mirror of
https://github.com/yquake2/yquake2remaster.git
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game: add ReRelease Arachnoid monster
This commit is contained in:
parent
572bb883b9
commit
081d0fffa4
8 changed files with 790 additions and 1 deletions
1
Makefile
1
Makefile
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@ -891,6 +891,7 @@ GAME_OBJS_ = \
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src/game/dm/ball.o \
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src/game/dm/tag.o \
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src/game/menu/menu.o \
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src/game/monster/arachnid/arachnid.o \
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src/game/monster/berserker/berserker.o \
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src/game/monster/boss2/boss2.o \
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src/game/monster/boss3/boss3.o \
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@ -130,6 +130,7 @@ void SP_misc_eastertank(edict_t *self);
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void SP_misc_easterchick(edict_t *self);
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void SP_misc_easterchick2(edict_t *self);
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void SP_monster_arachnid(edict_t *self);
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void SP_monster_berserk(edict_t *self);
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void SP_monster_gladiator(edict_t *self);
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void SP_monster_gunner(edict_t *self);
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@ -320,6 +321,7 @@ static spawn_t spawns[] = {
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{"misc_transport", SP_misc_transport},
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{"misc_nuke", SP_misc_nuke},
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{"monster_arachnid", SP_monster_arachnid},
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{"monster_berserk", SP_monster_berserk},
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{"monster_gladiator", SP_monster_gladiator},
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{"monster_gunner", SP_monster_gunner},
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580
src/game/monster/arachnid/arachnid.c
Normal file
580
src/game/monster/arachnid/arachnid.c
Normal file
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@ -0,0 +1,580 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) ZeniMax Media Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* The arachnid.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "arachnid.h"
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static int sound_pain;
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static int sound_die;
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static int sound_step;
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static int sound_sight;
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static int sound_charge;
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void
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arachnid_sight(edict_t *self, edict_t *other /* unused */)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void
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arachnid_footstep(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_step, 0.5f, ATTN_IDLE, 0.0f);
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}
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//
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// stand
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//
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static mframe_t arachnid_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t arachnid_move_stand =
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{
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FRAME_idle1,
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FRAME_idle13,
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arachnid_frames_stand,
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NULL
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};
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void
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arachnid_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &arachnid_move_stand;
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}
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//
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// walk
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//
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static mframe_t arachnid_frames_walk[] =
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{
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{ai_walk, 8, arachnid_footstep},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, arachnid_footstep},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL}
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};
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mmove_t arachnid_move_walk =
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{
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FRAME_walk1,
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FRAME_walk10,
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arachnid_frames_walk,
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NULL
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};
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void
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arachnid_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &arachnid_move_walk;
