..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
- fixed typo in FraggleScript item class list
2014-07-28 17:13:42 +02:00
g_doom
- jpalomo's A_Saw flags submission.
2014-09-08 13:02:05 +02:00
g_heretic
- Shut up GCC aggressive optimizer warnings.
2014-05-25 10:11:09 +02:00
g_hexen
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
g_raven
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
2013-04-28 02:04:53 +00:00
g_shared
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
g_strife
fixed time printing.
2014-08-11 09:39:38 +02:00
intermission
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
menu
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
2014-05-13 11:33:59 +02:00
oplsynth
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
r_data
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
2014-07-29 20:31:53 -05:00
resourcefiles
Fix VC2005 warning in F7ZFile::Open
2014-07-28 21:03:41 -05:00
sdl
- Applied anonymous patch to fix uncapped stuttering in SDL backend.
2014-09-15 12:59:07 -04:00
sfmt
sound
- fixed: The VOC reader didn't advance the read index correctly.
2014-09-15 11:32:40 +02:00
textures
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
2014-07-29 20:31:53 -05:00
thingdef
Merge branch 'checkclass' of https://github.com/MajorCooke/zdoom
2014-09-26 08:30:33 +02:00
timidity
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
win32
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
2014-07-16 18:59:49 -04:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
actorptrselect.cpp
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
actorptrselect.h
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
am_map.cpp
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
2014-05-13 11:33:59 +02:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
b_bot.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
b_bot.h
b_func.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_game.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
b_move.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_think.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
2012-02-11 01:44:56 +00:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
c_console.cpp
Changes to maketic/menu/console updates
2014-07-17 11:29:30 +12:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
2013-05-27 02:20:32 +00:00
c_cvars.h
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
2013-05-27 02:20:32 +00:00
c_dispatch.cpp
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
2014-08-25 10:51:50 +02:00
c_dispatch.h
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
2014-04-16 09:53:07 +02:00
c_expr.cpp
CMakeLists.txt
Remove polymost stuff
2014-07-31 19:44:41 -05:00
cmdlib.cpp
- Fixed possible memory leak in the non-Windows version of CreatePath().
2013-05-12 18:37:31 +00:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
- missed a line.
2014-09-08 23:25:27 +02:00
compatibility.h
- Added compat_badangles to simulate Doom's incorrect sine table: Player
2011-11-01 02:58:52 +00:00
configfile.cpp
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
configfile.h
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
ct_chat.cpp
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
d_dehacked.cpp
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
2012-04-07 13:07:25 +00:00
d_gui.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_iwad.cpp
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
2013-07-05 00:45:45 -04:00
d_main.cpp
Cleanup
2014-09-26 16:11:52 +12:00
d_main.h
- Added startup screen customization, courtesy of Gez.
2012-02-21 19:52:40 +00:00
d_net.cpp
Cleanup
2014-09-26 16:11:52 +12:00
d_net.h
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
d_player.h
Made onground a player property
2014-03-03 01:00:47 +13:00
d_protocol.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
d_protocol.h
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
2013-07-31 12:23:31 +02:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- Fixed: FinalGC() needs to run before the type system is shut down.
2012-06-16 03:10:38 +00:00
dobject.h
Improve NoDelay reliability.
2013-09-17 20:44:13 -05:00
dobjgc.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
dobjtype.cpp
- Fix spelling errors spotted by Gez in a few comments.
2012-11-09 23:13:50 +00:00
dobjtype.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
doomdata.h
- fixed: The map setup code was still truncating texture names in several places.
2014-05-16 22:48:37 +02:00
doomdef.cpp
doomdef.h
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
2014-07-26 10:15:07 +02:00
doomerrors.h
doomstat.cpp
- moved render style and border drawing code out of r_draw.cpp.
2011-07-05 20:41:53 +00:00
doomstat.h
Add handling for +warp at the command line.
2013-10-09 22:15:11 -05:00
doomtype.h
Disable warning C4200 on VC++
2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- Added the CCMD listsnapshots to show which maps have savedata stored.
2012-06-16 04:05:31 +00:00
files.cpp
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
2014-06-26 17:52:26 -04:00
files.h
fixed compilation with latest LZMA SDK on Windows.
2014-06-26 09:43:51 +02:00
g_game.cpp
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
2014-07-26 10:15:07 +02:00
g_game.h
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp
- remove debug stuff.
2014-09-13 11:40:06 +02:00
g_level.h
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
2014-09-04 19:36:08 -04:00
g_mapinfo.cpp
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
2014-09-04 19:36:08 -04:00
g_skill.cpp
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
gameconfigfile.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
gameconfigfile.h
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
2013-05-25 16:34:23 +00:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
2011-06-18 05:43:51 +00:00
gi.cpp
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
gi.h
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
hu_stuff.h
- fixed compilation with VC++2005 solution.
2014-07-09 09:15:51 +02:00
i_cd.h
i_movie.h
i_net.cpp
Stop negative tic counts from corrupting messages
2014-09-26 15:48:44 +12:00
i_net.h
i_video.h
info.cpp
- Fixed: pr_statetics must be named, since it's critical to sync.
