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Add poly renderer to the menus
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parent
5e9c9c825d
commit
fabac78ea8
4 changed files with 10 additions and 8 deletions
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@ -63,7 +63,7 @@
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#include "p_setup.h"
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#include "version.h"
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CUSTOM_CVAR(Bool, r_newrenderer, 0, CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, r_polyrenderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self == 1 && !hasglnodes)
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{
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@ -915,7 +915,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
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PO_LinkToSubsectors();
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InSubsector = NULL;
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if (!r_newrenderer)
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if (!r_polyrenderer)
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{
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R_RenderBSPNode(nodes + numnodes - 1); // The head node is the last node output.
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}
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@ -932,7 +932,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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if (viewactive)
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{
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PlaneCycles.Clock();
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if (!r_newrenderer)
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if (!r_polyrenderer)
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{
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R_DrawPlanes();
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R_DrawPortals();
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@ -953,7 +953,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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NetUpdate ();
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MaskedCycles.Clock();
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if (!r_newrenderer)
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if (!r_polyrenderer)
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R_DrawMasked ();
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MaskedCycles.Unclock();
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@ -47,7 +47,7 @@
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#include "r_poly.h"
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Bool, r_newrenderer) // [SP] dpJudas's new renderer
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EXTERN_CVAR(Bool, r_polyrenderer) // [SP] dpJudas's new renderer
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EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
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@ -242,7 +242,7 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
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void FSoftwareRenderer::DrawRemainingPlayerSprites()
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{
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if (!r_newrenderer)
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if (!r_polyrenderer)
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{
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R_DrawRemainingPlayerSprites();
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}
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@ -262,12 +262,12 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
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int FSoftwareRenderer::GetMaxViewPitch(bool down)
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{
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return (r_newrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
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}
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bool FSoftwareRenderer::RequireGLNodes()
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{
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return r_newrenderer;
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return r_polyrenderer;
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}
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//==========================================================================
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@ -2152,6 +2152,7 @@ MODMNU_CHIPOMATIC = "Chip-o-matic";
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RNDMNU_TITLE = "CHANGE RENDERER";
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RNDMNU_RENDERER = "Hardware Acceleration";
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RNDMNU_TRUECOLOR = "Software Truecolor Mode";
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RNDMNU_POLY = "Poly Renderer (experimental)";
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RNDMNU_CANVAS = "Software Canvas";
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// Video Options
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@ -1773,6 +1773,7 @@ OptionMenu RendererMenu
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Title "$RNDMNU_TITLE"
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Option "$RNDMNU_RENDERER", "vid_renderer", "PolyDoom"
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Option "$RNDMNU_TRUECOLOR", "swtruecolor", "OnOff"
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Option "$RNDMNU_POLY", "r_polyrenderer", "OnOff"
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IfOption(Windows)
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{
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Option "$RNDMNU_CANVAS", "vid_used3d", "D3DGL"
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