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- Bots are no longer removed when the net arbitrator disconnects.
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@ -691,9 +691,6 @@ void PlayerIsGone (int netnode, int netconsole)
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if (netconsole == Net_Arbitrator)
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{
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bglobal.RemoveAllBots(true);
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Printf("Removed all bots\n");
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// Pick a new network arbitrator
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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