mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Merge pull request #1060 from devnexen/constify_it
"constifying" where underlying C calls expect compile time constants.
This commit is contained in:
commit
73c3afd47e
17 changed files with 63 additions and 63 deletions
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@ -65,7 +65,7 @@ extern FILE *logfile;
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/* ================================================================ */
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void
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Sys_Error(char *error, ...)
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Sys_Error(const char *error, ...)
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{
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va_list argptr;
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char string[1024];
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@ -54,7 +54,7 @@ static size_t console_textlen;
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/* ================================================================ */
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void
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Sys_Error(char *error, ...)
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Sys_Error(const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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@ -1961,7 +1961,7 @@ void R_Printf(int level, const char* msg, ...)
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* (shared.c, rand.c, flash.c, mem.c/hunk.c) can link
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*/
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void
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Sys_Error(char *error, ...)
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Sys_Error(const char *error, ...)
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{
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va_list argptr;
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char text[4096]; // MAXPRINTMSG == 4096
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@ -1974,7 +1974,7 @@ Sys_Error(char *error, ...)
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}
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void
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Com_Printf(char *msg, ...)
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Com_Printf(const char *msg, ...)
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{
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va_list argptr;
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va_start(argptr, msg);
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@ -2053,7 +2053,7 @@ void R_Printf(int level, const char* msg, ...)
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* (shared.c, rand.c, flash.c, mem.c/hunk.c) can link
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*/
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void
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Sys_Error(char *error, ...)
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Sys_Error(const char *error, ...)
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{
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va_list argptr;
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char text[4096]; // MAXPRINTMSG == 4096
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@ -2066,7 +2066,7 @@ Sys_Error(char *error, ...)
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}
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void
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Com_Printf(char *msg, ...)
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Com_Printf(const char *msg, ...)
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{
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va_list argptr;
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va_start(argptr, msg);
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@ -2460,7 +2460,7 @@ SWimp_CreateRender(int width, int height)
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// this is only here so the functions in q_shared.c and q_shwin.c can link
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void
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Sys_Error (char *error, ...)
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Sys_Error (const char *error, ...)
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{
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va_list argptr;
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char text[4096]; // MAXPRINTMSG == 4096
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@ -2473,7 +2473,7 @@ Sys_Error (char *error, ...)
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}
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void
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Com_Printf(char *msg, ...)
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Com_Printf(const char *msg, ...)
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{
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va_list argptr;
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va_start(argptr, msg);
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@ -216,7 +216,7 @@ typedef struct
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typedef struct
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{
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YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, char *str, ...) PRINTF_ATTR(2, 3);
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YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, const char *str, ...) PRINTF_ATTR(2, 3);
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void (IMPORT *Cmd_AddCommand) (char *name, void(*cmd)(void));
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void (IMPORT *Cmd_RemoveCommand) (char *name);
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@ -238,9 +238,9 @@ typedef struct
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// files should be stored to, ie: "f:\quake\id1"
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char *(IMPORT *FS_Gamedir) (void);
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cvar_t *(IMPORT *Cvar_Get) (char *name, char *value, int flags);
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cvar_t *(IMPORT *Cvar_Set) (char *name, char *value);
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void (IMPORT *Cvar_SetValue) (char *name, float value);
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cvar_t *(IMPORT *Cvar_Get) (const char *name, char *value, int flags);
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cvar_t *(IMPORT *Cvar_Set) (const char *name, char *value);
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void (IMPORT *Cvar_SetValue) (const char *name, float value);
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qboolean (IMPORT *Vid_GetModeInfo)(int *width, int *height, int mode);
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void (IMPORT *Vid_MenuInit)( void );
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@ -136,7 +136,7 @@ memsearch(byte *start, int count, int search)
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}
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char *
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CopyString(char *in)
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CopyString(const char *in)
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{
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char *out;
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@ -195,7 +195,7 @@ Com_VPrintf(int print_level, const char *fmt, va_list argptr)
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* to the apropriate place.
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*/
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void
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Com_Printf(char *fmt, ...)
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Com_Printf(const char *fmt, ...)
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{
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va_list argptr;
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va_start(argptr, fmt);
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@ -207,7 +207,7 @@ Com_Printf(char *fmt, ...)
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* A Com_Printf that only shows up if the "developer" cvar is set
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*/
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void
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Com_DPrintf(char *fmt, ...)
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Com_DPrintf(const char *fmt, ...)
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{
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va_list argptr;
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va_start(argptr, fmt);
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@ -220,7 +220,7 @@ Com_DPrintf(char *fmt, ...)
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* cvars is set
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*/
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void
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Com_MDPrintf(char *fmt, ...)
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Com_MDPrintf(const char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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@ -242,7 +242,7 @@ Com_MDPrintf(char *fmt, ...)
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* do the apropriate things.
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*/
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void
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Com_Error(int code, char *fmt, ...)
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Com_Error(int code, const char *fmt, ...)
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{
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va_list argptr;
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static char msg[MAXPRINTMSG];
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@ -96,7 +96,7 @@ replacement_t replacements[] = {
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static qboolean
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Cvar_InfoValidate(char *s)
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Cvar_InfoValidate(const char *s)
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{
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if (strstr(s, "\\"))
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{
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@ -178,7 +178,7 @@ Cvar_IsFloat(const char *s)
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}
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float
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Cvar_VariableValue(char *var_name)
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Cvar_VariableValue(const char *var_name)
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{
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cvar_t *var;
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@ -212,7 +212,7 @@ Cvar_VariableString(const char *var_name)
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* The flags will be or'ed in if the variable exists.
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*/
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cvar_t *
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Cvar_Get(char *var_name, char *var_value, int flags)
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Cvar_Get(const char *var_name, char *var_value, int flags)
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{
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cvar_t *var;
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cvar_t **pos;
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@ -290,7 +290,7 @@ Cvar_Get(char *var_name, char *var_value, int flags)
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}
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cvar_t *
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Cvar_Set2(char *var_name, char *value, qboolean force)
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Cvar_Set2(const char *var_name, char *value, qboolean force)
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{
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cvar_t *var;
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@ -394,19 +394,19 @@ Cvar_Set2(char *var_name, char *value, qboolean force)
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}
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cvar_t *
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Cvar_ForceSet(char *var_name, char *value)
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Cvar_ForceSet(const char *var_name, char *value)
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{
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return Cvar_Set2(var_name, value, true);
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}
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cvar_t *
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Cvar_Set(char *var_name, char *value)
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Cvar_Set(const char *var_name, char *value)
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{
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return Cvar_Set2(var_name, value, false);
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}
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cvar_t *
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Cvar_FullSet(char *var_name, char *value, int flags)
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Cvar_FullSet(const char *var_name, char *value, int flags)
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{
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cvar_t *var;
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@ -442,7 +442,7 @@ Cvar_FullSet(char *var_name, char *value, int flags)
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}
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void
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Cvar_SetValue(char *var_name, float value)
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Cvar_SetValue(const char *var_name, float value)
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{
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char val[32];
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@ -582,7 +582,7 @@ Cvar_Set_f(void)
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* with the archive flag set to true.
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*/
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void
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Cvar_WriteVariables(char *path)
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Cvar_WriteVariables(const char *path)
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{
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cvar_t *var;
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char buffer[1024];
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@ -167,7 +167,7 @@ void COM_AddParm(char *parm);
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void COM_Init(void);
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void COM_InitArgv(int argc, char **argv);
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char *CopyString(char *in);
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char *CopyString(const char *in);
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/* ================================================================== */
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@ -448,27 +448,27 @@ void Cmd_ForwardToServer(void);
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extern cvar_t *cvar_vars;
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cvar_t *Cvar_Get(char *var_name, char *value, int flags);
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cvar_t *Cvar_Get(const char *var_name, char *value, int flags);
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/* creates the variable if it doesn't exist, or returns the existing one */
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/* if it exists, the value will not be changed, but flags will be ORed in */
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/* that allows variables to be unarchived without needing bitflags */
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cvar_t *Cvar_Set(char *var_name, char *value);
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cvar_t *Cvar_Set(const char *var_name, char *value);
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/* will create the variable if it doesn't exist */
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cvar_t *Cvar_ForceSet(char *var_name, char *value);
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cvar_t *Cvar_ForceSet(const char *var_name, char *value);
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/* will set the variable even if NOSET or LATCH */
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cvar_t *Cvar_FullSet(char *var_name, char *value, int flags);
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cvar_t *Cvar_FullSet(const char *var_name, char *value, int flags);
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void Cvar_SetValue(char *var_name, float value);
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void Cvar_SetValue(const char *var_name, float value);
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/* expands value to a string and calls Cvar_Set */
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float Cvar_VariableValue(char *var_name);
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float Cvar_VariableValue(const char *var_name);
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/* returns 0 if not defined or non numeric */
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@ -491,7 +491,7 @@ qboolean Cvar_Command(void);
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/* command. Returns true if the command was a variable reference that */
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/* was handled. (print or change) */
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void Cvar_WriteVariables(char *path);
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void Cvar_WriteVariables(const char *path);
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/* appends lines containing "set variable value" for all variables */
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/* with the archive flag set to true. */
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@ -741,11 +741,11 @@ void FS_CreatePath(char *path);
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void Com_BeginRedirect(int target, char *buffer, int buffersize, void (*flush)(int, char *));
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void Com_EndRedirect(void);
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void Com_Printf(char *fmt, ...) PRINTF_ATTR(1, 2);
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void Com_DPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
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void Com_Printf(const char *fmt, ...) PRINTF_ATTR(1, 2);
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void Com_DPrintf(const char *fmt, ...) PRINTF_ATTR(1, 2);
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void Com_VPrintf(int print_level, const char *fmt, va_list argptr); /* print_level is PRINT_ALL or PRINT_DEVELOPER */
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void Com_MDPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
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YQ2_ATTR_NORETURN_FUNCPTR void Com_Error(int code, char *fmt, ...) PRINTF_ATTR(2, 3);
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void Com_MDPrintf(const char *fmt, ...) PRINTF_ATTR(1, 2);
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YQ2_ATTR_NORETURN_FUNCPTR void Com_Error(int code, const char *fmt, ...) PRINTF_ATTR(2, 3);
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YQ2_ATTR_NORETURN void Com_Quit(void);
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/* Ugly work around for unsupported
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@ -838,7 +838,7 @@ void SV_Frame(int usec);
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// system.c
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char *Sys_ConsoleInput(void);
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void Sys_ConsoleOutput(char *string);
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YQ2_ATTR_NORETURN void Sys_Error(char *error, ...);
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YQ2_ATTR_NORETURN void Sys_Error(const char *error, ...);
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YQ2_ATTR_NORETURN void Sys_Quit(void);
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void Sys_Init(void);
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char *Sys_GetHomeDir(void);
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|
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@ -406,8 +406,8 @@ char *Sys_FindNext(unsigned musthave, unsigned canthave);
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void Sys_FindClose(void);
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/* this is only here so the functions in shared source files can link */
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YQ2_ATTR_NORETURN void Sys_Error(char *error, ...);
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void Com_Printf(char *msg, ...);
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YQ2_ATTR_NORETURN void Sys_Error(const char *error, ...);
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void Com_Printf(const char *msg, ...);
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/*
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* ==========================================================
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|
|
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@ -182,7 +182,7 @@ GetGameAPI(game_import_t *import)
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* in shared source files can link
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*/
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void
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Sys_Error(char *error, ...)
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Sys_Error(const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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|
@ -195,7 +195,7 @@ Sys_Error(char *error, ...)
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}
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|
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void
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Com_Printf(char *msg, ...)
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Com_Printf(const char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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|
