mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
parent
c5c2af0320
commit
548b7ff37f
3 changed files with 8 additions and 0 deletions
|
@ -309,6 +309,11 @@ GL3_Draw_Fill(int x, int y, int w, int h, int c)
|
|||
void
|
||||
GL3_Draw_Flash(const float color[4], float x, float y, float w, float h)
|
||||
{
|
||||
if (gl_polyblend->value == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int i=0;
|
||||
|
||||
GLfloat vBuf[8] = {
|
||||
|
|
|
@ -97,6 +97,7 @@ cvar_t *gl3_particle_size;
|
|||
cvar_t *gl3_particle_fade_factor;
|
||||
cvar_t *gl3_particle_square;
|
||||
cvar_t *gl3_colorlight;
|
||||
cvar_t *gl_polyblend;
|
||||
|
||||
cvar_t *gl_lefthand;
|
||||
cvar_t *r_gunfov;
|
||||
|
@ -219,6 +220,7 @@ GL3_Register(void)
|
|||
gl3_particle_square = ri.Cvar_Get("gl3_particle_square", "0", CVAR_ARCHIVE);
|
||||
// if set to 0, lights (from lightmaps, dynamic lights and on models) are white instead of colored
|
||||
gl3_colorlight = ri.Cvar_Get("gl3_colorlight", "1", CVAR_ARCHIVE);
|
||||
gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", CVAR_ARCHIVE);
|
||||
|
||||
// 0: use lots of calls to glBufferData()
|
||||
// 1: reduce calls to glBufferData() with one big VBO (see GL3_BufferAndDraw3D())
|
||||
|
|
|
@ -543,6 +543,7 @@ extern cvar_t *gl3_overbrightbits;
|
|||
extern cvar_t *gl3_particle_fade_factor;
|
||||
extern cvar_t *gl3_particle_square;
|
||||
extern cvar_t *gl3_colorlight;
|
||||
extern cvar_t *gl_polyblend;
|
||||
|
||||
extern cvar_t *r_modulate;
|
||||
extern cvar_t *gl_lightmap;
|
||||
|
|
Loading…
Reference in a new issue