Denis Pauk
22d36d6bfe
Revert "client: Update stb_image_resize"
...
This reverts commit a08a8d35e1
.
Fix visual glitches on texture edges in soft render.
2023-12-27 18:21:36 +02:00
Denis Pauk
985fa68b97
cinema: smaker video support if fully covered by avcodec
2023-12-27 17:50:25 +02:00
Denis Pauk
3e7bd79c5b
models: model always has one mesh at least
2023-12-27 01:37:17 +02:00
Denis Pauk
531dc2f872
models: Use flex mesh type insteaad list of short
2023-12-27 00:54:30 +02:00
Denis Pauk
be95a149dc
models: Use internal dmdx_t format
2023-12-27 00:13:06 +02:00
Denis Pauk
519b72adc9
models: function naming cleanup
2023-12-26 22:22:04 +02:00
Denis Pauk
d54f070246
gl3,gl4: cleanup light code
2023-12-26 14:59:10 +02:00
Denis Pauk
2a8e84ccd8
gl1,gl3,gl4,vk: sync R_LerpVerts
2023-12-26 14:14:31 +02:00
Denis Pauk
06ee407efa
render: remove skin count limit
2023-12-25 14:44:44 +02:00
Denis Pauk
d4aa45d6cb
Version bump to 8.31RR3
2023-12-25 00:14:45 +02:00
Denis Pauk
8ecef62a5d
clean up model list show
2023-12-25 00:05:38 +02:00
Denis Pauk
70b0b1c77a
Update windows build instruction
2023-12-25 00:05:38 +02:00
Denis Pauk
6b4f197ac0
game: Add third person view
...
Based on codes:
* Lazarus mod
* KMQuake2 codes
* Slight Mechanical Destruction mod
https://bitbucket.org/Knightmare66/kmquake2_stable/src/master/game/p_chase.c
2023-12-25 00:05:38 +02:00
Denis Pauk
45413644bf
gl4: remove GLES usage
2023-12-21 19:24:14 +02:00
Denis Pauk
fc543be4f5
gl3,gl4: LIGHTMAPS: Add support for DECOUPLEDLM.
...
Based on 9cb349e6e9
2023-12-21 18:59:33 +02:00
Denis Pauk
bd86f646da
refresh: Sync lightmap function names
2023-12-21 17:15:52 +02:00
Denis Pauk
a180fd3086
Merge remote-tracking branch 'yquake2/master'
2023-12-19 23:22:36 +02:00
Yamagi
e40f5d1480
Merge pull request #1077 from apartfromtime/Fix-duplicate-entries
...
Fix duplicate menu key keyboard entries
2023-12-19 18:33:39 +01:00
Denis Pauk
1e6042ba35
client: fix cinematic run after load map
...
Fix regression from 51a8dfb6
2023-12-19 19:25:48 +02:00
Denis Pauk
b423cf6865
soft: fix colorspace for direct cinema
2023-12-19 15:30:08 +02:00
Denis Pauk
2b24ee9b53
soft: scale small video
...
in case if aspect ratio is same as window
2023-12-19 01:40:18 +02:00
Denis Pauk
fa3ec83253
soft: add warning if is already flushed
2023-12-19 00:39:45 +02:00
Denis Pauk
30ecd8ac57
cin: scale down ogv frame
...
Scale down frame to size of window if required,
Scale up in soft render is slow, so skip it for
small files.
ReRelease ogv files could be rendered in native
resolution and color space in soft render if windows
size is equal to video size.
2023-12-18 17:39:44 +02:00
Denis Pauk
d7b5bfc06f
soft: support direct copy raw image
2023-12-18 15:52:18 +02:00
Denis Pauk
642aeedc43
Merge remote-tracking branch 'yquake2/master'
2023-12-18 12:47:09 +02:00
apartfromtime
87ae381ed2
Attempt to fix indentation
2023-12-18 09:27:57 +11:00
apartfromtime
1570baee4d
Remove superfluous switch statement
2023-12-18 08:52:35 +11:00
Yamagi
18aa42653a
Merge pull request #1076 from protocultor/quick_weap
...
Faster "weapprev" and "weapnext" behavior
2023-12-17 11:58:28 +01:00
apartfromtime
089a1cd53f
Fix duplicate menu key keyboard entries
...
Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Adds `IN_NumpadIsOn` function returning the state of the numpad key.
2023-12-17 09:55:58 +11:00
Denis Pauk
80ff901765
Fix build with Q_min/Q_max: 5da0e5f0
2023-12-16 23:37:20 +02:00
apartfromtime
ef456964e3
Revert "Fix duplicate menu key keyboard entries"
...
This reverts commit 2180ca6c40
.
2023-12-17 08:18:38 +11:00
Denis Pauk
6b70251341
Merge remote-tracking branch 'yquake2/master'
2023-12-16 23:14:52 +02:00
Jaime Moreira
01ce6787dc
Preview of the coming weapon for weapprev/weapnext
...
The weapon you are changing to appears in the HUD, in "pickup" format.
Requires g_quick_weap == 1.
2023-12-16 17:52:00 -03:00
apartfromtime
2180ca6c40
Fix duplicate menu key keyboard entries
...
Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Menu fields now mirror behaviour of the console field.
Removed keypad left arrow case from console key ignore list.
2023-12-12 14:29:52 +11:00
apartfromtime
71570bb2ef
Revert changes to shaders
...
Uses min/max from shader language.
2023-12-09 12:28:30 +11:00
Jaime Moreira
9eca08fd92
Faster "weapprev" and "weapnext" behavior
...
These commands can now "count" how many times they have been called,
similar to how "cycleweap" operates after #865 .
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
2023-12-07 23:57:19 -03:00
apartfromtime
f0d2c5afaa
More min\max function renaming
...
Missed function renaming.
2023-12-04 22:59:31 +11:00
David Carlier
734422cbdf
client: build warning fixes.
2023-12-02 13:05:29 +02:00
apartfromtime
9ac19de4ac
Rename min\max to avoid conflict with c-plus plus
...
While trying to compile the yquake2 rebased heretic2 source from 0lvin, a name conflict with min\max of different parameter counts included by a std::cpp library occurred.
2023-12-01 11:58:21 +11:00
Denis Pauk
e673301dfb
renders: fix maps with hardcoded image extensions
2023-11-28 00:31:33 +02:00
Denis Pauk
fbdc7e3f79
renders: Use pcx->wal->m32->m8->tga priority
2023-11-27 23:56:16 +02:00
Denis Pauk
53067535ea
vk: clean up unused code
2023-11-27 00:02:37 +02:00
Denis Pauk
888e9bac9d
render: Save original name of requested image
2023-11-26 23:50:29 +02:00
Denis Pauk
8d35e72606
client: support png skins in multiplayer
2023-11-26 16:47:49 +02:00
Denis Pauk
d48a8abf5c
Merge remote-tracking branch 'yquake2/master'
2023-11-25 16:14:28 +02:00
Yamagi
4967b9d0ca
Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319.
2023-11-24 09:26:14 +01:00
Yamagi
3d8fa3995c
Update minizip unzip to 643e17b7498d12ab8d15565662880579692f769d.
2023-11-23 18:42:20 +01:00
Yamagi
90402c3f85
Move miniz into a subdirectory.
