Commit graph

  • 11bd541923 checks dod Denis Pauk 2024-11-23 07:47:40 +0200
  • d7b5710da0 TODO: Need to add new compass/flashlight Denis Pauk 2024-11-20 00:00:32 +0200
  • 42d5958d98 Merge remote-tracking branch 'yquake2/master' master Denis Pauk 2024-11-23 23:03:06 +0200
  • 6ff7413b65
    Merge pull request #1163 from ps5-payload-dev/master Yamagi 2024-11-23 14:52:46 +0100
  • e21e057b04 backends: ensure _wgetcwd() is declared when compiling for windows John Törnblom 2024-11-23 13:36:13 +0100
  • 24888cc3c1 backends: add portable variant of getcwd John Törnblom 2024-11-23 13:12:36 +0100
  • e87bcfb906 backends: ensure unistd.h is included when compiling for apple OSes John Törnblom 2024-11-23 13:11:19 +0100
  • 8b9f506a50
    Merge pull request #1162 from devnexen/cmdparser_optim Yamagi 2024-11-23 08:49:48 +0100
  • 12fa246a6d game: fix scale for non dynamic definitions Denis Pauk 2024-11-21 00:15:06 +0200
  • e0ea452e9a renders: Add initial scale logic in renders Denis Pauk 2024-11-19 00:19:29 +0200
  • 6335606096 Merge branch 'dod' into rearrangecalls rearrangecalls Denis Pauk 2024-11-19 00:20:00 +0200
  • 129b6ea7f4 broken scale Denis Pauk 2024-11-19 00:02:51 +0200
  • 84fde2cfe7 initial scale Denis Pauk 2024-11-18 01:17:13 +0200
  • ddda42244d gl4: Disable too bright FRAMEBUFFER_SRGB Denis Pauk 2024-11-18 00:53:10 +0200
  • f856be3512 game: Add scale entity field (without real usage) Denis Pauk 2024-11-18 00:43:15 +0200
  • 3f4efa05a1 models: ignore MDA tag before load Denis Pauk 2024-11-17 18:32:27 +0200
  • 4981c8b972 maps: use shared function to replace backslashes Denis Pauk 2024-11-17 16:54:21 +0200
  • 53e93824ca protocol: CUSTOM_PLAYER_MODEL(MAX_MODELS - 1) as player model Denis Pauk 2024-11-17 14:58:30 +0200
  • 9700eb6baf cmake: only gl1 renderer needs to be specifically linked John Törnblom 2024-11-17 01:34:07 +0100
  • 38843f0f33 backends: when failing to determine executable path, print full path to cwd instead of just ./ John Törnblom 2024-11-16 15:42:54 +0100
  • c0eda78e43 sdl2: avoid spamming warnings when setting relative mouse mode fails John Törnblom 2024-11-16 15:37:43 +0100
  • 0ea0dbf4ac ref_soft: check if renderer and texture are created correctly during context initialization John Törnblom 2024-11-16 15:30:18 +0100
  • ccc9027b1a ref_soft: if SDL renderer does not support SDL_RENDERER_ACCELERATED, fallback to SDL_RENDERER_SOFTWARE John Törnblom 2024-11-15 23:34:44 +0100
  • 0babeb62c1 cmake: optionally disable the building of rendering libraries John Törnblom 2024-11-15 23:19:08 +0100
  • d73f94d034
    cmdparser/server command little optimisations. David Carlier 2024-11-11 19:43:50 +0000
  • a09cbe20bd maps: fix daikatana context flag convert Denis Pauk 2024-11-10 22:26:47 +0200
  • c3638d6c9a renders: skip SURF_NODRAW surfaces Denis Pauk 2024-11-10 22:26:12 +0200
  • 6fd9e0ecc4 game: code style Denis Pauk 2024-11-07 00:01:52 +0200
  • 03cb2be1e6 game: add 'g_language' localization cvar Denis Pauk 2024-11-05 23:34:01 +0200
  • 1f0b9904ea Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-11-10 21:43:50 +0200
  • b64ae0ed6e
    Merge pull request #1161 from devnexen/filesystem_littleoptim Yamagi 2024-11-10 14:50:25 +0100
  • b31d187166
    Merge pull request #1158 from BjossiAlfreds/sdl3-clipboard-fix Yamagi 2024-11-10 14:47:08 +0100
  • af51dfbed4 Add mention about Q2Game.kpf for localization Denis Pauk 2024-11-04 23:56:19 +0200
  • 67b2bc80ac game: add choose_cdtrack Denis Pauk 2024-11-04 23:31:14 +0200
  • be83c229e0 game: fix position of dropped objects Denis Pauk 2024-11-02 17:54:27 +0200
  • 1b7ceada59
    FS_Dir_f little optimisation. David Carlier 2024-11-02 14:05:47 +0000
  • dce9415411 game: Add key_yellow_key item definition Denis Pauk 2024-11-01 00:27:12 +0200
  • 1f147f2fa8 game: sort spawn functions Denis Pauk 2024-10-30 01:09:17 +0200
  • f5eb462fc1 filesystem: fix usage of 'void *' in pointer arithmetic Denis Pauk 2024-11-01 08:48:54 +0200
  • bab571c246 Merge branch 'master' into rearrangecalls Denis Pauk 2024-10-27 23:03:26 +0200
  • 12f4384a5f Add sample video of 8.42RR10 release Denis Pauk 2024-10-27 21:57:31 +0200
