Merge pull request #1060 from devnexen/constify_it

"constifying" where underlying C calls expect compile time constants.
This commit is contained in:
Yamagi 2023-09-16 18:14:17 +02:00 committed by GitHub
commit 73c3afd47e
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 63 additions and 63 deletions

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@ -65,7 +65,7 @@ extern FILE *logfile;
/* ================================================================ */
void
Sys_Error(char *error, ...)
Sys_Error(const char *error, ...)
{
va_list argptr;
char string[1024];

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@ -54,7 +54,7 @@ static size_t console_textlen;
/* ================================================================ */
void
Sys_Error(char *error, ...)
Sys_Error(const char *error, ...)
{
va_list argptr;
char text[1024];

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@ -1961,7 +1961,7 @@ void R_Printf(int level, const char* msg, ...)
* (shared.c, rand.c, flash.c, mem.c/hunk.c) can link
*/
void
Sys_Error(char *error, ...)
Sys_Error(const char *error, ...)
{
va_list argptr;
char text[4096]; // MAXPRINTMSG == 4096
@ -1974,7 +1974,7 @@ Sys_Error(char *error, ...)
}
void
Com_Printf(char *msg, ...)
Com_Printf(const char *msg, ...)
{
va_list argptr;
va_start(argptr, msg);

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@ -2053,7 +2053,7 @@ void R_Printf(int level, const char* msg, ...)
* (shared.c, rand.c, flash.c, mem.c/hunk.c) can link
*/
void
Sys_Error(char *error, ...)
Sys_Error(const char *error, ...)
{
va_list argptr;
char text[4096]; // MAXPRINTMSG == 4096
@ -2066,7 +2066,7 @@ Sys_Error(char *error, ...)
}
void
Com_Printf(char *msg, ...)
Com_Printf(const char *msg, ...)
{
va_list argptr;
va_start(argptr, msg);

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@ -2460,7 +2460,7 @@ SWimp_CreateRender(int width, int height)
// this is only here so the functions in q_shared.c and q_shwin.c can link
void
Sys_Error (char *error, ...)
Sys_Error (const char *error, ...)
{
va_list argptr;
char text[4096]; // MAXPRINTMSG == 4096
@ -2473,7 +2473,7 @@ Sys_Error (char *error, ...)
}
void
Com_Printf(char *msg, ...)
Com_Printf(const char *msg, ...)
{
va_list argptr;
va_start(argptr, msg);

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@ -216,7 +216,7 @@ typedef struct
typedef struct
{
YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, char *str, ...) PRINTF_ATTR(2, 3);
YQ2_ATTR_NORETURN_FUNCPTR void (IMPORT *Sys_Error) (int err_level, const char *str, ...) PRINTF_ATTR(2, 3);
void (IMPORT *Cmd_AddCommand) (char *name, void(*cmd)(void));
void (IMPORT *Cmd_RemoveCommand) (char *name);
@ -238,9 +238,9 @@ typedef struct
// files should be stored to, ie: "f:\quake\id1"
char *(IMPORT *FS_Gamedir) (void);
cvar_t *(IMPORT *Cvar_Get) (char *name, char *value, int flags);
cvar_t *(IMPORT *Cvar_Set) (char *name, char *value);
void (IMPORT *Cvar_SetValue) (char *name, float value);
cvar_t *(IMPORT *Cvar_Get) (const char *name, char *value, int flags);
cvar_t *(IMPORT *Cvar_Set) (const char *name, char *value);
void (IMPORT *Cvar_SetValue) (const char *name, float value);
qboolean (IMPORT *Vid_GetModeInfo)(int *width, int *height, int mode);
void (IMPORT *Vid_MenuInit)( void );

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@ -136,7 +136,7 @@ memsearch(byte *start, int count, int search)
}
char *
CopyString(char *in)
CopyString(const char *in)
{
char *out;

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@ -195,7 +195,7 @@ Com_VPrintf(int print_level, const char *fmt, va_list argptr)
* to the apropriate place.
*/
void
Com_Printf(char *fmt, ...)
Com_Printf(const char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
@ -207,7 +207,7 @@ Com_Printf(char *fmt, ...)
* A Com_Printf that only shows up if the "developer" cvar is set
*/
void
Com_DPrintf(char *fmt, ...)
Com_DPrintf(const char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
@ -220,7 +220,7 @@ Com_DPrintf(char *fmt, ...)
* cvars is set
*/
void
Com_MDPrintf(char *fmt, ...)
Com_MDPrintf(const char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
@ -242,7 +242,7 @@ Com_MDPrintf(char *fmt, ...)
* do the apropriate things.
*/
void
Com_Error(int code, char *fmt, ...)
Com_Error(int code, const char *fmt, ...)
{
va_list argptr;
static char msg[MAXPRINTMSG];

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@ -96,7 +96,7 @@ replacement_t replacements[] = {
static qboolean
Cvar_InfoValidate(char *s)
Cvar_InfoValidate(const char *s)
{
if (strstr(s, "\\"))
{
@ -178,7 +178,7 @@ Cvar_IsFloat(const char *s)
}
float
Cvar_VariableValue(char *var_name)
Cvar_VariableValue(const char *var_name)
{
cvar_t *var;
@ -212,7 +212,7 @@ Cvar_VariableString(const char *var_name)
* The flags will be or'ed in if the variable exists.
*/
cvar_t *
Cvar_Get(char *var_name, char *var_value, int flags)
Cvar_Get(const char *var_name, char *var_value, int flags)
{
cvar_t *var;
cvar_t **pos;
@ -290,7 +290,7 @@ Cvar_Get(char *var_name, char *var_value, int flags)
}
cvar_t *
Cvar_Set2(char *var_name, char *value, qboolean force)
Cvar_Set2(const char *var_name, char *value, qboolean force)
{
cvar_t *var;
@ -394,19 +394,19 @@ Cvar_Set2(char *var_name, char *value, qboolean force)
}
cvar_t *
Cvar_ForceSet(char *var_name, char *value)
Cvar_ForceSet(const char *var_name, char *value)
{
return Cvar_Set2(var_name, value, true);
}
cvar_t *
Cvar_Set(char *var_name, char *value)
Cvar_Set(const char *var_name, char *value)
{
return Cvar_Set2(var_name, value, false);
}
cvar_t *
Cvar_FullSet(char *var_name, char *value, int flags)
Cvar_FullSet(const char *var_name, char *value, int flags)
{
cvar_t *var;
@ -442,7 +442,7 @@ Cvar_FullSet(char *var_name, char *value, int flags)
}
void
Cvar_SetValue(char *var_name, float value)
Cvar_SetValue(const char *var_name, float value)
{
char val[32];
@ -582,7 +582,7 @@ Cvar_Set_f(void)
* with the archive flag set to true.
*/
void
Cvar_WriteVariables(char *path)
Cvar_WriteVariables(const char *path)
{
cvar_t *var;
char buffer[1024];

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@ -167,7 +167,7 @@ void COM_AddParm(char *parm);
void COM_Init(void);
void COM_InitArgv(int argc, char **argv);
char *CopyString(char *in);
char *CopyString(const char *in);
/* ================================================================== */
@ -448,27 +448,27 @@ void Cmd_ForwardToServer(void);
extern cvar_t *cvar_vars;
cvar_t *Cvar_Get(char *var_name, char *value, int flags);
cvar_t *Cvar_Get(const char *var_name, char *value, int flags);
/* creates the variable if it doesn't exist, or returns the existing one */
/* if it exists, the value will not be changed, but flags will be ORed in */
/* that allows variables to be unarchived without needing bitflags */
cvar_t *Cvar_Set(char *var_name, char *value);
cvar_t *Cvar_Set(const char *var_name, char *value);
/* will create the variable if it doesn't exist */
cvar_t *Cvar_ForceSet(char *var_name, char *value);
cvar_t *Cvar_ForceSet(const char *var_name, char *value);
/* will set the variable even if NOSET or LATCH */
cvar_t *Cvar_FullSet(char *var_name, char *value, int flags);
cvar_t *Cvar_FullSet(const char *var_name, char *value, int flags);
void Cvar_SetValue(char *var_name, float value);
void Cvar_SetValue(const char *var_name, float value);
/* expands value to a string and calls Cvar_Set */
float Cvar_VariableValue(char *var_name);
float Cvar_VariableValue(const char *var_name);
/* returns 0 if not defined or non numeric */
@ -491,7 +491,7 @@ qboolean Cvar_Command(void);
/* command. Returns true if the command was a variable reference that */
/* was handled. (print or change) */
void Cvar_WriteVariables(char *path);
void Cvar_WriteVariables(const char *path);
/* appends lines containing "set variable value" for all variables */
/* with the archive flag set to true. */
@ -741,11 +741,11 @@ void FS_CreatePath(char *path);
void Com_BeginRedirect(int target, char *buffer, int buffersize, void (*flush)(int, char *));
void Com_EndRedirect(void);
void Com_Printf(char *fmt, ...) PRINTF_ATTR(1, 2);
void Com_DPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
void Com_Printf(const char *fmt, ...) PRINTF_ATTR(1, 2);
void Com_DPrintf(const char *fmt, ...) PRINTF_ATTR(1, 2);
void Com_VPrintf(int print_level, const char *fmt, va_list argptr); /* print_level is PRINT_ALL or PRINT_DEVELOPER */
void Com_MDPrintf(char *fmt, ...) PRINTF_ATTR(1, 2);
YQ2_ATTR_NORETURN_FUNCPTR void Com_Error(int code, char *fmt, ...) PRINTF_ATTR(2, 3);
void Com_MDPrintf(const char *fmt, ...) PRINTF_ATTR(1, 2);
YQ2_ATTR_NORETURN_FUNCPTR void Com_Error(int code, const char *fmt, ...) PRINTF_ATTR(2, 3);
YQ2_ATTR_NORETURN void Com_Quit(void);
/* Ugly work around for unsupported
@ -838,7 +838,7 @@ void SV_Frame(int usec);
// system.c
char *Sys_ConsoleInput(void);
void Sys_ConsoleOutput(char *string);
YQ2_ATTR_NORETURN void Sys_Error(char *error, ...);
YQ2_ATTR_NORETURN void Sys_Error(const char *error, ...);
YQ2_ATTR_NORETURN void Sys_Quit(void);
void Sys_Init(void);
char *Sys_GetHomeDir(void);

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@ -406,8 +406,8 @@ char *Sys_FindNext(unsigned musthave, unsigned canthave);
void Sys_FindClose(void);
/* this is only here so the functions in shared source files can link */
YQ2_ATTR_NORETURN void Sys_Error(char *error, ...);
void Com_Printf(char *msg, ...);
YQ2_ATTR_NORETURN void Sys_Error(const char *error, ...);
void Com_Printf(const char *msg, ...);
/*
* ==========================================================

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@ -182,7 +182,7 @@ GetGameAPI(game_import_t *import)
* in shared source files can link
*/
void
Sys_Error(char *error, ...)
Sys_Error(const char *error, ...)
{
va_list argptr;
char text[1024];
@ -195,7 +195,7 @@ Sys_Error(char *error, ...)
}
void
Com_Printf(char *msg, ...)
Com_Printf(const char *msg, ...)
{
va_list argptr;
char text[1024];

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@ -105,10 +105,10 @@ struct edict_s
typedef struct
{
/* special messages */
void (*bprintf)(int printlevel, char *fmt, ...);
void (*dprintf)(char *fmt, ...);
void (*cprintf)(edict_t *ent, int printlevel, char *fmt, ...);
void (*centerprintf)(edict_t *ent, char *fmt, ...);
void (*bprintf)(int printlevel, const char *fmt, ...);
void (*dprintf)(const char *fmt, ...);
void (*cprintf)(edict_t *ent, int printlevel, const char *fmt, ...);
void (*centerprintf)(edict_t *ent, const char *fmt, ...);
void (*sound)(edict_t *ent, int channel, int soundindex, float volume,
float attenuation, float timeofs);
void (*positioned_sound)(vec3_t origin, edict_t *ent, int channel,
@ -120,7 +120,7 @@ typedef struct
they connect, and changes are sent to all connected clients. */
void (*configstring)(int num, char *string);
YQ2_ATTR_NORETURN_FUNCPTR void (*error)(char *fmt, ...);
YQ2_ATTR_NORETURN_FUNCPTR void (*error)(const char *fmt, ...);
/* the *index functions create configstrings
and some internal server state */
@ -167,9 +167,9 @@ typedef struct
void (*FreeTags)(int tag);
/* console variable interaction */
cvar_t *(*cvar)(char *var_name, char *value, int flags);
cvar_t *(*cvar_set)(char *var_name, char *value);
cvar_t *(*cvar_forceset)(char *var_name, char *value);
cvar_t *(*cvar)(const char *var_name, char *value, int flags);
cvar_t *(*cvar_set)(const char *var_name, char *value);
cvar_t *(*cvar_forceset)(const char *var_name, char *value);
/* ClientCommand and ServerCommand parameter access */
int (*argc)(void);

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@ -881,8 +881,8 @@ extern void CheckNeedPass ( void ) ;
extern void EndDMLevel ( void ) ;
extern edict_t * CreateTargetChangeLevel ( char * map ) ;
extern void ClientEndServerFrames ( void ) ;
extern void Com_Printf ( char * msg , ... ) ;
extern void Sys_Error ( char * error , ... ) ;
extern void Com_Printf ( const char * msg , ... ) ;
extern void Sys_Error ( const char * error , ... ) ;
extern game_export_t * GetGameAPI ( game_import_t * import ) ;
extern void ShutdownGame ( void ) ;
extern void SetItemNames ( void ) ;

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@ -233,9 +233,9 @@ void SV_Multicast(vec3_t origin, multicast_t to);
void SV_StartSound(vec3_t origin, edict_t *entity, int channel,
int soundindex, float volume, float attenuation,
float timeofs);
void SV_ClientPrintf(client_t *cl, int level, char *fmt, ...);
void SV_BroadcastPrintf(int level, char *fmt, ...);
void SV_BroadcastCommand(char *fmt, ...);
void SV_ClientPrintf(client_t *cl, int level, const char *fmt, ...);
void SV_BroadcastPrintf(int level, const char *fmt, ...);
void SV_BroadcastCommand(const char *fmt, ...);
void SV_Nextserver(void);
void SV_ExecuteClientMessage(client_t *cl);

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@ -72,7 +72,7 @@ PF_Unicast(edict_t *ent, qboolean reliable)
* Debug print to server console
*/
void
PF_dprintf(char *fmt, ...)
PF_dprintf(const char *fmt, ...)
{
char msg[1024];
va_list argptr;
@ -88,7 +88,7 @@ PF_dprintf(char *fmt, ...)
* Print to a single client
*/
void
PF_cprintf(edict_t *ent, int level, char *fmt, ...)
PF_cprintf(edict_t *ent, int level, const char *fmt, ...)
{
char msg[1024];
va_list argptr;
@ -124,7 +124,7 @@ PF_cprintf(edict_t *ent, int level, char *fmt, ...)
* centerprint to a single client
*/
void
PF_centerprintf(edict_t *ent, char *fmt, ...)
PF_centerprintf(edict_t *ent, const char *fmt, ...)
{
char msg[1024];
va_list argptr;
@ -150,7 +150,7 @@ PF_centerprintf(edict_t *ent, char *fmt, ...)
* Abort the server with a game error
*/
YQ2_ATTR_NORETURN_FUNCPTR void
PF_error(char *fmt, ...)
PF_error(const char *fmt, ...)
{
char msg[1024];
va_list argptr;

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@ -47,7 +47,7 @@ SV_FlushRedirect(int sv_redirected, char *outputbuf)
* Sends text across to be displayed if the level passes
*/
void
SV_ClientPrintf(client_t *cl, int level, char *fmt, ...)
SV_ClientPrintf(client_t *cl, int level, const char *fmt, ...)
{
va_list argptr;
char string[1024];
@ -65,7 +65,7 @@ SV_ClientPrintf(client_t *cl, int level, char *fmt, ...)
* Sends text to all active clients
*/
void
SV_BroadcastPrintf(int level, char *fmt, ...)
SV_BroadcastPrintf(int level, const char *fmt, ...)
{
va_list argptr;
char string[2048];
@ -109,7 +109,7 @@ SV_BroadcastPrintf(int level, char *fmt, ...)
* Sends text to all active clients
*/
void
SV_BroadcastCommand(char *fmt, ...)
SV_BroadcastCommand(const char *fmt, ...)
{
va_list argptr;
char string[1024];