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}
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//
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// run
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//
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static mframe_t arachnid_frames_run[] =
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{
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{ai_run, 8, arachnid_footstep},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, arachnid_footstep},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL}
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};
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mmove_t arachnid_move_run =
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{
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FRAME_walk1,
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FRAME_walk10,
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arachnid_frames_run,
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NULL
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};
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void
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arachnid_run(edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &arachnid_move_stand;
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return;
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}
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self->monsterinfo.currentmove = &arachnid_move_run;
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}
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//
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// pain
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//
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static mframe_t arachnid_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t arachnid_move_pain1 =
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{
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FRAME_pain11,
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FRAME_pain15,
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arachnid_frames_pain1,
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arachnid_run
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};
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static mframe_t arachnid_frames_pain2[] =
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{
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t arachnid_move_pain2 =
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{
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FRAME_pain21,
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FRAME_pain26,
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arachnid_frames_pain2,
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arachnid_run
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};
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void
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arachnid_pain(edict_t *self, edict_t *other /* other */,
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float kick /* other */, int damage)
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{
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if (!self)
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{
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return;
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}
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if (level.time < self->pain_debounce_time)
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{
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return;
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}
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self->pain_debounce_time = level.time + 3;
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gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
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if (skill->value == SKILL_HARDPLUS)
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{
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return; /* no pain anims in nightmare */
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}
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if ((rand() % 2) > 0)
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{
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self->monsterinfo.currentmove = &arachnid_move_pain1;
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}
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else
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{
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self->monsterinfo.currentmove = &arachnid_move_pain2;
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}
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}
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void
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arachnid_charge_rail(edict_t *self)
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{
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if (!self->enemy || !self->enemy->inuse)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_charge, 1.f, ATTN_NORM, 0.f);
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VectorCopy(self->enemy->s.origin, self->pos1); /* save for aiming the shot */
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self->pos1[2] += self->enemy->viewheight;
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}
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void
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arachnid_rail(edict_t *self)
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{
