mirror of
https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
98e549246d
22 changed files with 146 additions and 63 deletions
|
@ -2,8 +2,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
@ -317,3 +317,11 @@ Fixes some minor bugs since the last version, 1.0.3.
|
|||
~~~~~~~~~~~~~~~~~
|
||||
Security fix only. Fixes CERT-FI 20469 as it applies to bzip2.
|
||||
|
||||
|
||||
1.0.6 (6 Sept 10)
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
* Security fix for CVE-2010-0405. This was reported by Mikolaj
|
||||
Izdebski.
|
||||
|
||||
* Make the documentation build on Ubuntu 10.04
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
--------------------------------------------------------------------------
|
||||
|
||||
This program, "bzip2", the associated library "libbzip2", and all
|
||||
documentation, are copyright (C) 1996-2007 Julian R Seward. All
|
||||
documentation, are copyright (C) 1996-2010 Julian R Seward. All
|
||||
rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
@ -37,6 +37,6 @@ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Julian Seward, jseward@bzip.org
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
|
|
|
@ -6,8 +6,8 @@ This version is fully compatible with the previous public releases.
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in this file.
|
||||
|
||||
|
@ -181,6 +181,10 @@ WHAT'S NEW IN 1.0.5 ?
|
|||
|
||||
See the CHANGES file.
|
||||
|
||||
WHAT'S NEW IN 1.0.6 ?
|
||||
|
||||
See the CHANGES file.
|
||||
|
||||
|
||||
I hope you find bzip2 useful. Feel free to contact me at
|
||||
jseward@bzip.org
|
||||
|
@ -208,3 +212,4 @@ Cambridge, UK.
|
|||
15 February 2005 (bzip2, version 1.0.3)
|
||||
20 December 2006 (bzip2, version 1.0.4)
|
||||
10 December 2007 (bzip2, version 1.0.5)
|
||||
6 Sept 2010 (bzip2, version 1.0.6)
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
@ -36,7 +36,7 @@
|
|||
|
||||
/*-- General stuff. --*/
|
||||
|
||||
#define BZ_VERSION "1.0.5, 10-Dec-2007"
|
||||
#define BZ_VERSION "1.0.6, 6-Sept-2010"
|
||||
|
||||
typedef char Char;
|
||||
typedef unsigned char Bool;
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
@ -381,6 +381,13 @@ Int32 BZ2_decompress ( DState* s )
|
|||
es = -1;
|
||||
N = 1;
|
||||
do {
|
||||
/* Check that N doesn't get too big, so that es doesn't
|
||||
go negative. The maximum value that can be
|
||||
RUNA/RUNB encoded is equal to the block size (post
|
||||
the initial RLE), viz, 900k, so bounding N at 2
|
||||
million should guard against overflow without
|
||||
rejecting any legitimate inputs. */
|
||||
if (N >= 2*1024*1024) RETURN(BZ_DATA_ERROR);
|
||||
if (nextSym == BZ_RUNA) es = es + (0+1) * N; else
|
||||
if (nextSym == BZ_RUNB) es = es + (1+1) * N;
|
||||
N = N * 2;
|
||||
|
@ -485,15 +492,28 @@ Int32 BZ2_decompress ( DState* s )
|
|||
RETURN(BZ_DATA_ERROR);
|
||||
|
||||
/*-- Set up cftab to facilitate generation of T^(-1) --*/
|
||||
/* Check: unzftab entries in range. */
|
||||
for (i = 0; i <= 255; i++) {
|
||||
if (s->unzftab[i] < 0 || s->unzftab[i] > nblock)
|
||||
RETURN(BZ_DATA_ERROR);
|
||||
}
|
||||
/* Actually generate cftab. */
|
||||
s->cftab[0] = 0;
|
||||
for (i = 1; i <= 256; i++) s->cftab[i] = s->unzftab[i-1];
|
||||
for (i = 1; i <= 256; i++) s->cftab[i] += s->cftab[i-1];
|
||||
/* Check: cftab entries in range. */
|
||||
for (i = 0; i <= 256; i++) {
|
||||
if (s->cftab[i] < 0 || s->cftab[i] > nblock) {
|
||||
/* s->cftab[i] can legitimately be == nblock */
|
||||
RETURN(BZ_DATA_ERROR);
|
||||
}
|
||||
}
|
||||
/* Check: cftab entries non-descending. */
|
||||
for (i = 1; i <= 256; i++) {
|
||||
if (s->cftab[i-1] > s->cftab[i]) {
|
||||
RETURN(BZ_DATA_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
s->state_out_len = 0;
|
||||
s->state_out_ch = 0;
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
This file is part of bzip2/libbzip2, a program and library for
|
||||
lossless, block-sorting data compression.
