Commit Graph

10263 Commits

Author SHA1 Message Date
Major Cooke ff3487d389 Merge branch 'OverlayAlpha' into OverlayExtension9
# Conflicts:
#	src/p_pspr.cpp
#	src/r_draw.cpp
#	wadsrc/static/actors/actor.txt
#	wadsrc/static/actors/constants.txt
2016-12-26 14:37:22 -06:00
Christoph Oelckers 58316c821d - fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to. 2016-12-26 21:07:21 +01:00
Christoph Oelckers 5327055495 - fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile. 2016-12-26 20:37:04 +01:00
Christoph Oelckers b9f7e0eb36 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 19:33:16 +01:00
Edoardo Prezioso 3f7c057f92 - Fixed heap use after free issue with lights. 2016-12-26 18:23:17 +01:00
Christoph Oelckers 625e97dfd1 - fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals. 2016-12-26 16:22:28 +01:00
alexey.lysiuk 3fe3abc51e Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 09:36:01 -05:00
alexey.lysiuk aeee80c8fa Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers 470a96d3b2 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-26 08:18:25 -05:00
Rachael Alexanderson 80228562b3 - Fixed problems with FillSub and FillRevSub drawers. 2016-12-26 08:05:04 -05:00
Rachael Alexanderson 5d6d75385e - pulled some things out of the loop for the fill drawer 2016-12-26 07:41:52 -05:00
Christoph Oelckers be508bc670 - adjust to using msecnode_t's. 2016-12-26 12:11:55 +01:00
Christoph Oelckers 9cb2a8f931 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 12:04:13 +01:00
Christoph Oelckers 7f72de6b71 - use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
Magnus Norddahl 100b80143a Add basic voxel drawing showing how to use the input data structures 2016-12-26 05:09:01 +01:00
ZZYZX 6f16597668 GL renderer now uses RenderRadius links too 2016-12-25 23:46:03 +01:00
Christoph Oelckers 19856d6ccb Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
Christoph Oelckers c5d75c18b4 - make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia. 2016-12-25 22:56:18 +01:00
Christoph Oelckers 04ff4282ef - removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers 5723f10cc3 - use 'for' iterator syntax to check touching_renderlists. 2016-12-25 19:37:07 +01:00
Christoph Oelckers 663b305eec - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
Christoph Oelckers 2ce55e5416 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-25 19:19:49 +01:00
alexey.lysiuk 2901e2d834 Added missing Intel intrinsics #include 2016-12-25 17:43:13 +02:00
Christoph Oelckers 89b7cf4262 - fixed: RenderRadius needs to be serialized.
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers ad2993950a - fixed light level calculation for low light levels. 2016-12-25 12:58:29 +01:00
ZZYZX 44c19b5ad9 Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
ZZYZX 40a180c15f Changed zero RenderRadius logic - thing should still link to own sector 2016-12-25 13:37:45 +02:00
ZZYZX fcd8a0ce92 Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely 2016-12-25 13:35:03 +02:00
ZZYZX 98657f6844 STYLE_None actors are no more subject to P_LinkRenderSectors 2016-12-25 13:19:45 +02:00
ZZYZX 87b23d160b Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
Magnus Norddahl 66b9e2208d Draw a rect where the voxels would be 2016-12-25 11:07:50 +01:00
Magnus Norddahl 5ec989d563 Make particles always square 2016-12-25 08:08:01 +01:00
Magnus Norddahl 08fd81802d Remove useRt 2016-12-25 08:01:21 +01:00
Magnus Norddahl 6f86c11058 DrawWallAdd1Pal cannot do dynamic lights 2016-12-25 07:56:09 +01:00
Magnus Norddahl a76cd35333 Dynamic lights to the flats in pal mode 2016-12-25 07:49:44 +01:00
Magnus Norddahl d428634c58 Add dynlights to pal wall drawers 2016-12-25 07:15:17 +01:00
Magnus Norddahl ea92b95483 Change define to if statement 2016-12-25 06:00:18 +01:00
Magnus Norddahl ced7bdf94a Remove rt drawer family and the infrastructure supporting it 2016-12-25 05:46:16 +01:00
Magnus Norddahl 57593adeb0 Simplify ESPSResult to a boolean 2016-12-25 05:15:23 +01:00
Magnus Norddahl b0febec986 Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase 2016-12-25 05:05:53 +01:00
Rachael Alexanderson 8231032f89 - fixed a crash
- tried to make MAKETRANSDOT algorithm more consistent with original
2016-12-24 19:22:31 -05:00
Rachael Alexanderson 564bfe482c Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
# Conflicts:
#	src/r_draw.cpp
#	src/r_plane.cpp
#	src/r_things.h
#	src/v_draw.cpp
#	src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson 6a550c89a9 Merge https://github.com/rheit/zdoom 2016-12-24 18:22:14 -05:00
Christoph Oelckers 4ee2d4a1a4 - print proper information in zcc_compile.cpp. 2016-12-24 23:52:52 +01:00
alexey.lysiuk 5d8d15ecc3 Fixed additional format string warning reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk e825918451 Fixed format strings warnings reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Rachael Alexanderson 62e093a7da - fixed: mistyped r_columnmethod instead of r_blendmethod in a span drawer. 2016-12-24 14:10:51 -05:00
Rachael Alexanderson 9ece249dbb - Reimplemented rgb555 into burn/crossfade in f_wipe.cpp. 2016-12-24 12:42:27 -05:00
Rachael Alexanderson 785b58f57a - Reimplemented rgb555 for drawers in r_drawt_pal.cpp 2016-12-24 12:30:45 -05:00
Christoph Oelckers 54822c29eb - changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail. 2016-12-24 18:24:44 +01:00
Christoph Oelckers 39d2945016 fixed two more places where a negative pitch was calculated:
- A_CustomRailgun when missing the target.
 - A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Rachael Alexanderson 101108877a - Reimplemented rgb555 into all drawers in r_draw_pal.cpp including span drawers. All that remains now are the 4col drawers in r_drawt_pal.cpp. 2016-12-24 11:40:15 -05:00
Christoph Oelckers 287974968a - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
Rachael Alexanderson 80482e98a3 - renamed r_blendmode to r_blendmethod
- did another drawer
2016-12-24 10:15:02 -05:00
Rachael Alexanderson 4e100fc9a1 Merge branch 'master' of https://github.com/rheit/zdoom into zdoom-rgb666-take3 2016-12-24 10:11:53 -05:00
Christoph Oelckers b807f50bde - fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds. 2016-12-24 15:10:07 +01:00
Christoph Oelckers d4c0ee9e43 - address bad use of pitch in A_CustomMissile.
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Magnus Norddahl b04ac8f346 Rounded particles 2016-12-24 14:45:56 +01:00
Rachael Alexanderson 88b6038999 - More rgb555 reimplements. 2016-12-24 04:35:05 -05:00
Rachael Alexanderson 9d2128a4f4 - Fixed compile errors. 2016-12-24 04:01:50 -05:00
Rachael Alexanderson 8de11ee81a - Begin reimplementing rgb555 again. 2016-12-24 03:52:18 -05:00
Rachael Alexanderson 4755d56bbe Merge https://github.com/rheit/zdoom 2016-12-24 02:31:38 -05:00
Rachael Alexanderson fa622710f1 Merge https://github.com/coelckers/gzdoom 2016-12-24 02:31:36 -05:00
Magnus Norddahl 52892cb7ef Move particle drawing to a command to prevent pipeline stalls 2016-12-24 01:50:54 +01:00
Magnus Norddahl 2bb2395569 Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software) 2016-12-23 23:44:52 +01:00
Magnus Norddahl 8cc4c8a192 Merge remote-tracking branch 'upstream/master' into zdoom-rgb666-take2
# Conflicts:
#	src/r_draw_pal.cpp
2016-12-23 21:27:50 +01:00
Rachael Alexanderson 821b10a254 - Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code. 2016-12-23 11:41:10 -05:00
Christoph Oelckers 78737f9bc7 - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied.
- do not clamp the cycler's output to a byte.
2016-12-23 15:25:39 +01:00
alexey.lysiuk 2327359d74 Fixed sector floor offset compatibility parameter after floatification
See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
Magnus Norddahl 175701ac5d Fix lights not being copied when a visplane is duplicated 2016-12-23 03:54:57 +01:00
Magnus Norddahl b0a96af220 Improve dynamic light performance by only including lights if they touch a column or span 2016-12-22 21:34:03 +01:00
Christoph Oelckers a825d1d92f Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
Rachael Alexanderson fa66ca214e Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/win32/zdoom.rc
2016-12-22 06:24:47 -05:00
Christoph Oelckers 3b823fa3eb Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Rachael Alexanderson 3810328193 - More options for the IWAD picker.
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.