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vec3_t start, dir, forward, right, offset = {0, 0, 0};
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int id = 0;
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switch (self->s.frame)
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{
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case FRAME_rails4:
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default:
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id = MZ2_WIDOW_RAIL;
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/* MZ2_ARACHNID_RAIL1 */
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offset[0] = 58.f;
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offset[1] = 20.f;
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offset[2] = 17.2f;
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break;
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case FRAME_rails8:
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id = MZ2_WIDOW_RAIL_LEFT;
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/* MZ2_ARACHNID_RAIL2 */
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offset[0] = 64.f;
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offset[1] = -22.f;
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offset[2] = 24.f;
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break;
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case FRAME_rails_up7:
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id = MZ2_WIDOW_RAIL_RIGHT;
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/* MZ2_ARACHNID_RAIL_UP1 */
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offset[0] = 37.f;
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offset[1] = 13.f;
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offset[2] = 72.f;
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break;
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case FRAME_rails_up11:
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id = MZ2_WIDOW_RAIL;
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/* MZ2_ARACHNID_RAIL_UP2 */
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offset[0] = 58.f;
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offset[1] = -25.f;
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offset[2] = 72.f;
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break;
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}
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AngleVectors(self->s.angles, forward, right, NULL);
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G_ProjectSource(self->s.origin, offset, forward, right, start);
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/* calc direction to where we targeted */
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VectorSubtract(self->pos1, start, dir);
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VectorNormalize(dir);
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monster_fire_railgun(self, start, dir, 35, 100, id);
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self->timestamp = level.time + 3;
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}
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static mframe_t arachnid_frames_attack1[] =
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{
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{ai_charge, 0, arachnid_charge_rail},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_rail},
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{ai_charge, 0, arachnid_charge_rail},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_rail},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL}
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};
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mmove_t arachnid_attack1 =
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{
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FRAME_rails1,
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FRAME_rails11,
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arachnid_frames_attack1,
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arachnid_run
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};
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static mframe_t arachnid_frames_attack_up1[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_charge_rail},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_rail},
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{ai_charge, 0, arachnid_charge_rail},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_rail},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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};
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mmove_t arachnid_attack_up1 =
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{
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FRAME_rails_up1,
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FRAME_rails_up16,
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arachnid_frames_attack_up1,
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arachnid_run
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};
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static int sound_melee, sound_melee_hit;
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void arachnid_melee_charge(edict_t *self)
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{
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gi.sound(self, CHAN_WEAPON, sound_melee, 1.f, ATTN_NORM, 0.f);
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}
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void arachnid_melee_hit(edict_t *self)
