- scriptified ASecurityCamera and AAimingCamera.

This concludes this round of script converesions of internal classes.
This commit is contained in:
Christoph Oelckers 2016-11-29 20:16:14 +01:00
parent a13e23dbe6
commit 9193466572
5 changed files with 110 additions and 206 deletions

View File

@ -1111,7 +1111,6 @@ set (PCH_SOURCES
g_shared/a_armor.cpp
g_shared/a_artifacts.cpp
g_shared/a_bridge.cpp
g_shared/a_camera.cpp
g_shared/a_decals.cpp
g_shared/a_fastprojectile.cpp
g_shared/a_flashfader.cpp

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@ -1,200 +0,0 @@
/*
** a_camera.cpp
** Implements the Duke Nukem 3D-ish security camera
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "actor.h"
#include "info.h"
#include "a_sharedglobal.h"
#include "p_local.h"
#include "serializer.h"
#include "math/cmath.h"
/*
== SecurityCamera
==
== args[0] = pitch
== args[1] = amount camera turns to either side of its initial position
== (in degrees)
== args[2] = octics to complete one cycle
*/
class ASecurityCamera : public AActor
{
DECLARE_CLASS (ASecurityCamera, AActor)
public:
void PostBeginPlay ();
void Tick ();
void Serialize(FSerializer &arc);
protected:
DAngle Center;
DAngle Acc;
DAngle Delta;
DAngle Range;
};
IMPLEMENT_CLASS(ASecurityCamera, false, false)
void ASecurityCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("center", Center)
("acc", Acc)
("delta", Delta)
("range", Range);
}
void ASecurityCamera::PostBeginPlay ()
{
Super::PostBeginPlay ();
Center = Angles.Yaw;
if (args[2])
Delta = 360. / (args[2] * TICRATE / 8);
else
Delta = 0.;
if (args[1])
Delta /= 2;
Acc = 0.;
Angles.Pitch = (double)clamp<int>((signed char)args[0], -89, 89);
Range = (double)args[1];
}
void ASecurityCamera::Tick ()
{
Acc += Delta;
if (Range != 0)
Angles.Yaw = Center + Range * Acc.Sin();
else if (Delta != 0)
Angles.Yaw = Acc;
}
/*
== AimingCamera
==
== args[0] = pitch
== args[1] = max turn (in degrees)
== args[2] = max pitch turn (in degrees)
== args[3] = tid of thing to look at
==
== Also uses:
== tracer: thing to look at
*/
class AAimingCamera : public ASecurityCamera
{
DECLARE_CLASS (AAimingCamera, ASecurityCamera)
public:
void PostBeginPlay ();
void Tick ();
void Serialize(FSerializer &arc);
protected:
DAngle MaxPitchChange;
};
IMPLEMENT_CLASS(AAimingCamera, false, false)
void AAimingCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("maxpitchchange", MaxPitchChange);
}
void AAimingCamera::PostBeginPlay ()
{
int changepitch = args[2];
args[2] = 0;
Super::PostBeginPlay ();
MaxPitchChange = double(changepitch / TICRATE);
Range /= TICRATE;
TActorIterator<AActor> iterator (args[3]);
tracer = iterator.Next ();
if (tracer == NULL)
{
//Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
}
else
{ // Don't try for a new target upon losing this one.
args[3] = 0;
}
}
void AAimingCamera::Tick ()
{
if (tracer == NULL && args[3] != 0)
{ // Recheck, in case something with this TID was created since the last time.
TActorIterator<AActor> iterator (args[3]);
tracer = iterator.Next ();
}
if (tracer != NULL)
{
DAngle delta;
int dir = P_FaceMobj (this, tracer, &delta);
if (delta > Range)
{
delta = Range;
}
if (dir)
{
Angles.Yaw += delta;
}
else
{
Angles.Yaw -= delta;
}
if (MaxPitchChange != 0)
{ // Aim camera's pitch; use floats for precision
DVector2 vect = tracer->Vec2To(this);
double dz = Z() - tracer->Z() - tracer->Height/2;
double dist = vect.Length();
DAngle desiredPitch = dist != 0.f ? VecToAngle(dist, dz) : 0.;
DAngle diff = deltaangle(Angles.Pitch, desiredPitch);
if (fabs (diff) < MaxPitchChange)
{
Angles.Pitch = desiredPitch;
}
else if (diff < 0)
{
Angles.Pitch -= MaxPitchChange;
}
else
{
Angles.Pitch += MaxPitchChange;
}
}
}
}

