game: add ReRelease Arachnoid monster

This commit is contained in:
Denis Pauk 2023-11-09 00:13:21 +02:00
parent 572bb883b9
commit 081d0fffa4
8 changed files with 790 additions and 1 deletions

View file

@ -891,6 +891,7 @@ GAME_OBJS_ = \
src/game/dm/ball.o \
src/game/dm/tag.o \
src/game/menu/menu.o \
src/game/monster/arachnid/arachnid.o \
src/game/monster/berserker/berserker.o \
src/game/monster/boss2/boss2.o \
src/game/monster/boss3/boss3.o \

View file

@ -130,6 +130,7 @@ void SP_misc_eastertank(edict_t *self);
void SP_misc_easterchick(edict_t *self);
void SP_misc_easterchick2(edict_t *self);
void SP_monster_arachnid(edict_t *self);
void SP_monster_berserk(edict_t *self);
void SP_monster_gladiator(edict_t *self);
void SP_monster_gunner(edict_t *self);
@ -320,6 +321,7 @@ static spawn_t spawns[] = {
{"misc_transport", SP_misc_transport},
{"misc_nuke", SP_misc_nuke},
{"monster_arachnid", SP_monster_arachnid},
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},

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@ -0,0 +1,580 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* The arachnid.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "arachnid.h"
static int sound_pain;
static int sound_die;
static int sound_step;
static int sound_sight;
static int sound_charge;
void
arachnid_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void
arachnid_footstep(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_step, 0.5f, ATTN_IDLE, 0.0f);
}
//
// stand
//
static mframe_t arachnid_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t arachnid_move_stand =
{
FRAME_idle1,
FRAME_idle13,
arachnid_frames_stand,
NULL
};
void
arachnid_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &arachnid_move_stand;
}
//
// walk
//
static mframe_t arachnid_frames_walk[] =
{
{ai_walk, 8, arachnid_footstep},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, arachnid_footstep},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL}
};
mmove_t arachnid_move_walk =
{
FRAME_walk1,
FRAME_walk10,
arachnid_frames_walk,
NULL
};
void
arachnid_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &arachnid_move_walk;
}
//
// run
//
static mframe_t arachnid_frames_run[] =
{
{ai_run, 8, arachnid_footstep},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, arachnid_footstep},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL}
};
mmove_t arachnid_move_run =
{
FRAME_walk1,
FRAME_walk10,
arachnid_frames_run,
NULL
};
void
arachnid_run(edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &arachnid_move_stand;
return;
}
self->monsterinfo.currentmove = &arachnid_move_run;
}
//
// pain
//
static mframe_t arachnid_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t arachnid_move_pain1 =
{
FRAME_pain11,
FRAME_pain15,
arachnid_frames_pain1,
arachnid_run
};
static mframe_t arachnid_frames_pain2[] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t arachnid_move_pain2 =
{
FRAME_pain21,
FRAME_pain26,
arachnid_frames_pain2,
arachnid_run
};
void
arachnid_pain(edict_t *self, edict_t *other /* other */,
float kick /* other */, int damage)
{
if (!self)
{
return;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
if ((rand() % 2) > 0)
{
self->monsterinfo.currentmove = &arachnid_move_pain1;
}
else
{
self->monsterinfo.currentmove = &arachnid_move_pain2;
}
}
void
arachnid_charge_rail(edict_t *self)
{
if (!self->enemy || !self->enemy->inuse)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_charge, 1.f, ATTN_NORM, 0.f);
VectorCopy(self->enemy->s.origin, self->pos1); /* save for aiming the shot */
self->pos1[2] += self->enemy->viewheight;
}
void
arachnid_rail(edict_t *self)
{
vec3_t start, dir, forward, right, offset = {0, 0, 0};
int id = 0;
switch (self->s.frame)
{
case FRAME_rails4:
default:
id = MZ2_WIDOW_RAIL;
/* MZ2_ARACHNID_RAIL1 */
offset[0] = 58.f;
offset[1] = 20.f;
offset[2] = 17.2f;
break;
case FRAME_rails8:
id = MZ2_WIDOW_RAIL_LEFT;
/* MZ2_ARACHNID_RAIL2 */
offset[0] = 64.f;
offset[1] = -22.f;
offset[2] = 24.f;
break;
case FRAME_rails_up7:
id = MZ2_WIDOW_RAIL_RIGHT;
/* MZ2_ARACHNID_RAIL_UP1 */
offset[0] = 37.f;
offset[1] = 13.f;
offset[2] = 72.f;
break;
case FRAME_rails_up11:
id = MZ2_WIDOW_RAIL;
/* MZ2_ARACHNID_RAIL_UP2 */
offset[0] = 58.f;
offset[1] = -25.f;
offset[2] = 72.f;
break;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, offset, forward, right, start);
/* calc direction to where we targeted */
VectorSubtract(self->pos1, start, dir);
VectorNormalize(dir);
monster_fire_railgun(self, start, dir, 35, 100, id);
self->timestamp = level.time + 3;
}
static mframe_t arachnid_frames_attack1[] =
{
{ai_charge, 0, arachnid_charge_rail},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_rail},
{ai_charge, 0, arachnid_charge_rail},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_rail},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t arachnid_attack1 =
{
FRAME_rails1,
FRAME_rails11,
arachnid_frames_attack1,
arachnid_run
};
static mframe_t arachnid_frames_attack_up1[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_charge_rail},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_rail},
{ai_charge, 0, arachnid_charge_rail},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_rail},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
};
mmove_t arachnid_attack_up1 =
{
FRAME_rails_up1,
FRAME_rails_up16,
arachnid_frames_attack_up1,
arachnid_run
};
static int sound_melee, sound_melee_hit;
void arachnid_melee_charge(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_melee, 1.f, ATTN_NORM, 0.f);
}
void arachnid_melee_hit(edict_t *self)
{
static vec3_t aim = {MELEE_DISTANCE, 0, 0};
if (!self)
{
return;
}
fire_hit(self, aim, 15, 50);
}
static mframe_t arachnid_frames_melee[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_melee_charge},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_melee_hit},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_melee_charge},
{ai_charge, 0, NULL},
{ai_charge, 0, arachnid_melee_hit},
{ai_charge, 0, NULL}
};
mmove_t arachnid_melee =
{
FRAME_melee_atk1,
FRAME_melee_atk12,
arachnid_frames_melee,
arachnid_run
};
void
arachnid_attack(edict_t *self)
{
float real_enemy_range;
if (!self || !self->enemy || !self->enemy->inuse)
{
return;
}
real_enemy_range = realrange(self, self->enemy);
if (real_enemy_range <= MELEE_DISTANCE)
{
self->monsterinfo.currentmove = &arachnid_melee;
}
else if ((self->enemy->s.origin[2] - self->s.origin[2]) > 150.f)
{
self->monsterinfo.currentmove = &arachnid_attack_up1;
}
else
{
self->monsterinfo.currentmove = &arachnid_attack1;
}
}
//
// death
//
void
arachnid_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
static mframe_t arachnid_frames_death1[] =
{
{ai_move, 0, NULL},
{ai_move, -1.23f, NULL},
{ai_move, -1.23f, NULL},
{ai_move, -1.23f, NULL},
{ai_move, -1.23f, NULL},
{ai_move, -1.64f, NULL},
{ai_move, -1.64f, NULL},
{ai_move, -2.45f, NULL},
{ai_move, -8.63f, NULL},
{ai_move, -4.0f, NULL},
{ai_move, -4.5f, NULL},
{ai_move, -6.8f, NULL},
{ai_move, -8.0f, NULL},
{ai_move, -5.4f, NULL},
{ai_move, -3.4f, NULL},
{ai_move, -1.9f, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
};
mmove_t arachnid_move_death =
{
FRAME_death1,
FRAME_death20,
arachnid_frames_death1,
arachnid_dead
};
void
arachnid_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage,
vec3_t point /* unused */)
{
if (!self)
{
return;
}
/* check for gib */
if (self->health <= self->gib_health)
{
int n;
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
/* regular death */
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &arachnid_move_death;
}
/*
* QUAKED monster_arachnid (1 .5 0) (-48 -48 -20) (48 48 48) Ambush Trigger_Spawn Sight
*/
void
SP_monster_arachnid(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
self->s.modelindex = gi.modelindex("models/monsters/arachnid/tris.md2");
VectorSet(self->mins, -48, -48, -20);
VectorSet(self->maxs, 48, 48, 48);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
sound_step = gi.soundindex("insane/insane11.wav");
sound_charge = gi.soundindex("gladiator/railgun.wav");
sound_melee = gi.soundindex("gladiator/melee3.wav");
sound_melee_hit = gi.soundindex("gladiator/melee2.wav");
sound_pain = gi.soundindex("arachnid/pain.wav");
sound_die = gi.soundindex("arachnid/death.wav");
sound_sight = gi.soundindex("arachnid/sight.wav");
self->health = 1000;
self->gib_health = -200;
self->mass = 450;
self->pain = arachnid_pain;
self->die = arachnid_die;
self->monsterinfo.stand = arachnid_stand;
self->monsterinfo.walk = arachnid_walk;
self->monsterinfo.run = arachnid_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = arachnid_attack;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = arachnid_sight;
self->monsterinfo.idle = NULL;
self->monsterinfo.blocked = NULL;
gi.linkentity(self);
self->monsterinfo.currentmove = &arachnid_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}

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@ -0,0 +1,160 @@
/*
* Copyright (C) 1997-2001 Id Software Inc.
* Copyright (c) ZeniMax Media Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not write to the Free Software
* Foundation Inc. 59 Temple Place - Suite 330 Boston MA
* 02111-1307 USA.
*
* =======================================================================
*
* Arachnid animations.
*
* =======================================================================
*/
#define FRAME_rails1 1
#define FRAME_rails2 2
#define FRAME_rails3 3
#define FRAME_rails4 4
#define FRAME_rails5 5
#define FRAME_rails6 6
#define FRAME_rails7 7
#define FRAME_rails8 8
#define FRAME_rails9 9
#define FRAME_rails10 10
#define FRAME_rails11 11
#define FRAME_death1 12
#define FRAME_death2 13
#define FRAME_death3 14
#define FRAME_death4 15
#define FRAME_death5 16
#define FRAME_death6 17
#define FRAME_death7 18
#define FRAME_death8 19
#define FRAME_death9 20
#define FRAME_death10 21
#define FRAME_death11 22
#define FRAME_death12 23
#define FRAME_death13 24
#define FRAME_death14 25
#define FRAME_death15 26
#define FRAME_death16 27
#define FRAME_death17 28
#define FRAME_death18 29
#define FRAME_death19 30
#define FRAME_death20 31
#define FRAME_melee_atk1 32
#define FRAME_melee_atk2 33
#define FRAME_melee_atk3 34
#define FRAME_melee_atk4 35
#define FRAME_melee_atk5 36
#define FRAME_melee_atk6 37
#define FRAME_melee_atk7 38
#define FRAME_melee_atk8 39
#define FRAME_melee_atk9 40
#define FRAME_melee_atk10 41
#define FRAME_melee_atk11 42
#define FRAME_melee_atk12 43
#define FRAME_pain11 44
#define FRAME_pain12 45
#define FRAME_pain13 46
#define FRAME_pain14 47
#define FRAME_pain15 48
#define FRAME_idle1 49
#define FRAME_idle2 50
#define FRAME_idle3 51
#define FRAME_idle4 52
#define FRAME_idle5 53
#define FRAME_idle6 54
#define FRAME_idle7 55
#define FRAME_idle8 56
#define FRAME_idle9 57
#define FRAME_idle10 58
#define FRAME_idle11 59
#define FRAME_idle12 60
#define FRAME_idle13 61
#define FRAME_walk1 62
#define FRAME_walk2 63
#define FRAME_walk3 64
#define FRAME_walk4 65
#define FRAME_walk5 66
#define FRAME_walk6 67
#define FRAME_walk7 68
#define FRAME_walk8 69
#define FRAME_walk9 70
#define FRAME_walk10 71
#define FRAME_turn1 72
#define FRAME_turn2 73
#define FRAME_turn3 74
#define FRAME_melee_out1 75
#define FRAME_melee_out2 76
#define FRAME_melee_out3 77
#define FRAME_pain21 78
#define FRAME_pain22 79
#define FRAME_pain23 80
#define FRAME_pain24 81
#define FRAME_pain25 82
#define FRAME_pain26 83
#define FRAME_melee_pain1 84
#define FRAME_melee_pain2 85
#define FRAME_melee_pain3 86
#define FRAME_melee_pain4 87
#define FRAME_melee_pain5 88
#define FRAME_melee_pain6 89
#define FRAME_melee_pain7 90
#define FRAME_melee_pain8 91
#define FRAME_melee_pain9 92
#define FRAME_melee_pain10 93
#define FRAME_melee_pain11 94
#define FRAME_melee_pain12 95
#define FRAME_melee_pain13 96
#define FRAME_melee_pain14 97
#define FRAME_melee_pain15 98
#define FRAME_melee_pain16 99
#define FRAME_melee_in1 100
#define FRAME_melee_in2 101
#define FRAME_melee_in3 102
#define FRAME_melee_in4 103
#define FRAME_melee_in5 104
#define FRAME_melee_in6 105
#define FRAME_melee_in7 106
#define FRAME_melee_in8 107
#define FRAME_melee_in9 108
#define FRAME_melee_in10 109
#define FRAME_melee_in11 110
#define FRAME_melee_in12 111
#define FRAME_melee_in13 112
#define FRAME_melee_in14 113
#define FRAME_melee_in15 114
#define FRAME_melee_in16 115
#define FRAME_rails_up1 116
#define FRAME_rails_up2 117
#define FRAME_rails_up3 118
#define FRAME_rails_up4 119
#define FRAME_rails_up5 120
#define FRAME_rails_up6 121
#define FRAME_rails_up7 122
#define FRAME_rails_up8 123
#define FRAME_rails_up9 124
#define FRAME_rails_up10 125
#define FRAME_rails_up11 126
#define FRAME_rails_up12 127
#define FRAME_rails_up13 128
#define FRAME_rails_up14 129
#define FRAME_rails_up15 130
#define FRAME_rails_up16 131
#define MODEL_SCALE 1.000000

View file

@ -334,6 +334,20 @@ extern void TurretAim ( edict_t * self ) ;
extern void SP_CreateUnnamedSpawn ( edict_t * self ) ;
extern void SP_CreateCoopSpots ( edict_t * self ) ;
extern void SP_FixCoopSpots ( edict_t * self ) ;
extern void SP_monster_arachnid ( edict_t * self ) ;
extern void arachnid_sight(edict_t *self, edict_t *other /* unused */);
extern void arachnid_footstep(edict_t *self);
extern void arachnid_stand(edict_t *self);
extern void arachnid_walk(edict_t *self);
extern void arachnid_run(edict_t *self);
extern void arachnid_pain(edict_t *self, edict_t *other /* other */, float kick /* other */, int damage);
extern void arachnid_charge_rail(edict_t *self);
extern void arachnid_rail(edict_t *self);
extern void arachnid_melee_charge(edict_t *self);
extern void arachnid_melee_hit(edict_t *self);
extern void arachnid_attack(edict_t *self);
extern void arachnid_dead(edict_t *self);
extern void arachnid_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage, vec3_t point /* unused */);
extern void SP_monster_tank ( edict_t * self ) ;
extern void tank_stand_think ( edict_t * self ) ;
extern void tank_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;

View file

@ -333,6 +333,20 @@
{"turret_search", (byte *)turret_search},
{"turret_sight", (byte *)turret_sight},
{"TurretAim", (byte *)TurretAim},
{"SP_monster_arachnid", (byte *)SP_monster_arachnid},
{"arachnid_sight", (byte *)arachnid_sight},
{"arachnid_footstep", (byte *)arachnid_footstep},
{"arachnid_stand", (byte *)arachnid_stand},
{"arachnid_walk", (byte *)arachnid_walk},
{"arachnid_run", (byte *)arachnid_run},
{"arachnid_pain", (byte *)arachnid_pain},
{"arachnid_charge_rail", (byte *)arachnid_charge_rail},
{"arachnid_rail", (byte *)arachnid_rail},
{"arachnid_melee_charge", (byte *)arachnid_melee_charge},
{"arachnid_melee_hit", (byte *)arachnid_melee_hit},
{"arachnid_attack", (byte *)arachnid_attack},
{"arachnid_dead", (byte *)arachnid_dead},
{"arachnid_die", (byte *)arachnid_die},
{"SP_monster_tank", (byte *)SP_monster_tank},
{"tank_stand_think", (byte *)tank_stand_think},
{"tank_die", (byte *)tank_die},

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@ -482,4 +482,13 @@ extern mmove_t berserk_move_attack_spike ;
extern mmove_t berserk_move_run1 ;
extern mmove_t berserk_move_walk ;
extern mmove_t berserk_move_stand_fidget ;
extern mmove_t berserk_move_stand ;
extern mmove_t berserk_move_stand ;
extern mmove_t arachnid_move_stand ;
extern mmove_t arachnid_move_walk ;
extern mmove_t arachnid_move_run ;
extern mmove_t arachnid_move_pain1 ;
extern mmove_t arachnid_move_pain2 ;
extern mmove_t arachnid_attack1 ;
extern mmove_t arachnid_attack_up1 ;
extern mmove_t arachnid_melee ;
extern mmove_t arachnid_move_death ;

View file

@ -482,4 +482,13 @@
{"berserk_move_walk", &berserk_move_walk},
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
{"berserk_move_stand", &berserk_move_stand},
{"arachnid_move_stand", &arachnid_move_stand},
{"arachnid_move_walk", &arachnid_move_walk},
{"arachnid_move_run", &arachnid_move_run},
{"arachnid_move_pain1", &arachnid_move_pain1},
{"arachnid_move_pain2", &arachnid_move_pain2},
{"arachnid_attack1", &arachnid_attack1},
{"arachnid_attack_up1", &arachnid_attack_up1},
{"arachnid_melee", &arachnid_melee},
{"arachnid_move_death", &arachnid_move_death},
{0, 0}