2012-11-10 03:36:30 +00:00
info.h
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
m_bbox.h
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616 )
2013-03-21 02:07:42 +00:00
m_cheat.cpp
- flags7 variable added to AActor.
2013-08-12 20:09:21 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
Add support for standard file paths on Windows.
2013-09-14 23:07:59 -05:00
m_misc.h
Add support for standard file paths on Windows.
2013-09-14 23:07:59 -05:00
m_png.cpp
- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
Fix crash on attempt to save cached OpenGL nodes on OS X
2014-06-01 15:12:41 +03:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
- Added FDARI's A_JumpIf CheckClass submission.
2014-09-25 23:56:10 -05:00
nodebuild.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
p_3dfloors.cpp
- this needed more fixes...
2014-06-29 14:32:50 +02:00
p_3dfloors.h
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
Added AProp_MeleeRange to SetActorProperty.
2014-09-24 03:56:20 -04:00
p_acs.h
Add script array support to ZDoom
2014-07-28 21:02:20 -05:00
p_buildmap.cpp
Don't clamp SHADE2LIGHT
2014-08-07 22:27:48 -05:00
p_ceiling.cpp
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
p_conversation.cpp
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
p_effect.cpp
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_effect.h
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_enemy.cpp
- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
2014-09-13 10:40:56 +02:00
p_enemy.h
- added DavidPH's A_FaceTarget with pitch submission.
2012-04-07 12:48:56 +00:00
p_floor.cpp
- fixed typo in USDF spec.
2013-06-23 17:38:51 -05:00
p_glnodes.cpp
Never cache nodes for Build maps
2014-07-29 20:46:20 -05:00
p_interaction.cpp
- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
2014-07-15 20:16:28 -04:00
p_lights.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
Add PickActor ACS function.
2014-09-21 16:43:17 +02:00
p_map.cpp
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
p_maputl.cpp
fixed: R_PointOnSideSlow had precision issues with very short lines.
2014-08-11 12:27:04 +02:00
p_mobj.cpp
- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
2014-09-16 08:42:27 +02:00
p_pillar.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_plats.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_pspr.cpp
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
p_pspr.h
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
p_saveg.cpp
- removed player_t destructor call in CopyPlayer.
2013-07-23 12:31:44 +02:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
p_setup.cpp
-fixed the file validity checks in MapData::GetChecksum.
2014-09-12 20:59:23 +02:00
p_setup.h
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
p_sight.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_slopes.cpp
Clamp xy angle range in P_SetSlope()
2014-02-24 18:16:18 -06:00
p_spec.cpp
Added standard teleports to line prediction
2014-09-26 15:48:45 +12:00
p_spec.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
p_states.cpp
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
2013-04-30 04:20:09 +00:00
p_switch.cpp
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
2012-04-27 03:17:56 +00:00
p_teleport.cpp
Added standard teleports to line prediction
2014-09-26 15:48:45 +12:00
p_terrain.cpp
- Remove a duplicate of a custom offsetof macro.
2014-07-19 00:53:18 +02:00
p_terrain.h
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_things.cpp
fixed some issues with reviving monsters
2014-05-05 11:24:20 +02:00
p_tick.cpp
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_trace.h
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_udmf.cpp
- fixed: plane equation vectors must be normalized when being loaded from UDMF.
2014-06-02 10:51:17 +02:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
2014-05-08 11:29:45 +02:00
p_user.cpp
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
p_writemap.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
po_man.cpp
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
po_man.h
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
2013-06-22 22:40:17 -05:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
Make FWallCoords' members lowercase
2014-08-07 17:12:04 -05:00
r_bsp.h
Eliminate extra vars from FWallCoords
2014-08-07 22:26:24 -05:00
r_defs.h
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
r_draw.cpp
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
2012-10-05 04:21:34 +00:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
Remove polymost stuff
2014-07-31 19:44:41 -05:00
r_main.h
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
2012-01-22 00:14:02 +00:00
r_plane.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
Make FWallCoords' members lowercase
2014-08-07 17:12:04 -05:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
Remove polymost stuff
2014-07-31 19:44:41 -05:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
Non-wall sprites need their original depth checks
2014-08-21 20:03:17 +12:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
- Fixed a possible uninitialized condition.
2014-09-26 11:11:35 +02:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
s_advsound.cpp
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
2014-09-21 09:11:33 +02:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
2014-09-15 11:24:48 +02:00
s_sound.h
Correctly assign the sample rate for all Blood SFX formats
2014-07-29 21:09:29 -05:00
sc_man.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
sc_man.h
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man_scanner.re
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
2013-03-13 03:59:57 +00:00
sc_man_tokens.h
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h
- Make GCC happy.
2011-03-11 00:44:38 +00:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
2014-05-13 13:40:02 +02:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
v_video.h
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
Bumped net version
2014-09-26 15:48:43 +12:00
w_wad.cpp
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
w_wad.h
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
wi_stuff.h
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
zstring.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zstring.h
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00