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{
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static vec3_t aim = {MELEE_DISTANCE, 0, 0};
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if (!self)
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{
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return;
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}
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fire_hit(self, aim, 15, 50);
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}
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static mframe_t arachnid_frames_melee[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_melee_charge},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_melee_hit},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_melee_charge},
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{ai_charge, 0, NULL},
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{ai_charge, 0, arachnid_melee_hit},
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{ai_charge, 0, NULL}
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};
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mmove_t arachnid_melee =
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{
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FRAME_melee_atk1,
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FRAME_melee_atk12,
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arachnid_frames_melee,
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arachnid_run
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};
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void
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arachnid_attack(edict_t *self)
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{
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float real_enemy_range;
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if (!self || !self->enemy || !self->enemy->inuse)
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{
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return;
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}
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real_enemy_range = realrange(self, self->enemy);
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if (real_enemy_range <= MELEE_DISTANCE)
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{
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self->monsterinfo.currentmove = &arachnid_melee;
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}
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else if ((self->enemy->s.origin[2] - self->s.origin[2]) > 150.f)
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{
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self->monsterinfo.currentmove = &arachnid_attack_up1;
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}
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else
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{
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self->monsterinfo.currentmove = &arachnid_attack1;
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}
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}
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//
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// death
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//
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void
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arachnid_dead(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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VectorSet(self->mins, -16, -16, -24);
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VectorSet(self->maxs, 16, 16, -8);
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self->movetype = MOVETYPE_TOSS;
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self->svflags |= SVF_DEADMONSTER;
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self->nextthink = 0;
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gi.linkentity(self);
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}
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static mframe_t arachnid_frames_death1[] =
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{
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{ai_move, 0, NULL},
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{ai_move, -1.23f, NULL},
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{ai_move, -1.23f, NULL},
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{ai_move, -1.23f, NULL},
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{ai_move, -1.23f, NULL},
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{ai_move, -1.64f, NULL},
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{ai_move, -1.64f, NULL},
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{ai_move, -2.45f, NULL},
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{ai_move, -8.63f, NULL},
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{ai_move, -4.0f, NULL},
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{ai_move, -4.5f, NULL},
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{ai_move, -6.8f, NULL},
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{ai_move, -8.0f, NULL},
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{ai_move, -5.4f, NULL},
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{ai_move, -3.4f, NULL},
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{ai_move, -1.9f, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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};
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mmove_t arachnid_move_death =
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{
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FRAME_death1,
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FRAME_death20,
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arachnid_frames_death1,
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arachnid_dead
|
||||
};
|
||||
|
||||
void
|
||||
arachnid_die(edict_t *self, edict_t *inflictor /* unused */,
|
||||
edict_t *attacker /* unused */, int damage,
|
||||
vec3_t point /* unused */)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* check for gib */
|
||||
if (self->health <= self->gib_health)
|
||||
{
|
||||
int n;
|
||||
|
||||
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
|
||||
for (n = 0; n < 2; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
|
||||
self->deadflag = DEAD_DEAD;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->deadflag == DEAD_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* regular death */
|
||||
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
self->takedamage = DAMAGE_YES;
|
||||
|
||||
self->monsterinfo.currentmove = &arachnid_move_death;
|
||||
}
|
||||
|
||||
/*
|
||||
* QUAKED monster_arachnid (1 .5 0) (-48 -48 -20) (48 48 48) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void
|
||||
SP_monster_arachnid(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (deathmatch->value)
|
||||
{
|
||||
G_FreeEdict(self);
|
||||
return;
|
||||
}
|
||||
|
||||
self->s.modelindex = gi.modelindex("models/monsters/arachnid/tris.md2");
|
||||
VectorSet(self->mins, -48, -48, -20);
|
||||
VectorSet(self->maxs, 48, 48, 48);
|
||||
self->movetype = MOVETYPE_STEP;
|
||||
self->solid = SOLID_BBOX;
|
||||
|
||||
sound_step = gi.soundindex("insane/insane11.wav");
|
||||
sound_charge = gi.soundindex("gladiator/railgun.wav");
|
||||
sound_melee = gi.soundindex("gladiator/melee3.wav");
|
||||
sound_melee_hit = gi.soundindex("gladiator/melee2.wav");
|
||||
sound_pain = gi.soundindex("arachnid/pain.wav");
|
||||
sound_die = gi.soundindex("arachnid/death.wav");
|
||||
sound_sight = gi.soundindex("arachnid/sight.wav");
|
||||
|
||||
self->health = 1000;
|
||||
self->gib_health = -200;
|
||||
|
||||
self->mass = 450;
|
||||
|
||||
self->pain = arachnid_pain;
|
||||
self->die = arachnid_die;
|
||||
self->monsterinfo.stand = arachnid_stand;
|
||||
self->monsterinfo.walk = arachnid_walk;
|
||||
self->monsterinfo.run = arachnid_run;
|
||||
self->monsterinfo.dodge = NULL;
|
||||
self->monsterinfo.attack = arachnid_attack;
|
||||
self->monsterinfo.melee = NULL;
|
||||
self->monsterinfo.sight = arachnid_sight;
|
||||
self->monsterinfo.idle = NULL;
|
||||
self->monsterinfo.blocked = NULL;
|
||||
|
||||
gi.linkentity(self);
|
||||
|
||||
self->monsterinfo.currentmove = &arachnid_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
walkmonster_start(self);
|
||||
}
|
160
src/game/monster/arachnid/arachnid.h
Normal file
160
src/game/monster/arachnid/arachnid.h
Normal file
|
@ -0,0 +1,160 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not write to the Free Software
|
||||
* Foundation Inc. 59 Temple Place - Suite 330 Boston MA
|
||||
* 02111-1307 USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Arachnid animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_rails1 1
|
||||
#define FRAME_rails2 2
|
||||
#define FRAME_rails3 3
|
||||
#define FRAME_rails4 4
|
||||
#define FRAME_rails5 5
|
||||
#define FRAME_rails6 6
|
||||
#define FRAME_rails7 7
|
||||
#define FRAME_rails8 8
|
||||
#define FRAME_rails9 9
|
||||
#define FRAME_rails10 10
|
||||
#define FRAME_rails11 11
|
||||
#define FRAME_death1 12
|
||||
#define FRAME_death2 13
|
||||
#define FRAME_death3 14
|
||||
#define FRAME_death4 15
|
||||
#define FRAME_death5 16
|
||||
#define FRAME_death6 17
|
||||
#define FRAME_death7 18
|
||||
#define FRAME_death8 19
|
||||
#define FRAME_death9 20
|
||||
#define FRAME_death10 21
|
||||
#define FRAME_death11 22
|
||||
#define FRAME_death12 23
|
||||
#define FRAME_death13 24
|
||||
#define FRAME_death14 25
|
||||
#define FRAME_death15 26
|
||||
#define FRAME_death16 27
|
||||
#define FRAME_death17 28
|
||||
#define FRAME_death18 29
|
||||
#define FRAME_death19 30
|
||||
#define FRAME_death20 31
|
||||
#define FRAME_melee_atk1 32
|
||||
#define FRAME_melee_atk2 33
|
||||
#define FRAME_melee_atk3 34
|
||||
#define FRAME_melee_atk4 35
|
||||
#define FRAME_melee_atk5 36
|
||||
#define FRAME_melee_atk6 37
|
||||
#define FRAME_melee_atk7 38
|
||||
#define FRAME_melee_atk8 39
|
||||
#define FRAME_melee_atk9 40
|
||||
#define FRAME_melee_atk10 41
|
||||
#define FRAME_melee_atk11 42
|
||||
#define FRAME_melee_atk12 43
|
||||
#define FRAME_pain11 44
|
||||
#define FRAME_pain12 45
|
||||
#define FRAME_pain13 46
|
||||
#define FRAME_pain14 47
|
||||
#define FRAME_pain15 48
|
||||
#define FRAME_idle1 49
|
||||
#define FRAME_idle2 50
|
||||
#define FRAME_idle3 51
|
||||
#define FRAME_idle4 52
|
||||
#define FRAME_idle5 53
|
||||
#define FRAME_idle6 54
|
||||
#define FRAME_idle7 55
|
||||
#define FRAME_idle8 56
|
||||
#define FRAME_idle9 57
|
||||
#define FRAME_idle10 58
|
||||
#define FRAME_idle11 59
|
||||
#define FRAME_idle12 60
|
||||
#define FRAME_idle13 61
|
||||
#define FRAME_walk1 62
|
||||
#define FRAME_walk2 63
|
||||
#define FRAME_walk3 64
|
||||
#define FRAME_walk4 65
|
||||
#define FRAME_walk5 66
|
||||
#define FRAME_walk6 67
|
||||
#define FRAME_walk7 68
|
||||
#define FRAME_walk8 69
|
||||
#define FRAME_walk9 70
|
||||
#define FRAME_walk10 71
|
||||
#define FRAME_turn1 72
|
||||
#define FRAME_turn2 73
|
||||
#define FRAME_turn3 74
|
||||
#define FRAME_melee_out1 75
|
||||
#define FRAME_melee_out2 76
|
||||
#define FRAME_melee_out3 77
|
||||
#define FRAME_pain21 78
