mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Fix typo in comment
This commit is contained in:
parent
d602b272b5
commit
4296e9caa2
2 changed files with 2 additions and 2 deletions
|
@ -708,7 +708,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
|
|||
if (xsprites != NULL && sprites[i].lotag == 710)
|
||||
{ // Blood ambient sound
|
||||
mapthings[count].args[0] = xsprites[i].Data3;
|
||||
// I am totally guessing abount the volume level. 50 seems to be a pretty
|
||||
// I am totally guessing about the volume level. 50 seems to be a pretty
|
||||
// typical value for Blood's standard maps, so I assume it's 100-based.
|
||||
mapthings[count].args[1] = xsprites[i].Data4;
|
||||
mapthings[count].args[2] = xsprites[i].Data1;
|
||||
|
|
|
@ -2231,7 +2231,7 @@ void AAmbientSound::BeginPlay ()
|
|||
//
|
||||
// AmbientSound :: Activate
|
||||
//
|
||||
// Starts playing a sound (or does nothing of the sound is already playing).
|
||||
// Starts playing a sound (or does nothing if the sound is already playing).
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
|
|
Loading…
Reference in a new issue