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https://github.com/ZDoom/qzdoom.git
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Added support for Cocoa back-end in CMake build system
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parent
e12f860f1b
commit
177112603d
1 changed files with 71 additions and 8 deletions
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@ -26,6 +26,8 @@ endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" OFF )
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if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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set( X64 64 )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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@ -211,7 +213,9 @@ else( WIN32 )
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if( NOT SDL_FOUND )
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message( SEND_ERROR "SDL is required for building." )
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endif( NOT SDL_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
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if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
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endif( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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include_directories( "${SDL_INCLUDE_DIR}" )
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find_path( FPU_CONTROL_DIR fpu_control.h )
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@ -555,23 +559,62 @@ set( PLAT_WIN32_SOURCES
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win32/i_system.cpp
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win32/st_start.cpp
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win32/win32video.cpp )
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set( PLAT_SDL_SOURCES
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set( PLAT_SDL_SYSTEM_SOURCES
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sdl/crashcatcher.c
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sdl/hardware.cpp
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sdl/i_cd.cpp
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sdl/i_cursor.cpp
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sdl/i_input.cpp
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sdl/i_joystick.cpp
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sdl/i_main.cpp
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sdl/i_movie.cpp
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sdl/i_system.cpp
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sdl/i_timer.cpp
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sdl/sdlvideo.cpp
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sdl/st_start.cpp )
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set( PLAT_SDL_INPUT_SOURCES
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sdl/i_cursor.cpp
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sdl/i_input.cpp
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sdl/i_joystick.cpp
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sdl/i_timer.cpp )
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set( PLAT_MAC_SOURCES
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sdl/SDLMain.m
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sdl/iwadpicker_cocoa.mm
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sdl/i_system_cocoa.mm )
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set( PLAT_COCOA_SOURCES
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cocoa/HID_Config_Utilities.c
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cocoa/HID_Error_Handler.c
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cocoa/HID_Name_Lookup.c
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cocoa/HID_Queue_Utilities.c
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cocoa/HID_Utilities.c
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cocoa/IOHIDDevice_.c
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cocoa/IOHIDElement_.c
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cocoa/ImmrHIDUtilAddOn.c
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cocoa/i_backend_cocoa.mm
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cocoa/i_joystick.cpp
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cocoa/i_timer.cpp
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cocoa/zdoom.icns )
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if( APPLE )
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if( OSX_COCOA_BACKEND )
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find_program( IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
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if( ${IBTOOL} STREQUAL "IBTOOL-NOTFOUND" )
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message( SEND_ERROR "ibtool can not be found to compile xib files." )
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endif( ${IBTOOL} STREQUAL "IBTOOL-NOTFOUND" )
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set( NIB_FILE "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/zdoom.nib" )
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add_custom_command( OUTPUT "${NIB_FILE}"
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COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text
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--compile "${NIB_FILE}" "${CMAKE_CURRENT_SOURCE_DIR}/cocoa/zdoom.xib"
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COMMENT "Compiling zdoom.xib" )
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set( PLAT_SDL_SOURCES ${PLAT_SDL_SYSTEM_SOURCES} ${PLAT_COCOA_SOURCES} "${NIB_FILE}" "${FMOD_LIBRARY}" )
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set_source_files_properties( "${NIB_FILE}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
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else( OSX_COCOA_BACKEND )
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set( PLAT_SDL_SOURCES ${PLAT_SDL_SYSTEM_SOURCES} ${PLAT_SDL_INPUT_SOURCES} "${FMOD_LIBRARY}" )
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set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} sdl/SDLMain.m )
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endif( OSX_COCOA_BACKEND )
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set_source_files_properties( cocoa/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
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set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
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endif( APPLE )
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if( WIN32 )
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set( SYSTEM_SOURCES_DIR win32 )
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set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
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@ -773,7 +816,7 @@ set( NOT_COMPILED_SOURCE_FILES
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asm_x86_64/tmap3.s
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)
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add_executable( zdoom WIN32
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add_executable( zdoom WIN32 MACOSX_BUNDLE
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${HEADER_FILES}
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${NOT_COMPILED_SOURCE_FILES}
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__autostart.cpp
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@ -1165,6 +1208,25 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif( SSE_MATTERS )
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endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( APPLE )
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set_target_properties(zdoom PROPERTIES
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LINK_FLAGS "-framework Cocoa -framework IOKit -framework OpenGL"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/cocoa/zdoom-info.plist" )
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# Fix fmod link so that it can be found in the app bundle.
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find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
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find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
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execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}"
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COMMAND grep "libfmodex.dylib (compat"
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COMMAND head -n1
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COMMAND awk "{print $1}"
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OUTPUT_VARIABLE FMOD_LINK
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OUTPUT_STRIP_TRAILING_WHITESPACE )
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add_custom_command( TARGET zdoom POST_BUILD
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COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>"
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COMMENT "Relinking FMOD Ex" )
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endif( APPLE )
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source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
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source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
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@ -1172,6 +1234,7 @@ source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURC
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source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
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source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
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source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
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source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/cocoa/.+")
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source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+")
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source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
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source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+")
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