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Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
This reverts commit71b4f57058
, reversing changes made to449d4963ae
.
This commit is contained in:
parent
cc3ac9ea05
commit
383a59259a
7 changed files with 3 additions and 34 deletions
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@ -52,10 +52,6 @@
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#include "v_video.h"
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#include "colormatcher.h"
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// [SP] Lets the player (arbitrator) choose whether to override GetCVar checks.
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// Danger of desync? Can we just make it a client var? This probably *fixes* desyncs, actually...
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CVAR(Bool, sv_overridegetcvar, true, CVAR_SERVERINFO | CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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struct FLatchedValue
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{
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FBaseCVar *Variable;
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@ -63,7 +63,6 @@ enum
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CVAR_NOSAVE = 4096, // when used with CVAR_SERVERINFO, do not save var to savegame
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CVAR_MOD = 8192, // cvar was defined by a mod
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CVAR_IGNORE = 16384,// do not send cvar across the network/inaccesible from ACS (dummy mod cvar)
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CVAR_OVERRIDEGET = 32768,// this cvar disguises its return value for GetCVAR
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};
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union UCVarValue
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@ -4549,8 +4549,6 @@ static void DoSetCVar(FBaseCVar *cvar, int value, bool is_string, bool force=fal
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}
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}
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EXTERN_CVAR(Bool, sv_overridegetcvar)
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// Converts floating- to fixed-point as required.
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static int DoGetCVar(FBaseCVar *cvar, bool is_string)
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{
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@ -4560,24 +4558,6 @@ static int DoGetCVar(FBaseCVar *cvar, bool is_string)
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{
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return 0;
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}
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else if (sv_overridegetcvar && (cvar->GetFlags() & CVAR_OVERRIDEGET))
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{
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if (is_string)
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{
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val = cvar->GetGenericRepDefault(CVAR_String);
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return GlobalACSStrings.AddString(val.String);
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}
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else if (cvar->GetRealType() == CVAR_Float)
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{
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val = cvar->GetGenericRepDefault(CVAR_Float);
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return DoubleToACS(val.Float);
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}
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else
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{
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val = cvar->GetGenericRepDefault(CVAR_Int);
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return val.Int;
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}
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}
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else if (is_string)
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{
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val = cvar->GetGenericRep(CVAR_String);
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@ -621,8 +621,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCrouchFactor)
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//
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//==========================================================================
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EXTERN_CVAR(Bool, sv_overridegetcvar)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCVar)
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{
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if (numret > 0)
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@ -636,10 +634,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCVar)
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{
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ret->SetFloat(0);
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}
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else if (sv_overridegetcvar && (cvar->GetFlags() & CVAR_OVERRIDEGET))
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{
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ret->SetFloat(cvar->GetGenericRepDefault(CVAR_Float).Float);
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}
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else
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{
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ret->SetFloat(cvar->GetGenericRep(CVAR_Float).Float);
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@ -135,7 +135,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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static int s_currentRenderer;
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CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL | CVAR_OVERRIDEGET)
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CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -67,7 +67,7 @@ void I_RestartRenderer();
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int currentrenderer;
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL | CVAR_OVERRIDEGET)
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -81,7 +81,7 @@ CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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}
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL | CVAR_OVERRIDEGET)
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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