# Conflicts:
#	wadsrc/static/compatibility.txt
This commit is contained in:
Rachael Alexanderson 2016-12-19 08:16:41 -05:00
commit 978152f483
10 changed files with 93 additions and 15 deletions

View file

@ -80,6 +80,7 @@ enum
CP_CLEARSPECIAL,
CP_SETACTIVATION,
CP_SECTORFLOOROFFSET,
CP_SETSECTORSPECIAL,
CP_SETWALLYSCALE,
CP_SETTHINGZ,
CP_SETTAG,
@ -294,6 +295,15 @@ void ParseCompatibility()
sc.MustGetFloat();
CompatParams.Push(int(sc.Float*65536.));
}
else if (sc.Compare("setsectorspecial"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
CompatParams.Push(CP_SETSECTORSPECIAL);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
sc.MustGetNumber();
CompatParams.Push(sc.Number);
}
else if (sc.Compare("setwallyscale"))
{
if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
@ -529,6 +539,16 @@ void SetCompatibilityParams()
i += 3;
break;
}
case CP_SETSECTORSPECIAL:
{
const int index = CompatParams[i + 1];
if (index < numsectors)
{
sectors[index].special = CompatParams[i + 2];
}
i += 3;
break;
}
case CP_SETWALLYSCALE:
{
if (CompatParams[i+1] < numlines)

View file

@ -552,7 +552,7 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
*pixelp = RGB32k.RGB[r >> 27][g >> 27][b >> 27];
*pixelp = RGB256k.RGB[r >> 26][g >> 26][b >> 26];
}
else
{
@ -638,7 +638,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
// Pick colors from the palette for each of the four colors.
/*if (!tcbuf)*/ for (i = 3; i >= 0; --i)
{
palcol[i] = color[i].a ? RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3] : 0;
palcol[i] = color[i].a ? RGB256k.RGB[color[i].r >> 2][color[i].g >> 2][color[i].b >> 2] : 0;
}
// Now decode this 4x4 block to the pixel buffer.
for (y = 0; y < 4; ++y)
@ -718,7 +718,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
// Pick colors from the palette for each of the four colors.
if (!tcbuf) for (i = 3; i >= 0; --i)
{
palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
palcol[i] = RGB256k.RGB[color[i].r >> 2][color[i].g >> 2][color[i].b >> 2];
}
// Now decode this 4x4 block to the pixel buffer.
for (y = 0; y < 4; ++y)
@ -823,7 +823,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
// Pick colors from the palette for each of the four colors.
if (!tcbuf) for (i = 3; i >= 0; --i)
{
palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
palcol[i] = RGB256k.RGB[color[i].r >> 2][color[i].g >> 2][color[i].b >> 2];
}
// Now decode this 4x4 block to the pixel buffer.
for (y = 0; y < 4; ++y)

View file

@ -404,7 +404,7 @@ void FJPEGTexture::MakeTexture ()
case JCS_RGB:
for (int x = Width; x > 0; --x)
{
*out = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
*out = RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
out += Height;
in += 3;
}
@ -428,7 +428,7 @@ void FJPEGTexture::MakeTexture ()
int r = in[3] - (((256-in[0])*in[3]) >> 8);
int g = in[3] - (((256-in[1])*in[3]) >> 8);
int b = in[3] - (((256-in[2])*in[3]) >> 8);
*out = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
*out = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
out += Height;
in += 4;
}

View file

@ -532,7 +532,7 @@ void FMultiPatchTexture::MakeTexture ()
{
if (*out == 0 && in[3] != 0)
{
*out = RGB32k.RGB[in[2]>>3][in[1]>>3][in[0]>>3];
*out = RGB256k.RGB[in[2]>>2][in[1]>>2][in[0]>>2];
}
out += Height;
in += 4;

View file

@ -529,7 +529,7 @@ void FPCXTexture::MakeTexture()
{
for(int x=0; x < Width; x++)
{
Pixels[y+Height*x] = RGB32k.RGB[row[0]>>3][row[1]>>3][row[2]>>3];
Pixels[y+Height*x] = RGB256k.RGB[row[0]>>2][row[1]>>2][row[2]>>2];
row+=3;
}
}