# Conflicts:
#	src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson cb2c1e591a - Added Zandronum-specific copyright notices for IWAD picker. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson 5fa6094e4f - Changed QZDoom messages to GZDoom. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson 240f973f0c - Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
(cherry picked from commit 578e3270e2)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson 8a9ea2eda8 - Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
(cherry picked from commit b3bed807de)
2016-12-22 11:26:23 +01:00
Christoph Oelckers 36f87b7135 - removed gl_light_ambient.
This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
alexey.lysiuk 7dd51d6d1c Fixed infinite execution of error CCMD
https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Rachael Alexanderson ea1aeb3cdc - reversed sub and revsub in LLVM drawers 2016-12-22 03:35:59 -05:00
Magnus Norddahl 4f7c1dfdf5 Dynamic lights on flats 2016-12-22 08:42:21 +01:00
Magnus Norddahl fcbacf8cac Plane dynlight setup 2016-12-22 07:06:18 +01:00
Magnus Norddahl 5cfe0cc955 Remove some whitespace 2016-12-22 05:20:53 +01:00
Magnus Norddahl 4551052174 Fix dynamic light calculations to be unaffected by wall clipping 2016-12-22 03:02:58 +01:00
Magnus Norddahl 22f07b06cd Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-21 18:38:09 +01:00
Magnus Norddahl 62716c3d91 Fix drawing dormant lights 2016-12-21 18:38:01 +01:00
Rachael Alexanderson cd3fc2d6b8 - More options for the IWAD picker.
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
2016-12-21 05:11:29 -05:00
Rachael Alexanderson dcd0ab98cc - Added Zandronum-specific copyright notices for IWAD picker. 2016-12-21 02:18:49 -05:00
Magnus Norddahl 4e56c9a41a Hooked up dynamic light on walls 2016-12-21 07:33:28 +01:00
Rachael Alexanderson 578e3270e2 - Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box. 2016-12-20 23:03:06 -05:00
Rachael Alexanderson da0f2b47b1 Merge https://github.com/rheit/zdoom 2016-12-20 22:29:02 -05:00
Magnus Norddahl 8a3db6c003 Dynamic lights? Did anyone say DYNAMIC LIGHTS? 2016-12-20 23:21:34 +01:00
Rachael Alexanderson b3bed807de - Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows. 2016-12-20 13:31:38 -05:00
Christoph Oelckers b15e620ea8 - fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion. 2016-12-20 18:27:24 +01:00
Rachael Alexanderson 8a1ac909b4 Merge https://github.com/rheit/zdoom 2016-12-20 06:57:53 -05:00
alexey.lysiuk 9f6d8d2ba7 Set goal values in decal stretcher to zeros even if they are not used
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk a0595f17e8 Serializer now writes floating point zero if special value is encountered
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl 452e0dcfc9 Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_draw.cpp
#	src/r_draw.h
#	src/r_plane.cpp
2016-12-20 02:10:10 +01:00
Magnus Norddahl 2676ca1284 Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rachael Alexanderson 5ffee5231f - Hooking the new RGB256k drawer to triangle drawer in place of RGB32k. 2016-12-19 11:35:43 -05:00
Rachael Alexanderson 978152f483 Merge https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-19 08:16:41 -05:00
Rachael Alexanderson 5d85990d5f - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
alexey.lysiuk 94f7bef2ff Added compatibility parameter to set sector special 2016-12-19 12:18:43 +01:00
Rachael Alexanderson a4944067e8 - fixed: whoops, fixed quite a merge faux pas there. 2016-12-18 20:57:27 -05:00
Rachael Alexanderson bedf4bccea Merge commit '1fa37aaeb79d3ab1e5d4aa2b4376130e9f4826fb' 2016-12-18 20:55:45 -05:00
Rachael Alexanderson 134825a8c8 Merge commit '2fea46a719b2084bde7d9e9e37f9a26a5a59c1ab' 2016-12-18 20:55:00 -05:00
Christoph Oelckers 1fa37aaeb7 - fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly. 2016-12-18 14:09:16 +01:00
Christoph Oelckers 8dd91f7129 - added a missing null pointer check to FxIfStatement::Emit. 2016-12-18 12:18:03 +01:00
Major Cooke 1bcebb091a Added option to check the location for resizing, changing the return into a bool. 2016-12-18 11:59:24 +01:00
Major Cooke 3023af8223 - Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl 2fea46a719 Removed leftovers from QZDoom 2016-12-18 11:58:32 +01:00
Magnus Norddahl 9ac7a07be6 - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Christoph Oelckers 98e549246d Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-17 17:39:57 +01:00
Magnus Norddahl 6e8174d9b4 More psprite stuff 2016-12-16 23:02:34 +01:00
Magnus Norddahl ecebeed296 Fix player sprites disappearing when a texture camera is visible 2016-12-16 22:16:24 +01:00
Magnus Norddahl b5f3f63b93 Minor bug fixes 2016-12-16 20:52:56 +01:00
Rachael Alexanderson ace380d5fc Merge https://github.com/rheit/zdoom 2016-12-16 06:39:16 -05:00
Christoph Oelckers 7ca5851f78 - fixed a second spot in RapidJSON where a bad NaN check was done. 2016-12-16 08:05:29 +01:00
Magnus Norddahl 6d295a25c2 Minor tweaking 2016-12-16 06:21:17 +01:00
Magnus Norddahl 9b98c4d512 Fix out of bounds bug 2016-12-16 05:01:49 +01:00
Rachael Alexanderson 0b4fd6c766 Merge https://github.com/rheit/zdoom 2016-12-15 20:07:10 -05:00
Magnus Norddahl adb65ce72a Remove TriDrawVariant 2016-12-16 00:35:45 +01:00
Christoph Oelckers 9ef551b84a - fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given. 2016-12-16 00:28:16 +01:00
Magnus Norddahl 99435f5018 Remove TriDrawVariant from LLVM codegen 2016-12-15 23:29:31 +01:00
Rachael Alexanderson 8fede44c3d - fixed: Some RenderStyles would crash ZDoom. 2016-12-15 18:55:20 +01:00
Rachael Alexanderson e556fb16bd Merge https://github.com/rheit/zdoom 2016-12-15 03:42:58 -05:00
Magnus Norddahl c3cb9d20fb Fix uncleared buffer when upscaling the cursor 2016-12-15 09:30:45 +01:00
Magnus Norddahl c643238b86 Rewrote the LLVM triangle drawer to use the data from the triangle setup function 2016-12-15 01:33:26 +01:00
Magnus Norddahl 145c0a6d9e Prepare triangle setup to be used by LLVM drawers 2016-12-13 19:26:13 +01:00
Magnus Norddahl be357e1c98 Triangle setup function for subsector based drawing 2016-12-13 12:57:04 +01:00
Rachael Alexanderson dfc43bcb83 Merge https://github.com/rheit/zdoom 2016-12-12 20:22:55 -05:00
Magnus Norddahl c1e2c25907 Stencil close 2016-12-13 02:13:48 +01:00
Magnus Norddahl 022368d349 Stencil write 2016-12-13 00:55:29 +01:00
Magnus Norddahl 5277d4ae28 Diminishing light test 2016-12-12 22:42:42 +01:00
Magnus Norddahl 9cfee05102 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-12 21:34:29 +01:00
Magnus Norddahl afb946d586 Added texturing 2016-12-12 21:34:22 +01:00
Rachael Alexanderson 5e171824ac - "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Rachael Alexanderson b50ff986a6 Merge https://github.com/rheit/zdoom 2016-12-12 08:26:19 -05:00
Magnus Norddahl 79ad5d2a2a Write out subsector info 2016-12-12 12:39:25 +01:00
Magnus Norddahl e016a96efe Use less triangles for the sky 2016-12-12 12:38:46 +01:00
Christoph Oelckers 56a42a26b2 - fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state. 2016-12-12 12:32:48 +01:00
Magnus Norddahl bee363d79a Add stencil testing 2016-12-12 10:44:34 +01:00
Magnus Norddahl b0f3686bc6 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-12 01:34:00 +01:00
Magnus Norddahl b2bed88092 SSE speed test 2016-12-12 01:33:51 +01:00
Rachael Alexanderson 1a111f48bc Merge https://github.com/rheit/zdoom 2016-12-11 16:46:08 -05:00
Christoph Oelckers 77d9978b27 - fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one. 2016-12-11 21:39:35 +01:00
Christoph Oelckers e61ae9a1f9 - pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters. 2016-12-11 21:32:19 +01:00
Magnus Norddahl 2af95965ef Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-11 17:41:07 +01:00
Magnus Norddahl 21341b92a5 Experiment with splitting triangle block coverage from block drawing 2016-12-11 17:39:44 +01:00
Christoph Oelckers 71fd949f26 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-11 14:45:42 +01:00
Christoph Oelckers b43609c701 - fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta. 2016-12-11 14:45:20 +01:00
Christoph Oelckers 40355f6298 - allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label. 2016-12-11 13:07:25 +01:00
Christoph Oelckers aa758159c9 - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
Christoph Oelckers d2d960672c Revert "Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards."
This reverts commit b17bd65279.

This would break too many existing mods.
2016-12-11 11:39:46 +01:00
Rachael Alexanderson 4eef1d99ee Merge https://github.com/rheit/zdoom 2016-12-10 15:46:35 -05:00
Christoph Oelckers 952e47cfe4 - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
Rachael Alexanderson c48b528824 Merge https://github.com/rheit/zdoom 2016-12-10 08:04:51 -05:00
Edoardo Prezioso d92a814e8c - Fixed wrong argument format in voxeldef parser code.
It got revealed by the GCCPRINTF format addition to FScanner::ScriptMessage.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso 8036719f45 - Add GCCPRINTF to ZScript compiler code.
This will help spotting errors in code using ZCCCompiler::{Warn,Error}.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso 810c632beb - Added missing GCCPRINTF to FileWriter::Printf.
Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso 45e5e5c6ee - Add missing GCCPRINTF to FraggleScript script_error function.
This will help spotting errors inside FraggleScript.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso d4a674740e - Add missing GCCPRINTF to timidity cmsg function.
Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso b78b8662dc - Add missing GCCPRINTF in scanner code.
This will help spotting erroneous usage of FScanner::{ScriptError,ScriptMessage} and FScriptPosition::Message.
2016-12-10 14:02:12 +01:00
Christoph Oelckers 7d4a5898ac - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
That only leaves the Scale function which is still being used in a few places and which would create considerably worse code without assembly on 32 bit platforms. This is also far too primitive (2 or 3 assembly instructions) to claim any copyright on it, so I think m_fixed.h can now be considered free of Build-related issues. The deficated inline headers have been removed because that sole remaining function could be easily moved into m_fixed.h.
2016-12-10 13:58:18 +01:00
Christoph Oelckers 3563718049 - removed all fixed point inlines that aren't used anywhere. Note that most of the rest are only being used in one single function: R_DrawVoxel. 2016-12-10 12:12:29 +01:00
Christoph Oelckers 6c86a33f5d - fixed compilation of cursor scaling code. This reported 'std::vector' not defined, so now it just uses TArray, like the rest of ZDoom. 2016-12-10 12:05:46 +01:00
WilliamFeely 0e448a6450 Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
Magnus Norddahl 54759782b3 Fix cursor size 2016-12-10 10:29:43 +01:00
Magnus Norddahl c4ca70101d Fix console window geometry size 2016-12-10 10:29:43 +01:00
Christoph Oelckers a7c80ae858 - fixed: The message for invalid class extensions did not pass the class name to the error function. 2016-12-10 10:22:13 +01:00
Magnus Norddahl 7376414607 Added some missing static statements 2016-12-10 00:17:18 +01:00
Magnus Norddahl 012565228d Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_segs.cpp
2016-12-10 00:08:56 +01:00
Christoph Oelckers 902a4b839c - fixed: Type determination of multi-dimensional arrays failed, apparently because ZCCCompiler::Simplify is too broken to leave the node's ring list intact.
Instead of trying to fix Simplify, which seems to be a lost cause, the ring list now gets unraveled into an array which is immune from this type of problem.
2016-12-09 23:01:12 +01:00
Major Cooke b17bd65279 Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards. 2016-12-09 16:27:29 +01:00
Rachael Alexanderson d1379e26f5 Revert "- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more."
This reverts commit 15cf9d36a9.
2016-12-09 09:14:01 -05:00
Christoph Oelckers c7cddcac0b - removed Build notice from r_segs.cpp because there is no Build code left in this file. 2016-12-09 15:12:16 +01:00
Magnus Norddahl 6806b498f8 Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 15:07:49 +01:00
Christoph Oelckers 5da9f71589 - renamed the WallMost functions because again: No more Build code -> no Build names! 2016-12-09 14:46:05 +01:00
Christoph Oelckers 56f37185b2 - let's be a bit clearer and not name non-Build stuff with Build terms.
(cherry picked from commit f3389ff5b7)
2016-12-09 08:42:35 -05:00
Rachael Alexanderson 2b5f9eebba - Correctly redid commit 34d551fe1f. 2016-12-09 08:41:59 -05:00
Christoph Oelckers 15cf9d36a9 - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
(cherry picked from commit 34d551fe1f)

# Conflicts:
#	src/r_segs.cpp
2016-12-09 08:39:58 -05:00
Christoph Oelckers 356e55f0a2 - made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
- renamed all functions in r_walldraw.cpp to give them names more in line with Doom's naming conventions. Since this is not Build code anymore it also shouldn't use Build names to avoid giving a false impression.
2016-12-09 14:25:51 +01:00
Christoph Oelckers 1ea559dea4 - removed several unused fixed point math functions from the inlines headers.
(cherry picked from commit 86909ecdb2)
2016-12-09 08:13:33 -05:00
Christoph Oelckers cfd6bcec5e - more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.

(cherry picked from commit eab06ef086)
2016-12-09 08:13:22 -05:00
Christoph Oelckers c61f30a627 - got rid of clearbuf.
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.

(cherry picked from commit 12a99c3f3c)
2016-12-09 08:13:08 -05:00
Christoph Oelckers 695b08ed4b - removed some unused functions from m_fixed.h.
- removed the Build license note from r_bsp.cpp.

This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.

(cherry picked from commit 8748b9ef6d)
2016-12-09 08:11:57 -05:00
Christoph Oelckers 5d210c64e0 - got rid of ksgn.
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.

(cherry picked from commit 5536184bee)
2016-12-09 08:11:45 -05:00
Christoph Oelckers b709db3fd3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 13:32:05 +01:00
Christoph Oelckers 86909ecdb2 - removed several unused fixed point math functions from the inlines headers. 2016-12-09 13:27:30 +01:00
Christoph Oelckers eab06ef086 - more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
2016-12-09 13:04:53 +01:00
Christoph Oelckers 12a99c3f3c - got rid of clearbuf.
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
2016-12-09 12:48:10 +01:00
Christoph Oelckers f3389ff5b7 - let's be a bit clearer and not name non-Build stuff with Build terms. 2016-12-09 12:21:27 +01:00
Christoph Oelckers 34d551fe1f - moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more. 2016-12-09 11:49:18 +01:00
Magnus Norddahl b7d5110a49 Merge remote-tracking branch 'origin/rt_drawer_crashfix' into qzdoom 2016-12-09 10:36:19 +01:00
Christoph Oelckers 8748b9ef6d - removed some unused functions from m_fixed.h.
- removed the Build license note from r_bsp.cpp.

This note was for code in R_AddLine which had been both refactored into several subfunctions and completely replaced with a floating point version. What is left is just some basic common math without any traits that resemble anything in Build.
2016-12-09 10:31:17 +01:00
Magnus Norddahl 6609403fbe Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 10:27:18 +01:00
Rachael Alexanderson c53030d550 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-09 03:00:05 -05:00
Rachael Alexanderson c109ebf7cb Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-09 03:00:02 -05:00
Magnus Norddahl f1df400cc7 Add some portal segment culling and disable sector portals for now 2016-12-09 03:17:35 +01:00
Christoph Oelckers 5536184bee - got rid of ksgn.
Because every bit of Build code that can be removed is a good thing.
This was only used in two places, one of which could be done better, the other one in the voxel drawer setup now uses a local C-inline version.
2016-12-09 00:43:54 +01:00
Edoardo Prezioso 67b2e2f52e - Remove valgrind code, now that the assembly stuff is gone. 2016-12-08 22:44:23 +01:00
Christoph Oelckers 8a6d3b8e7b - sprites.cpp 2016-12-08 21:05:53 +01:00
Christoph Oelckers 3fbe41957d - removed GZDoom call. 2016-12-08 21:05:31 +01:00
Christoph Oelckers 6c628c9584 - changed sprite setup to work without global work variables. 2016-12-08 19:27:49 +01:00
Christoph Oelckers ee09219c08 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-08 19:08:25 +01:00
Christoph Oelckers d46ceafd35 - fixed: A_Face* had the sign for the pitch inverted (In Doom, negative pitch is upward, this had positive pitch upward.) 2016-12-08 19:07:50 +01:00
Christoph Oelckers 14400c41b6 Merge branch 'zmaster' 2016-12-08 17:53:41 +01:00
Christoph Oelckers a4d2468d34 - disable weapon interpolation for offset changes.
This has been causing far too many problems so now it will only be done if a A_Weaponoffset is either used with WOF_ADD or WOF_INTERPOLATE.
2016-12-08 17:52:59 +01:00
Christoph Oelckers 8f45664089 - fixed: Fog boundaries were not drawn on line portals.
There's two restrictions, though:

* on one-sided-line portals fog boundaries will not be drawn.
* the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here.
2016-12-08 17:00:15 +01:00
Magnus Norddahl fb4e34d178 Fix crash reporter for 64 bit 2016-12-08 14:36:17 +01:00
Rachael Alexanderson dc07c2075f Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-08 07:47:33 -05:00
Magnus Norddahl 2854e1fe03 Fix crash reporter for 64 bit
(cherry picked from commit 3a0de8b0c714507823edaa24875bc97b39c76ab6)
2016-12-08 07:47:31 -05:00
Christoph Oelckers 715bdd69af Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-08 12:50:57 +01:00
Christoph Oelckers 3558b2234c - fixed: The dynamic light setup for walls did not portal-translate the light's coordinate.
- changed ADynamicLight::CollectWithinRadius to work iteratively to avoid the high stack overhead of 64 bit code.
2016-12-08 12:50:45 +01:00
Christoph Oelckers d741e0eb26 - fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list. 2016-12-08 11:23:08 +01:00
Magnus Norddahl dc82c19901 Fix sprites/translucent stuff being occluded by portal walls 2016-12-08 10:35:51 +01:00
Magnus Norddahl a1bb6e6b23 Only render line portals once 2016-12-08 10:29:52 +01:00
Christoph Oelckers 0720dd9816 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/p_map.cpp
2016-12-08 10:17:12 +01:00
Christoph Oelckers 66d287ea81 - fixed: Stepping through a ceiling portal on a two-sided line did not work.
- fixed: Stepping up an actor checked against the sector's own ceiling, even if it was a crossable portal.
2016-12-08 10:16:22 +01:00
Rachael Alexanderson 40b68bfea0 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 23:12:42 -05:00
Christoph Oelckers 12f0b56036 - fixed: Stepping up through a portal did not work when the step line was two-sided. This special case was only implemented for one-sided lines
- fixed: The portal collector set bad flags for collected lower portals.
2016-12-08 00:59:04 +01:00
Christoph Oelckers 1e950d75bd - made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set. 2016-12-07 23:17:18 +01:00
Christoph Oelckers aa939ef17a Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-07 22:53:06 +01:00
Christoph Oelckers f547daccc8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Rachael Alexanderson d12b92e926 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-07 16:49:44 -05:00
Magnus Norddahl 066158be69 Fix mirror 2016-12-07 22:26:18 +01:00
Magnus Norddahl 480b22c50e Add more checks for FTexture::TEX_Null 2016-12-07 18:59:48 +01:00
Christoph Oelckers 6adcba3c4b - fixed linkage for fuzzviewheight
- fixed naming conflict with GCC's virtual table.
2016-12-07 18:39:09 +01:00
Magnus Norddahl 9ed02a6aec Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/doomtype.h
#	src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl e3e90e1a08 Merge TC handling back into r_draw 2016-12-07 18:28:06 +01:00
Magnus Norddahl beb70d7dfa Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/r_3dfloors.cpp
#	src/r_bsp.cpp
#	src/r_bsp.h
#	src/r_draw.h
#	src/r_main.cpp
#	src/r_main.h
#	src/r_plane.cpp
#	src/r_plane.h
#	src/r_segs.cpp
#	src/r_segs.h
#	src/r_swrenderer.cpp
#	src/r_things.cpp
#	src/r_things.h
#	src/r_thread.cpp
#	src/r_thread.h
#	src/v_draw.cpp
#	src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Edoardo Prezioso e4c208602d - Fixed GCC/Clang warning/error. 2016-12-07 16:07:25 +01:00
Christoph Oelckers 2677976cae - r_drawt.cpp is no longer needed. 2016-12-07 15:44:25 +01:00
Christoph Oelckers a118903e3e - complete removal of assembly stuff. Nothing of this gets used anymore. 2016-12-07 14:41:21 +01:00
Christoph Oelckers ed141943e1 - removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable. 2016-12-07 14:40:19 +01:00
Christoph Oelckers 5910067c44 - discontinue using the MMX assembly version of DoBlending.
Some benchmarking shows that on SSE systems it only harms performance and compared to the intrinsics version the gains are too marginal for something this infrequently called.
Doing 100000 calls of DoBlending results in a 5 ms decrease of using assembly vs intrinsics on a 3.4 GHz Core i7, meaning that even on a computer that is 10x slower you can still do 1000 or so blends per frame without a speed hit.
2016-12-07 14:40:18 +01:00
Rachael Alexanderson 2200f6eda3 - fixed: compile error with SDLGLVideo class macro 2016-12-07 13:21:28 +01:00
Christoph Oelckers 42346c58d3 - disabled assembly entirely to make the MT drawer submission compile.
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Christoph Oelckers 1e42c6f227 - added copyright headers to two files missing them. 2016-12-07 11:40:59 +01:00
Magnus Norddahl 3ff91807b8 Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
Christoph Oelckers 56f67726f0 - seems a Linux file was missed when refactoring the IMPLEMENT_CLASS macros. 2016-12-07 00:54:40 +01:00
Rachael Alexanderson c04e0d0df3 - fixed: Whoops. One of those danged macros got away. ;) 2016-12-06 18:44:59 -05:00
Rachael Alexanderson 8a23befd4d - Fixed abstract class macro in SDLGLFB class. 2016-12-06 18:22:36 -05:00
Rachael Alexanderson a78b713f4b Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/v_video.cpp
2016-12-06 18:19:08 -05:00
Rachael Alexanderson 3fd4d00a77 - 1.2pre tag 2016-12-06 18:13:41 -05:00
Christoph Oelckers 6271ecf2af Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-06 22:47:53 +01:00
Christoph Oelckers c3fb43db3a Merge branch 'gz-zscript' 2016-12-06 22:47:37 +01:00
Christoph Oelckers 52645afb4b - for the time being, make ZScript command line switch locked so that everybody understands that it's not ready for use in released mods yet. 2016-12-06 22:42:10 +01:00
Magnus Norddahl 0083c3c5f0 Fix some typos 2016-12-06 21:41:41 +01:00
Rachael Alexanderson af330e1c41 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 13:55:46 -05:00
Magnus Norddahl 7441521a96 Remove comment about Build code as it is no longer correct (there's no build code left in that file) 2016-12-06 19:44:56 +01:00
Magnus Norddahl 30ddcfbc8f Add tilted plane drawer 2016-12-06 19:44:28 +01:00
Christoph Oelckers a3ae05299b - fixed: glPolygonOffset was not called for flat sprites. 2016-12-06 19:17:02 +01:00
Magnus Norddahl bec5d39ca8 ColoredSpan and FogBoundary drawers 2016-12-06 18:58:39 +01:00
Christoph Oelckers c115c0a5b2 - fixed: Random flicker lights must set up their size on the first tic they are run. If not they will keep the radius of the previous effect which may be too large. 2016-12-06 18:35:34 +01:00
Magnus Norddahl d8f805ddc9 Added DrawSlabPalCommand and rewrote the actual for loop so nobody can say it came from build.. 2016-12-06 18:31:26 +01:00
Magnus Norddahl 6054db0d86 Make puzzy pinky fuzzywuzzy about threads 2016-12-06 15:29:04 +01:00
Magnus Norddahl c16506bf59 Add thread awareness to the rt family of drawers 2016-12-06 15:13:43 +01:00
Christoph Oelckers d04c37101e Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 12:59:03 +01:00
Christoph Oelckers 17698467d7 - made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option. 2016-12-06 12:58:45 +01:00
Christoph Oelckers fb7b49bba1 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-06 12:35:22 +01:00
Christoph Oelckers e41e404143 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-12-06 12:33:52 +01:00
Christoph Oelckers b2d1b0d7a6 - fixed: FTranslatedLineTarget::angleFromSource returned the attack angle, not the angle between actors when returned from P_LineAttack.
For most attack functions this is wrong, it's only the Hexen fighter attack needing this particular value, so it has been split up into two return values now.
2016-12-06 11:04:54 +01:00
Magnus Norddahl 6a3ae2ce45 Add Rt drawers 2016-12-06 07:23:55 +01:00
Magnus Norddahl f4172782ed Fix compile error in debug builds 2016-12-06 06:22:58 +01:00
Magnus Norddahl bd8b05e10a Fix compile error 2016-12-06 05:07:37 +01:00
Christoph Oelckers daaa6e7831 - fixed bad parameter in AActor::ModifyDamage. 2016-12-06 00:00:56 +01:00
Rachael Alexanderson ba723f5296 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-05 17:07:27 -05:00
Rachael Alexanderson 824705eaca - Fixed compile errors with maxviewpitch update 2016-12-05 22:32:18 +01:00
Rachael Alexanderson c53a20aea6 - Notify gamesim of maxviewpitch change. 2016-12-05 22:32:18 +01:00
Rachael Alexanderson caa0deec10 - r_polyrenderer now notifies the gamesim on change of new pitch limits. 2016-12-05 16:05:33 -05:00
Christoph Oelckers 092461ed34 - make dynamic object casts a dedicated VM instruction instead of a builtin function.
This can see some heavy use in iterators where saving several hundreds of function calls can be achieved. In these cases, using a function to do the job will become a significant time waster.
2016-12-05 14:52:34 +01:00
Magnus Norddahl 6122d982b7 Thread awareness to column drawers 2016-12-05 13:47:30 +01:00
Christoph Oelckers f722967abe - added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice. 2016-12-05 13:24:42 +01:00
Magnus Norddahl 836c7a5351 Make sky drawers thread aware 2016-12-05 13:23:30 +01:00
Magnus Norddahl 246d1625e5 Make wall drawers thread aware 2016-12-05 13:05:05 +01:00
Magnus Norddahl d8a3174330 Thread awareness to the span drawers 2016-12-05 12:47:43 +01:00
Magnus Norddahl 2ca0238e2f Add column drawers 2016-12-05 12:41:16 +01:00
Magnus Norddahl bc66682860 Add sky drawers 2016-12-05 12:16:10 +01:00
Christoph Oelckers 67bdac5227 Merge branch 'master' into zscript 2016-12-05 12:03:59 +01:00
Magnus Norddahl b755f489a3 Fix types 2016-12-05 12:01:03 +01:00
Magnus Norddahl 3b2d4fcff2 Added span drawers 2016-12-05 11:59:48 +01:00
Magnus Norddahl 645aed62d1 Add wall drawers 2016-12-05 11:38:21 +01:00
Magnus Norddahl dfbd7fd2ad Add drawer commands for pal mode 2016-12-05 10:44:24 +01:00
Magnus Norddahl 7ffab207cb Move rgba drawers to be dispatched by r_draw_tc 2016-12-05 09:22:45 +01:00
Magnus Norddahl 8a12d040de Merge remote-tracking branch 'zdoom/master' into qzdoom
# Conflicts:
#	src/r_draw.cpp
#	src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl 2f3a6da295 Fix buffer overrun 2016-12-05 04:05:55 +01:00
Christoph Oelckers c0a622eb54 - removed pointless assignment. 2016-12-05 02:08:26 +01:00
Rachael Alexanderson 659abc9451 - Removed vestigial prototype. 2016-12-04 19:18:13 -05:00
Christoph Oelckers 28f9216e7b - fixed a few prototypes. 2016-12-04 19:16:40 -05:00
Christoph Oelckers f6fb27b683 - deleted rt_copy*col and rt_map*col assembly versions after running benchmarks that show inferior performance to the C++ versions on both older and newer CPUs. 2016-12-05 00:46:58 +01:00
Christoph Oelckers 86fcc3fd21 - added a heavily optimized version of vlinec4 for x64. The original loaded everything from the global variables. While this is acceptable in 32 bit code because it has an immediate register load instruction, for 64 bit this does not exist. Accessing these variables from the stack or a register doubles the execution speed of this function and on a Core i7-3770 from 2012 is even faster than the assembly version. Right now the assembly version is still there, pending a benchmark run on an older 64 bit system. 2016-12-04 23:53:36 +01:00
Christoph Oelckers f4454d2e00 - minor, but very effective optimization for R_DrawSpanMasked: Do not store the texel value in a byte. Store it in a local int variable. This allows the compiler to read it with a zero extending instruction instead of using a byte reading instruction and then later having it to convert to an int anyway. This removes one instruction from the loop which results in a 10% performance increase on 32 bit. 2016-12-04 19:32:54 +01:00
Christoph Oelckers c9caaf08c8 - removed asm version of R_DrawFuzzColumn, because even on my 9 year old laptop this was significantly slower than the C version. 2016-12-04 18:38:38 +01:00
Christoph Oelckers 13efb34964 - removed the asm version of R_DrawColumn because it doesn't provide any significant benefit.
On modern systems it is actually slower than the C version, only on old ones it is marginally faster - but the overall execution time for this function is so low that even in the worst case scenario the minor loss of performance on older systems is still not relevant.
2016-12-04 18:05:34 +01:00
Christoph Oelckers 8fd03bc4a3 - fixed a few prototypes. 2016-12-04 16:57:10 +01:00
Rachael Alexanderson c59925085c - Removal of the ASM functions resulted in failed compile when NO_ASM is set. 2016-12-04 10:05:01 -05:00
Rachael Alexanderson 4196a4d055 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-04 09:34:49 -05:00
Rachael Alexanderson 7f86a5148c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_draw.cpp
2016-12-04 09:33:06 -05:00
Christoph Oelckers 93163d12f1 - removed R_DrawColumnHorizP_ASM completely after discovering that the compiler generated code isn't really anything worse than the old assembly code. This looks like something that may have been relevant 10 years ago but today it looks like there's no need for hand optimization here anymore. And since it appears to be broken anyway, off this goes. 2016-12-04 15:31:08 +01:00
Christoph Oelckers d0cf34890c - disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals. 2016-12-04 15:01:48 +01:00
Christoph Oelckers bf0aedfd9c Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 14:29:24 +01:00
Christoph Oelckers 5a08768eaf - removed unused label. 2016-12-04 14:29:03 +01:00
Magnus Norddahl 0ed0c47a45 Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid) 2016-12-04 14:28:13 +01:00
Christoph Oelckers 18b953dd50 - fixed: Blasted objects should also be subject to being checked with CanCollideWith. 2016-12-04 10:34:36 +01:00
Christoph Oelckers 71e8f09126 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 10:27:35 +01:00
Edoardo Prezioso 0cff443945 - Fixed missing linebreak in 'currentpos' error message. 2016-12-04 10:25:23 +01:00
Edoardo Prezioso c99a051a2a - Added lambda feature to FString::(Strip|Replace)Chars.
Use it in the other (Strip|Replace)Chars methods to show how it would work.
2016-12-04 10:24:49 +01:00
Christoph Oelckers 94287518e0 - added a virtual CanCollideWith script method that can be overridden to do class specific collision checks.
This will get called for both actors taking part in a collision, if one of the two calls returns false it will immediately abort PIT_CheckThing with no collision taking place at all.
2016-12-04 10:13:36 +01:00
Magnus Norddahl 36f168040e Fix null pointer crash bug 2016-12-04 03:12:40 +01:00
Christoph Oelckers daf1a40521 - allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order. 2016-12-03 20:09:25 +01:00
Christoph Oelckers 834802def3 - sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones. 2016-12-03 19:49:32 +01:00
Rachael Alexanderson 244eaa99b3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-03 13:23:28 -05:00
Christoph Oelckers dc1f03ec13 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-12-03 19:14:39 +01:00
Christoph Oelckers 04f5be6249 - zcc_compile.cpp needs to include version.h for the DYNLIGHT #define. 2016-12-03 19:14:20 +01:00
Christoph Oelckers 5dd63a86cf - removed excess arguments for IMPLEMENT_CLASS. 2016-12-03 18:59:28 +01:00
Christoph Oelckers fbc8d0e83c Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers 34970c9b9c - removed hexenglobal include from GL files. 2016-12-03 18:49:52 +01:00
Christoph Oelckers 71bda99c3b - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
Christoph Oelckers 21e3aba1c7 - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
Christoph Oelckers 1fc90b1ba9 - fixed: A_Face* should not require the target to be non-null. 2016-12-03 15:59:02 +01:00
Christoph Oelckers 6a4f867c91 Merge branch 'master' into zscript 2016-12-03 15:54:18 +01:00
Christoph Oelckers 30cbce051e - fixed: Custom automap colors were not invalidated on restart.
- fixed: D_DoomMain has 3 calls to D_DoomLoop but only the main call of these was capable of a clean restart.
2016-12-03 15:44:46 +01:00
Magnus Norddahl e09c7d239f Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
Christoph Oelckers 5117b32431 - fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
- set compat_polyobj for void.wad because its polyobjects glitch quite a bit with the normal setting.
2016-12-03 14:42:06 +01:00
Christoph Oelckers 28604bad62 - fixed: The polyobject init specials must be cleared after Polyobject initialization is done, because they can block usage of regular lines colinear with the polyobject 2016-12-03 14:06:51 +01:00
Christoph Oelckers 0da233a664 changed ZScript include mechanism.
* It will now use #include, just like most other definition formats and can be mixed with regular definitions. However, due to how the Lemon-generated parser works this will not recursively pull in all files, but store them in a list and process them sequentially. Functionally this shouldn't make a difference, because ZScript is mostly order-independent - the only thing where order is important is native classes, but these are completely internal to zdoom.pk3 where proper order is observed.
2016-12-03 13:16:09 +01:00
Christoph Oelckers 136e976b2a - added an error check for duplicate local variable definitions.
Note that this only applies if both are in the same block. Just like in C++, it is perfectly legal to have the same variable name in two different nested scopes.
2016-12-03 12:33:58 +01:00
Christoph Oelckers b3783a3850 redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
The original implementation just printed a mostly information-free message and then went on as if nothing has happened, making it ridiculously easy to write broken code and release it. Changed it to:

* Any VMAbortException will now terminate the game session and go back to the console.
* It will also print a VM stack trace with all open functions, including source file and line numbers pointing to the problem spots. For this the relevant information had to be added to the VMScriptFunction class.

An interesting effect here was that just throwing the exception object increased the VM's Exec function's stack size from 900 bytes to 70kb, because the compiler allocates a separate local buffer for every single instance of the exception object.
The obvious solution was to put this part into a subfunction so that it won't pollute the Exec function's own stack frame. Interesting side effect of this: Exec's stack requirement went down from 900 bytes to 600 bytes. This is still on the high side but already a lot better.
2016-12-03 12:23:13 +01:00
Magnus Norddahl dbacb75617 Capped sky rendering 2016-12-03 06:58:06 +01:00
Magnus Norddahl ff063a33b5 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-03 05:02:42 +01:00
Magnus Norddahl 04e981dba0 Fix up/down culling issue 2016-12-03 05:02:34 +01:00
Rachael Alexanderson c95372052c Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-02 16:39:50 -05:00
Christoph Oelckers d93b6e31d6 - fixed: The ammo and sister weapon type pointers were not properly declared as pointers to the type system. 2016-12-02 22:10:15 +01:00
Christoph Oelckers 211d9d92a1 Merge branch 'master' into zscript 2016-12-02 21:14:56 +01:00
Christoph Oelckers 60b1f5c25a - fixed: FPNGTexture::fr could be left uninitialized. 2016-12-02 19:38:30 +01:00
Christoph Oelckers 91c3ddf692 - fixed: When a tentative class is being replaced, the old one should be removed entirely so that it cannot cause any problems later. 2016-12-02 19:30:58 +01:00
Christoph Oelckers fbf8084999 - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
Christoph Oelckers 1e01e6e4df - record all line numbers during function generation. This is useful for error reporting and eventually debugging.
- throw a useful exception when a VM abort occurs, the simple enum was incapable of reporting anything more than the barest minimum, which at least for array index out of bounds errors was insufficient.

The current exception mechanism is still insufficient. It really has to report a proper crash location and print a stack trace to the maximum extent possible. Instead it just prints a message and happily goes on. This is not a good solution.
2016-12-02 17:36:29 +01:00
Christoph Oelckers 967f6c0269 - use a separate exception type for reporting errors from FraggleScript.
CRecoverableError is used in other parts as well and it might create interference.
2016-12-02 16:56:50 +01:00
Edoardo Prezioso 9dbfa6d04e - Fixed uninitialized line number info in thing map parsing. 2016-12-02 14:54:32 +01:00
Magnus Norddahl ce6e1e1e47 Fully hook up sprite clipping by subsector 2016-12-02 13:24:53 +01:00
Magnus Norddahl 01008f0daa Fix sprite bsp clipping bug and wall sorting bug 2016-12-02 13:06:16 +01:00
Christoph Oelckers f9441cd9d9 - added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.) 2016-12-02 12:06:49 +01:00
Magnus Norddahl 71350f2c17 Sprite line clipping by subsector 2016-12-02 08:12:01 +01:00
Christoph Oelckers 05cc3dde72 - fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore. 2016-12-02 01:33:18 +01:00
Christoph Oelckers 4dd22d74dd - partial optimization of chained comparisons. 2016-12-02 01:16:32 +01:00
Christoph Oelckers fb7a8fb553 - branch optimization for for loops. 2016-12-02 00:56:54 +01:00
Christoph Oelckers 719be058e5 - use the immediate versions for loading integer constants when possible. 2016-12-02 00:54:40 +01:00
Christoph Oelckers 77192fa9dd - branch optimization. 2016-12-02 00:51:29 +01:00
Christoph Oelckers 96df8f6729 - another typo... 2016-12-01 10:38:43 +01:00
Christoph Oelckers 44d7d0b5f6 - fixed a typo in the bool cast.
- fixed a few places for unsigned values.
2016-12-01 09:44:52 +01:00
Magnus Norddahl 3890c80b1a Fix compile error for msvc 2016-12-01 08:59:47 +01:00
Magnus Norddahl 9416d436fe Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Christoph Oelckers 7688e14bec - added a boolean cast VM instruction.
Although this already helps a lot with the messed up code generated for comparisons it's not really a solution for this - it still needs a proper implementation to generate efficient code.
2016-12-01 01:13:53 +01:00
Magnus Norddahl 1bed6feadc Detach poly renderer from r_main 2016-12-01 00:42:14 +01:00
Christoph Oelckers 87484950cf - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
2016-12-01 00:05:23 +01:00
Christoph Oelckers 0233c21e33 - fixed: When a bogus class is deleted from AllActorClasses, the entry should also be removed from the array instead of leaving a null pointer behind. 2016-11-30 19:48:52 +01:00
Edoardo Prezioso 07c110d5f7 - Fixed GCC compilation error.
It didn't like 'cvar' being declared between 'goto foundit' and the 'foundit' label.
2016-11-30 19:41:03 +01:00
Christoph Oelckers 1895feb185 - fixed two apparently bogus asserts with returning gloating point constants. 2016-11-30 19:22:56 +01:00
Christoph Oelckers c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers 83d7f63364 - missed these in the last commit. 2016-11-30 18:43:10 +01:00
Christoph Oelckers 86544086df - allow the VM to run on one global stack per thread.
It is utterly pointless to require every function that wants to make a VM call to allocate a new stack first. The allocation overhead doubles the time to set up the call.
With one stack, previously allocated memory can be reused. The only important thing is, if this ever gets used in a multithreaded environment to have the stack being declared as thread_local, although for ZDoom this is of no consequence.

- eliminated all cases where native code was calling other native code through the VM interface. After scriptifying the game code, only 5 places were left which were quickly eliminated. This was mostly to ensure that the native VM function parameters do not need to be propagated further than absolutely necessary.
2016-11-30 17:15:01 +01:00
Christoph Oelckers 8a50004f55 - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
Christoph Oelckers b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Christoph Oelckers 229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers 78fa076079 - moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers 014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers b1910effd6 - remove debug code. 2016-11-30 09:54:37 +01:00
Christoph Oelckers 661692062d - fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match. 2016-11-30 09:53:16 +01:00
Magnus Norddahl 34bf581957 Fix new blend mode 2016-11-30 08:51:39 +01:00
Magnus Norddahl a7a779dd31 Fix race condition 2016-11-30 08:32:05 +01:00
Magnus Norddahl 03282c957b Add a new blend mode for sprites 2016-11-30 07:49:04 +01:00
Christoph Oelckers 0cd6cec531 - scriptified the SectorFlagSetter. 2016-11-30 01:49:36 +01:00
Christoph Oelckers fb3bde0e0d - cleaned up and grouped the virtual function declarations in AActor to ensure that everything has been properly exported.
- removed the native parts of SpecialBlastHandling. Since this is called from the script side and the only remaining native remnant was an empty function it's now 100% scripted.
2016-11-30 01:39:06 +01:00
Christoph Oelckers bbf62132d8 - added a larger batch of function exports.
- cleaned up the virtual function interface of APlayerPawn which still had many virtual declarations from old times when class properties were handled through virtual overrides. None of this makes sense these days anymore.
2016-11-30 01:25:51 +01:00
Magnus Norddahl 284a99f204 Merge branch 'gl_swframebuffer' into qzdoom 2016-11-29 22:16:58 +01:00
Magnus Norddahl 00387a7211 Add bounds check to palette upload buffer size 2016-11-29 22:16:40 +01:00
Christoph Oelckers 4372a14479 - fixed: Giving several morph items in the same tic could lead to an invalid Owner pointer in APowerupGiver::Use. 2016-11-29 20:28:04 +01:00
Christoph Oelckers 9193466572 - scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Christoph Oelckers a13e23dbe6 - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
Edoardo Prezioso 7474be6284 - Fixed GCC/Clang compiler errors and warnings. 2016-11-29 19:46:38 +01:00
Christoph Oelckers 0c969746d0 - scriptified Hexen's spike, which was the last remaining item in the game directories.
- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers f17f6c30c2 - scriptified the Heresiarch. 2016-11-29 17:17:10 +01:00
Christoph Oelckers f5b3429274 - partial scriptification of the Heresiarch 2016-11-29 15:24:38 +01:00
Christoph Oelckers e01f680b72 - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
Christoph Oelckers b625156df6 - scriptified Strife's flamethrower and grenade launcher. 2016-11-29 14:12:39 +01:00
Christoph Oelckers 5beebb83b7 - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
Christoph Oelckers be5ba70ed2 - scriptified Strife's dagger and crossbow. 2016-11-29 13:00:07 +01:00
Christoph Oelckers 3af9232fca - scriptified a_strifeitems.cpp and a_debris.cpp.
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Rachael Alexanderson 17c4c4a384 - Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :( 2016-11-28 20:29:57 -05:00
Rachael Alexanderson 37078f7fef - Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error. 2016-11-28 19:48:44 -05:00
Christoph Oelckers 55b549c0c6 - converted the rest of a_strifestuff.cpp.
- changed some very old A_Explode calls which passed all values as integer literals.
2016-11-29 00:16:30 +01:00
Magnus Norddahl f808bcb8d2 Remove llvm_cpu cvar 2016-11-28 23:57:55 +01:00
Christoph Oelckers edd8e51a69 - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
Christoph Oelckers caef5344b0 - scriptified a_thingstoblowup.cpp.
- changed the power crystal floor movement to use DFloor instead of an incomplete in-place hack to ensure that everything is processed properly.
2016-11-28 21:33:14 +01:00
Christoph Oelckers dd5494d848 - scriptified Stalker and Sentinel. 2016-11-28 19:56:16 +01:00
Christoph Oelckers 360cbfba2a - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
Christoph Oelckers 119bcb924d - scriptified the Loremaster. 2016-11-28 18:59:57 +01:00
Christoph Oelckers bf1c2a7e51 - scriptified the Inquisitor. 2016-11-28 18:49:25 +01:00
Christoph Oelckers b8cf377d9e - scriptified the Crusader. 2016-11-28 18:36:13 +01:00
Christoph Oelckers 9064a5b0ac - scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
2016-11-28 18:15:18 +01:00
Magnus Norddahl 09891291c2 Remove empty constructor 2016-11-28 17:34:32 +01:00
Magnus Norddahl e9e7839133 Create drawergen tool 2016-11-28 17:31:56 +01:00
Christoph Oelckers d2ce78fae7 - changed the return value of PickupMessage to an FString so that it can interface with scripts.
- use standard convention of prefacing localizable strings with "$" for C_MidPrint.
2016-11-28 16:19:01 +01:00
Christoph Oelckers 53318f4bde - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
Christoph Oelckers 8551a4f6e1 - scriptified the Sigil. This isn't fully tested yet. 2016-11-28 14:39:25 +01:00
Christoph Oelckers c9a4087c18 - scriptified a_entityboss.cpp. 2016-11-28 13:11:27 +01:00
Christoph Oelckers dc9ee0727a - scriptified a_spectral.cpp.
- consolidated A_Tracer and A_Tracer2.

Note that this commit temporarily disables a few features in order to make it compile.
2016-11-28 12:55:33 +01:00
Christoph Oelckers b171d6e21f - scriptified a_alienspectres.cpp. 2016-11-28 11:52:03 +01:00
Christoph Oelckers 7ea9f60464 - scriptified the Acolyte. 2016-11-28 10:41:36 +01:00
Magnus Norddahl ccafe27b22 Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-11-28 02:33:41 +01:00
Magnus Norddahl bea113a908 Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
Christoph Oelckers d4427e696d - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
Christoph Oelckers ebd2c27e0a - scriptified Hexen's Bloodscourge and Serpent.
- merged the FrontBlock searcher for the Bloodscourge into RoughMonsterSearch. This also fixes the bug that the searcher was not initialized properly for the MageBoss.
2016-11-28 00:49:10 +01:00
Christoph Oelckers f9a1388066 - scriptified Hexen's lightning weapon. 2016-11-27 22:14:18 +01:00
Christoph Oelckers 7b5a589635 - scriptified Hexen's Frost shards.
- scriptified all SpecialMissileHit methods.
2016-11-27 21:41:04 +01:00
Christoph Oelckers 5ce5466e18 - scriptified hexenspecialdecs.
- made '->' a single token. Although ZScript does not use it, the parser tends to get confused and fatally chokes on leftover arrows so this ensures more robust error handling.
2016-11-27 20:14:43 +01:00
Christoph Oelckers de6969997a - scriptified Hexen's flies.
A few notes:

 * this accesses the lines array in sector_t which effectively is a pointer to an array of pointers - a type the parser can not represent. The compiler has no problems with it, so for now it is defined internally.
 * array sizes were limited to 65536 entries because the 'bound' instruction only existed as an immediate version with no provisions for larger values. For the static map arrays 65536 is not sufficient so now there are alternative instructions for these cases.
 * despite the above, at the moment there is no proper bounds checking for arrays that have no fixed size. To do this, a lot more work is needed. The type system as-is is not prepared for such a scenario.
2016-11-27 18:52:24 +01:00
Rachael Alexanderson dcd389f696 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-27 11:55:05 -05:00
Christoph Oelckers aab304c0cf - fixed: Lemon includes ParseTrace only in debug builds so the option to use it must be #ifdef'd. 2016-11-27 17:43:11 +01:00
Christoph Oelckers cc7120d5b6 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-27 16:34:55 +01:00
alexey.lysiuk 0488b18f8f Fixed junk character(s) left after removing portion of string
See http://forum.zdoom.org/viewtopic.php?t=54379
2016-11-27 16:33:25 +01:00
Christoph Oelckers b0ddba2240 Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript 2016-11-27 16:31:26 +01:00
Christoph Oelckers 2e99681ced - fixed: When trying to calculate the damage for a blasted actor hitting another one, the velocity checks used the signed values, causing totally random damaging effects depending on the direction the objects were moving. This bug had been present in the original Hexen source as well. 2016-11-27 16:26:31 +01:00
Christoph Oelckers f409a24d2d - fixed: Readonly pointers never were flagged as such.
- fixed: Assignment from a readonly to a read-allowed pointer must be an error.
- made GetDefaultByType a builtin so that it can do proper type assignment to the result, which for a function would be problematic in this case, even if automatic type deduction was implemented. Since this returns the class defaults which are not a real object, the result cannot be subjected to a type cast.
- error out if a type cast of a readonly pointer is attempted.
- fixed: FxBooleanNot could clobber a local variable because it used the source register to manipulate the result.
2016-11-27 16:24:33 +01:00
Christoph Oelckers 3dd323ac0d - scriptified the Flechette. Not fully tested yet.
- fixed issues with the refactoring of the recent commits. This one starts again.
- added builtins for TextureID.

Note about builtins: Currently they are just hacked into the compiler backend. They really should be made part of the respective types to keep matters clean and allow more widespread use of builtins to create more efficient code.
2016-11-27 16:24:33 +01:00
Christoph Oelckers 36f559ecb7 - fixed bad definition of struct grammar which tried to resolve from right to left, creating large amounts of recursion and strange problems with PlayerInfo.
- added a command line option to generate a parser trace file.
- fixed a syntax error in player.txt.
2016-11-27 16:24:32 +01:00
Christoph Oelckers b10ffb5133 - exported a few more functions.
- refactored the ModifyDamage interface to be more scripting friendly.

