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- fixed: APROP_Friendly did not manage monster counting correctly.
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1 changed files with 2 additions and 2 deletions
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@ -3747,16 +3747,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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break;
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case APROP_Friendly:
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if (actor->CountsAsKill()) level.total_monsters--;
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if (value)
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{
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if (actor->CountsAsKill()) level.total_monsters--;
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actor->flags |= MF_FRIENDLY;
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}
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else
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{
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actor->flags &= ~MF_FRIENDLY;
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if (actor->CountsAsKill()) level.total_monsters++;
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}
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if (actor->CountsAsKill()) level.total_monsters++;
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break;
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