mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 07:34:36 +00:00
Fix sprite bsp clipping bug and wall sorting bug
This commit is contained in:
parent
71350f2c17
commit
01008f0daa
2 changed files with 3 additions and 3 deletions
|
@ -158,7 +158,7 @@ void RenderPolyPortal::RenderSprite(AActor *thing, double sortDistance, DVector2
|
|||
}
|
||||
else
|
||||
{
|
||||
RenderSprite(thing, sortDistance, left, mid, t1, tmid, bsp->children[sideLeft]);
|
||||
RenderSprite(thing, sortDistance, left, mid, t1, tmid, bsp->children[sideRight]);
|
||||
left = mid;
|
||||
t1 = tmid;
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ class PolyTranslucentObject
|
|||
public:
|
||||
PolyTranslucentObject(particle_t *particle, subsector_t *sub, uint32_t subsectorDepth) : particle(particle), sub(sub), subsectorDepth(subsectorDepth) { }
|
||||
PolyTranslucentObject(AActor *thing, subsector_t *sub, uint32_t subsectorDepth, double dist, float t1, float t2) : thing(thing), sub(sub), subsectorDepth(subsectorDepth), DistanceSquared(dist), SpriteLeft(t1), SpriteRight(t2) { }
|
||||
PolyTranslucentObject(RenderPolyWall wall) : wall(wall) { }
|
||||
PolyTranslucentObject(RenderPolyWall wall) : wall(wall), subsectorDepth(wall.SubsectorDepth), DistanceSquared(1.e6) { }
|
||||
|
||||
bool operator<(const PolyTranslucentObject &other) const
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ public:
|
|||
RenderPolyWall wall;
|
||||
|
||||
uint32_t subsectorDepth = 0;
|
||||
double DistanceSquared = 1.e6;
|
||||
double DistanceSquared = 0.0;
|
||||
|
||||
float SpriteLeft = 0.0f, SpriteRight = 1.0f;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue