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- "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
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2 changed files with 34 additions and 0 deletions
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@ -906,6 +906,16 @@ CCMD(info)
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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}
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CCMD(myinfo)
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{
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if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
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Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
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players[consoleplayer].mo->GetClass()->TypeName.GetChars(),
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players[consoleplayer].mo->health,
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players[consoleplayer].mo->SpawnHealth());
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PrintMiscActorInfo(players[consoleplayer].mo);
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}
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typedef bool (*ActorTypeChecker) (AActor *);
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static bool IsActorAMonster(AActor *mo)
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@ -1598,6 +1598,30 @@ CCMD (printinv)
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}
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}
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CCMD (targetinv)
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{
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AInventory *item;
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FTranslatedLineTarget t;
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if (CheckCheatmode () || players[consoleplayer].mo == NULL)
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return;
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P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE,
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&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
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if (t.linetarget)
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{
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for (item = t.linetarget->Inventory; item != NULL; item = item->Inventory)
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{
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Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
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item->InventoryID,
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item->Amount, item->MaxAmount);
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}
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}
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else Printf("No target found. Targetinv cannot find actors that have "
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"the NOBLOCKMAP flag or have height/radius of 0.\n");
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}
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//===========================================================================
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//
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// AInventory :: AttachToOwner
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