mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
Share SetSurfaceLighting between renders
This commit is contained in:
parent
38cbdaf00a
commit
3b7170c4bd
12 changed files with 64 additions and 134 deletions
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@ -1658,19 +1658,40 @@ Mod_LoadLighting
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=================
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*/
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void
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Mod_LoadLighting(byte **lightdata, const byte *mod_base, const lump_t *l)
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Mod_LoadLighting(byte **lightdata, int *size, const byte *mod_base, const lump_t *l)
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{
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int size;
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if (!l->filelen)
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{
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*lightdata = NULL;
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*size = 0;
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return;
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}
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size = l->filelen;
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*lightdata = Hunk_Alloc(size);
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memcpy(*lightdata, mod_base + l->fileofs, size);
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*size = l->filelen;
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*lightdata = Hunk_Alloc(*size);
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memcpy(*lightdata, mod_base + l->fileofs, *size);
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}
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void
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SetSurfaceLighting(byte *lightdata, int size, msurface_t *out, byte *styles, int lightofs)
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{
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int i;
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/* lighting info */
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for (i = 0; i < MAXLIGHTMAPS; i++)
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{
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out->styles[i] = styles[i];
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}
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i = LittleLong(lightofs);
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if (i == -1 || lightdata == NULL || i >= size)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = lightdata + i;
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}
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}
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/*
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@ -439,28 +439,6 @@ Mod_LoadBSPXDecoupledLM(const dlminfo_t* lminfos, int surfnum, msurface_t *out)
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return LittleLong(lminfo->lightofs);
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}
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static void
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SetSurfaceLighting(model_t *loadmodel, msurface_t *out, byte *styles, int lightofs)
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{
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int i;
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/* lighting info */
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for (i = 0; i < MAXLIGHTMAPS; i++)
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{
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out->styles[i] = styles[i];
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}
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i = LittleLong(lightofs);
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if (i == -1 || loadmodel->lightdata == NULL)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = loadmodel->lightdata + i;
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}
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}
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static void
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Mod_LoadFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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const bspx_header_t *bspx_header)
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@ -545,7 +523,8 @@ Mod_LoadFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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lightofs = in->lightofs;
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}
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SetSurfaceLighting(loadmodel, out, in->styles, lightofs);
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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@ -668,7 +647,8 @@ Mod_LoadQFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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lightofs = in->lightofs;
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}
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SetSurfaceLighting(loadmodel, out, in->styles, lightofs);
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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@ -995,7 +975,8 @@ Mod_LoadBrushModel(model_t *mod, const void *buffer, int modfilelen)
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}
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Mod_LoadSurfedges(mod->name, &mod->surfedges, &mod->numsurfedges,
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mod_base, &header->lumps[LUMP_SURFEDGES], 0);
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Mod_LoadLighting(&mod->lightdata, mod_base, &header->lumps[LUMP_LIGHTING]);
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Mod_LoadLighting(&mod->lightdata, &mod->numlightdata, mod_base,
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&header->lumps[LUMP_LIGHTING]);
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Mod_LoadPlanes(mod->name, &mod->planes, &mod->numplanes,
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mod_base, &header->lumps[LUMP_PLANES], 0);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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@ -86,6 +86,7 @@ typedef struct model_s
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dvis_t *vis;
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byte *lightdata;
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int numlightdata;
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/* for alias models and skins */
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image_t *skins[MAX_MD2SKINS];
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@ -398,28 +398,6 @@ calcTexinfoAndQFacesSize(const byte *mod_base, const lump_t *fl, const lump_t *t
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return ret;
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}
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static void
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SetSurfaceLighting(gl3model_t *loadmodel, msurface_t *out, byte *styles, int lightofs)
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{
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int i;
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/* lighting info */
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for (i = 0; i < MAX_LIGHTMAPS_PER_SURFACE; i++)
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{
