mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- fixed: APROP_Friendly did not manage monster counting correctly.
This commit is contained in:
parent
eebd5c9d4d
commit
5364116354
1 changed files with 2 additions and 2 deletions
|
@ -3747,16 +3747,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
|
|||
break;
|
||||
|
||||
case APROP_Friendly:
|
||||
if (actor->CountsAsKill()) level.total_monsters--;
|
||||
if (value)
|
||||
{
|
||||
if (actor->CountsAsKill()) level.total_monsters--;
|
||||
actor->flags |= MF_FRIENDLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
actor->flags &= ~MF_FRIENDLY;
|
||||
if (actor->CountsAsKill()) level.total_monsters++;
|
||||
}
|
||||
if (actor->CountsAsKill()) level.total_monsters++;
|
||||
break;
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue