mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
Stencil close
This commit is contained in:
parent
022368d349
commit
c1e2c25907
2 changed files with 61 additions and 0 deletions
|
@ -94,6 +94,7 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVarian
|
|||
default:
|
||||
//case TriDrawVariant::DrawNormal: drawfunc = dest_bgra ? &ScreenTriangle::DrawFunc : llvm->TriDrawNormal8[bmode]; break;
|
||||
//case TriDrawVariant::Stencil: drawfunc = &ScreenTriangle::StencilFunc; break;
|
||||
//case TriDrawVariant::StencilClose: drawfunc = &ScreenTriangle::StencilCloseFunc; break;
|
||||
case TriDrawVariant::DrawNormal: drawfunc = dest_bgra ? llvm->TriDrawNormal32[bmode] : llvm->TriDrawNormal8[bmode]; break;
|
||||
case TriDrawVariant::FillNormal: drawfunc = dest_bgra ? llvm->TriFillNormal32[bmode] : llvm->TriFillNormal8[bmode]; break;
|
||||
case TriDrawVariant::DrawSubsector: drawfunc = dest_bgra ? llvm->TriDrawSubsector32[bmode] : llvm->TriDrawSubsector8[bmode]; break;
|
||||
|
@ -891,6 +892,57 @@ void ScreenTriangle::StencilWrite(const TriDrawTriangleArgs *args)
|
|||
}
|
||||
}
|
||||
|
||||
void ScreenTriangle::SubsectorWrite(const TriDrawTriangleArgs *args)
|
||||
{
|
||||
uint32_t subsectorDepth = args->uniforms->subsectorDepth;
|
||||
|
||||
for (int i = 0; i < NumFullSpans; i++)
|
||||
{
|
||||
const auto &span = FullSpans[i];
|
||||
|
||||
uint32_t *subsector = args->subsectorGBuffer + span.X + span.Y * args->pitch;
|
||||
int pitch = args->pitch;
|
||||
int width = span.Length * 8;
|
||||
int height = 8;
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
subsector[x] = subsectorDepth;
|
||||
subsector += pitch;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumPartialBlocks; i++)
|
||||
{
|
||||
const auto &block = PartialBlocks[i];
|
||||
|
||||
uint32_t *subsector = args->subsectorGBuffer + block.X + block.Y * args->pitch;
|
||||
int pitch = args->pitch;
|
||||
uint32_t mask0 = block.Mask0;
|
||||
uint32_t mask1 = block.Mask1;
|
||||
for (int y = 0; y < 4; y++)
|
||||
{
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
if (mask0 & (1 << 31))
|
||||
subsector[x] = subsectorDepth;
|
||||
mask0 <<= 1;
|
||||
}
|
||||
subsector += pitch;
|
||||
}
|
||||
for (int y = 4; y < 8; y++)
|
||||
{
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
if (mask1 & (1 << 31))
|
||||
subsector[x] = subsectorDepth;
|
||||
mask1 <<= 1;
|
||||
}
|
||||
subsector += pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float ScreenTriangle::FindGradientX(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2)
|
||||
{
|
||||
float top = (c1 - c2) * (y0 - y2) - (c0 - c2) * (y1 - y2);
|
||||
|
@ -1158,6 +1210,13 @@ void ScreenTriangle::StencilFunc(const TriDrawTriangleArgs *args, WorkerThreadDa
|
|||
triangle[thread->core].StencilWrite(args);
|
||||
}
|
||||
|
||||
void ScreenTriangle::StencilCloseFunc(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
|
||||
{
|
||||
triangle[thread->core].Setup(args, thread);
|
||||
triangle[thread->core].StencilWrite(args);
|
||||
triangle[thread->core].SubsectorWrite(args);
|
||||
}
|
||||
|
||||
ScreenTriangle::ScreenTriangle()
|
||||
{
|
||||
FullSpansBuffer.resize(MAXWIDTH / 8 * (MAXHEIGHT / 8));
|
||||
|
|
|
@ -291,12 +291,14 @@ class ScreenTriangle
|
|||
public:
|
||||
static void DrawFunc(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
|
||||
static void StencilFunc(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
|
||||
static void StencilCloseFunc(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
|
||||
|
||||
ScreenTriangle();
|
||||
|
||||
void Setup(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
|
||||
void Draw(const TriDrawTriangleArgs *args);
|
||||
void StencilWrite(const TriDrawTriangleArgs *args);
|
||||
void SubsectorWrite(const TriDrawTriangleArgs *args);
|
||||
|
||||
ScreenTriangleFullSpan *FullSpans;
|
||||
ScreenTrianglePartialBlock *PartialBlocks;
|
||||
|
|
Loading…
Reference in a new issue