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out->styles[i] = styles[i];
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}
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i = LittleLong(lightofs);
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if (i == -1 || loadmodel->lightdata == NULL)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = loadmodel->lightdata + i;
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}
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}
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static void
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Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
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const bspx_header_t *bspx_header)
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@ -487,7 +465,8 @@ Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
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Mod_CalcSurfaceExtents(loadmodel, out);
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SetSurfaceLighting(loadmodel, out, in->styles, in->lightofs);
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, in->lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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@ -593,7 +572,8 @@ Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
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Mod_CalcSurfaceExtents(loadmodel, out);
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SetSurfaceLighting(loadmodel, out, in->styles, in->lightofs);
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, in->lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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@ -920,7 +900,8 @@ Mod_LoadBrushModel(gl3model_t *mod, const void *buffer, int modfilelen)
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}
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Mod_LoadSurfedges(mod->name, &mod->surfedges, &mod->numsurfedges,
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mod_base, &header->lumps[LUMP_SURFEDGES], 0);
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Mod_LoadLighting(&mod->lightdata, mod_base, &header->lumps[LUMP_LIGHTING]);
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Mod_LoadLighting(&mod->lightdata, &mod->numlightdata, mod_base,
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&header->lumps[LUMP_LIGHTING]);
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Mod_LoadPlanes(mod->name, &mod->planes, &mod->numplanes,
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mod_base, &header->lumps[LUMP_PLANES], 0);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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@ -97,6 +97,7 @@ typedef struct model_s
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dvis_t *vis;
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byte *lightdata;
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int numlightdata;
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/* for alias models and skins */
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gl3image_t *skins[MAX_MD2SKINS];
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@ -377,22 +377,8 @@ Mod_LoadFaces(gl4model_t *loadmodel, byte *mod_base, lump_t *l)
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Mod_CalcSurfaceExtents(loadmodel, out);
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/* lighting info */
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for (i = 0; i < MAX_LIGHTMAPS_PER_SURFACE; i++)
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{
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out->styles[i] = in->styles[i];
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}
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i = LittleLong(in->lightofs);
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if (i == -1)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = loadmodel->lightdata + i;
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}
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, in->lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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@ -595,7 +581,8 @@ Mod_LoadBrushModel(gl4model_t *mod, void *buffer, int modfilelen)
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mod_base, &header->lumps[LUMP_EDGES], 1);
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Mod_LoadSurfedges(mod->name, &mod->surfedges, &mod->numsurfedges,
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mod_base, &header->lumps[LUMP_SURFEDGES], 0);
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Mod_LoadLighting(&mod->lightdata, mod_base, &header->lumps[LUMP_LIGHTING]);
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Mod_LoadLighting(&mod->lightdata, &mod->numlightdata, mod_base,
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&header->lumps[LUMP_LIGHTING]);
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Mod_LoadPlanes (mod->name, &mod->planes, &mod->numplanes,
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mod_base, &header->lumps[LUMP_PLANES], 0);
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Mod_LoadTexinfo (mod->name, &mod->texinfo, &mod->numtexinfo,
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@ -97,6 +97,7 @@ typedef struct model_s
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dvis_t *vis;
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byte *lightdata;
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int numlightdata;
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/* for alias models and skins */
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gl4image_t *skins[MAX_MD2SKINS];
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@ -337,7 +337,8 @@ extern void Mod_LoadQNodes(const char *name, cplane_t *planes, int numplanes,
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extern void Mod_LoadVertexes(const char *name, mvertex_t **vertexes, int *numvertexes,
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const byte *mod_base, const lump_t *l, int extra);
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extern void Mod_LoadVisibility(dvis_t **vis, const byte *mod_base, const lump_t *l);
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extern void Mod_LoadLighting(byte **lightdata, const byte *mod_base, const lump_t *l);
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extern void Mod_LoadLighting(byte **lightdata, int *size, const byte *mod_base, const lump_t *l);
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extern void SetSurfaceLighting(byte *lightdata, int size, msurface_t *out, byte *styles, int lightofs);
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extern void Mod_LoadTexinfo(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
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const byte *mod_base, const lump_t *l, findimage_t find_image,
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struct image_s *notexture, int extra);
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@ -109,7 +109,8 @@ typedef struct model_s
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dvis_t *vis;
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byte *lightdata;
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byte *lightdata;
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int numlightdata;
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// for alias models and sprites
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image_t *skins[MAX_MD2SKINS];
