optimizer warnings. 2014-05-25 10:11:09 +02:00
g_raven - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. 2013-04-28 02:04:53 +00:00
g_shared Weap scroll could sometimes miss sameslot weapons 2014-06-01 18:13:47 +12:00
g_strife - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
intermission - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
menu replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
oplsynth Merge branch 'maint' 2014-02-24 19:26:50 -06:00
r_data - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
resourcefiles - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
sdl - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
sfmt
sound - Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash. 2014-07-15 21:07:07 -04:00
textures - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
thingdef - fixed: transferring a translation to a missile needs to check if the missile was spawned successfully. 2014-06-28 15:21:19 +02:00
timidity - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
win32 - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
__autostart.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
actionspecials.h - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom. 2013-02-10 08:53:03 +00:00
actor.h - added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts. 2014-05-08 09:43:58 +02:00
actorptrselect.cpp - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
actorptrselect.h - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
am_map.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
b_bot.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
b_bot.h
b_func.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_game.cpp Consolidate special path functions into m_specialpaths.cpp 2013-09-14 21:04:00 -05:00
b_move.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_think.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings. 2012-02-11 01:44:56 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
c_console.cpp Changes to maketic/menu/console updates 2014-07-17 11:29:30 +12:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_cvars.h - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_dispatch.cpp Merge branch 'maint' 2013-10-09 22:33:58 -05:00
c_dispatch.h - check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log. 2014-04-16 09:53:07 +02:00
c_expr.cpp
CMakeLists.txt - Miscellaneous CMakeLists.txt fixes. 2014-07-01 19:13:05 +02:00
cmdlib.cpp - Fixed possible memory leak in the non-Windows version of CreatePath(). 2013-05-12 18:37:31 +00:00
cmdlib.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Add NoPushWindowCheck compatibility flag 2014-02-24 17:43:28 -06:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
configfile.h - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
ct_chat.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
d_dehacked.cpp - Be more compatible with C++11 narrowing conversions system. 2013-07-31 12:27:54 +02:00
d_dehacked.h
d_event.h - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
d_main.cpp - Fixed: wrong FString empty string check. 2014-07-18 01:15:41 +02:00
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp Changes to maketic/menu/console updates 2014-07-17 11:29:30 +12:00
d_net.h Stall testing for interpolation 2014-01-02 00:04:32 +13:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp Merge branch 'maint' 2014-02-24 19:26:50 -06:00
d_player.h Made onground a player property 2014-03-03 01:00:47 +13:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors. 2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp - Be clear about the safe 'memset/memcpy' operations on virtual classes. 2013-07-31 12:23:31 +02:00
decallib.h - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h Improve NoDelay reliability. 2013-09-17 20:44:13 -05:00
dobjgc.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
dobjtype.cpp - Fix spelling errors spotted by Gez in a few comments. 2012-11-09 23:13:50 +00:00
dobjtype.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
doomdata.h - fixed: The map setup code was still truncating texture names in several places. 2014-05-16 22:48:37 +02:00
doomdef.cpp
doomdef.h Add NoPushWindowCheck compatibility flag 2014-02-24 17:43:28 -06:00
doomerrors.h
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h Add handling for +warp at the command line. 2013-10-09 22:15:11 -05:00
doomtype.h Disable warning C4200 on VC++ 2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp Merge branch 'maint' 2013-10-08 21:51:51 -05:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
farchive.h - Added the CCMD listsnapshots to show which maps have savedata stored. 2012-06-16 04:05:31 +00:00
files.cpp - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
files.h fixed compilation with latest LZMA SDK on Windows. 2014-06-26 09:43:51 +02:00
g_game.cpp Don't reset the inventory of dead players 2014-06-09 19:54:40 +12:00
g_game.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp - fixed a few places in the savegame code where map names were still truncated to 8 characters. 2014-05-20 10:14:44 +02:00
g_level.h - fixed: The episode parser was still truncating its map names to 8 characters. 2014-05-15 20:29:36 +02:00
g_mapinfo.cpp - fixed: The episode parser was still truncating its map names to 8 characters. 2014-05-15 20:29:36 +02:00
g_skill.cpp Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
gameconfigfile.cpp Consolidate special path functions into m_specialpaths.cpp 2013-09-14 21:04:00 -05:00
gameconfigfile.h - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries 2013-05-25 16:34:23 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory 2011-06-18 05:43:51 +00:00
gi.cpp - fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag. 2014-05-14 12:54:03 +02:00
gi.h - fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag. 2014-05-14 12:54:03 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
hu_scores.cpp Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
hu_stuff.h - fixed compilation with VC++2005 solution. 2014-07-09 09:15:51 +02:00
i_cd.h
i_movie.h
i_net.cpp Treat packets from unknown nodes differently 2014-01-12 18:39:19 +13:00
i_net.h
i_video.h
info.cpp - Fixed: pr_statetics must be named, since it's critical to sync. 2012-11-10 03:36:30 +00:00
info.h Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Add some awareness of short file names 2013-08-29 21:24:05 -05:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616) 2013-03-21 02:07:42 +00:00
m_cheat.cpp - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
m_cheat.h
m_crc32.h
m_fixed.h - Fixed: clang 32-bit compile (I hear it still doesn't run though). 2013-08-27 20:28:38 -04:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp Add support for standard file paths on Windows. 2013-09-14 23:07:59 -05:00
m_misc.h Add support for standard file paths on Windows. 2013-09-14 23:07:59 -05:00
m_png.cpp - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for 2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_specialpaths.cpp Fix crash on attempt to save cached OpenGL nodes on OS X 2014-06-01 15:12:41 +03:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h - allow setting sector planes' plane equations directly from UDMF. 2014-05-14 12:16:33 +02:00
nodebuild.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
p_3dfloors.cpp - this needed more fixes... 2014-06-29 14:32:50 +02:00
p_3dfloors.h - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags 2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp - Fixed: Legacy render style array was in the wrong order. 2014-07-16 19:19:20 -04:00
p_acs.h Reset FirstFreeEntry in ACSStringPool::ReadStrings() 2013-08-29 22:22:30 -05:00
p_buildmap.cpp - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
p_ceiling.cpp - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch) 2012-02-09 19:59:32 +00:00
p_conversation.cpp - Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set. 2014-01-18 15:45:11 -05:00
p_conversation.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_doors.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
p_effect.cpp - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_effect.h - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_enemy.cpp - removed redundant variable. 2014-05-06 09:59:56 +02:00
p_enemy.h - added DavidPH's A_FaceTarget with pitch submission. 2012-04-07 12:48:56 +00:00
p_floor.cpp - fixed typo in USDF spec. 2013-06-23 17:38:51 -05:00
p_glnodes.cpp Remove redundant saving of GL nodes if they were loaded from cache 2014-06-02 10:54:52 +02:00
p_interaction.cpp - Fixed: Player turned into a zombie if exiting telefragged in buddha mode. 2014-07-15 20:16:28 -04:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
p_lnspec.cpp - removed 8 character limit for map names. 2014-05-14 00:52:16 +02:00
p_lnspec.h - Added support for using named scripts with UDMF maps. On lines with ACS specials 2012-02-18 02:39:01 +00:00
p_local.h Prediction was rebuilding too much thinglist data 2014-06-16 03:34:33 +12:00
p_map.cpp Player prediction fixes in PIT_CheckThing 2014-03-15 04:15:30 +13:00
p_maputl.cpp - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears 2012-04-19 03:22:06 +00:00
p_mobj.cpp Serialize FriendPlayer 2014-07-13 14:44:22 +12:00
p_pillar.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp - fixed: when bringing up a new weapon the current flash state needs to be removed. 2014-05-20 10:29:27 +02:00
p_pspr.h - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_saveg.cpp - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
p_setup.cpp - fixed: The map setup code was still truncating texture names in several places. 2014-05-16 22:48:37 +02:00
p_setup.h - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp Clamp xy angle range in P_SetSlope() 2014-02-24 18:16:18 -06:00
p_spec.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
p_spec.h - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
p_states.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - Make teleport fogs target the teleported actor. 2013-03-20 03:21:37 +00:00
p_terrain.cpp - Allow terrain definitions to work with overrides and non-flats. 2013-02-05 02:39:47 +00:00
p_terrain.h
p_things.cpp fixed some issues with reviving monsters 2014-05-05 11:24:20 +02:00
p_tick.cpp - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because 2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_trace.h - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_udmf.cpp - fixed: plane equation vectors must be normalized when being loaded from UDMF. 2014-06-02 10:51:17 +02:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one. 2014-05-08 11:29:45 +02:00
p_user.cpp Prediction was rebuilding too much thinglist data 2014-06-16 03:34:33 +12:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp More editing flags 2014-04-10 12:32:23 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
po_man.cpp - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
po_man.h - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
r_bsp.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
r_defs.h - added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing. 2014-05-13 21:26:51 +02:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
r_main.h - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits. 2012-01-22 00:14:02 +00:00
r_plane.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_plane.h Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_polymost.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
r_segs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - check negative XScale on sprites to allow mirroring. 2013-12-01 01:15:10 +01:00
r_things.h - Added an alternate 2D sprite sorting comparison function which seems to work better with 2013-04-28 03:31:13 +00:00
r_utility.cpp - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
r_utility.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
s_advsound.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - Fixed: S_IsChannelUsed() is declared as static, so it should be defined 2013-07-01 22:02:46 -05:00
s_sound.h - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible 2013-06-01 17:46:50 +00:00
sc_man.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set. 2013-03-13 03:59:57 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8. 2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h - Make GCC happy. 2011-03-11 00:44:38 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp - expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used. 2014-05-13 13:40:02 +02:00
v_font.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
v_text.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
v_video.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
v_video.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h Serialize FriendPlayer 2014-07-13 14:44:22 +12:00
w_wad.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
w_wad.h - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
w_zip.h
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp Added wi_autoadvance 2014-06-17 20:26:49 +12:00
wi_stuff.h
x86.cpp - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - removed 8 character limit for map names. 2014-05-14 00:52:16 +02:00
zstring.h - removed 8 character limit for map names. 2014-05-14 00:52:16 +02:00
zzautozend.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00