|
||||
|
||||
bzip2/libbzip2 version 1.0.5 of 10 December 2007
|
||||
Copyright (C) 1996-2007 Julian Seward <jseward@bzip.org>
|
||||
bzip2/libbzip2 version 1.0.6 of 6 September 2010
|
||||
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
|
||||
|
||||
Please read the WARNING, DISCLAIMER and PATENTS sections in the
|
||||
README file.
|
||||
|
|
|
@ -76,8 +76,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
|
|||
// TODO: remove non-wrapping versions?
|
||||
#define SPC_NO_SP_WRAPAROUND 0
|
||||
|
||||
#define SET_SP( v ) (sp = ram + 0x101 + (v))
|
||||
#define GET_SP() (int(sp - 0x101 - ram))
|
||||
#define SET_SP( v ) (sp = ram + 0x101 + ((uint8_t) v))
|
||||
#define GET_SP() (uint8_t) (sp - 0x101 - ram)
|
||||
|
||||
#if SPC_NO_SP_WRAPAROUND
|
||||
#define PUSH16( v ) (sp -= 2, SET_LE16( sp, v ))
|
||||
|
@ -485,7 +485,7 @@ loop:
|
|||
|
||||
case 0xAF: // MOV (X)+,A
|
||||
WRITE_DP( 0, x, a + no_read_before_write );
|
||||
x++;
|
||||
x = (uint8_t) (x + 1);
|
||||
goto loop;
|
||||
|
||||
// 5. 8-BIT LOGIC OPERATION COMMANDS
|
||||
|
@ -808,7 +808,7 @@ loop:
|
|||
unsigned temp = y * a;
|
||||
a = (uint8_t) temp;
|
||||
nz = ((temp >> 1) | temp) & 0x7F;
|
||||
y = temp >> 8;
|
||||
y = (uint8_t) (temp >> 8);
|
||||
nz |= y;
|
||||
goto loop;
|
||||
}
|
||||
|
@ -838,6 +838,7 @@ loop:
|
|||
|
||||
nz = (uint8_t) a;
|
||||
a = (uint8_t) a;
|
||||
y = (uint8_t) y;
|
||||
|
||||
goto loop;
|
||||
}
|
||||
|
@ -1004,7 +1005,7 @@ loop:
|
|||
case 0x7F: // RET1
|
||||
temp = *sp;
|
||||
SET_PC( GET_LE16( sp + 1 ) );
|
||||
sp += 3;
|
||||
SET_SP(GET_SP() + 3);
|
||||
goto set_psw;
|
||||
case 0x8E: // POP PSW
|
||||
POP( temp );
|
||||
|
|
|
@ -906,6 +906,16 @@ CCMD(info)
|
|||
"the NOBLOCKMAP flag or have height/radius of 0.\n");
|
||||
}
|
||||
|
||||
CCMD(myinfo)
|
||||
{
|
||||
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
|
||||
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
|
||||
players[consoleplayer].mo->GetClass()->TypeName.GetChars(),
|
||||
players[consoleplayer].mo->health,
|
||||
players[consoleplayer].mo->SpawnHealth());
|
||||
PrintMiscActorInfo(players[consoleplayer].mo);
|
||||
}
|
||||
|
||||
typedef bool (*ActorTypeChecker) (AActor *);
|
||||
|
||||
static bool IsActorAMonster(AActor *mo)
|
||||
|
|
|
@ -1598,6 +1598,30 @@ CCMD (printinv)
|
|||
}
|
||||
}
|
||||
|
||||
CCMD (targetinv)
|
||||
{
|
||||
AInventory *item;
|
||||
FTranslatedLineTarget t;
|
||||
|
||||
if (CheckCheatmode () || players[consoleplayer].mo == NULL)
|
||||
return;
|
||||
|
||||
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE,
|
||||
&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
|
||||
|
||||
if (t.linetarget)
|
||||
{
|
||||
for (item = t.linetarget->Inventory; item != NULL; item = item->Inventory)
|
||||
{
|
||||
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
|
||||
