Remove some whitespace

This commit is contained in:
Magnus Norddahl 2016-12-22 05:20:53 +01:00
parent 4551052174
commit 5cfe0cc955
13 changed files with 13 additions and 13 deletions

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@ -17,7 +17,7 @@
CVAR(Int, r_3dfloors, true, 0);
namespace swrenderer
namespace swrenderer
{
// external variables

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@ -55,7 +55,7 @@
CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
namespace swrenderer
{
using namespace drawerargs;

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@ -29,7 +29,7 @@
EXTERN_CVAR (Bool, r_drawflat) // [RH] Don't texture segs?
namespace swrenderer
namespace swrenderer
{
// The 3072 below is just an arbitrary value picked to avoid

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@ -58,7 +58,7 @@ CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Level of detail texture bias
CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
namespace swrenderer
namespace swrenderer
{
extern "C" short spanend[MAXHEIGHT];
extern float rw_light;

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@ -36,7 +36,7 @@ struct FSpecialColormap;
EXTERN_CVAR(Bool, r_mipmap)
EXTERN_CVAR(Float, r_lod_bias)
namespace swrenderer
namespace swrenderer
{
// Give the compiler a strong hint we want these functions inlined:
#ifndef FORCEINLINE

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@ -31,7 +31,7 @@
#include "r_draw_rgba.h"
#include "r_drawers.h"
namespace swrenderer
namespace swrenderer
{
WorkerThreadData DrawColumnRt1LLVMCommand::ThreadData(DrawerThread *thread)
{

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@ -87,7 +87,7 @@ extern cycle_t FrameCycles;
extern bool r_showviewer;
namespace swrenderer
namespace swrenderer
{
// MACROS ------------------------------------------------------------------

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@ -35,7 +35,7 @@ extern int viewwindowy;
typedef BYTE lighttable_t; // This could be wider for >8 bit display.
namespace swrenderer
namespace swrenderer
{
//

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@ -70,7 +70,7 @@ CVAR(Bool, r_skyboxes, true, 0)
EXTERN_CVAR(Int, r_skymode)
namespace swrenderer
namespace swrenderer
{
using namespace drawerargs;

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@ -27,7 +27,7 @@
class ASkyViewpoint;
namespace swrenderer
namespace swrenderer
{
//

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@ -23,7 +23,7 @@
#ifndef __R_SEGS_H__
#define __R_SEGS_H__
namespace swrenderer
namespace swrenderer
{
struct drawseg_t;

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@ -67,7 +67,7 @@ CUSTOM_CVAR(Bool, r_polyrenderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOI
}
}
namespace swrenderer
namespace swrenderer
{
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);

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@ -28,7 +28,7 @@
struct particle_t;
struct FVoxel;
namespace swrenderer
namespace swrenderer
{
// A vissprite_t is a thing