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Added two SDL functions needed for GZDoom
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efdfeeec90
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1 changed files with 19 additions and 1 deletions
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@ -1476,8 +1476,13 @@ SDL_Rect** SDL_ListModes(SDL_PixelFormat* format, Uint32 flags)
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return &resolutions[0];
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}
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int SDL_ShowCursor(int)
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{
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// Does nothing
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return 0;
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}
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//static GLAuxilium::Texture2D* s_softwareTexture;
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static GLuint s_frameBufferTexture = 0;
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static const Uint16 BYTES_PER_PIXEL = 4;
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@ -1597,6 +1602,19 @@ void SDL_GL_SwapBuffers()
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[[NSOpenGLContext currentContext] flushBuffer];
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}
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int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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{
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if (SDL_GL_MULTISAMPLESAMPLES == attr)
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{
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[s_applicationDelegate setMultisample:value];
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}
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// Not interested in other attributes
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return 0;
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}
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int SDL_LockSurface(SDL_Surface* surface)
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{
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ZD_UNUSED(surface);
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