...
An upcoming update will add several files, having miniz in it's own
subdirectory makes it clear what belongs to it an whit to unzip.
2023-11-23 18:21:44 +01:00
Denis Pauk
dab662c8ba
game: fix guardian and shambler save
2023-11-18 20:14:48 +02:00
Denis Pauk
38f2442d84
soft: move RE_SetSky to warp file
...
Same structure as other renders have
2023-11-18 17:52:43 +02:00
Denis Pauk
9958db18d6
game: Add ReRelease Shambler Monster
2023-11-17 00:45:58 +02:00
Denis Pauk
1151c91069
game: Add ReRelease Guardian Monster
2023-11-12 23:51:58 +02:00
Denis Pauk
145027c240
game: fix actor save, revert of 038b7f01
2023-11-09 23:55:29 +02:00
Denis Pauk
6aece83adb
game: restore rerelease target_actor used in biggun
2023-11-09 00:56:33 +02:00
Denis Pauk
081d0fffa4
game: add ReRelease Arachnoid monster
2023-11-09 00:15:23 +02:00
Denis Pauk
015741ae4f
Merge remote-tracking branch 'yquake2/master'
2023-11-06 00:37:49 +02:00
Denis Pauk
1270ae66d5
client: cache 8 maps in collision code
2023-11-05 18:50:02 +02:00
Yamagi
d4940703f0
Bump version number to 8.31pre.
2023-11-05 12:15:35 +01:00
Yamagi
11993ed7e6
Bump version number to 8.30.
2023-11-05 12:13:43 +01:00
Denis Pauk
51a8dfb6f3
client: cache four last maps
2023-11-05 02:49:00 +02:00
Denis Pauk
a50c75e069
Fix possible undefined code in recursive CM_BoxLeafnums_r
...
Found by @devnexen in https://github.com/0lvin/heretic2/pull/13/files
2023-11-04 23:00:37 +02:00
Denis Pauk
1ab34c87fd
Combine credits for addons
2023-11-04 21:50:28 +02:00
Denis Pauk
172e8b743e
game: merge ctf
2023-11-04 21:03:05 +02:00
Denis Pauk
f0155f0163
game: sync ctf g_ai
2023-11-04 20:22:01 +02:00
Denis Pauk
63d3e5ac74
Merge remote-tracking branch 'yquake2/master'
2023-11-04 19:45:48 +02:00
Denis Pauk
977dbc34e6
game: disable ctf menu if game != ctf
2023-11-04 19:45:23 +02:00
Denis Pauk
d27fc1f333
game: sync ctf player
2023-11-04 18:30:46 +02:00
Denis Pauk
802a874f64
game: sync ctf g_cmds
2023-11-04 17:32:56 +02:00
Denis Pauk
2b69f3774f
game: sync ctf hud/trail
2023-11-04 17:01:06 +02:00
Yamagi
06017193fc
Merge pull request #1070 from devnexen/network_getaddrinfo_error
...
NET_Socket unix using getaddrinfo's error code in case.
2023-11-04 14:13:24 +01:00
Denis Pauk
16dee61c78
game: sync ctf g_{spawn,phys}
2023-11-03 01:00:51 +02:00
Denis Pauk
9947744114
game: sync ctf g_{chase,func,items,misc,weapon}
2023-11-03 00:36:57 +02:00
Denis Pauk
c41b72125a
game: sync with ctf g_svcmds, g_target, g_trigger
2023-11-02 00:58:27 +02:00
Denis Pauk
d68c31e0e4
ctf: Add game monsters
2023-11-02 00:38:33 +02:00
Denis Pauk
2fe5162add
game: ctf g_utils sync
2023-11-02 00:26:48 +02:00
Denis Pauk
571c0b96c2
Support custom model format in multiplayer select
2023-11-02 00:03:34 +02:00
Denis Pauk
67adb452dc
Loki Games intro game alias support (movie@menu)
2023-11-02 00:03:11 +02:00
Denis Pauk
77e61531d5
Version bump to 8.21RR2
2023-10-31 23:15:36 +02:00
Denis Pauk
07b3d0f9a7
Partial fix of windows build
2023-10-31 19:03:47 +02:00
Denis Pauk
585af3a0bd
client: Add network/demo protocol version print
2023-10-30 00:41:35 +02:00
Denis Pauk
0792a535fa
client: update unzip to zlib 1.3 version
...
https://github.com/madler/zlib/releases/tag/v1.3
2023-10-29 12:50:10 +02:00
Denis Pauk
646420f10c
gl3,gl4: Update HandmadeMath.h
...
https://raw.githubusercontent.com/HandmadeMath/HandmadeMath/v1.13.0/HandmadeMath.h
2023-10-29 12:30:12 +02:00
Denis Pauk
21ca36cf66
Update miniz to 3.0.2 version
...
https://github.com/richgel999/miniz/releases/tag/3.0.2
2023-10-29 12:12:27 +02:00
Denis Pauk
4c2c94beea
gl3,gl4: Reuse HandmadeMath and DG_dynarr
2023-10-29 11:28:22 +02:00
Denis Pauk
a08a8d35e1
client: Update stb_image_resize
...
New optimized version:
https://raw.githubusercontent.com/nothings/stb/e81f294/stb_image_resize2.h
2023-10-29 11:04:29 +02:00
Denis Pauk
75d9d7ddfc
client: Update stb_image_write to v1.16
...
https://github.com/nothings/stb/blob/1ee679c/stb_image_write.h
2023-10-29 10:39:25 +02:00
Denis Pauk
64215c04f6
Fix endline in files, without code changes
...
Run: sed -i 's/[[:blank:]]*$//' */*.{c,h}
2023-10-29 01:58:20 +03:00
Denis Pauk
e1fd35316d
cin: fix build without avcodec
2023-10-29 01:09:08 +03:00
Denis Pauk
f76fa5526f
cin: replace cin with ogv if available
2023-10-28 18:47:26 +03:00
Denis Pauk
a72fa5af3a
cin: minimize memmove in avcodec code
2023-10-28 18:02:32 +03:00
David Carlier
478d16e786
NET_Socket unix using getaddrinfo's error code in case.
2023-10-28 15:34:50 +01:00
Denis Pauk
edb361b98f
cin: fix memory leak in ffmpeg decode
2023-10-28 16:50:19 +03:00
Denis Pauk
17436190ae
cin: remove transparent image fix for ffmpeg
2023-10-28 15:17:02 +03:00
Denis Pauk
00dcd5952b
cin: minimaze memmove of video frames
2023-10-28 00:21:33 +03:00
Denis Pauk
f83d40ffe3
cin: cleanup debug message and support roq
...
RoQ format requires ffmpeg.
Reuse ffmpeg for mpg,smk also.
2023-10-27 20:19:51 +03:00
Denis Pauk
258d041b5d
cin: Add ogv video support
2023-10-27 19:43:41 +03:00
David Carlier
a5192af173
fix curl uaf previous fix.
2023-10-25 18:46:03 +01:00
Denis Pauk
5c49886d7b
game: sync ctf g_weapon
2023-10-24 17:23:01 +03:00
Denis Pauk
675ce35e75
game: Add g_ctf to game
2023-10-24 17:07:43 +03:00
Denis Pauk
fb5216ffcf
game: add monster_tank_stand from ReRelease
2023-10-24 13:50:17 +03:00
Denis Pauk
600d6d34c1
game: add monster_guncmdr from ReRelease
2023-10-24 00:22:12 +03:00
Denis Pauk
59e3207bed
game: sync ctf moster move code
2023-10-23 01:25:43 +03:00
Denis Pauk
d8b8a78d37
game: Add target_sky and target_music
...
Based on code https://github.com/id-Software/quake2-rerelease-dll.git
Required to stop sky rotation.
2023-10-23 00:18:35 +03:00
Denis Pauk
91ffbeea08
game: final merge of rogue
2023-10-22 17:59:13 +03:00
Denis Pauk
a46d6a2d83
game: sync all rogue monsters to game
2023-10-22 14:46:26 +03:00
Denis Pauk
5c87db6e88
game: sync rogue player code
2023-10-22 13:05:13 +03:00
Denis Pauk
5103bd6f72
game: sync rogue g_* files
2023-10-22 12:19:30 +03:00
Denis Pauk
17f223eada
game: Add ctf to default build
2023-10-21 23:41:22 +03:00
Denis Pauk
1e39328655
game: sync rogue soldier logic
2023-10-21 19:06:01 +03:00
Denis Pauk
30fa1d6b83
game: sync g_* rogue logic
2023-10-21 18:42:18 +03:00
Denis Pauk
1ec141c954
game: final merge of xatrix
2023-10-21 13:15:54 +03:00
Denis Pauk
5b7696b789
game: sync game logic from xatrix
2023-10-21 02:28:43 +03:00
Denis Pauk
0956f965f7
game: sync up xatrix player
2023-10-21 01:12:13 +03:00
Denis Pauk
689e54c7eb
game: sync up all xatrix monsters
2023-10-21 00:45:32 +03:00
Denis Pauk
f26caa7e72
gl1,vk,soft: fix open player model select
2023-10-20 22:54:02 +03:00
Denis Pauk
5ca0b0ce5d
game: sync flipper and float with xatrix
2023-10-20 22:54:02 +03:00
Denis Pauk
00fc171350
game: sync boss3 with rogue
2023-10-20 22:54:02 +03:00
Denis Pauk
2dcad44128
game: sync boss2,boss3,brain and chick with xatrix
2023-10-20 22:54:02 +03:00
Denis Pauk
159dde8c2f
game: combine monsters from separate files
...
Move to game all monsters defined in separate files, without real
usage for now.
2023-10-20 22:54:02 +03:00
Denis Pauk
9702700225
Temporary build rogue as separate library
2023-10-20 22:54:02 +03:00
Denis Pauk
0826949edc
Fix curl warnings
2023-10-20 22:54:02 +03:00
Denis Pauk
7f74db318b
Temporary build xatrix as separate library
2023-10-20 22:54:02 +03:00
Denis Pauk
96b4037ac7
Merge remote-tracking branch 'yquake2/master'
2023-10-20 22:53:04 +03:00
Jaime Moreira
36bf9de5a8
Typos
2023-10-18 20:37:49 -03:00
Jaime Moreira
fa218c9f4c
Fixed gl1_overbrightbits limiter
...
Allows values between 0 and 4. Updated documentation.
2023-10-18 20:35:51 -03:00
Denis Pauk
7b50b2d89f
game: Sync game/header/game.h, game/header/local.h
2023-10-18 19:40:55 +03:00
Denis Pauk
748cc322b3
client: Add ReRelease music files
2023-10-17 23:04:59 +03:00
Denis Pauk
cfe2f27fae
Simplify SURF_ALPHATEST code
...
Fix for https://github.com/yquake2/yquake2/issues/956
2023-10-17 18:55:55 +03:00
Denis Pauk
586d62d4de
server: badlands hack
2023-10-17 00:16:05 +03:00
Denis Pauk
858aa85c6a
Merge remote-tracking branch 'yquake2/master'
2023-10-17 00:10:04 +03:00
Denis Pauk
83a31973c2
Add transparent with alpha test surface support
...
Based on surface flag from kmquake2 and rerelease documatation
https://github.com/id-Software/quake2-rerelease-dll#surf_alphatest-bit-25
2023-10-16 00:35:40 +03:00
Denis Pauk
b4e78d0fa3
vk,gl1: Fix mgu2m3
2023-10-15 23:09:05 +03:00
Denis Pauk
c3c80593c8
gl1,vk: reuse initial shared lightmap buffer
2023-10-15 21:29:10 +03:00
Denis Pauk
0506b02c60
gl1: Fix mgu3m2
2023-10-15 19:58:33 +03:00
Yamagi
5c642b6a5b
Merge pull request #1061 from DanielGibson/curl-uaf-fix
...
Fix use-after-free bugs in htttp download code
2023-10-15 18:09:25 +02:00
Denis Pauk
fd7cb11f92
files/light: add output buffer size check and desync LM sizes
...
Partial revert 660f5728
.
After sync lightmaps generation is broken for gl1, revert sync
for now.
2023-10-15 19:00:49 +03:00
Denis Pauk
e17db97176
gl1: Temporary revert back Lightmap size to fix lights
...
Fix 1ab6214f
, 660f5728
2023-10-15 16:41:52 +03:00
Denis Pauk
660f5728c1
gl1,gl3,gl4,vk: Sync LM size
...
Need to search way to dynamically change prefered lightmap texture
size and sync LM caching structures and code.
internal_format is always GL_LIGHTMAP_FORMAT so just directly use
constant instead set to variable.
2023-10-15 14:47:54 +03:00
Denis Pauk
1ab6214ff0
gl1,vk: move s_blocklights reallocation to files/light
2023-10-15 13:51:15 +03:00
Denis Pauk
2790b0de92
Fix lightmap temporary buffer size calculation
...
Introduced in a1249534
, fixed load of mgu3m2 in vk render.
2023-10-15 12:49:15 +03:00
Denis Pauk
b54dc5559d
Fix LoadMarksurfaces loads
2023-10-14 17:17:03 +03:00
Denis Pauk
c91dc0b9b2
Share R_PushDlights between all renders
2023-10-14 02:08:30 +03:00
Denis Pauk
4dbb6eb4bc
Share R_MarkSurfaceLights between all renders
2023-10-14 01:32:19 +03:00
Denis Pauk
a124953432
gl1,vk: share R_BuildLightMap
2023-10-14 00:42:06 +03:00
Denis Pauk
0dde2cc731
gl1,vk: share R_AddDynamicLights
2023-10-13 23:33:35 +03:00
Denis Pauk
85c18a8090
gl1,vk: Share SetCacheState and fix q64/outpost
2023-10-13 18:30:52 +03:00
Denis Pauk
9874f1a6c0
vk:Reuse internal vertex format in poligon and skybox shaders
2023-10-13 00:26:21 +03:00
Denis Pauk
8694aebb20
vk:Reuse internal vertex format in lightmap shaders
2023-10-13 00:25:40 +03:00
Denis Pauk
7084e8d7cd
Change code version to 'ReRelease 8.21.1'
2023-10-12 18:46:04 +03:00
Denis Pauk
19b29c648f
gl3,gl4,vk: Share R_MakeSkyVec
2023-10-12 01:07:13 +03:00
Denis Pauk
03bfc581e2
gl1,gl3,gl4,vk: Parial share of warp code
2023-10-12 00:29:47 +03:00
Denis Pauk
d47d27ca00
Remove surface check
...
Soft render has issues with q64/outpost
2023-10-11 20:39:14 +03:00
Denis Pauk
8fb649709e
Sync code style in sky warp functions
2023-10-11 20:14:07 +03:00
Denis Pauk
3e7b568ec9
Sync allocation sizes between renders
2023-10-11 00:19:52 +03:00
Denis Pauk
bd19960ddf
Fix Hunk size calculation introdused in 371fb99c
...
Used LUMP_LEAFS instead LUMP_TEXINFO.
2023-10-10 01:27:10 +03:00
Denis Pauk
d26c9275f9
Fix leafbrushes allocation from e276ac80
2023-10-10 01:00:54 +03:00
Denis Pauk
3e1a3c6328
Revert back all limits
...
Code has issues with calculation of hunk size and mguhub load.
2023-10-10 00:43:19 +03:00
Denis Pauk
371fb99c50
Use hunk allocation for CMod_LoadSurfaces
2023-10-10 00:00:27 +03:00
Denis Pauk
9c55d2fe0f
Use hunk allocation for CMod_LoadQLeafs
2023-10-09 23:58:42 +03:00
Denis Pauk
e276ac80a7
Use hunk allocation for CMod_LoadLeafBrushes
2023-10-09 23:56:12 +03:00
Denis Pauk
c5ed6f6ad8
Reuse Mod_LoadPlanes in renders and collision
2023-10-09 23:53:45 +03:00
Denis Pauk
6f0bf02ece
Use hunk allocation for CMod_LoadBrushes
2023-10-09 23:49:43 +03:00
Denis Pauk
222244839d
Use hunk allocation for CMod_LoadBrushSides
2023-10-09 00:59:29 +03:00
Denis Pauk
31c09bca3c
Left CMod_LoadSubmodels with static allocation
...
Subcmodel is still statically allocated as big
ammount of code expect to access it after model cleanup
2023-10-09 00:00:02 +03:00
Denis Pauk
d860ba7762
Reuse Mod_LoadVisibility between renders and collision code
2023-10-08 18:43:36 +03:00
Denis Pauk
56a205c606
Use hunk allocation for CMod_LoadNodes
2023-10-08 18:42:58 +03:00
Denis Pauk
a89ff8c0a0
Use hunk allocation for CMod_LoadAreas
2023-10-08 15:19:33 +03:00
Denis Pauk
703d281391
Use hunk allocation for CMod_LoadAreaPortals
2023-10-08 14:21:19 +03:00
Denis Pauk
783c703b28
Use hunk allocation for CMod_LoadVisibility
2023-10-08 14:06:06 +03:00
Denis Pauk
b56df03b76
Initial server model load code with hunk alloc
2023-10-08 00:47:53 +03:00
Denis Pauk
f3b2a9c4bf
Share R_SubdivideSurface between renders
2023-10-07 23:00:21 +03:00
Denis Pauk
4c4d244788
Implement Com_Error in renders
2023-10-07 18:52:23 +03:00
Denis Pauk
edfd93802b
sync usage r_dynamic and r_dynamic
2023-10-07 18:08:33 +03:00
Denis Pauk
b1b3ff1992
Share Mod_LoadQBSPEdges between renders
2023-10-07 16:37:42 +03:00
Denis Pauk
d2468c9b66
Share Mod_LoadQBSPMarksurfaces between renders
2023-10-07 16:13:48 +03:00
Denis Pauk
d6de468c49
Share Mod_LoadQBSPNodes between renders
2023-10-07 15:24:02 +03:00
Denis Pauk
1121407e39
Share Mod_LoadQBSPLeafs between renders
2023-10-07 15:11:42 +03:00
Denis Pauk
073f9896f4
Share Mod_LoadBSPXDecoupledLM between renders
2023-10-07 14:11:28 +03:00
Denis Pauk
9b235a1711
Share Mod_CalcSurfaceExtents between renders
2023-10-07 14:04:17 +03:00
Denis Pauk
3b7170c4bd
Share SetSurfaceLighting between renders
2023-10-07 13:36:15 +03:00
Denis Pauk
38cbdaf00a
Apply BSPX_LightGridValue in R_LightPoint
2023-10-07 03:08:26 +03:00
Denis Pauk
f81e339efc
R_LightPoint: share between renders
2023-10-07 01:41:18 +03:00
Denis Pauk
262a1ee5ef
vk: Prepare to share R_LightPoint
2023-10-07 01:21:19 +03:00
Denis Pauk
0311194305
soft: Prepare to share R_LightPoint
2023-10-07 00:22:30 +03:00
Denis Pauk
22095bb832
gl4: Prepare to share R_LightPoint
2023-10-06 23:47:10 +03:00
Denis Pauk
b0835a92e6
gl3: Prepare to share R_LightPoint
2023-10-06 23:36:38 +03:00
Denis Pauk
7fd23f07db
gl1: Prepare to share R_LightPoint
2023-10-06 23:15:53 +03:00
Denis Pauk
8f5a40710b
R_RecursiveLightPoint: Share part of light logic
2023-10-06 18:38:24 +03:00
Denis Pauk
a381c9dc5d
gl1,gl3,gl4,vk: Reuse mpoly_t
2023-10-06 01:27:43 +03:00
Denis Pauk
821490bbbd
Prepare for reuse mpoly with mvtx_t/glvk_vtx_t
2023-10-05 22:42:56 +03:00
Denis Pauk
a567201160
gl3,gl4.6: Reuse mvtx_t
2023-10-05 19:41:45 +03:00
Denis Pauk
21ceb16de4
Move BSPX lighting code to shared code
2023-10-05 19:24:15 +03:00
Shpoike
a87c9a0cd8
Initial port of BSPX lights
...
0eeb410ce0
2023-10-05 01:30:54 +03:00
Denis Pauk
f2393a2e34
Fix load mguhub
...
Need dynamic allocation and additional checks for array sizes,
looks like overflow in mgu4m3, mgu5m2.
2023-10-04 00:30:26 +03:00
Denis Pauk
c3cd2d5aeb
Show load timings
2023-10-03 23:06:54 +03:00
Denis Pauk
13b4d324d0
Rename IBSQ -> QBSP
2023-10-03 01:05:16 +03:00
Denis Pauk
1572b5ff2d
gl1,vk: Share msurface_r/mpoly_t definition
2023-10-02 23:17:24 +03:00
Denis Pauk
c916e56d2d
Reuse r_showtris in renders
2023-10-02 22:37:35 +03:00
Denis Pauk
67e892f186
Sync R_RecursiveLightPoint implementation between renders
2023-10-02 14:58:20 +03:00
Daniel Svensson
ee757f4100
ref_gl4: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-10-02 14:41:52 +03:00
Denis Pauk
583164f7a5
Add listlights command
2023-10-01 18:42:54 +03:00
Denis Pauk
441bb2a3ca
vk,soft: Fix license header.
2023-10-01 14:16:02 +03:00
Denis Pauk
d968cd959c
Share R_BoundPoly code
2023-10-01 13:48:08 +03:00
Denis Pauk
27f029dcb7
Add .ent files hash checks #4
2023-10-01 00:13:53 +03:00
Denis Pauk
6d7ca26df2
cl_view: clean full screen line
2023-09-30 17:44:36 +03:00
Denis Pauk
ea3667ae9c
show count of submodels and radius of model
2023-09-30 16:30:18 +03:00
Denis Pauk
0c578322ec
soft: Load IBSQ map format
2023-09-29 00:45:15 +03:00
Denis Pauk
3458354d84
soft: remove R_NewMap
2023-09-28 23:39:04 +03:00
Denis Pauk
4a144ddec9
gl3: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:31:43 +03:00
Denis Pauk
787e65fda4
soft: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:21:19 +03:00
Denis Pauk
e0f4da0103
gl1,gl3,vk: sync code structure
2023-09-26 00:58:06 +03:00
Denis Pauk
c4a31e42c9
ref_gl3: Load IBSQ map format
2023-09-26 00:35:33 +03:00
Denis Pauk
5ab77f1a69
Enable quake3 like 'set' commands
2023-09-25 00:26:01 +03:00
Denis Pauk
bce1d70186
make input parameters consts in shared.c where possible
2023-09-22 22:47:31 +03:00
Denis Pauk
97967c37c1
DrawAltString const fix
2023-09-22 01:09:07 +03:00
Denis Pauk
ff70128bb9
Make all names in game interface const where possible
2023-09-22 00:58:40 +03:00
Denis Pauk
2274e86481
Make all names in render interface const
2023-09-21 23:40:45 +03:00
Denis Pauk
ddf31c962c
Add OpenGL 4.6 to video menu
2023-09-20 01:34:00 +03:00
atsb
637933a23c
Add the OpenGL 4.6 renderer for YQ2
...
https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
7c4a06320a
Sync gl1 and vk code style
2023-09-19 00:09:59 +03:00
Denis Pauk
6079adae75
Add support with several separate meshes for body parts
...
FM models has several meshes for different body parts, where
command lsit has section with different length sum of which equal
to total command count.
2023-09-18 23:53:46 +03:00
Denis Pauk
f6319f8bc0
ref_vk: Load IBSQ map format
2023-09-17 16:28:50 +03:00
Denis Pauk
893abc564a
Daikatana fix search BSPX header
2023-09-17 16:01:11 +03:00
Denis Pauk
d5515c8525
Daikatana: load bsp and wal formats
...
https://gist.github.com/DanielGibson/2ceeba3fb6141e839c4aaf141b649762
2023-09-17 16:00:41 +03:00
Denis Pauk
b7f78626f8
Add additioan description of goals.
2023-09-17 15:48:42 +03:00
Daniel Svensson
bbf4a9f189
soft: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:19:17 +03:00
Daniel Svensson
d3f0fde1ae
gl3: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:17:00 +03:00
Denis Pauk
42465a6b03
Add Vulkan render
2023-09-17 14:17:14 +03:00
Denis Pauk
92a0bcf128
fix heretic2 like sprite path
2023-09-17 14:07:01 +03:00
David CARLIER
34830efda1
Mod_LoadFlexModel fix uninit var
2023-09-17 14:04:49 +03:00
Denis Pauk
412ea8406a
Add dkm models support (daikatana)
...
Based on:
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp )
* [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/ )
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74
Add fm/heretic2 model support
...
Save additional list of meshes between dmdl_t and list of skins.
https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4
Add Quake mdl format support
...
http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
bd5685d201
Add Heretic 2 mpeg support
...
2aa2b7aec8
2023-09-17 12:11:41 +03:00
Dominic Szablewski
88079c9c70
Add mpeg decoder
...
https://github.com/phoboslab/pl_mpeg
License: MIT
2023-09-17 12:04:28 +03:00
Denis Pauk
c898573885
Add support of smacker files
...
https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/
libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
85ebca9979
ref_gl1: Load IBSQ map format
2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e
Add 'skyautorotate' worldspawn property as found in rerelease game.
...
This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9
ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
...
Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00
Daniel Svensson
27331bcd1c
ref_gl1: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-16 19:42:40 +03:00
Denis Pauk
a11b298d5c
ref_gl1: Add BSPX load
2023-09-16 19:42:40 +03:00
David CARLIER
437c16c0d1
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:16:52 +02:00
Yamagi
73c3afd47e
Merge pull request #1060 from devnexen/constify_it
...
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:14:17 +02:00
Yamagi
203780b613
Merge remote-tracking branch '0lvin/rerelease'
2023-09-16 17:29:36 +02:00
David CARLIER
3b8053edae
"constifying" where underlying C calls expect compile time constants.
2023-09-16 16:20:21 +01:00
Daniel Gibson
3c8f087bb5
Fix use-after-free bugs in htttp download code
...
CL_RemoveFromQueue(qdlqueue_t *entry) free()s that entry, so the loops
that call q->next after CL_RemoveFromQueue(q) are accessing free'd
memory. Fix that by getting a pointer to the next entry before calling
CL_RemoveFromQueue().
Also did a tiny non-functional change to CL_RemoveFromQueue() to
make it easier to understand.
2023-09-16 16:59:31 +02:00
Yamagi
43e2a67f12
Fix indention problems introduced in the last commits.
2023-09-16 16:33:13 +02:00
Yamagi
49d4f2ce1f
Merge remote-tracking branch 'menu/oss'
2023-09-16 16:30:04 +02:00
Denis Pauk
ae7d6c1800
r_retexturing: use rgb with pcx if image has builtin palette
2023-09-16 10:56:50 +03:00
Denis Pauk
3ffe9f522e
soft: use same full light as gl* version if none
...
Use fullbright if not lights provided, same logic used by default
for gl renders and way to show something for ReRelease version
while real support is not implemented yet.
2023-09-16 10:56:50 +03:00
Denis Pauk
3b82261dec
Make sound samples const
2023-09-16 10:56:50 +03:00
Denis Pauk
2fc15692d3
Add support of Quake 2 N64 ReRelease
2023-09-16 10:56:50 +03:00
Denis Pauk
318cd69318
Add nolerp filtering by *
2023-09-16 10:56:50 +03:00
Denis Pauk
9f8af6ec54
Generate palette and color map
2023-09-16 10:56:50 +03:00
Denis Pauk
dfff401645
Share 24to8 convert logic
2023-09-16 10:56:50 +03:00
Denis Pauk
43e4951f43
Automatically generate 16to8 bit colors
2023-09-16 10:56:50 +03:00
Denis Pauk
903272ee09
Support Quake2 ReRelease textures
2023-09-16 10:56:50 +03:00
Jaime Moreira
faee2203b8
Added missing include for USHRT_MAX
2023-09-15 11:42:50 -03:00
Yamagi
4afcd900cc
Merge pull request #1049 from protocultor/g_swap_speed_fix
...
Fix for g_swap_speed behaviour with extreme values
2023-09-14 21:01:42 +02:00
Jaime Moreira
9821c4b0a2
Show correct replacement for gl_lightmap cvar
...
Typos corrected
2023-08-26 19:18:24 -04:00
Jaime Moreira
c2ab0f61d7
Fixed Zoid Kirsch's name in credits
2023-08-26 19:10:26 -04:00
Jaime Moreira
118b78256f
Fixed g_swap_speed behaviour with extreme values
...
When its value was between 0 and 1, rounded down to 0.
Did the same when bigger than 65535.
Both cases locked up the entire weapon animation.
2023-08-26 19:08:26 -04:00
Johan Mattsson
9c929ab463
Fix potential index out of bounds
2023-08-13 18:04:04 +02:00
David Carlier
efc59a3e3d
unix NET_Socket fix socket leak at address assignment failure.
2023-07-29 06:55:22 +01:00
Yamagi
030af432f7
Merge pull request #1033 from BjossiAlfreds/vn2-fix
...
Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-16 09:48:54 +02:00
BjossiAlfreds
d3c9529df6
Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-07 23:59:20 +00:00
Denis Pauk
63d990487a
models: ignore sprites/skins bigger than MAX_MD2SKINS
2023-07-02 00:30:21 +03:00
Denis Pauk
5c0883594f
cl_cin: Support of RGBA png/jpg image with r_retexturing as cinematic
2023-07-02 00:03:18 +03:00
Denis Pauk
86dd7e6d2d
Remove redudant rserr_invalid_fullscreen check
2023-07-01 23:17:17 +03:00
Yamagi
f6361740f5
Fix another spurious warning.
...
gcc 13.1 thinks that `newsocket` can be used uninitialized, because it
doesn't know that a call to `Com_Error()` is fatal.
2023-07-01 17:52:36 +02:00
Yamagi
cb317f2cd3
Merge pull request #1031 from protocultor/g_swap_speed
...
Cheat to speed up "weapon change" animations
2023-07-01 16:21:42 +02:00
Yamagi
8855d650c6
Merge pull request #1030 from devnexen/compile_time_checks
...
adding compile time assertion support whenever possible
2023-07-01 16:10:34 +02:00
Jaime Moreira
a94e9dca81
Snappier "g_swap_speed" behaviour
...
Player is no longer forced to go through the last frame of activation
or deactivation of a weapon before changing its state.
2023-06-29 11:14:58 -04:00
Jaime Moreira
c5e2d51fd7
Cheat cvar "g_swap_speed" implemented
...
Allows to skip frames of "putting down weapon" and
"raising weapon" animations, speeding them up.
2023-06-28 15:28:40 -04:00
David Carlier
ce3e9136a8
adding compile time assertion support whenever possible
...
and convert some runtime which deserve to be evaluated earlier.
2023-06-17 16:37:29 +01:00
Yamagi
0e92c704c9
Merge pull request #1028 from BjossiAlfreds/tdam-dir
...
T_Damage no longer modifies dir parameter
2023-06-17 17:28:36 +02:00
Yamagi
04abfca2df
Merge pull request #1027 from BjossiAlfreds/makronjmp-aifix
...
Fix for AI bug introduced by new makron jump code
2023-06-17 16:34:40 +02:00
David CARLIER
1ce09d7ef9
R_SetFrustum micro optimisation.
2023-06-16 13:06:05 +01:00
BjossiAlfreds
9ca5923082
T_Damage no longer modifies dir parameter
2023-06-10 18:19:37 +00:00
BjossiAlfreds
51bbb7da70
Fix for AI bug introduced by new makron jump code
2023-06-07 13:44:11 +00:00
Yamagi
4f04e7857a
Merge pull request #1016 from devnexen/netsocket_desc_leaks
...
network close descriptors on socket creation failure.
2023-06-05 19:16:23 +02:00
Yamagi
9212ded546
Merge pull request #1011 from devnexen/cl_setenv_overflow_fix
...
fix potential overflow on env vars settings.
2023-06-05 19:15:56 +02:00
Rykita
cd351a0602
Fixed vid_pauseonfocuslost, final.
2023-05-25 23:59:26 +02:00
apartfromtime
be1e6e1743
Fix pause/un-pause on window focus gained or lost
...
Fixed pause/un-pause on window focus gained or lost in pull request #1017 .
Fixed ogg playback when switching video options, missed in #1004 .
Fixed ogg playback when the last menu closed, misplaced in #1004 .
2023-05-25 15:33:12 +10:00
Rykita
8cbbfaae9e
Pause on Minimized/Focus Lost is now in the options menu
2023-05-24 16:42:36 +02:00
BjossiAlfreds
8d937b0a9c
Various fixes to makron jump sequence
2023-05-21 16:43:07 +00:00
David CARLIER
c216eece9e
network close descriptors on socket creation failure.
2023-05-21 15:24:28 +01:00
Daniel Gibson
218ac53ce9
GL3: Add hack to make lava glow, fix #1014
...
Normal warping surfaces (SURF_DRAWTURB) with water etc should use
brightness 0.5*intensity (like they did before), but those with lava
should be brighter, so use 1.0*intensity in the shader.
The reason that intensity needs to be scaled down is that these surfaces
have no lightmaps, so they'd be rendered fullbright otherwise.
I'm using the simple heuristic of texturename contains "lava" to
detect lava textures.
2023-05-20 21:07:16 +02:00
Yamagi
51cdc80525
Fix game with older SDL versions.
...
The window `flags` must be returned always, otherwise there won't be
usable Window flags and the game doesn't start.
2023-05-20 16:26:02 +02:00
David CARLIER
07553f0980
fix potential overflow on env vars settings.
...
changing a bit Q_strlcpy flow as it can report wrong bytes copied
if src > buffer size.
2023-05-14 19:16:18 +01:00
Yamagi
5f03705c5d
Update stb_image.h to v2.28.
2023-05-14 10:01:04 +02:00
Yamagi
dbc0fa12ec
Update glad-gles3 to it's latest version.
2023-05-14 09:57:45 +02:00
Yamagi
83fd0d092e
Update glad-gl3 to it's latest version.
2023-05-14 09:55:37 +02:00
Yamagi
a5560ff3a2
Implement high dpi awareness into the client and all renderers.
...
Over the last years high dpi displays became increasingly popular. We
already implemented very basic high dpi support for Windows several
years ago by setting the "please don't scale us" option. Linux (and
all other unixoid platforms) hadn't a real understandig of high dpi
and everything involved until the advent of Wayland and finally the
*fractional-scale-v1* protocol last autumn.
Since then SDL (even bevore the protocol was finalized) and all three
common Wayland compositors (Gnome, KDE and wlroots) have grown support
for the protocol and are now high dpi aware. In a high dpi aware world
the choice is scale yourself or get scaled by the compositor. The later
option isn't so good for fast paced games like Quake II, it introduces
blur and slugishness. Therefore implement hig dpi awareness through SDL.
This isn't perfect right now:
* SDL is still getting high dpi awareness fixes with every release. High
dpi awareness in YQ2 is currently limited to at least SDL 2.26 and we
may rise the required version even more if necessary.
* There are stll bugs in the compositors. For example Gnome 44.1 has a
tedency to misscalculate the space occupied by the fullscreen window,
the game ends up wit a white bar on top. sway even misscalculates
some scaling factors: https://github.com/swaywm/sway/issues/7463
* SDL hasn't got a reliable way to get the real non scales desktop
resolution.
Because of this:
* High dpi awareness is currently restricted to Wayland. Let's get one
platform right before we implement it for everything else.
* It's hidden behind `vid_highdpiawareness` and disabled by default.
High dpi awareness is implemented by setting `SDL_WINDOW_ALLOW_HIGHDPI`
on the window. After the window and rendering context are created
`SDL_GL_GetDrawableSize()` or `SDL_GetRendererOutputSize()` are used
to query the actual drawable size and the internal representation is
overwritten with it.
This would scale the fullscreen window over the full screen, no matter
what resolution was selected. Some work arounds are implemented to
(mostly) keep the old behaviour were resoltions lower than the desktop
resolution weren't scaled. There is one inconsistency: While the non
high dpi aware soft renderer always scaled over the full screen, the
high dpi aware variant doesn't. This is a restriction by SDL Renderer.
Setting native fullscreen was broken before when running on high dpi
displays and it's not fixed. This is caused by SDL being unable to
determine the real resolution (or whatever the compositor thinks the
real resolution is). Depending on the compositor or if the client is
high dpi aware the correct resolution must be set by hand **or** auto
setting with `r_mode -2` must be used. Resolution detection was switched
to `SDL_GetCurrentDisplayMode()` because it's somewhat less problematic
than `SDL_GetCDesktopDisplayMode()`.
The renderer API was extended by one function pointer `*GetDrawableSize`
used to communicate the actual drawable size between renderer and
client. The API version was bumped to 6. I'll fix ref_vk before pushing
this change to master.
2023-05-14 09:44:23 +02:00
BjossiAlfreds
f128c44e30
Fixed despawning makron torso
2023-05-09 18:37:15 +00:00
Yamagi
a241fd50e4
Merge pull request #999 from devnexen/gcc13_build_fixes
...
addressing few gcc 13 analyser warnings.
2023-05-08 21:16:55 +02:00
David Carlier
571f3f6fec
addressing few gcc 13 analyser warnings.
2023-05-08 18:07:27 +01:00
Yamagi
5fcf2f8d3f
Merge pull request #1005 from BjossiAlfreds/makrondeath
...
Fixed ungibbable makron parts
2023-05-08 18:23:46 +02:00
Yamagi
040d17ef79
Merge pull request #1007 from BjossiAlfreds/parasitefoot
...
Fixed parasites ignoring g_monsterfootsteps
2023-05-08 18:16:30 +02:00
Yamagi
f74f61a76a
Merge pull request #1003 from BjossiAlfreds/intersight
...
Fixed monsters seeing players during intermissions
2023-05-08 18:08:48 +02:00
Yamagi
ff2206bf73
Merge pull request #997 from BjossiAlfreds/gladrange
...
Fixed stand-ground gladiators not attacking within a certain range
2023-05-08 18:07:24 +02:00
Yamagi
9816ff7712
Merge pull request #1004 from apartfromtime/ogg-pause-music-when-pause-game
...
Sound backend and ogg pause features
2023-05-08 18:06:22 +02:00
BjossiAlfreds
3ea9d4e291
Fixed parasites ignoring g_monsterfootsteps
2023-05-07 15:15:28 +00:00
BjossiAlfreds
e720bc819d
Fixed ungibbable makron parts
2023-05-03 13:51:48 +00:00
apartfromtime
bc5926be4f
Sound backend and ogg pause features
...
Playback features outlined in issue #715 .
Reintroduce activate\deactivate sound backend when window focus in changed.
Added "windowed_pauseonfocuslost" cvar to allowing user control of pause when the window changes focus.
Added "ogg_pausewithgame" cvar to allow user control of ogg playback whenever the game is paused.
Introduced ogg playback command "mute" as an additional playback option for the console, command buffer and key binds.
If the window focus is changed all sound playback will stop and resume as expected.
Setting "window_pauseonfocuslost" to 1 will force the game to pause when the window focus is lost, "cl_paused" is ignored in multiplayer.
Setting "ogg_pausewithgame" to 1 will force ogg playback to pause whenever the game is paused.
Toggling ogg mute through "ogg mute" sets the volume to 0 while playback resumes.
2023-04-29 13:27:38 +10:00
BjossiAlfreds
413781a334
Fixed monsters seeing players during intermissions
2023-04-25 00:02:32 +00:00
apartfromtime
0960984c91
Revert previous changes in 7d4cfd4acd
...
Implement @protocultors fix.
2023-04-23 17:52:45 +10:00
apartfromtime
7d4cfd4acd
Fix implicit declaration of SDL_GameControllerGetSensorDataRate available since SDL 2.0.16 not 2.0.14
2023-04-23 14:31:53 +10:00
BjossiAlfreds
2582a23103
Fixed stand-ground gladiators not attacking within a certain range
2023-04-22 18:46:45 +00:00
Yamagi
22617d8812
Replace two more wcscat_s()
overlooked in last commit.
2023-04-22 17:29:22 +02:00
Yamagi
df845e0f67
Avoid the use of wcscat_s()
since it's unavailable under Win XP.
...
Code around it by using `wcsncpy()` and `wcscat()` combined with a
manual length check. This should be enough to make YQ2 working on Win
XP again. Please note, that we don't support any Windows older than
10. However we still try to avoid breaking them.
Based on an idea by @ carlo-bramini, closes #994 .
2023-04-22 16:44:26 +02:00
Yamagi
f67b65c00a
Merge pull request #993 from devnexen/clang16_attr_fnptr
...
fix clang 16 build as C11 _NoReturn/noreturn attributes conflict.
2023-04-16 11:24:16 +02:00
Yamagi
cbe3ef4c76
Fix several whitespace errors introduced in the last merge.
2023-04-16 11:20:52 +02:00
Yamagi
51f3810fb7
Merge pull request #986 from apartfromtime/playback-features
...
Ogg Playback Features
2023-04-16 11:18:29 +02:00
Yamagi
a04809a66e
Ensure that new empty console line are really empty.
...
This fixes a corner case: When the client is in state `ca_disconnected`
and the user presses repeatedly return, there is a chance that a older
line is erroneously printed again. This is caused by spinning through
the console history buffer, when an old line is the current line a the
frame were the console refreshs it's printed. Work around that by
clearing every line as soon as it becomes the current line.
Closes #987 .
2023-04-16 10:26:07 +02:00
David CARLIER
5b895615a4
fix clang 16 build as C11 _NoReturn/noreturn attributes conflict.
...
And remove a handful of unused vars.
2023-04-16 08:19:33 +01:00
Yamagi
11bea2a68b
Merge pull request #990 from protocultor/old_sdl_gyro_switch
...
Gyro aiming for Switch controllers with SDL < 2.0.14
2023-04-15 18:23:28 +02:00
Jaime Moreira
9a18b39114
Simplified definition of NATIVE_SDL_GYRO
...
It is being used as a "boolean" anyway; the code only checks its
existence.
2023-04-14 18:16:16 -04:00
Denis Pauk
538aadb9dc
Fix sound characteristics calculations
...
Ogg file has incorrectly calculated size and samples as
result calculation of volume and timings have used
incorrect test samples for sterio sound.
