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Share R_MarkLights
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10 changed files with 86 additions and 114 deletions
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@ -70,3 +70,49 @@ R_AreaVisible(const byte *areabits, mleaf_t *pleaf)
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return false; // not visible
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}
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/*
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=============
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R_MarkLights
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bit: 1 << i for light number i, will be or'ed into msurface_t::dlightbits
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if surface is affected by this light
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=============
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*/
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void
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R_MarkLights(dlight_t *light, int bit, mnode_t *node, int r_dlightframecount,
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marksurfacelights_t mark_surface_lights)
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{
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cplane_t *splitplane;
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float dist;
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int intensity;
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if (node->contents != CONTENTS_NODE)
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return;
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splitplane = node->plane;
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dist = DotProduct(light->origin, splitplane->normal) - splitplane->dist;
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intensity = light->intensity;
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if (dist > intensity - DLIGHT_CUTOFF) // (dist > light->intensity)
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{
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R_MarkLights (light, bit, node->children[0], r_dlightframecount,
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mark_surface_lights);
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return;
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}
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if (dist < -intensity + DLIGHT_CUTOFF) // (dist < -light->intensity)
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{
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R_MarkLights(light, bit, node->children[1], r_dlightframecount,
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mark_surface_lights);
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return;
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}
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mark_surface_lights(light, bit, node, r_dlightframecount);
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R_MarkLights(light, bit, node->children[0], r_dlightframecount,
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mark_surface_lights);
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R_MarkLights(light, bit, node->children[1], r_dlightframecount,
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mark_surface_lights);
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}
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@ -26,8 +26,6 @@
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#include "header/local.h"
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#define DLIGHT_CUTOFF 64
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int r_dlightframecount;
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vec3_t pointcolor;
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cplane_t *lightplane; /* used as shadow plane */
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@ -121,39 +119,19 @@ R_RenderDlights(void)
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}
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void
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R_MarkLights(dlight_t *light, int bit, mnode_t *node)
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R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node, int r_dlightframecount)
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{
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cplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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int sidebit;
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if (node->contents != CONTENTS_NODE)
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{
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return;
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}
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splitplane = node->plane;
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dist = DotProduct(light->origin, splitplane->normal) - splitplane->dist;
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if (dist > light->intensity - DLIGHT_CUTOFF)
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{
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R_MarkLights(light, bit, node->children[0]);
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return;
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}
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if (dist < -light->intensity + DLIGHT_CUTOFF)
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{
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R_MarkLights(light, bit, node->children[1]);
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return;
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}
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msurface_t *surf;
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int i;
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/* mark the polygons */
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surf = r_worldmodel->surfaces + node->firstsurface;
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for (i = 0; i < node->numsurfaces; i++, surf++)
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{
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int sidebit;
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float dist;
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dist = DotProduct(light->origin, surf->plane->normal) - surf->plane->dist;
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if (dist >= 0)
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@ -178,9 +156,6 @@ R_MarkLights(dlight_t *light, int bit, mnode_t *node)
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surf->dlightbits |= bit;
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}
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R_MarkLights(light, bit, node->children[0]);
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R_MarkLights(light, bit, node->children[1]);
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}
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void
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@ -201,7 +176,8 @@ R_PushDlights(void)
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for (i = 0; i < r_newrefdef.num_dlights; i++, l++)
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{
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R_MarkLights(l, 1 << i, r_worldmodel->nodes);
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R_MarkLights(l, 1 << i, r_worldmodel->nodes, r_dlightframecount,
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R_MarkSurfaceLights);
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}
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}
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@ -650,7 +650,9 @@ R_DrawInlineBModel(entity_t *currententity, const model_t *currentmodel)
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for (k = 0; k < r_newrefdef.num_dlights; k++, lt++)
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{
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R_MarkLights(lt, 1 << k, currentmodel->nodes + currentmodel->firstnode);
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R_MarkLights(lt, 1 << k,
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currentmodel->nodes + currentmodel->firstnode,
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r_dlightframecount, R_MarkSurfaceLights);
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}
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}
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@ -271,12 +271,14 @@ qboolean R_CullBox(vec3_t mins, vec3_t maxs);
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void R_RotateForEntity(entity_t *e);
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void R_MarkLeaves(void);
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extern int r_dlightframecount;
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glpoly_t *WaterWarpPolyVerts(glpoly_t *p);
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void R_EmitWaterPolys(msurface_t *fa);
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void R_AddSkySurface(msurface_t *fa);
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void R_ClearSkyBox(void);
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void R_DrawSkyBox(void);
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void R_MarkLights(dlight_t *light, int bit, mnode_t *node);
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void R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node,
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int r_dlightframecount);
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void COM_StripExtension(char *in, char *out);
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@ -29,47 +29,25 @@
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extern gl3lightmapstate_t gl3_lms;
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#define DLIGHT_CUTOFF 64
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static int r_dlightframecount;
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int r_dlightframecount;
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static vec3_t pointcolor;
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static cplane_t *lightplane; /* used as shadow plane */
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vec3_t lightspot;
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void // bit: 1 << i for light number i, will be or'ed into msurface_t::dlightbits if surface is affected by this light
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GL3_MarkLights(dlight_t *light, int bit, mnode_t *node)
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void
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GL3_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node, int r_dlightframecount)
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{
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cplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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int sidebit;
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if (node->contents != CONTENTS_NODE)
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{
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return;
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}
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splitplane = node->plane;
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dist = DotProduct(light->origin, splitplane->normal) - splitplane->dist;
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if (dist > light->intensity - DLIGHT_CUTOFF)
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{
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GL3_MarkLights(light, bit, node->children[0]);
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return;
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}
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if (dist < -light->intensity + DLIGHT_CUTOFF)
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{
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GL3_MarkLights(light, bit, node->children[1]);
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return;
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}
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msurface_t *surf;
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int i;
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/* mark the polygons */
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surf = gl3_worldmodel->surfaces + node->firstsurface;
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for (i = 0; i < node->numsurfaces; i++, surf++)
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{
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int sidebit;
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float dist;
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if (surf->dlightframe != r_dlightframecount)
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{
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surf->dlightbits = 0;
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surf->dlightbits |= bit;
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}
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GL3_MarkLights(light, bit, node->children[0]);
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GL3_MarkLights(light, bit, node->children[1]);
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}
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void
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@ -115,7 +90,7 @@ GL3_PushDlights(void)
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for (i = 0; i < gl3_newrefdef.num_dlights; i++, l++)
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{
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gl3UniDynLight* udl = &gl3state.uniLightsData.dynLights[i];
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GL3_MarkLights(l, 1 << i, gl3_worldmodel->nodes);
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R_MarkLights(l, 1 << i, gl3_worldmodel->nodes, r_dlightframecount, GL3_MarkSurfaceLights);
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VectorCopy(l->origin, udl->origin);
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VectorCopy(l->color, udl->color);
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@ -515,7 +515,8 @@ DrawInlineBModel(entity_t *currententity, gl3model_t *currentmodel)
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for (k = 0; k < gl3_newrefdef.num_dlights; k++, lt++)
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{
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GL3_MarkLights(lt, 1 << k, currentmodel->nodes + currentmodel->firstnode);
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R_MarkLights(lt, 1 << k, currentmodel->nodes + currentmodel->firstnode,
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r_dlightframecount, GL3_MarkSurfaceLights);
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}
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psurf = ¤tmodel->surfaces[currentmodel->firstmodelsurface];
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@ -449,7 +449,9 @@ extern qboolean GL3_ImageHasFreeSpace(void);
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extern void GL3_ImageList_f(void);
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// gl3_light.c
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extern void GL3_MarkLights(dlight_t *light, int bit, mnode_t *node);
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extern int r_dlightframecount;
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extern void GL3_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node,
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int r_dlightframecount);
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extern void GL3_PushDlights(void);
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extern void GL3_LightPoint(entity_t *currententity, vec3_t p, vec3_t color);
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extern void GL3_BuildLightMap(msurface_t *surf, int offsetInLMbuf, int stride);
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@ -208,6 +208,14 @@ extern void Mod_LoadSurfedges (const char *name, int **surfedges, int *numsurfed
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const byte *mod_base, const lump_t *l, int extra);
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extern int Mod_CalcLumpHunkSize(const lump_t *l, int inSize, int outSize, int extra);
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extern mleaf_t *Mod_PointInLeaf(const vec3_t p, mnode_t *node);
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/* Surface logic */
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#define DLIGHT_CUTOFF 64
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typedef void (*marksurfacelights_t)(dlight_t *light, int bit, mnode_t *node,
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int r_dlightframecount);
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extern void R_MarkLights (dlight_t *light, int bit, mnode_t *node, int r_dlightframecount,
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marksurfacelights_t mark_surface_lights);
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extern struct image_s *R_TextureAnimation(const entity_t *currententity,
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const mtexinfo_t *tex);
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extern qboolean R_AreaVisible(const byte *areabits, mleaf_t *pleaf);
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@ -450,9 +450,6 @@ R_DrawSubmodelPolygons(entity_t *currententity, const model_t *currentmodel, int
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}
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}
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static int c_drawnode;
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/*
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================
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R_RecursiveWorldNode
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}
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}
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c_drawnode++;
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// if a leaf node, draw stuff
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if (node->contents != CONTENTS_NODE)
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{
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@ -631,8 +626,6 @@ R_RenderWorld (entity_t *currententity)
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if ( r_newrefdef.rdflags & RDF_NOWORLDMODEL )
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return;
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c_drawnode=0;
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// auto cycle the world frame for texture animation
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currententity->frame = (int)(r_newrefdef.time*2);
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@ -29,44 +29,15 @@ DYNAMIC LIGHTS
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=============================================================================
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*/
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/*
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=============
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R_MarkLights
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=============
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*/
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static void
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R_MarkLights (dlight_t *light, int bit, mnode_t *node, int r_dlightframecount)
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R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node, int r_dlightframecount)
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{
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cplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents != CONTENTS_NODE)
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return;
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splitplane = node->plane;
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dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
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i = light->intensity;
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if (i < 0)
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i = -i;
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if (dist > i) // (dist > light->intensity)
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{
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R_MarkLights (light, bit, node->children[0], r_dlightframecount);
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return;
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}
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if (dist < -i) // (dist < -light->intensity)
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{
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R_MarkLights (light, bit, node->children[1], r_dlightframecount);
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return;
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}
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// mark the polygons
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surf = r_worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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for (i = 0; i < node->numsurfaces; i++, surf++)
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{
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if (surf->dlightframe != r_dlightframecount)
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{
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@ -75,12 +46,8 @@ R_MarkLights (dlight_t *light, int bit, mnode_t *node, int r_dlightframecount)
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}
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surf->dlightbits |= bit;
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}
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R_MarkLights (light, bit, node->children[0], r_dlightframecount);
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R_MarkLights (light, bit, node->children[1], r_dlightframecount);
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}
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/*
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=============
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R_PushDlights
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{
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R_MarkLights ( l, 1<<i,
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model->nodes + model->firstnode,
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r_framecount);
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r_framecount, R_MarkSurfaceLights);
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}
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}
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@ -334,7 +301,7 @@ R_AddDynamicLights (drawsurf_t* drawsurf)
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dist = DotProduct (dl->origin, surf->plane->normal) -
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surf->plane->dist;
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rad -= fabs(dist);
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minlight = 32; // dl->minlight;
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minlight = DLIGHT_CUTOFF; // dl->minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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