item->InventoryID,
|
||||
item->Amount, item->MaxAmount);
|
||||
}
|
||||
}
|
||||
else Printf("No target found. Targetinv cannot find actors that have "
|
||||
"the NOBLOCKMAP flag or have height/radius of 0.\n");
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// AInventory :: AttachToOwner
|
||||
|
|
|
@ -136,6 +136,7 @@ DPSprite::DPSprite(player_t *owner, AActor *caller, int id)
|
|||
: x(.0), y(.0),
|
||||
oldx(.0), oldy(.0),
|
||||
firstTic(true),
|
||||
Sprite(0),
|
||||
Flags(0),
|
||||
Caller(caller),
|
||||
Owner(owner),
|
||||
|
|
|
@ -1366,42 +1366,49 @@ void APlayerPawn::GiveDefaultInventory ()
|
|||
PClassActor *ti = PClass::FindActor (di->Name);
|
||||
if (ti)
|
||||
{
|
||||
AInventory *item = FindInventory (ti);
|
||||
if (item != NULL)
|
||||
if (!ti->IsDescendantOf(RUNTIME_CLASS(AInventory)))
|
||||
{
|
||||
item->Amount = clamp<int>(
|
||||
item->Amount + (di->Amount ? di->Amount : ((AInventory *)item->GetDefault ())->Amount),
|
||||
0, item->MaxAmount);
|
||||
Printf(TEXTCOLOR_ORANGE "%s is not an inventory item and cannot be given to a player as start item.\n", ti->TypeName.GetChars());
|
||||
}
|
||||
else
|
||||
{
|
||||
item = static_cast<AInventory *>(Spawn (ti));
|
||||
item->ItemFlags |= IF_IGNORESKILL; // no skill multiplicators here
|
||||
item->Amount = di->Amount;
|
||||
if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
|
||||
AInventory *item = FindInventory(ti);
|
||||
if (item != NULL)
|
||||
{
|
||||
// To allow better control any weapon is emptied of
|
||||
// ammo before being given to the player.
|
||||
static_cast<AWeapon*>(item)->AmmoGive1 =
|
||||
static_cast<AWeapon*>(item)->AmmoGive2 = 0;
|
||||
item->Amount = clamp<int>(
|
||||
item->Amount + (di->Amount ? di->Amount : ((AInventory *)item->GetDefault())->Amount),
|
||||
0, item->MaxAmount);
|
||||
}
|
||||
AActor *check;
|
||||
if (!item->CallTryPickup(this, &check))
|
||||
else
|
||||
{
|
||||
if (check != this)
|
||||
item = static_cast<AInventory *>(Spawn(ti));
|
||||
item->ItemFlags |= IF_IGNORESKILL; // no skill multiplicators here
|
||||
item->Amount = di->Amount;
|
||||
if (item->IsKindOf(RUNTIME_CLASS(AWeapon)))
|
||||
{
|
||||
// Player was morphed. This is illegal at game start.
|
||||
// This problem is only detectable when it's too late to do something about it...
|
||||
I_Error("Cannot give morph items when starting a game");
|
||||
// To allow better control any weapon is emptied of
|
||||
// ammo before being given to the player.
|
||||
static_cast<AWeapon*>(item)->AmmoGive1 =
|
||||
static_cast<AWeapon*>(item)->AmmoGive2 = 0;
|
||||
}
|
||||
AActor *check;
|
||||
if (!item->CallTryPickup(this, &check))
|
||||
{
|
||||
if (check != this)
|
||||
{
|
||||
// Player was morphed. This is illegal at game start.
|
||||
// This problem is only detectable when it's too late to do something about it...