Checked with compare ogg and wav samples from 25th
Anniversary mod:
```
ffmpeg -i 25acu/sound/world/goreshit.wav 25acu/sound/world/goreshit-ogg.wav
```
Soundlist:
```
]/soundlist
(16b) 1404340(2 ch) world/goreshit.wav -11.7 dB 351.1s:15.0..0.3..1.1..2.0
(16b) 1404340(2 ch) world/goreshit-ogg.wav -11.5 dB 351.1s:15.0..18.4..1.4..2.0
```
Fixes:
* https://github.com/glhrmfrts/q25_game/issues/8
* https://github.com/yquake2/yquake2/issues/991
2023-04-14 18:22:12 +03:00
Jaime Moreira
61df6a74d5
Gyro aiming for Switch controllers on SDL < 2.0.14
...
dkms-hid-nintendo can expose the IMU sensors of a Switch controller
as a "second joystick", which makes possible to use gyro aiming on a
system without SDL 2.0.14 available (the minimum required to read
controller sensors like gyro and accelerometer).
This commit makes both "sensor" and "joystick reading" to coexist.
"Sensor" is still the preferred method when available.
2023-03-28 23:06:34 -03:00
apartfromtime
f96deee197
Playback Features
...
Playback features outlined in issue #729 .
Added shuffle playback parameters:
default - Ogg track currently active repeats. This is the quake2 default behaviour.
play once - Ogg track currently active plays once then stops.
sequential - Ogg tracks play in numerical order, from the currently playing track and like default repeats.
random - Ogg tracks play randomly, but never the same track twice.
Ogg tracks can be played from a full-screen console and tracks played will adhere to the shuffle parameter.
Loading a game map the map cd-track takes precedence as the first played track then subsequent playback of tracks will adhere to the shuffle parameter.
Any currently playing track can be overridden from the console with "ogg play <track>" command and subsequent playback of tracks will adhere to the shuffle parameter.
If a sound restart occurs the ogg backend will attempt to save and recover the currently playing track, though some data in the audio queue may be lost in the process.
2023-03-26 14:43:28 +11:00
Daniel Gibson
c2d80c64ee
Fix crash in DDays "wake" map, #978
...
the HunkAlloc size calculated in calTexinfoAndFacesSize() was too
small because that map has a *massive* water poly.
Unfortunately it's not feasible to calculate the correct size
(it depends on the size of the poly, for which I'd need the vertex
coordinates, but to get them I'd have to load them first, which requires
the allocation...), but allocating 5MB extra (instead of 1) made it work
2023-03-25 19:18:35 +01:00
David CARLIER
038848b246
console fix warning build.
2023-03-17 17:17:32 +00:00
David CARLIER
5adf5175c4
CURL client fix on error with CURLMcode.
2023-03-11 15:02:59 +00:00
Denis Pauk
6c9c81e2f7
openal: Fix reverb slot configuration
2023-02-05 16:19:38 +02:00
Yamagi
74bb325deb
Merge pull request #970 from devnexen/silent_analyzers
...
silencing static analysis warnings.
2023-02-04 17:42:37 +01:00
Yamagi
6c6aa62032
Merge pull request #968 from devnexen/riscv_build_fix
...
cpu pause instruction for RISV-64 compatible gcc/clang.
2023-02-04 17:41:09 +01:00
Daniel Gibson
d3f748c03a
Fix special case in filesystem when game is reset to baseq2, #969
...
When running a mod/addon and then switching back to baseq2,
FS_BuildGameSpecificSearchPath() is called and sets fs_gamedir
(amongst other things). Unfortunately it used fs_baseSearchPaths->path
to set it, and in the -portable case, the top base search path is
pak2.pak, i.e. not a normal directory, so fs_baseSearchPaths->path is ""
and fs_gamedir is set to "" => later Sys_Mkdir(fs_gamedir) fails.
Now fs_gamedir is set to the correct directory, based on fs_rawPath
2023-02-04 17:38:35 +01:00
David Carlier
2e51a9f72f
silencing static analysis warnings.
2023-01-31 06:47:04 +00:00
David Carlier
a5ee9c9d4f
cpu pause instruction for RISV-64 compatible gcc/clang.
2023-01-22 21:00:04 +00:00
Denis Pauk
16395a15d9
Fix m32 load code
2023-01-21 18:31:18 +02:00
Denis Pauk
0cd2eed28b
Share R_CullBox and R_SetFrustum
2023-01-21 18:31:16 +02:00
Denis Pauk
32ab1e1815
Share R_MarkLights
2023-01-21 18:24:55 +02:00
Denis Pauk
d326b1be51
Share R_AreaVisible
2023-01-21 18:24:55 +02:00
Denis Pauk
c17210b34a
Share R_TextureAnimation
2023-01-21 18:24:55 +02:00
Denis Pauk
42bfb2014c
Share Mod_PointInLeaf
2023-01-21 18:24:55 +02:00
Denis Pauk
442fe10f27
Share Mod_Load* functions
2023-01-21 18:24:55 +02:00
Denis Pauk
4463e1fcd7
Share mnode_t and mleaf_t struct between renders.
2023-01-21 18:24:55 +02:00
Yamagi
54949d59ce
Merge pull request #960 from DanielGibson/cmake-msvc
...
Fix build with VisualC++'s internal CMake
2023-01-21 16:55:46 +01:00
Yamagi
6566a2ae7d
Handle case that ResizeSTB() failed.
...
This unlikely, however the compiler printed a warning that `image` may
be used uninitialized.
2023-01-21 16:43:27 +01:00
Yamagi
e17d4f5dc0
Solve warning regarding deprecated curl macros.
...
These are deprecated since curl 7.31 and 7.50. Even Debian Stretch
(oldoldstable) ships with 7.52.
2023-01-21 16:31:02 +01:00
Yamagi
548b7ff37f
Implement gl_polyblend for GL3.
...
Closes #965 .
2023-01-21 16:24:02 +01:00
Yamagi
c5c2af0320
Rename gl1_polyblend to gl_polyblend.
...
An upcoming commit will implement it for GL3.
2023-01-21 16:19:18 +01:00
Daniel Gibson
651503d48a
Fix build with VisualC++'s internal CMake
...
.. which doesn't set CMAKE_GENERATOR_PLATFORM
so set YQ2ARCH in src/common/header/common.h when building with MSVC
2023-01-16 06:02:26 +01:00
David Carlier
f394209c75
introduces a new cl_unpaused_scvis cvar to unpause the cli.
2023-01-08 10:14:09 +00:00
Yamagi
6c18d819d3
Merge pull request #947 from devnexen/sound_pause_option
...
Introduces new cvar cl_audiopaused to control if the audio loop
2023-01-08 10:45:55 +01:00
David Carlier
7616880b96
Introduces new cvar cl_audiopaused to control if the audio loop
...
ought to go on or not when the game pauses.
2023-01-07 20:16:24 +00:00
Denis Pauk
633c50177a
Haptic: Fix comments
2023-01-07 21:30:21 +02:00
Denis Pauk
4e36b66654
Add joy_haptic_distance cvar.
...
Haptic maximum effect distance value, By default this cvar is `100.0`.
Any positive value is valid. E.g. effect of shot near barrel to barrel
has 58 points.
2023-01-07 21:30:21 +02:00
Denis Pauk
e1aed62201
Haptic code cleanup
2023-01-07 21:30:21 +02:00