|
|
@ -105,10 +105,10 @@ struct edict_s
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typedef struct
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{
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/* special messages */
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void (*bprintf)(int printlevel, char *fmt, ...);
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void (*dprintf)(char *fmt, ...);
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void (*cprintf)(edict_t *ent, int printlevel, char *fmt, ...);
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void (*centerprintf)(edict_t *ent, char *fmt, ...);
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void (*bprintf)(int printlevel, const char *fmt, ...);
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void (*dprintf)(const char *fmt, ...);
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void (*cprintf)(edict_t *ent, int printlevel, const char *fmt, ...);
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void (*centerprintf)(edict_t *ent, const char *fmt, ...);
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void (*sound)(edict_t *ent, int channel, int soundindex, float volume,
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float attenuation, float timeofs);
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void (*positioned_sound)(vec3_t origin, edict_t *ent, int channel,
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|
@ -120,7 +120,7 @@ typedef struct
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they connect, and changes are sent to all connected clients. */
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void (*configstring)(int num, char *string);
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YQ2_ATTR_NORETURN_FUNCPTR void (*error)(char *fmt, ...);
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YQ2_ATTR_NORETURN_FUNCPTR void (*error)(const char *fmt, ...);
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|
||||
/* the *index functions create configstrings
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and some internal server state */
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|
@ -167,9 +167,9 @@ typedef struct
|
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void (*FreeTags)(int tag);
|
||||
|
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/* console variable interaction */
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cvar_t *(*cvar)(char *var_name, char *value, int flags);
|
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cvar_t *(*cvar_set)(char *var_name, char *value);
|
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cvar_t *(*cvar_forceset)(char *var_name, char *value);
|
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cvar_t *(*cvar)(const char *var_name, char *value, int flags);
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cvar_t *(*cvar_set)(const char *var_name, char *value);
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cvar_t *(*cvar_forceset)(const char *var_name, char *value);
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||||
/* ClientCommand and ServerCommand parameter access */
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int (*argc)(void);
|
||||
|
|
|
@ -881,8 +881,8 @@ extern void CheckNeedPass ( void ) ;
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|||
extern void EndDMLevel ( void ) ;
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extern edict_t * CreateTargetChangeLevel ( char * map ) ;
|
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extern void ClientEndServerFrames ( void ) ;
|
||||
extern void Com_Printf ( char * msg , ... ) ;
|
||||
extern void Sys_Error ( char * error , ... ) ;
|
||||
extern void Com_Printf ( const char * msg , ... ) ;
|
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extern void Sys_Error ( const char * error , ... ) ;
|
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extern game_export_t * GetGameAPI ( game_import_t * import ) ;
|
||||
extern void ShutdownGame ( void ) ;
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extern void SetItemNames ( void ) ;
|
||||
|
|
|
@ -233,9 +233,9 @@ void SV_Multicast(vec3_t origin, multicast_t to);
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|||
void SV_StartSound(vec3_t origin, edict_t *entity, int channel,
|
||||
int soundindex, float volume, float attenuation,
|
||||
float timeofs);
|
||||
void SV_ClientPrintf(client_t *cl, int level, char *fmt, ...);
|
||||
void SV_BroadcastPrintf(int level, char *fmt, ...);
|
||||
void SV_BroadcastCommand(char *fmt, ...);
|
||||
void SV_ClientPrintf(client_t *cl, int level, const char *fmt, ...);
|
||||
void SV_BroadcastPrintf(int level, const char *fmt, ...);
|
||||
void SV_BroadcastCommand(const char *fmt, ...);
|
||||
|
||||
void SV_Nextserver(void);
|
||||
void SV_ExecuteClientMessage(client_t *cl);
|
||||
|
|
|
@ -72,7 +72,7 @@ PF_Unicast(edict_t *ent, qboolean reliable)
|
|||
* Debug print to server console
|
||||
*/
|
||||
void
|
||||
PF_dprintf(char *fmt, ...)
|
||||
PF_dprintf(const char *fmt, ...)
|
||||
{
|
||||
char msg[1024];
|
||||
va_list argptr;
|
||||
|
@ -88,7 +88,7 @@ PF_dprintf(char *fmt, ...)
|
|||
* Print to a single client
|
||||
*/
|
||||
void
|
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PF_cprintf(edict_t *ent, int level, char *fmt, ...)
|
||||
PF_cprintf(edict_t *ent, int level, const char *fmt, ...)
|
||||
{
|
||||
char msg[1024];
|
||||
va_list argptr;
|
||||
|
@ -124,7 +124,7 @@ PF_cprintf(edict_t *ent, int level, char *fmt, ...)
|
|||
* centerprint to a single client
|
||||
*/
|
||||
void
|
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PF_centerprintf(edict_t *ent, char *fmt, ...)
|
||||
PF_centerprintf(edict_t *ent, const char *fmt, ...)
|
||||
{
|
||||
char msg[1024];
|
||||
va_list argptr;
|
||||
|
@ -150,7 +150,7 @@ PF_centerprintf(edict_t *ent, char *fmt, ...)
|
|||
* Abort the server with a game error
|
||||
*/
|
||||
YQ2_ATTR_NORETURN_FUNCPTR void
|
||||
PF_error(char *fmt, ...)
|
||||
PF_error(const char *fmt, ...)
|
||||
{
|
||||
char msg[1024];
|
||||
va_list argptr;
|
||||
|
|
|
@ -47,7 +47,7 @@ SV_FlushRedirect(int sv_redirected, char *outputbuf)
|
|||
* Sends text across to be displayed if the level passes
|
||||
*/
|
||||
void
|
||||
SV_ClientPrintf(client_t *cl, int level, char *fmt, ...)
|
||||
SV_ClientPrintf(client_t *cl, int level, const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
@ -65,7 +65,7 @@ SV_ClientPrintf(client_t *cl, int level, char *fmt, ...)
|
|||
* Sends text to all active clients
|
||||
*/
|
||||
void
|
||||
SV_BroadcastPrintf(int level, char *fmt, ...)
|
||||
SV_BroadcastPrintf(int level, const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[2048];
|
||||
|
@ -109,7 +109,7 @@ SV_BroadcastPrintf(int level, char *fmt, ...)
|
|||
* Sends text to all active clients
|
||||
*/
|
||||
void
|
||||
SV_BroadcastCommand(char *fmt, ...)
|
||||
SV_BroadcastCommand(const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
|
Loading…
Reference in a new issue