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@ -313,24 +313,10 @@ Mod_LoadFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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out->texinfo = loadmodel->texinfo + ti;
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out->lmshift = DEFAULT_LMSHIFT;
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Mod_CalcSurfaceExtents (loadmodel, out);
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Mod_CalcSurfaceExtents(loadmodel, out);
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// lighting is saved as its with 24 bit color
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for (i=0 ; i<MAXLIGHTMAPS ; i++)
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{
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out->styles[i] = in->styles[i];
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}
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i = LittleLong(in->lightofs);
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if (i == -1)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = loadmodel->lightdata + i;
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}
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, in->lightofs);
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/* set the drawing flags flag */
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if (!out->texinfo->image)
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Mod_CalcSurfaceExtents (loadmodel, out);
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// lighting is saved as its with 24 bit color
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for (i=0 ; i<MAXLIGHTMAPS ; i++)
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{
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out->styles[i] = in->styles[i];
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}
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i = LittleLong(in->lightofs);
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if (i == -1)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = loadmodel->lightdata + i;
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}
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, in->lightofs);
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if (!out->texinfo->image)
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continue;
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@ -786,7 +758,8 @@ Mod_LoadBrushModel(model_t *mod, const void *buffer, int modfilelen)
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}
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Mod_LoadSurfedges(mod->name, &mod->surfedges, &mod->numsurfedges,
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mod_base, &header->lumps[LUMP_SURFEDGES], 24);
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Mod_LoadLighting(&mod->lightdata, mod_base, &header->lumps[LUMP_LIGHTING]);
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Mod_LoadLighting(&mod->lightdata, &mod->numlightdata, mod_base,
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&header->lumps[LUMP_LIGHTING]);
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Mod_LoadPlanes(mod->name, &mod->planes, &mod->numplanes,
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mod_base, &header->lumps[LUMP_PLANES], 6);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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@ -106,6 +106,7 @@ typedef struct model_s
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dvis_t *vis;
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byte *lightdata;
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int numlightdata;
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/* for alias models and skins */
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image_t *skins[MAX_MD2SKINS];
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@ -409,28 +409,6 @@ Mod_LoadBSPXDecoupledLM(const dlminfo_t* lminfos, int surfnum, msurface_t *out)
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return LittleLong(lminfo->lightofs);
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}
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static void
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SetSurfaceLighting(model_t *loadmodel, msurface_t *out, byte *styles, int lightofs)
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{
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int i;
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/* lighting info */
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for (i = 0; i < MAXLIGHTMAPS; i++)
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{
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out->styles[i] = styles[i];
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}
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i = LittleLong(lightofs);
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if (i == -1 || loadmodel->lightdata == NULL)
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{
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out->samples = NULL;
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}
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else
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{
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out->samples = loadmodel->lightdata + i;
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}
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}
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static void
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Mod_LoadFaces(model_t *loadmodel, const byte *mod_base, const lump_t *l,
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const bspx_header_t *bspx_header)
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lightofs = in->lightofs;
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}
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SetSurfaceLighting(loadmodel, out, in->styles, lightofs);
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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lightofs = in->lightofs;
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}
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SetSurfaceLighting(loadmodel, out, in->styles, lightofs);
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SetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
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out, in->styles, lightofs);
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/* set the drawing flags */
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if (out->texinfo->flags & SURF_WARP)
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@ -965,7 +945,8 @@ Mod_LoadBrushModel(model_t *mod, const void *buffer, int modfilelen)
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}
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Mod_LoadSurfedges(mod->name, &mod->surfedges, &mod->numsurfedges,
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mod_base, &header->lumps[LUMP_SURFEDGES], 0);
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Mod_LoadLighting(&mod->lightdata, mod_base, &header->lumps[LUMP_LIGHTING]);
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Mod_LoadLighting(&mod->lightdata, &mod->numlightdata, mod_base,
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&header->lumps[LUMP_LIGHTING]);
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Mod_LoadPlanes(mod->name, &mod->planes, &mod->numplanes,
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mod_base, &header->lumps[LUMP_PLANES], 0);
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Mod_LoadTexinfo(mod->name, &mod->texinfo, &mod->numtexinfo,
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