View file

@ -535,7 +535,7 @@ void FPNGTexture::MakeTexture ()
{
if (!HaveTrans)
{
*out++ = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
*out++ = RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
}
else
{
@ -547,7 +547,7 @@ void FPNGTexture::MakeTexture ()
}
else
{
*out++ = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
*out++ = RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
}
}
in += pitch;
@ -592,7 +592,7 @@ void FPNGTexture::MakeTexture ()
{
for (y = Height; y > 0; --y)
{
*out++ = in[3] < 128 ? 0 : RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
*out++ = in[3] < 128 ? 0 : RGB256k.RGB[in[0]>>2][in[1]>>2][in[2]>>2];
in += pitch;
}
in -= backstep;

View file

@ -394,7 +394,7 @@ void FTGATexture::MakeTexture ()
for(int x=0;x<Width;x++)
{
int v = LittleLong(*p);
Pixels[x*Height+y] = RGB32k.RGB[(v>>10) & 0x1f][(v>>5) & 0x1f][v & 0x1f];
Pixels[x*Height+y] = RGB256k.RGB[((v>>10) & 0x1f)*2][((v>>5) & 0x1f)*2][(v & 0x1f)*2];
p+=step_x;
}
}
@ -406,7 +406,7 @@ void FTGATexture::MakeTexture ()
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3];
Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
p+=step_x;
}
}
@ -420,7 +420,7 @@ void FTGATexture::MakeTexture ()
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3];
Pixels[x*Height+y] = RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2];
p+=step_x;
}
}
@ -432,7 +432,7 @@ void FTGATexture::MakeTexture ()
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = p[3] >= 128? RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3] : 0;
Pixels[x*Height+y] = p[3] >= 128? RGB256k.RGB[p[2]>>2][p[1]>>2][p[0]>>2] : 0;
p+=step_x;
}
}

View file

@ -144,8 +144,10 @@ DWORD Col2RGB8[65][256];
DWORD *Col2RGB8_LessPrecision[65];
DWORD Col2RGB8_Inverse[65][256];
ColorTable32k RGB32k;
ColorTable256k RGB256k;
}
static DWORD Col2RGB8_2[63][256];
// [RH] The framebuffer is no longer a mere byte array.
@ -709,6 +711,11 @@ static void BuildTransTable (const PalEntry *palette)
for (g = 0; g < 32; g++)
for (b = 0; b < 32; b++)
RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
// create the RGB666 lookup table
for (r = 0; r < 64; r++)
for (g = 0; g < 64; g++)
for (b = 0; b < 64; b++)
RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
int x, y;

View file

@ -465,6 +465,14 @@ union ColorTable32k
};
extern "C" ColorTable32k RGB32k;
// [SP] RGB666 support
union ColorTable256k
{
BYTE RGB[64][64][64];
BYTE All[64 *64 *64];
};
extern "C" ColorTable256k RGB256k;
// Col2RGB8 is a pre-multiplied palette for color lookup. It is stored in a
// special R10B10G10 format for efficient blending computation.
// --RRRRRrrr--BBBBBbbb--GGGGGggg-- at level 64

View file

@ -454,6 +454,49 @@ D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
pointonline
}
// Remove unreachable secrets
F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
{
setsectorspecial 124 0
setsectorspecial 125 0
// clear staircase to secret area
setsectorspecial 127 0
setsectorspecial 128 0
setsectorspecial 129 0
setsectorspecial 130 0
setsectorspecial 131 0
setsectorspecial 132 0
setsectorspecial 133 0
setsectorspecial 134 0
setsectorspecial 136 0
setsectorspecial 137 0
setsectorspecial 138 0
setsectorspecial 147 0
setsectorspecial 148 0
setsectorspecial 149 0
setsectorspecial 150 0
setsectorspecial 151 0
setsectorspecial 152 0
setsectorspecial 155 0
}
94D4C869A0C02EF4F7375022B36AAE45 // Ultimate Doom, e4m7
{
setsectorspecial 263 0
setsectorspecial 264 0
}
1A540BA717BF9EC85F8522594C352F2A // Doom II, map15
{
setsectorspecial 147 0
}
110F84DE041052B59307FAF0293E6BC0 // Doom II, map27
{
setsectorspecial 93 0
}
ABC4EB5A1535ECCD0061AD14F3547908 // Plutonia Experiment, map26
{
setsectorspecial 156 0
}
712BB4CFBD0753178CA0C6814BE4C288 // map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
{
setsectortag 545 32000