Fix typo in comment

This commit is contained in:
Randy Heit 2014-07-29 20:47:01 -05:00
parent d602b272b5
commit 4296e9caa2
2 changed files with 2 additions and 2 deletions

View file

@ -708,7 +708,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
if (xsprites != NULL && sprites[i].lotag == 710)
{ // Blood ambient sound
mapthings[count].args[0] = xsprites[i].Data3;
// I am totally guessing abount the volume level. 50 seems to be a pretty
// I am totally guessing about the volume level. 50 seems to be a pretty
// typical value for Blood's standard maps, so I assume it's 100-based.
mapthings[count].args[1] = xsprites[i].Data4;
mapthings[count].args[2] = xsprites[i].Data1;

View file

@ -2231,7 +2231,7 @@ void AAmbientSound::BeginPlay ()
//
// AmbientSound :: Activate
//
// Starts playing a sound (or does nothing of the sound is already playing).
// Starts playing a sound (or does nothing if the sound is already playing).
//
//==========================================================================