In general it should be avoided having to call directly into chained inventory functions because they are very problematic and prone to errors. So this got wrapped into a single handler (on AActor, not AInventory!) which will later make it easier to refactor the parameters of ModifyDamage to work better for scripting and avoid the chaining.
2016-11-27 16:24:32 +01:00
Christoph Oelckers 096c51d546 - changed AInventory::HandlePickup to work iteratively instead of recursively.
Two reasons for this:

1. if this has to be routed through the VM each recursion will cost 1000 bytes of stack space which simply is not good.
2. having the virtual function only care about the item itself but not the entire inventory chain is a lot less error prone for scripting.

Since the scripting interface needs a separate caller function anyway this seemed like a good time to change it. The same will be done for the other chained inventory handlers as well.
2016-11-27 16:24:31 +01:00
Magnus Norddahl 057060022a Merge remote-tracking branch 'gzdoom/master' into ssao 2016-11-27 09:59:57 +01:00
Magnus Norddahl 1a16776dff Plane texturing adjustments 2016-11-27 04:39:33 +01:00
Edoardo Prezioso 6eff1cb8be - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
Magnus Norddahl 6417c1a7a3 Rewrite PrepWall and PrepLWall, plus make them aware of pixel centers 2016-11-27 00:43:32 +01:00
Christoph Oelckers ab03b016e9 - scriptified the IceGuy. 2016-11-27 00:41:06 +01:00
Christoph Oelckers 69d4d36429 - scriptified ArtiHealingRadius.
- allow switch/case with names.
- fixed break jump target handling for switch/case. This only worked when the break was in the outermost compound statement, those in inner ones were missed.
2016-11-27 00:18:07 +01:00
Magnus Norddahl 547973c8ba Rewrite OWallMost and WallMost to contain no build code 2016-11-26 23:28:21 +01:00
Christoph Oelckers 796c262285 - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
Christoph Oelckers 80f233cd0b - scriptified the fighter's fist. 2016-11-26 22:25:49 +01:00
Christoph Oelckers 178db4bb09 - scriptified the fighter's hammer. 2016-11-26 21:39:20 +01:00
Christoph Oelckers bdad526f62 - scriptified the Fighter's axe. 2016-11-26 21:03:00 +01:00
Christoph Oelckers e541c27622 - scriptified the weapon's state getter methods - as preparation for the fighter axe. 2016-11-26 19:48:30 +01:00
Christoph Oelckers 997e4a2ac4 - scriptified the remaining Cleric weapons. 2016-11-26 19:23:22 +01:00
Christoph Oelckers 659a592f16 - scriptified Korax. 2016-11-26 16:25:10 +01:00
Christoph Oelckers 4fcb397346 - scriptified the remaining parts of the Wraithverge. 2016-11-26 14:06:41 +01:00
Christoph Oelckers 177aa6ec42 - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
- added a 'constructor' for color values.
2016-11-26 13:18:48 +01:00
Magnus Norddahl c37ce1fdbc Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
Christoph Oelckers bc1e4eff72 - scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame. 2016-11-26 10:30:41 +01:00
Christoph Oelckers f508a57bb8 - scriptified ArtiBoostArmor. 2016-11-26 10:08:25 +01:00
Christoph Oelckers 4e802652c7 - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
Magnus Norddahl 8bbb63e913 Add portal plane clipping 2016-11-26 09:01:58 +01:00
Magnus Norddahl 70181f4146 Always access args.uniforms directly instead of first creating a TriUniforms variable 2016-11-26 07:35:04 +01:00
Magnus Norddahl 62188d1ea5 Change the line portal shape to be determined by the same code that decides the shape of other walls 2016-11-26 07:06:10 +01:00
Rachael Alexanderson 383a59259a Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
This reverts commit 71b4f57058, reversing
changes made to 449d4963ae.
2016-11-25 21:02:18 -05:00
Christoph Oelckers 7385cd70c0 - scriptified the Minotaur.
Interesting tidbit: The damage calculation in P_MinotaurSlam had been incorrect for the Heretic version since the friendly Hexen Dark Servant was added, but nobody ever noticed in 14 years...
2016-11-26 01:14:47 +01:00
Magnus Norddahl cc3ac9ea05 Line portal rendering 2016-11-25 23:44:55 +01:00
Magnus Norddahl eaa15f2b74 Render other sector portal types 2016-11-25 20:19:35 +01:00
Christoph Oelckers 6e1c6c4b33 - scriptified ArtiTeleport.
- shortened ArtiEgg and ArtiPork's use state to a single function.
2016-11-25 19:52:35 +01:00
Christoph Oelckers 0d6f37835f - completed Heretic scriptification with the two remaining artifacts. 2016-11-25 18:41:00 +01:00
Magnus Norddahl 864358389e Implement portal recursion limit 2016-11-25 18:15:48 +01:00
Christoph Oelckers 4f370ba181 - scriptified the Phoenix Rod, completing the Heretic weapons. 2016-11-25 18:13:08 +01:00
Magnus Norddahl 93af906a1d Add support for multiple portals 2016-11-25 17:14:26 +01:00
Christoph Oelckers 53ff7f0c73 - fixed: Do not allow empty function arguments pass. For unknown reasons the grammar accepts them as valid, so this needs to be checked when resolving them. 2016-11-25 16:35:07 +01:00
Christoph Oelckers 8dba322775 - scriptified Heretic's Skull Rod.
- Took the opportunity and fixed the logic for the Skull Rod's rain spawner. The old code which was part of the 3D floor submission was unable to work with portals at all. The new approach no longer tries to hide the dead projectile in the ceiling, it leaves it where it is and changes a few flags, so that its z-position can be used as reference to get the actual ceiling. This works for line portals, but for sector portals still requires some changes to sector_t::NextHighestCeilingAt to work, but at least this can be made to work unlike the old code.
- added names for the player-related translations to A_SetTranslation.
- fixed: Failure to resolve a function argument was checked for, too late.
- made the parameter for A_SetTranslation a name instead of a string, because it is more efficient. We do not need full strings here.
2016-11-25 16:05:03 +01:00
Christoph Oelckers c2f7ed7f1c - fixed: BuiltinNameToClass should treat NAME_None as 'nothing'.
It's names that get here, after all, so the name for 'nothing' should actually mean 'nothing' here.
2016-11-25 12:45:17 +01:00
Christoph Oelckers 82e5e2daa9 - fixed a variable mixup in Dehacked weapon initialization.
This ultimately failed to set the weapon's AmmoUse field and made the weapon fail to detect it's out of ammo.
2016-11-25 12:31:13 +01:00
Magnus Norddahl 3de7f1a387 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-11-25 07:45:02 +01:00
Magnus Norddahl b2ad26d2d5 Sealing off portal entrances for the transparency pass 2016-11-25 07:44:51 +01:00
Rachael Alexanderson 509108f8b6 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-24 23:46:33 -05:00
Magnus Norddahl e642ed099a Fix palette blending 2016-11-25 03:26:15 +01:00
Christoph Oelckers 11ac0c622b - fixed: The BFG needs to get its default ammo usage from the DehInfo struct.
- fixed: State's fields need to be declared native.
2016-11-25 01:33:04 +01:00
Magnus Norddahl 1def7b3eae More portal handling stuff 2016-11-25 01:08:25 +01:00
Christoph Oelckers 66d28a24b8 - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Magnus Norddahl 558a4bcdca Partial sky portal support 2016-11-24 23:08:36 +01:00
Christoph Oelckers 9ae272d753 - scriptified Heretic's blaster.
- scriptified all Effect functions of Fastprojectile's children
- implemented access to class meta data.
- added a VM instruction to retrieve the class metadata, to eliminate the overhead of the function call that would otherwise be needed.
- made GetClass() a builtin so that it can use the new instruction