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@ -7539,6 +7539,13 @@ DEFINE_ACTION_FUNCTION(AActor, Vec3To)
ACTION_RETURN_VEC3(self->Vec3To(t));
}
DEFINE_ACTION_FUNCTION(AActor, Vec2To)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT(t, AActor)
ACTION_RETURN_VEC2(self->Vec2To(t));
}
DEFINE_ACTION_FUNCTION(AActor, Vec3Angle)
{
PARAM_SELF_PROLOGUE(AActor);

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@ -356,6 +356,7 @@ class Actor : Thinker native
native double AngleTo(Actor target, bool absolute = false);
native void AddZ(double zadd, bool moving = true);
native void SetZ(double z);
native vector2 Vec2To(Actor other);
native vector3 Vec3To(Actor other);
native vector3 Vec3Offset(double x, double y, double z, bool absolute = false);
native vector3 Vec3Angle(double length, double angle, double z = 0, bool absolute = false);

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@ -9,21 +9,118 @@ class DoomBuilderCamera : Actor
}
class SecurityCamera : Actor native
class SecurityCamera : Actor
{
default
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}
default
{
RenderStyle "None";
CameraHeight 0;
}
double Center;
double Acc;
double Delta;
double Range;
override void PostBeginPlay ()
{
Super.PostBeginPlay ();
Center = Angle;
if (args[2])
Delta = 360. / (args[2] * TICRATE / 8);
else
Delta = 0.;
if (args[1])
Delta /= 2;
Acc = 0.;
Pitch = clamp(args[0], -89, 89);
Range = args[1];
}
override void Tick ()
{
Acc += Delta;
if (Range != 0)
Angle = Center + Range * sin(Acc);
else if (Delta != 0)
Angle = Acc;
}
}
class AimingCamera : SecurityCamera native
class AimingCamera : SecurityCamera
{
double MaxPitchChange;
override void PostBeginPlay ()
{
int changepitch = args[2];
args[2] = 0;
Super.PostBeginPlay ();
MaxPitchChange = double(changepitch / TICRATE);
Range /= TICRATE;
ActorIterator it = ActorIterator.Create(args[3]);
tracer = it.Next ();
if (tracer == NULL)
{
//Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
}
else
{ // Don't try for a new target upon losing this one.
args[3] = 0;
}
}
override void Tick ()
{
if (tracer == NULL && args[3] != 0)
{ // Recheck, in case something with this TID was created since the last time.
ActorIterator it = ActorIterator.Create(args[3]);
tracer = it.Next ();
}
if (tracer != NULL)
{
double dir = deltaangle(angle, AngleTo(tracer));
double delta = abs(dir);
if (delta > Range)
{
delta = Range;
}
if (dir > 0)
{
Angle += delta;
}
else
{
Angle -= delta;
}
if (MaxPitchChange != 0)
{ // Aim camera's pitch; use floats for precision
Vector2 vect = tracer.Vec2To(self);
double dz = pos.z - tracer.pos.z - tracer.Height/2;
double dist = vect.Length();
double desiredPitch = dist != 0.f ? VectorAngle(dist, dz) : 0.;
double diff = deltaangle(pitch, desiredPitch);
if (abs (diff) < MaxPitchChange)
{
pitch = desiredPitch;
}
else if (diff < 0)
{
pitch -= MaxPitchChange;
}
else
{
pitch += MaxPitchChange;
}
}
}
}
}