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- Implementing RGB666-to-Palette colormatching for textures.
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parent
f6b0f2648c
commit
5d85990d5f
8 changed files with 30 additions and 15 deletions
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@ -551,7 +551,7 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
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DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
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DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
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DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
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*pixelp = RGB32k.RGB[r >> 27][g >> 27][b >> 27];
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*pixelp = RGB256k.RGB[r >> 26][g >> 26][b >> 26];
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}
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else
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{
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@ -637,7 +637,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
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// Pick colors from the palette for each of the four colors.
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/*if (!tcbuf)*/ for (i = 3; i >= 0; --i)
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{
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palcol[i] = color[i].a ? RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3] : 0;
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palcol[i] = color[i].a ? RGB256k.RGB[color[i].r >> 2][color[i].g >> 2][color[i].b >> 2] : 0;
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}
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// Now decode this 4x4 block to the pixel buffer.
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for (y = 0; y < 4; ++y)
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@ -717,7 +717,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
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// Pick colors from the palette for each of the four colors.
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if (!tcbuf) for (i = 3; i >= 0; --i)
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{
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palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
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palcol[i] = RGB256k.RGB[color[i].r >> 2][color[i].g >> 2][color[i].b >> 2];
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}
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// Now decode this 4x4 block to the pixel buffer.
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for (y = 0; y < 4; ++y)
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@ -822,7 +822,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
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// Pick colors from the palette for each of the four colors.
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if (!tcbuf) for (i = 3; i >= 0; --i)
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{
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palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
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palcol[i] = RGB256k.RGB[color[i].r >> 2][color[i].g >> 2][color[i].b >> 2];
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}
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// Now decode this 4x4 block to the pixel buffer.
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for (y = 0; y < 4; ++y)
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@ -406,7 +406,7 @@ void FJPEGTexture::MakeTexture ()
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case JCS_RGB:
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for (int x = Width; x > 0; --x)
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{
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*out = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
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*out = RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
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out += Height;
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in += 3;
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}
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@ -430,7 +430,7 @@ void FJPEGTexture::MakeTexture ()
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int r = in[3] - (((256-in[0])*in[3]) >> 8);
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int g = in[3] - (((256-in[1])*in[3]) >> 8);
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int b = in[3] - (((256-in[2])*in[3]) >> 8);
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*out = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
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*out = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
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out += Height;
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in += 4;
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}
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@ -531,7 +531,7 @@ void FMultiPatchTexture::MakeTexture ()
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{
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if (*out == 0 && in[3] != 0)
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{
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*out = RGB32k.RGB[in[2]>>3][in[1]>>3][in[0]>>3];
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*out = RGB256k.RGB[in[2]>>2][in[1]>>2][in[0]>>2];
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}
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out += Height;
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in += 4;
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@ -528,7 +528,7 @@ void FPCXTexture::MakeTexture()
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{
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for(int x=0; x < Width; x++)
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{
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Pixels[y+Height*x] = RGB32k.RGB[row[0]>>3][row[1]>>3][row[2]>>3];
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Pixels[y+Height*x] = RGB256k.RGB[row[0]>>2][row[1]>>2][row[2]>>2];
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row+=3;
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}
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}
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@ -536,7 +536,7 @@ void FPNGTexture::MakeTexture ()
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{
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if (!HaveTrans)
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{
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*out++ = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
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*out++ = RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
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}
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else
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{
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@ -548,7 +548,7 @@ void FPNGTexture::MakeTexture ()
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}
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else
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{
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*out++ = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
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*out++ = RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
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}
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}
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in += pitch;
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@ -593,7 +593,7 @@ void FPNGTexture::MakeTexture ()
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{
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for (y = Height; y > 0; --y)
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{
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*out++ = in[3] < 128 ? 0 : RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
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*out++ = in[3] < 128 ? 0 : RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
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in += pitch;
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}
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in -= backstep;
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@ -393,7 +393,7 @@ void FTGATexture::MakeTexture ()
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for(int x=0;x<Width;x++)
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{
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int v = LittleLong(*p);
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Pixels[x*Height+y] = RGB32k.RGB[(v>>10) & 0x1f][(v>>5) & 0x1f][v & 0x1f];
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Pixels[x*Height+y] = RGB256k.RGB[((v>>10) & 0x1f)*2][((v>>5) & 0x1f)*2][(v & 0x1f)*2];
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p+=step_x;
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}
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}
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@ -405,7 +405,7 @@ void FTGATexture::MakeTexture ()
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BYTE * p = ptr + y * Pitch;
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for(int x=0;x<Width;x++)
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{
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Pixels[x*Height+y] = RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3];
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Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
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p+=step_x;
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}
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}
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@ -419,7 +419,7 @@ void FTGATexture::MakeTexture ()
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BYTE * p = ptr + y * Pitch;
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for(int x=0;x<Width;x++)
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{
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Pixels[x*Height+y] = RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3];
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Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
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p+=step_x;
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}
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}
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@ -431,7 +431,7 @@ void FTGATexture::MakeTexture ()
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BYTE * p = ptr + y * Pitch;
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for(int x=0;x<Width;x++)
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{
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Pixels[x*Height+y] = p[3] >= 128? RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3] : 0;
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Pixels[x*Height+y] = p[3] >= 128? RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2] : 0;
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p+=step_x;
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}
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}
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@ -144,8 +144,10 @@ DWORD Col2RGB8[65][256];
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DWORD *Col2RGB8_LessPrecision[65];
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DWORD Col2RGB8_Inverse[65][256];
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ColorTable32k RGB32k;
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ColorTable256k RGB256k;
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}
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static DWORD Col2RGB8_2[63][256];
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// [RH] The framebuffer is no longer a mere byte array.
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@ -669,6 +671,11 @@ static void BuildTransTable (const PalEntry *palette)
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for (g = 0; g < 32; g++)
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for (b = 0; b < 32; b++)
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RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
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// create the RGB666 lookup table
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for (r = 0; r < 64; r++)
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for (g = 0; g < 64; g++)
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for (b = 0; b < 64; b++)
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RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
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int x, y;
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@ -462,6 +462,14 @@ union ColorTable32k
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};
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extern "C" ColorTable32k RGB32k;
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// [SP] RGB666 support
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union ColorTable256k
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{
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BYTE RGB[64][64][64];
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BYTE All[64 *64 *64];
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};
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extern "C" ColorTable256k RGB256k;
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// Col2RGB8 is a pre-multiplied palette for color lookup. It is stored in a
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// special R10B10G10 format for efficient blending computation.
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// --RRRRRrrr--BBBBBbbb--GGGGGggg-- at level 64
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