Important note about this commit: Scriptifying CFlameMissile::Effect revealed a problem with the virtual function interface: In order to work, this needs to be explicitly enabled for each single native class that may be used as a base for a scripted class. Needless to say, this will end up way too much work, as there are over 100 native classes, excluding those which will be scriptified. But in order to fix the problem this partially broken state needs to be committed first.
2016-11-24 20:02:44 +01:00
Christoph Oelckers 3f5bf88d69 - scriptified Heretic's mace.
- fixed: FxAssignSelf did not the correct number of registers for vector operations.
- fixed a few asserts in vector2 instructions.
- turned the virtual AActor::HitFloor method into a flag MF7_SMASHABLE. The only use of this function was to kill Hexen's pottery when they hit the floor, and this looks like something that can be exposed to modders less clumsily.
2016-11-24 13:45:43 +01:00
Christoph Oelckers 677d7579d4 - scriptified Heretic's crossbow and gauntlets. 2016-11-24 11:29:51 +01:00
Christoph Oelckers 2ece9b6172 - scriptified Heretic's staff and wand. 2016-11-24 10:39:16 +01:00
Christoph Oelckers 49605bc109 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-24 09:59:48 +01:00
Magnus Norddahl 4eb32a50e3 Add vid_vsync support to Linux target 2016-11-24 09:59:40 +01:00
Christoph Oelckers aa4b3bb230 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-24 09:58:29 +01:00
Edoardo Prezioso ae382f4005 - Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too. 2016-11-24 09:26:39 +01:00
Edoardo Prezioso 68dc3c4f2d - Preventive fix for future include conflicts.
basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Magnus Norddahl cff72fb072 Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes 2016-11-24 08:23:50 +01:00
Magnus Norddahl 7b4df20c51 Merge branch 'linux_vsync' into qzdoom 2016-11-24 07:41:58 +01:00
Magnus Norddahl 33958ca5b2 Add vid_vsync support to Linux target 2016-11-24 07:37:15 +01:00
Rachael Alexanderson 2de7f67b7f Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-24 01:31:18 -05:00
Braden Obrzut dc11b63157 - Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation. 2016-11-24 00:47:53 -05:00
Magnus Norddahl 47aaf781c6 Split RenderPolyScene into two to allow rendering from multiple viewpoints 2016-11-24 05:51:37 +01:00
Magnus Norddahl 2316658dfc Fix kdizd blinking issue because the vertex buffer was too small 2016-11-24 02:11:35 +01:00
Christoph Oelckers 3e890d182b - scriptified D'Sparil.
- added retrieval of defaults from an actor pointer.
2016-11-24 01:23:35 +01:00
Magnus Norddahl 0361e912cb Minor bug fix 2016-11-24 01:01:02 +01:00
Edoardo Prezioso cd919e72e1 - Don't null-check the ZCC_TreeNode 'this' pointer.
Compilers are allowed to simplify the 'this == nullptr' code block because it makes no sense in 'well-defined C++ code'.
2016-11-23 23:30:54 +01:00
Magnus Norddahl 80a5f81f9a Fix typo affecting walls on sloped floors 2016-11-23 23:29:53 +01:00
Christoph Oelckers 8a7671ad8b - exported all member fields from the morph items.
- renamed APowerMorph::Player to avoid accidental confusion with AActor::player, which in scripting is the same due to case insensitvity.
- renamed save key for above variable.
2016-11-23 23:28:03 +01:00
Magnus Norddahl 8bd92a2c48 Fix interpolation bug in the affine texturing block 2016-11-23 22:55:24 +01:00
Christoph Oelckers 7527141ad4 - fixed: The morph actors stored their required classes as names, not as class pointers.
This prevented any kind of error check on them.
Unfortunately, due to backwards compatibility needs, on DECORATE the missing class may not be fatal so a workaround had to be added to clear those bogus pointers later if they are discovered to be broken.
For ZScript, though, this will result in a compile error, which was the intention behind this change.
2016-11-23 22:34:17 +01:00
Christoph Oelckers 5e67cf79d3 - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
Magnus Norddahl 91d180bec6 Fix render to texture 2016-11-23 21:10:19 +01:00
Christoph Oelckers 1a20a5b999 - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
Christoph Oelckers f8c6adb7eb - completely redid how A_PainShootSkull checks the legality of the LS spawn.
It turned out that the Boom method does not work well with portals and fixing it while keeping it doesn't look feasible - the entire approach was bad from the start.
Instead, let's use the same approach as P_XYMovement: Spawn the Lost Soul at the center of the PE, and then use multiple P_TryMoves to get it to its intended location.
This will check all blocking lines, just like Boom did, but it will also properly handle z-positioning and portal transitions.
2016-11-23 18:54:16 +01:00
Christoph Oelckers 7325e3f0f8 - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
Rachael Alexanderson 2e7c512891 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 11:09:46 -05:00
Christoph Oelckers d1f5d916c2 Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
Christoph Oelckers 9bd19c2d2e - ensure that the MAPINFO parser never mixes HexenHack parsing with the new format. 2016-11-23 14:38:45 +01:00
alexey.lysiuk e138a3ffbc Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Christoph Oelckers 5b059971f0 - fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF. 2016-11-23 14:32:18 +01:00
Christoph Oelckers 6ae266c76e - fixed: The check for identical floor planes on an opening should never allow it to be narrowed down.
This can cause problems in rare situations where a sloped plane is checked outside its sector boundaries.
2016-11-23 14:27:08 +01:00
Edoardo Prezioso 0489b6e7c5 - Fixed missing newlines to the conversation error message. 2016-11-23 10:19:52 +01:00
Christoph Oelckers 649c96261a - clarified error messages for bogus conversation scripts. 2016-11-23 10:13:50 +01:00
Rachael Alexanderson 78db0a0d06 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-23 01:43:12 -05:00
Braden Obrzut 789315bb4a - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Christoph Oelckers 0c95568d98 - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
Magnus Norddahl ff738de279 Bgra support 2016-11-23 01:01:28 +01:00
Magnus Norddahl f313bfd2cc Merge branch 'gl_swframebuffer' into qzdoom 2016-11-23 00:56:39 +01:00
Magnus Norddahl 7beac65471 Add Linux support for GLSWFrameBuffer 2016-11-23 00:55:07 +01:00
Christoph Oelckers 46757ff8bf - exported the native fields of FState and FLevelLocals as well. 2016-11-23 00:35:06 +01:00
Christoph Oelckers 099b9970ef - added proper definitions for all exported native fields.
- synthesize native fields for all declared flags, not just for AActor.
2016-11-22 23:43:32 +01:00
Edoardo Prezioso e1c4e4939a - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
Edoardo Prezioso e2167c661c - Fixed GCC/Clang compile errors. 2016-11-22 21:16:13 +01:00
Christoph Oelckers 980c986305 - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
- added new VARF_Transient flag so that the decision whether to serialize a field does not depend solely on its native status. It may actually make a lot of sense to use the auto-serializer for native fields, too, as this would eliminate a lot of maintenance code.
- defined (u)int8/16 as aliases to the byte and short types (Can't we not just get rid of this naming convention already...?)
- exporting the fields of Actor revealed a few name clashes between them and some global types, so Actor.Sector was renamed to CurSector and Actor.Inventory was renamed to Actor.Inv.
2016-11-22 19:20:31 +01:00
Christoph Oelckers ab5c11064a - added a few missing tildes. 2016-11-22 13:03:46 +01:00
Christoph Oelckers 03a02a2036 - updated copyrights in a few files. 2016-11-22 12:28:11 +01:00
Christoph Oelckers bbb0778fd4 - scriptified Chicken and Pig - not tested yet, because other things have priority. 2016-11-22 12:21:55 +01:00
Magnus Norddahl dacb985878 Fix texture mapping bug 2016-11-22 01:59:28 +01:00
Christoph Oelckers 3db712cd73 - fixed: Switch statement without a default jumped to the first first case label instead.
- removed placeholder code from scripted Marine.
2016-11-21 22:20:25 +01:00
Christoph Oelckers 135cfcf016 - implemented State as an actual native struct, so that its fields can be accessed from scripts.
- refactored state bitfield members into a flag word because the address of a bitfield cannot be taken, making such variables inaccessible to scripts.
- actually use PNativeStruct for representing native structs defined in a script.
2016-11-21 21:34:34 +01:00
Magnus Norddahl 7af504df58 Draw 3d floor sides 2016-11-21 20:50:54 +01:00
Christoph Oelckers ff3baac8a7 - made PStatePointer a real pointer pointing to a native struct named 'state', because that's what it really is and what it needs to be if we want to use a state as more than an opaque identifier in the VM 2016-11-21 19:36:14 +01:00
Christoph Oelckers 6cc00e79a6 - made all internal struct types NativeStructs so that all variables of their types are made references. 2016-11-21 19:20:27 +01:00
Christoph Oelckers 360436c201 - scriptified the scripted marines.
- fixed symbol name generation for native functions.
- moved PrintableName to VMFunction so that native functions also have this information.
2016-11-21 19:09:58 +01:00
Magnus Norddahl ddb0161f9c Sub pinkie crashes the pal drawer :( 2016-11-21 15:40:42 +01:00
Magnus Norddahl 0108ff89d7 Bug fixes 2016-11-21 15:20:07 +01:00
Magnus Norddahl fabac78ea8 Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
Christoph Oelckers 97763b5a2b - added scriptable virtual overrides for PostBeginPlay, Tick, BeginPlay, Activate and Deactivate. 2016-11-21 14:59:17 +01:00
Christoph Oelckers 7d99552903 - added two new integral types SpriteID and TextureID, both are needed to allow proper serialization as they require something different to be written out than a regular integer. 2016-11-21 13:45:33 +01:00
Christoph Oelckers de2eb18727 - added per-channel access for color variables. However, since they are locally stored in registers, it required a minor bit of fudging for this case.
- make sure that a PFunction's implementation is always initialized before starting the code generator.
2016-11-21 12:38:39 +01:00
Christoph Oelckers 393bcf9e91 - extended ExpEmit::RegNum to 16 bits so that it can hold larger values for constant registers. 2016-11-21 10:50:09 +01:00
Christoph Oelckers 188c0ee932 - removed the REGT_NIL check from the PARAM_EXISTS macro, because with the implemented handling of named arguments it isn't possible that REGT_NIL can end up in the parameters without a programming error.. 2016-11-21 10:28:06 +01:00
Magnus Norddahl 5e9c9c825d Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha.. 2016-11-21 05:52:02 +01:00
Magnus Norddahl e7d64a380a Fix AABB culling bug 2016-11-21 05:09:53 +01:00
Kyle Evans 3270b20045 Remove non-existant source file 2016-11-20 21:33:23 -06:00
Magnus Norddahl 2ba2dc7611 Change shaded blend mode use srcalpha and destalpha.
Fix blending error in add/sub/revsub
2016-11-21 03:49:55 +01:00
Magnus Norddahl 144c7f4139 Flip sub and revsub TC drawers in the old renderer 2016-11-21 01:56:54 +01:00
Magnus Norddahl 29005b5ce6 Compile fix for older versions of LLVM 2016-11-21 01:40:08 +01:00
Christoph Oelckers e7f6bae83e - implemented named arguments.
- fixed flag CVAR access. As it turned out, OP_LBIT is a bit messy to set up properly when accessing integers that may or may not be big endian, so it now uses a shift and bit masking to do its work.
- used the SpawnPlayerMissile call in A_FireBFG to test named arguments.
2016-11-21 01:32:01 +01:00
Rachael Alexanderson dadee080e4 - Implemented Wall blend modes
- fixed: set color for "shaded" modes - though it's still not yet properly implemented.
2016-11-20 18:36:26 -05:00
Christoph Oelckers 7d8143224e - restored two accidentally deleted VM instructions. 2016-11-21 00:33:55 +01:00
Christoph Oelckers 8f722a3633 - fixed: FxCVar must free its address register. 2016-11-20 23:26:32 +01:00
Rachael Alexanderson 4ed548a189 - Implemented some sprite blend modes. 2016-11-20 17:07:58 -05:00
Christoph Oelckers e93961da96 - removed all constant versions of vector instructions. The vector code does not use compound constants so there's no need to have instructions for them.
- fixed: The code generator had no good safeguards for exceeding the maximum amount of registers.

All there was was a handful of pitiful asserts which in production code do nothing at all but generate broken output.
Even worse, the VM was hardwired to at most 255 constants per type per function by storing the constant count in a byte! This has been extended to 65535, but since many instructions only have a byte available for the constant index, a workaround had to be added to do a two-instruction setup if larger indices are needed.
2016-11-20 23:00:05 +01:00
Christoph Oelckers 1c2c26eb08 - implemented direct CVar access. 2016-11-20 20:24:39 +01:00
Christoph Oelckers 5951a9449c - added static constant arrays. At the moment they can only be defined inside functions due to lack of dedicated storage inside classes for static data.
- added new VM instructions to access the constant tables with a variable index.
- refactored VMFunctionBuilder's constant tables so that they are not limited to one entry per value. While this works fine for single values, it makes it impossible to store constant arrays in here.
2016-11-20 18:00:37 +01:00
Magnus Norddahl ebd810d843 Fix decal vertical position being wrong 2016-11-20 16:43:13 +01:00
Magnus Norddahl bd9ec843dd Add palette version of the blend modes 2016-11-20 16:42:53 +01:00
Christoph Oelckers bb25c5faaa - scriptified the remaining Doom weapon code.
- implemented method calls from struct instances.
- optimized disassembly of VM call instructions to print the function's name at the end where it is more visible and does not need to be truncated. Also use the printable name for script functions here.
2016-11-20 12:27:26 +01:00
Christoph Oelckers ab6b2f369e - fixed: For varargs, not only the type but also the flag of the last specified argument need to be stored for later parameters. 2016-11-20 09:47:46 +01:00
Magnus Norddahl 6761e8639a Add palette support 2016-11-20 04:06:21 +01:00
Magnus Norddahl 7ac0cace7d Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
Magnus Norddahl f8efe394cc Remove unused code 2016-11-20 01:51:08 +01:00
Magnus Norddahl 845bf93c95 Change triangle full block to use vectored load and store 2016-11-20 01:29:19 +01:00
Christoph Oelckers 3c726aa570 - scriptified A_FirePlasma. 2016-11-20 01:18:21 +01:00
Christoph Oelckers fdab994fcb - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
Christoph Oelckers 814493b68d - scriptified the Super Shotgun. 2016-11-20 00:45:06 +01:00
Christoph Oelckers af34d82888 - scriptified A_Saw.
- implemented multiple-return-value assignment. Due to some grammar conflicts the originally intended Lua-inspired syntax of 'a, b = Function()' could not be done, so it's '[a, b] = Function()'
2016-11-20 00:25:38 +01:00
Rachael Alexanderson fc011e42dd Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-19 12:46:01 -05:00
Christoph Oelckers 74c5659fc5 - explicitly call Destroy in PClass::StaticShutdown because some class type objects were no longer automatically collected. 2016-11-19 18:09:34 +01:00
Christoph Oelckers 7595343aaa - fixed: Completely empty if statements left the code generator in a broken state. 2016-11-19 18:02:07 +01:00
Magnus Norddahl b4eb49678a Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency) 2016-11-19 17:14:37 +01:00
alexey.lysiuk c28bcca3f3 Print unknown if release information is unavailable on macOS
At least 10.4 Tiger doesn't support required sysctl name
2016-11-19 16:42:16 +01:00
alexey.lysiuk 60ac12be0a Fixed compilation warnings in Cocoa backend 2016-11-19 16:42:16 +01:00
alexey.lysiuk 3b240b73e9 Fixed endianness issue with saved games
See http://forum.zdoom.org/viewtopic.php?t=54272
2016-11-19 16:42:16 +01:00
Christoph Oelckers 0b70df88d8 - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
Magnus Norddahl d197ebca78 Remove redundant line 2016-11-19 14:07:39 +01:00
Christoph Oelckers d50da34664 - scriptified the pistol to test if struct member functions work.
- made APlayerPawn::PlayAttacking(2) virtual script functions so that mods have better control over player animations. Note that these have no native base so they skip the templated interface for managing virtual functions.
2016-11-19 13:56:29 +01:00
Magnus Norddahl 114fda1ed5 Added missing TranslateAlphaBlend and created a helper function for specifying the translation 2016-11-19 13:32:57 +01:00
Christoph Oelckers de8cacc465 - for struct member calls an address request is needed. 2016-11-19 12:41:00 +01:00
Magnus Norddahl 17ed585c1f Fix vsync not working 2016-11-19 12:30:58 +01:00
Christoph Oelckers 25e285b65d - fixed bad conversion from FString to const char * in state label type cast. 2016-11-19 12:25:53 +01:00
Christoph Oelckers 9fab8380ff - fixed: FxVMFunctionCall::GetDirectFunction did not check if the function could be called with no arguments. 2016-11-19 12:22:58 +01:00
Christoph Oelckers f11f020b6c - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc.
- added a new type 'NativeStruct'. This will be used for types that cannot be instantiated, and is also needed to cleanly handle many internal types that only can exist as reference.
2016-11-19 12:12:29 +01:00
Christoph Oelckers df4e9324c9 - added terminators to all flag lists. 2016-11-19 09:24:54 +01:00
Christoph Oelckers 10bc01c000 - fixed yet another place where VS did not warn about improper use of NULL. 2016-11-19 09:10:31 +01:00
Magnus Norddahl 272fe7f754 Added blending modes to triangle codegen 2016-11-19 02:53:32 +01:00
Christoph Oelckers 3ce699bf9b - implemented pass-by-reference arguments - so far only for memory based variables.
- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available.
- removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place.
- scriptified A_Punch for testing pass-by-reference parameters and stack variables.
2016-11-19 01:23:56 +01:00
Christoph Oelckers 7ff5069617 - added all missing things to enable the scriptified version of A_BrainSpit.
This uses a global function, this has been placed into DObject for now because the scripting interface does not allow non-class-owned functions yet.
2016-11-18 22:12:53 +01:00
Christoph Oelckers aa32d8970b - scriptified a_hereticmisc.cpp. 2016-11-18 21:34:06 +01:00
Christoph Oelckers 34c949f84b - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output.
- gave OP_CONCAT some sane semantics. The way this was defined, by specifying the source operands as a range of registers instead of a pair like everything else made it completely useless for the task at hand.
- changed formatting for floats to %.5f which for normal output in a game makes more sense. For special cases there should be a special formatting function for ints and floats that can do more specialized conversions.
2016-11-18 17:44:25 +01:00
Christoph Oelckers 24481781b4 - added missing unsigned casts to the VM.
- make the pointer to string cast a bit more useful by using the actual object's type rather than 'Object' which can be a great asset when debugging.
- fixed a few bad asserts.
2016-11-18 14:50:21 +01:00
Magnus Norddahl 5d6ceb868e Move viewport stuff to its own function 2016-11-18 14:40:53 +01:00
Christoph Oelckers f71aad4cdd - cleanup of the remaining FxBinary operators.
- changed FxCompareEq with strings and other types that can be cast to from a string always convert the string to the other type before comparing.
2016-11-18 14:19:55 +01:00
Christoph Oelckers d9953eb3bd - cleaned up FxCompareRel::Resolve. Also added unsigned integer support to it and FxMulDiv (these, aside from the float cast, are the only two operations where this is important.) 2016-11-18 12:23:58 +01:00
Christoph Oelckers b6801d526b - same as last commit for FxMulDiv and FxPow.
- some streamlining of FxAddSub.
2016-11-18 11:53:18 +01:00
Christoph Oelckers a00181c899 - started refactoring binary operators by starting to movw the relevant parts or ResolveLR into the respective Resolve methods. FxAddSub complete.
This one-size-fits all function has become too unwieldy with all its special cases and makes improvements harder than necessary.
2016-11-18 11:28:15 +01:00
Magnus Norddahl dbb6c7ca27 Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that! 2016-11-18 01:58:39 +01:00
Christoph Oelckers 8650d6806e - script export of player_t.
- replaced __alignof with the standard alignof equivalent.
2016-11-18 00:42:04 +01:00
Rachael Alexanderson bac3ae3bf8 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-17 17:37:11 -05:00
Christoph Oelckers b3b5cb2fa4 - fixed: Lines with both sides in the same sector but an active portal may not be discarded early. 2016-11-17 23:13:17 +01:00
Rachael Alexanderson aa08285676 - Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct. 2016-11-17 16:44:55 -05:00
Christoph Oelckers 6461f5995b - fixed: Script defined pointers were not added to the FlatPointers array. 2016-11-17 22:21:08 +01:00
Magnus Norddahl 6be80efa51 Moved scale back to be after pitch - otherwise the the bullets don't end up where you point 2016-11-17 21:19:50 +01:00
Magnus Norddahl eac9367ace Fix perspective when status bar is visible 2016-11-17 21:07:00 +01:00
Christoph Oelckers e4dfb13d25 - fixed: OP_LO was missing a read barrier. 2016-11-17 20:41:59 +01:00
Christoph Oelckers 3bcd85eb8a added class pointer casts. Due to grammar problems the type has to be put into parentheses to get the class token out of the global parsing namespace:
class<Actor> myclass = (class<Actor>)(GetClass());
2016-11-17 20:31:53 +01:00
Rachael Alexanderson 7447c49dc5 - Added pixelratio support for the softpoly renderer. 2016-11-17 13:50:35 -05:00
Christoph Oelckers 022228d8a9 - fixed code generation of class type cast for local variables. 2016-11-17 19:30:30 +01:00
Christoph Oelckers 8205e6cf08 - optimize access to array members with constant index. Like with struct members this can be combined with the outer index/address.
- fixed register allocation with array indices and stack variables.
2016-11-17 18:06:56 +01:00
Christoph Oelckers 2cc48ec378 - implemented code generation for stack variables.
- fixed code generation for using local variables as array index. This must use a different register for the array element offset because the original register may not be overwritten.
2016-11-17 16:44:41 +01:00
Magnus Norddahl b02e3d9514 Add shaded blend mode for the decals 2016-11-17 14:28:14 +01:00
Christoph Oelckers d86f03e2e0 - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
- instead add a list of SpecialInits to VMScriptFunction so this can be done transparently when setting up and popping the stack frame. The only drawback is that this requires permanent allocation of stack objects for the entire lifetime of a function but this is a relatively small tradeoff for significantly reduced maintenance work throughout.
- removed most #include "vm.h", because nearly all files already pull this in through dobject.h.
2016-11-17 13:10:19 +01:00
Christoph Oelckers 30e6e8e25f - added bookkeeping info to types for allowing data on the stack that requires construction and destruction.
- removed unused PVector type.
2016-11-17 11:16:00 +01:00
Magnus Norddahl 511eb59479 Add particle drawing 2016-11-17 01:29:08 +01:00
Magnus Norddahl 266924600a Missing include guard 2016-11-17 01:28:51 +01:00
Christoph Oelckers 21a1d5ffc8 - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
Magnus Norddahl ff2ab61abc Added decals 2016-11-16 23:34:05 +01:00
Magnus Norddahl 59f7dedfb4 Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite.. 2016-11-16 22:31:49 +01:00
Christoph Oelckers df43ee96ce - fixed a lost '='.
- scriptified A_TimeBomb.
2016-11-16 21:12:16 +01:00
Christoph Oelckers 7a29e6cfdc - scriptified Hexen's fog. 2016-11-16 20:00:25 +01:00
Magnus Norddahl ae889acaea active_con_scale should respect uiscale 2016-11-16 19:49:46 +01:00
Christoph Oelckers 063e94971d - removed incorrect _DEF. 2016-11-16 19:47:07 +01:00
Major Cooke af3bda3f2a Removed _DEF. 2016-11-16 19:47:06 +01:00
Major Cooke 60d93008ba Exported TryMove. 2016-11-16 19:47:06 +01:00
Magnus Norddahl 712e032573 Remove swrenderer2 2016-11-16 19:44:11 +01:00
Christoph Oelckers 76a74e0364 - scriptified Hexen's Dragon.
- fixed several places in the code generator that did not consider locked registers for local variables: array indices, abs and floating point builtin functions.
- added some debug aids to the bounds opcode. Just triggering an exception here which loses all relevant info is perfectly useless in a debug situation.
2016-11-16 19:18:21 +01:00
Magnus Norddahl f457f0340c Add 3D floor planes 2016-11-16 11:18:40 +01:00
Rachael Alexanderson 71b4f57058 Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/hardware.cpp
#	src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson 813030efef - Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission. 2016-11-15 20:03:50 -05:00
Rachael Alexanderson 9b9ed64360 - Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead.
- Implemented dummy CVar vid_renderer with a default value of 1. This allows mods not designed for the software renderer to run if sv_overridegetcvar is turned on.
2016-11-15 20:01:36 -05:00
Christoph Oelckers 633da6e5d8 - scriptified two of the Acolyte's functions.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.

This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
Magnus Norddahl 449d4963ae Mapping error workaround 2016-11-16 01:13:29 +01:00
Magnus Norddahl a092a03c6d Some basic fixed light support 2016-11-15 23:30:42 +01:00
Magnus Norddahl 1b3d50951a Fix sky floodfill bug 2016-11-15 22:48:44 +01:00
Christoph Oelckers a2e17c0ab5 - implemented usage restrictions for action functions. 2016-11-15 21:38:12 +01:00
Magnus Norddahl a90a22e056 Fix segment culling bug 2016-11-15 19:27:21 +01:00
Major Cooke f2ec266eec Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving. 2016-11-15 11:38:03 -06:00
Magnus Norddahl cfc977f9e6 Fix texture coordinate 2016-11-15 18:14:18 +01:00
Christoph Oelckers 4cc7d95ba5 - fixed: A_ZoomFactor and A_SetCrosshair need to be declared 'action'. 2016-11-15 16:05:42 +01:00
Christoph Oelckers e559109419 - made the floating point truncation warning a debug message because I can see this becoming more a hassle than an asset. 2016-11-15 16:01:08 +01:00
Christoph Oelckers b0a0056097 Merge branch 'zscript' into gz-zscript 2016-11-15 15:35:35 +01:00
Christoph Oelckers 77a99890cf - relaxed the message for incompatible class types in DECORATE to a warning. Like finding no class at all here, this initially fell under a situation that was not discoverable and there's mods that break by making it a fatal error. 2016-11-15 15:34:25 +01:00
Christoph Oelckers 97e643c7e1 - fixed: DECORATE tried to resolved null states again, causing a type conflict. 2016-11-15 15:34:25 +01:00
Christoph Oelckers d4d6b739e0 - fixed: FxUnaryNotBoolean is not necessarily TypeBoolean, it can be altered by a type cast so the asserts had to be adjusted to cover that case. 2016-11-15 15:34:25 +01:00
Magnus Norddahl ee15856786 Deep water support 2016-11-15 15:15:26 +01:00
Magnus Norddahl 3b397183ac Clamp segment range 2016-11-15 15:15:01 +01:00
Christoph Oelckers 06cdcf1338 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-11-15 13:40:18 +01:00
Christoph Oelckers a63c749f04 - moved A_Light to Actor after finding some mods which used it badly. Besides, it should be fine to use this from PlayerPawns as well. 2016-11-15 13:39:41 +01:00
Magnus Norddahl 5f1b822523 Mark rendered lines in the automap 2016-11-15 13:30:30 +01:00
Magnus Norddahl f143b9b7b0 Fix midtexture repeat and yoffset bug 2016-11-15 12:31:57 +01:00