|
||||
I_Error("Cannot give morph items when starting a game");
|
||||
}
|
||||
item->Destroy();
|
||||
item = NULL;
|
||||
}
|
||||
item->Destroy ();
|
||||
item = NULL;
|
||||
}
|
||||
}
|
||||
if (item != NULL && item->IsKindOf (RUNTIME_CLASS (AWeapon)) &&
|
||||
static_cast<AWeapon*>(item)->CheckAmmo(AWeapon::EitherFire, false))
|
||||
{
|
||||
player->ReadyWeapon = player->PendingWeapon = static_cast<AWeapon *> (item);
|
||||
if (item != NULL && item->IsKindOf(RUNTIME_CLASS(AWeapon)) &&
|
||||
static_cast<AWeapon*>(item)->CheckAmmo(AWeapon::EitherFire, false))
|
||||
{
|
||||
player->ReadyWeapon = player->PendingWeapon = static_cast<AWeapon *> (item);
|
||||
}
|
||||
}
|
||||
}
|
||||
di = di->Next;
|
||||
|
|
|
@ -175,6 +175,7 @@ namespace swrenderer
|
|||
{
|
||||
identitymap[i] = i;
|
||||
}
|
||||
identitycolormap.Maps = identitymap;
|
||||
}
|
||||
|
||||
void R_InitFuzzTable(int fuzzoff)
|
||||
|
|
|
@ -524,8 +524,13 @@ template<>
|
|||
inline bool Writer<StringBuffer>::WriteDouble(double d) {
|
||||
if (internal::Double(d).IsNanOrInf()) {
|
||||
// Note: This code path can only be reached if (RAPIDJSON_WRITE_DEFAULT_FLAGS & kWriteNanAndInfFlag).
|
||||
if (!(kWriteDefaultFlags & kWriteNanAndInfFlag))
|
||||
return false;
|
||||
if (!(kWriteDefaultFlags & kWriteNanAndInfFlag))
|
||||
{
|
||||
// At least ensure that the output does not get broken.
|
||||
PutReserve(*os_, 1);
|
||||
PutUnsafe(*os_, '0');
|
||||
return false;
|
||||
}
|
||||
if (internal::Double(d).IsNan()) {
|
||||
PutReserve(*os_, 3);
|
||||
PutUnsafe(*os_, 'N'); PutUnsafe(*os_, 'a'); PutUnsafe(*os_, 'N');
|
||||
|
|
|
@ -7083,7 +7083,7 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
|||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
FxExpression *self = (ctx.Function && ctx.Function->Variants[0].Flags & VARF_Method) ? new FxSelf(ScriptPosition) : nullptr;
|
||||
FxExpression *self = (ctx.Function && (ctx.Function->Variants[0].Flags & VARF_Method) && ctx.Class->IsKindOf(RUNTIME_CLASS(PClassActor))) ? new FxSelf(ScriptPosition) : (FxExpression*)new FxConstant(ScriptPosition);
|
||||
FxExpression *x = new FxActionSpecialCall(self, special, ArgList, ScriptPosition);
|
||||
delete this;
|
||||
return x->Resolve(ctx);
|
||||
|
@ -7655,9 +7655,9 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
|
|||
unsigned i = 0;
|
||||
|
||||
build->Emit(OP_PARAMI, abs(Special)); // pass special number
|
||||
// fixme: This really should use the Self pointer that got passed to this class instead of just using the first argument from the function.
|
||||
// Once static functions are possible, or specials can be called through a member access operator this won't work anymore.
|
||||
build->Emit(OP_PARAM, 0, REGT_POINTER, 0); // pass self
|
||||
|
||||
ExpEmit selfemit(Self->Emit(build));
|
||||
build->Emit(OP_PARAM, 0, selfemit.Konst ? REGT_POINTER | REGT_KONST : REGT_POINTER, selfemit.RegNum); // pass special number
|
||||
for (; i < ArgList.Size(); ++i)
|
||||
{
|
||||
FxExpression *argex = ArgList[i];
|
||||
|
|
|
@ -1428,6 +1428,7 @@ static HCURSOR CreateAlphaCursor(FTexture *cursorpic)
|
|||
{
|
||||
TArray<uint32_t> unscaled;
|
||||
unscaled.Resize(32 * 32);
|
||||
for (int i = 0; i < 32 * 32; i++) unscaled[i] = 0;
|
||||
FBitmap bmp((BYTE *)&unscaled[0] + 31 * 32 * 4, -32 * 4, 32, 32);
|
||||
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
|
||||
uint32_t *scaled = (uint32_t*)bits;
|
||||
|
|
|
@ -164,7 +164,7 @@ extend class Actor
|
|||
{
|
||||
target = self;
|
||||
}
|
||||
else if (target != null && (self.target.player != null || (Flags & AMF_TARGETNONPLAYER)))
|
||||
else if (self.target != null && (self.target.player != null || (Flags & AMF_TARGETNONPLAYER)))
|
||||
{
|
||||
target = self.target;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue