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Dup frames shouldn't adapt.
Adapting during a dup frame caused jittery network performance (especially when using high dup values). The demoplayback check also didn't need to be there anyway.
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1 changed files with 2 additions and 2 deletions
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@ -1276,7 +1276,7 @@ void NetUpdate (void)
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// listen for other packets
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GetPackets ();
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if (!demoplayback)
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if (!resendOnly)
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{
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// ideally nettics[0] should be 1 - 3 tics above lowtic
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// if we are consistantly slower, speed up time
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@ -1323,7 +1323,7 @@ void NetUpdate (void)
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}
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oldnettics = nettics[0];
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}
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}// !demoplayback
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}
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}
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