mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 06:42:09 +00:00
Thread awareness to column drawers
This commit is contained in:
parent
836c7a5351
commit
6122d982b7
1 changed files with 356 additions and 292 deletions
|
@ -1088,16 +1088,12 @@ namespace swrenderer
|
|||
void DrawColumnPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
|
||||
// Zero length, column does not exceed a pixel.
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
// Framebuffer destination address.
|
||||
dest = _dest;
|
||||
|
||||
|
@ -1106,73 +1102,84 @@ namespace swrenderer
|
|||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
// [RH] Get local copies of these variables so that the compiler
|
||||
// has a better chance of optimizing this well.
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
|
||||
// Inner loop that does the actual texture mapping,
|
||||
// e.g. a DDA-lile scaling.
|
||||
// This is as fast as it gets.
|
||||
do
|
||||
{
|
||||
// [RH] Get local copies of these variables so that the compiler
|
||||
// has a better chance of optimizing this well.
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
// Re-map color indices from wall texture column
|
||||
// using a lighting/special effects LUT.
|
||||
*dest = colormap[source[frac >> FRACBITS]];
|
||||
|
||||
// Inner loop that does the actual texture mapping,
|
||||
// e.g. a DDA-lile scaling.
|
||||
// This is as fast as it gets.
|
||||
do
|
||||
{
|
||||
// Re-map color indices from wall texture column
|
||||
// using a lighting/special effects LUT.
|
||||
*dest = colormap[source[frac >> FRACBITS]];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
|
||||
} while (--count);
|
||||
}
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void FillColumnPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
count = _count;
|
||||
dest = _dest;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
uint8_t color = _color;
|
||||
do
|
||||
{
|
||||
int pitch = _pitch;
|
||||
BYTE color = _color;
|
||||
|
||||
do
|
||||
{
|
||||
*dest = color;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
*dest = color;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void FillColumnAddPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
DWORD *bg2rgb;
|
||||
DWORD fg;
|
||||
uint32_t *bg2rgb;
|
||||
uint32_t fg;
|
||||
|
||||
bg2rgb = _destblend;
|
||||
fg = _srccolor;
|
||||
int pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD bg;
|
||||
uint32_t bg;
|
||||
bg = (fg + bg2rgb[*dest]) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[bg & (bg >> 15)];
|
||||
dest += pitch;
|
||||
|
@ -1183,24 +1190,29 @@ namespace swrenderer
|
|||
void FillColumnAddClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
DWORD *bg2rgb;
|
||||
DWORD fg;
|
||||
uint32_t *bg2rgb;
|
||||
uint32_t fg;
|
||||
|
||||
bg2rgb = _destblend;
|
||||
fg = _srccolor;
|
||||
int pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = fg + bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
uint32_t a = fg + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
|
@ -1215,24 +1227,29 @@ namespace swrenderer
|
|||
void FillColumnSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
DWORD *bg2rgb;
|
||||
DWORD fg;
|
||||
uint32_t *bg2rgb;
|
||||
uint32_t fg;
|
||||
|
||||
bg2rgb = _destblend;
|
||||
fg = _srccolor | 0x40100400;
|
||||
int pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = fg - bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
uint32_t a = fg - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
|
@ -1246,24 +1263,31 @@ namespace swrenderer
|
|||
void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
DWORD *bg2rgb;
|
||||
DWORD fg;
|
||||
uint32_t *bg2rgb;
|
||||
uint32_t fg;
|
||||
|
||||
bg2rgb = _destblend;
|
||||
fg = _srccolor;
|
||||
int pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg;
|
||||
DWORD b = a;
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg;
|
||||
uint32_t b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
|
@ -1277,385 +1301,425 @@ namespace swrenderer
|
|||
void DrawColumnAddPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
uint32_t fg = colormap[source[frac >> FRACBITS]];
|
||||
uint32_t bg = *dest;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD fg = colormap[source[frac >> FRACBITS]];
|
||||
DWORD bg = *dest;
|
||||
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg + bg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[fg & (fg >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg + bg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[fg & (fg >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE* dest;
|
||||
uint8_t* dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
// [RH] Local copies of global vars to improve compiler optimizations
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *source = _source;
|
||||
|
||||
do
|
||||
{
|
||||
// [RH] Local copies of global vars to improve compiler optimizations
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
*dest = colormap[translation[source[frac >> FRACBITS]]];
|
||||
dest += pitch;
|
||||
|
||||
do
|
||||
{
|
||||
*dest = colormap[translation[source[frac >> FRACBITS]]];
|
||||
dest += pitch;
|
||||
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
uint32_t fg = colormap[translation[source[frac >> FRACBITS]]];
|
||||
uint32_t bg = *dest;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD fg = colormap[translation[source[frac >> FRACBITS]]];
|
||||
DWORD bg = *dest;
|
||||
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg + bg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[fg & (fg >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
fg = fg2rgb[fg];
|
||||
bg = bg2rgb[bg];
|
||||
fg = (fg + bg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[fg & (fg >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnShadedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac, fracstep;
|
||||
|
||||
count = _count;
|
||||
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *source = _source;
|
||||
const uint8_t *colormap = _colormap;
|
||||
uint32_t *fgstart = &Col2RGB8[0][_color];
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *source = _source;
|
||||
const BYTE *colormap = _colormap;
|
||||
int pitch = _pitch;
|
||||
DWORD *fgstart = &Col2RGB8[0][_color];
|
||||
uint32_t val = colormap[source[frac >> FRACBITS]];
|
||||
uint32_t fg = fgstart[val << 8];
|
||||
val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[val & (val >> 15)];
|
||||
|
||||
do
|
||||
{
|
||||
DWORD val = colormap[source[frac >> FRACBITS]];
|
||||
DWORD fg = fgstart[val << 8];
|
||||
val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
|
||||
*dest = RGB32k.All[val & (val >> 15)];
|
||||
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
@ -1674,7 +1738,7 @@ namespace swrenderer
|
|||
void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
// Adjust borders. Low...
|
||||
if (_yl == 0)
|
||||
|
@ -1701,7 +1765,7 @@ namespace swrenderer
|
|||
int pitch = _pitch;
|
||||
int fuzz = fuzzpos;
|
||||
int cnt;
|
||||
BYTE *map = &NormalLight.Maps[6 * 256];
|
||||
uint8_t *map = &NormalLight.Maps[6 * 256];
|
||||
|
||||
// [RH] Split this into three separate loops to minimize
|
||||
// the number of times fuzzpos needs to be clamped.
|
||||
|
@ -1767,7 +1831,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -1831,7 +1895,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanMaskedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -1896,7 +1960,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanTranslucentPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -1959,7 +2023,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanMaskedTranslucentPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -2036,7 +2100,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanAddClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -2105,7 +2169,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanMaskedAddClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
|
Loading…
Reference in a new issue