|
||||
#define FRAME_pain22 79
|
||||
#define FRAME_pain23 80
|
||||
#define FRAME_pain24 81
|
||||
#define FRAME_pain25 82
|
||||
#define FRAME_pain26 83
|
||||
#define FRAME_melee_pain1 84
|
||||
#define FRAME_melee_pain2 85
|
||||
#define FRAME_melee_pain3 86
|
||||
#define FRAME_melee_pain4 87
|
||||
#define FRAME_melee_pain5 88
|
||||
#define FRAME_melee_pain6 89
|
||||
#define FRAME_melee_pain7 90
|
||||
#define FRAME_melee_pain8 91
|
||||
#define FRAME_melee_pain9 92
|
||||
#define FRAME_melee_pain10 93
|
||||
#define FRAME_melee_pain11 94
|
||||
#define FRAME_melee_pain12 95
|
||||
#define FRAME_melee_pain13 96
|
||||
#define FRAME_melee_pain14 97
|
||||
#define FRAME_melee_pain15 98
|
||||
#define FRAME_melee_pain16 99
|
||||
#define FRAME_melee_in1 100
|
||||
#define FRAME_melee_in2 101
|
||||
#define FRAME_melee_in3 102
|
||||
#define FRAME_melee_in4 103
|
||||
#define FRAME_melee_in5 104
|
||||
#define FRAME_melee_in6 105
|
||||
#define FRAME_melee_in7 106
|
||||
#define FRAME_melee_in8 107
|
||||
#define FRAME_melee_in9 108
|
||||
#define FRAME_melee_in10 109
|
||||
#define FRAME_melee_in11 110
|
||||
#define FRAME_melee_in12 111
|
||||
#define FRAME_melee_in13 112
|
||||
#define FRAME_melee_in14 113
|
||||
#define FRAME_melee_in15 114
|
||||
#define FRAME_melee_in16 115
|
||||
#define FRAME_rails_up1 116
|
||||
#define FRAME_rails_up2 117
|
||||
#define FRAME_rails_up3 118
|
||||
#define FRAME_rails_up4 119
|
||||
#define FRAME_rails_up5 120
|
||||
#define FRAME_rails_up6 121
|
||||
#define FRAME_rails_up7 122
|
||||
#define FRAME_rails_up8 123
|
||||
#define FRAME_rails_up9 124
|
||||
#define FRAME_rails_up10 125
|
||||
#define FRAME_rails_up11 126
|
||||
#define FRAME_rails_up12 127
|
||||
#define FRAME_rails_up13 128
|
||||
#define FRAME_rails_up14 129
|
||||
#define FRAME_rails_up15 130
|
||||
#define FRAME_rails_up16 131
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -334,6 +334,20 @@ extern void TurretAim ( edict_t * self ) ;
|
|||
extern void SP_CreateUnnamedSpawn ( edict_t * self ) ;
|
||||
extern void SP_CreateCoopSpots ( edict_t * self ) ;
|
||||
extern void SP_FixCoopSpots ( edict_t * self ) ;
|
||||
extern void SP_monster_arachnid ( edict_t * self ) ;
|
||||
extern void arachnid_sight(edict_t *self, edict_t *other /* unused */);
|
||||
extern void arachnid_footstep(edict_t *self);
|
||||
extern void arachnid_stand(edict_t *self);
|
||||
extern void arachnid_walk(edict_t *self);
|
||||
extern void arachnid_run(edict_t *self);
|
||||
extern void arachnid_pain(edict_t *self, edict_t *other /* other */, float kick /* other */, int damage);
|
||||
extern void arachnid_charge_rail(edict_t *self);
|
||||
extern void arachnid_rail(edict_t *self);
|
||||
extern void arachnid_melee_charge(edict_t *self);
|
||||
extern void arachnid_melee_hit(edict_t *self);
|
||||
extern void arachnid_attack(edict_t *self);
|
||||
extern void arachnid_dead(edict_t *self);
|
||||
extern void arachnid_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage, vec3_t point /* unused */);
|
||||
extern void SP_monster_tank ( edict_t * self ) ;
|
||||
extern void tank_stand_think ( edict_t * self ) ;
|
||||
extern void tank_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
|
||||
|
|
|
@ -333,6 +333,20 @@
|
|||
{"turret_search", (byte *)turret_search},
|
||||
{"turret_sight", (byte *)turret_sight},
|
||||
{"TurretAim", (byte *)TurretAim},
|
||||
{"SP_monster_arachnid", (byte *)SP_monster_arachnid},
|
||||
{"arachnid_sight", (byte *)arachnid_sight},
|
||||
{"arachnid_footstep", (byte *)arachnid_footstep},
|
||||
{"arachnid_stand", (byte *)arachnid_stand},
|
||||
{"arachnid_walk", (byte *)arachnid_walk},
|
||||
{"arachnid_run", (byte *)arachnid_run},
|
||||
{"arachnid_pain", (byte *)arachnid_pain},
|
||||
{"arachnid_charge_rail", (byte *)arachnid_charge_rail},
|
||||
{"arachnid_rail", (byte *)arachnid_rail},
|
||||
{"arachnid_melee_charge", (byte *)arachnid_melee_charge},
|
||||
{"arachnid_melee_hit", (byte *)arachnid_melee_hit},
|
||||
{"arachnid_attack", (byte *)arachnid_attack},
|
||||
{"arachnid_dead", (byte *)arachnid_dead},
|
||||
{"arachnid_die", (byte *)arachnid_die},
|
||||
{"SP_monster_tank", (byte *)SP_monster_tank},
|
||||
{"tank_stand_think", (byte *)tank_stand_think},
|
||||
{"tank_die", (byte *)tank_die},
|
||||
|
|
|
@ -482,4 +482,13 @@ extern mmove_t berserk_move_attack_spike ;
|
|||
extern mmove_t berserk_move_run1 ;
|
||||
extern mmove_t berserk_move_walk ;
|
||||
extern mmove_t berserk_move_stand_fidget ;
|
||||
extern mmove_t berserk_move_stand ;
|
||||
extern mmove_t berserk_move_stand ;
|
||||
extern mmove_t arachnid_move_stand ;
|
||||
extern mmove_t arachnid_move_walk ;
|
||||
extern mmove_t arachnid_move_run ;
|
||||
extern mmove_t arachnid_move_pain1 ;
|
||||
extern mmove_t arachnid_move_pain2 ;
|
||||
extern mmove_t arachnid_attack1 ;
|
||||
extern mmove_t arachnid_attack_up1 ;
|
||||
extern mmove_t arachnid_melee ;
|
||||
extern mmove_t arachnid_move_death ;
|
||||
|
|
|
@ -482,4 +482,13 @@
|
|||
{"berserk_move_walk", &berserk_move_walk},
|
||||
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
|
||||
{"berserk_move_stand", &berserk_move_stand},
|
||||
{"arachnid_move_stand", &arachnid_move_stand},
|
||||
{"arachnid_move_walk", &arachnid_move_walk},
|
||||
{"arachnid_move_run", &arachnid_move_run},
|
||||
{"arachnid_move_pain1", &arachnid_move_pain1},
|
||||
{"arachnid_move_pain2", &arachnid_move_pain2},
|
||||
{"arachnid_attack1", &arachnid_attack1},
|
||||
{"arachnid_attack_up1", &arachnid_attack_up1},
|
||||
{"arachnid_melee", &arachnid_melee},
|
||||
{"arachnid_move_death", &arachnid_move_death},
|
||||
{0, 0}
|
||||
|
|
Loading…
Reference in a new issue