- scriptified Hexen's fog.

This commit is contained in:
Christoph Oelckers 2016-11-16 20:00:25 +01:00
parent 063e94971d
commit 7a29e6cfdc
4 changed files with 83 additions and 103 deletions

View file

@ -887,7 +887,6 @@ set( NOT_COMPILED_SOURCE_FILES
g_hexen/a_fighterquietus.cpp
g_hexen/a_flechette.cpp
g_hexen/a_flies.cpp
g_hexen/a_fog.cpp
g_hexen/a_healingradius.cpp
g_hexen/a_heresiarch.cpp
g_hexen/a_hexenspecialdecs.cpp

View file

@ -1,99 +0,0 @@
/*
#include "m_random.h"
#include "p_local.h"
#include "vm.h"
*/
static FRandom pr_fogspawn ("FogSpawn");
//==========================================================================
// Fog Variables:
//
// args[0] Speed (0..10) of fog
// args[1] Angle of spread (0..128)
// args[2] Frequency of spawn (1..10)
// args[3] Lifetime countdown
// args[4] Boolean: fog moving?
// special1 Internal: Counter for spawn frequency
// WeaveIndexZ Internal: Index into floatbob table
//
//==========================================================================
//==========================================================================
//
// A_FogSpawn
//
//==========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_FogSpawn)
{
PARAM_SELF_PROLOGUE(AActor);
static const char *fogs[3] =
{
"FogPatchSmall",
"FogPatchMedium",
"FogPatchLarge"
};
AActor *mo = NULL;
int delta;
if (self->special1-- > 0)
{
return 0;
}
self->special1 = self->args[2]; // Reset frequency count
mo = Spawn (fogs[pr_fogspawn()%3], self->Pos(), ALLOW_REPLACE);
if (mo)
{
delta = self->args[1];
if (delta==0) delta=1;
mo->Angles.Yaw = self->Angles.Yaw + (((pr_fogspawn() % delta) - (delta >> 1)) * (360 / 256.));
mo->target = self;
if (self->args[0] < 1) self->args[0] = 1;
mo->args[0] = (pr_fogspawn() % (self->args[0]))+1; // Random speed
mo->args[3] = self->args[3]; // Set lifetime
mo->args[4] = 1; // Set to moving
mo->WeaveIndexZ = pr_fogspawn()&63;
}
return 0;
}
//==========================================================================
//
// A_FogMove
//
//==========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_FogMove)
{
PARAM_SELF_PROLOGUE(AActor);
double speed = self->args[0];
int weaveindex;
if (!self->args[4])
{
return 0;
}
if (self->args[3]-- <= 0)
{
self->SetState (self->FindState(NAME_Death), true);
return 0;
}
if ((self->args[3] % 4) == 0)
{
weaveindex = self->WeaveIndexZ;
self->AddZ(BobSin(weaveindex) / 2);
self->WeaveIndexZ = (weaveindex + 1) & 63;
}
self->VelFromAngle(speed);
return 0;
}

View file

@ -39,7 +39,6 @@
#include "a_fighterquietus.cpp"
#include "a_flechette.cpp"
#include "a_flies.cpp"
#include "a_fog.cpp"
#include "a_healingradius.cpp"
#include "a_heresiarch.cpp"
#include "a_hexenspecialdecs.cpp"

View file

@ -1,3 +1,15 @@
//==========================================================================
// Fog Variables:
//
// args[0] Speed (0..10) of fog
// args[1] Angle of spread (0..128)
// args[2] Frequency of spawn (1..10)
// args[3] Lifetime countdown
// args[4] Boolean: fog moving?
// special1 Internal: Counter for spawn frequency
// WeaveIndexZ Internal: Index into floatbob table
//
//==========================================================================
// Fog Spawner --------------------------------------------------------------
@ -11,7 +23,6 @@ class FogSpawner : Actor
+INVISIBLE
}
native void A_FogSpawn();
States
{
@ -19,6 +30,45 @@ class FogSpawner : Actor
TNT1 A 20 A_FogSpawn;
Loop;
}
//==========================================================================
//
// A_FogSpawn
//
//==========================================================================
void A_FogSpawn()
{
if (special1-- > 0)
{
return;
}
special1 = args[2]; // Reset frequency count
class<Actor> fog;
switch (random[FogSpawn](0,2))
{
default:
case 0: fog = "FogPatchSmall"; break;
case 1: fog = "FogPatchMedium"; break;
case 2: fog = "FogPatchLarge"; break;
}
Actor mo = Spawn (fog, Pos, ALLOW_REPLACE);
if (mo)
{
int delta = args[1];
if (delta == 0) delta = 1;
mo.angle = angle + (((random[FogSpawn]() % delta) - (delta >> 1)) * (360 / 256.));
mo.target = self;
if (args[0] < 1) args[0] = 1;
mo.args[0] = (random[FogSpawn]() % (args[0]))+1; // Random speed
mo.args[3] = args[3]; // Set lifetime
mo.args[4] = 1; // Set to moving
mo.WeaveIndexZ = random[FogSpawn](0, 63);
}
}
}
// Small Fog Patch ----------------------------------------------------------
@ -34,7 +84,6 @@ class FogPatchSmall : Actor
Alpha 0.6;
}
native void A_FogMove();
States
{
@ -45,6 +94,37 @@ class FogPatchSmall : Actor
FOGS E 5;
Stop;
}
//==========================================================================
//
// A_FogMove
//
//==========================================================================
void A_FogMove()
{
double speed = args[0];
int weaveindex;
if (!args[4])
{
return;
}
if (args[3]-- <= 0)
{
SetStateLabel ('Death', true);
return;
}
if ((args[3] % 4) == 0)
{
weaveindex = WeaveIndexZ;
AddZ(BobSin(weaveindex) / 2);
WeaveIndexZ = (weaveindex + 1) & 63;
}
VelFromAngle(speed);
}
}
// Medium Fog Patch ---------------------------------------------------------
@ -76,3 +156,4 @@ class FogPatchLarge : FogPatchMedium
Goto Super::Death;
}
}