  • 61bba6c6fd Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-10-27 21:40:35 +0200
  • 19a119417c Fix last commit (had SDL2 and SDL3 code switched in one case) Daniel Gibson 2024-10-27 16:39:24 +0100
  • ba89fa6ca6 Version bump 8.42RR10 8.42RR10 Denis Pauk 2024-10-27 02:00:57 +0300
  • fc2d44f43c game: Add Heretic 2 entities description Denis Pauk 2024-10-27 01:51:02 +0300
  • bc7567fd30 game: Add Dawn of Darkness entities description Denis Pauk 2024-10-26 18:27:17 +0300
  • 2ff7e8e6d0 game: implement env_fire with TE_FLAME Denis Pauk 2024-10-24 23:47:40 +0300
  • d5dad22f8d game: do not replace backslash in noise field Denis Pauk 2024-10-23 00:09:58 +0300
  • b5fe2df7f8 game: show classname of dynamic spawn entities without description Denis Pauk 2024-10-21 23:33:26 +0300
  • d226454821 game: minimal implementation of SP_target_camera Denis Pauk 2024-10-20 16:32:11 +0300
  • f116fb44eb game: show description of dynamic spawn entities Denis Pauk 2024-10-20 14:28:32 +0300
  • db110ddc7e client: Restore CL_FlameEffect Denis Pauk 2024-10-19 22:59:32 +0300
  • 2c82f906e1 game: Partial implement misc_model, misc_flare Denis Pauk 2024-10-19 22:19:02 +0300
  • da8ee87f37 game: code style remove space before tab Denis Pauk 2024-10-19 16:20:20 +0300
  • 17603050b6 game: Add fields used in misc_flare Denis Pauk 2024-10-17 00:59:17 +0300
  • 4f1e668eb7 game: support of item_invisibility Denis Pauk 2024-10-15 23:58:51 +0300
  • d9de3ea0df vk: Support for the SDL 3.1.3 Preview release Jaime Moreira 2024-10-14 22:36:00 -0300
  • e905ae1e09 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-10-26 23:37:15 +0300
  • 4f52c04b3b Small fix for SDL3 API change for SetClipboardText BjossiAlfreds 2024-10-26 19:56:02 +0000
  • 07ee830712 SDL3 return value fixes in gl1_sdl.c and gl3_sdl.c Daniel Gibson 2024-10-26 17:57:58 +0200
  • b74d1a5247 Fix window flag handling with SDL3. Yamagi 2024-10-26 17:28:31 +0200
  • c719a18d54
    Merge pull request #1157 from BjossiAlfreds/menu-input-ext Yamagi 2024-10-26 16:11:10 +0200
  • b134bb1770
    Merge pull request #1154 from 0lvin/sdl2_soft_fix Yamagi 2024-10-26 16:03:16 +0200
  • 72d77e0428 Merge branch 'fields' into rearrangecalls Denis Pauk 2024-10-20 15:09:44 +0300
  • 052cd705a9 game: Add fields used in misc_flare Denis Pauk 2024-10-20 15:00:19 +0300
  • 4063d4a495 checks Denis Pauk 2024-10-20 14:58:32 +0300
  • c433878d77 game: show description of dynamic spawn entities Denis Pauk 2024-10-20 14:28:32 +0300
  • 2056763dd0 client: Restore CL_FlameEffect Denis Pauk 2024-10-19 22:59:32 +0300
  • 5b149a8f12 game: Partial implement misc_model, misc_flare Denis Pauk 2024-10-19 22:19:02 +0300
  • cbc983155c game: code style remove space before tab Denis Pauk 2024-10-19 16:20:20 +0300
  • 993365cc6d END key jumps between start and end of current input string BjossiAlfreds 2024-10-18 11:34:22 +0000
  • c49a703467 Reset field cursor position when it leaves focus BjossiAlfreds 2024-10-18 10:56:48 +0000
  • c4a771f3d0 game: Add fields used in misc_flare Denis Pauk 2024-10-17 00:59:17 +0300
  • b26be3ff5d CTRL+l,c,x,v shortcuts for menu input fields BjossiAlfreds 2024-10-16 14:02:48 +0000
  • 8d5d86cbaf Q_strisnum shared helper function BjossiAlfreds 2024-10-16 13:54:38 +0000
  • aae0524687 Left/right arrow nav in menu fields BjossiAlfreds 2024-10-16 02:00:53 +0000
  • b4731f6e33 SP_misc_flare Denis Pauk 2024-10-16 00:47:52 +0300
  • c0d64aea17 target_camera Denis Pauk 2024-10-13 00:14:42 +0300
  • 6c24a3ba9d target_camera Denis Pauk 2024-10-12 23:55:43 +0300
  • 775dff6eae add new calls Denis Pauk 2024-09-28 14:23:37 +0300
  • 5544dcc673 invisible_framenum Denis Pauk 2024-09-27 00:26:23 +0300
  • d9e98cc927 validation errors Denis Pauk 2024-08-25 17:57:49 +0300
  • 65fb7cb683 ctc replacemnt on load Denis Pauk 2024-09-21 18:25:47 +0300
  • 130ef66f55 game: support of item_invisibility Denis Pauk 2024-10-15 23:58:51 +0300
  • d7860ea895 vk: Support for the SDL 3.1.3 Preview release Jaime Moreira 2024-10-14 22:36:00 -0300
  • 15a5f65fdf game: rename Quake Fish to rotfish Denis Pauk 2024-10-09 23:51:41 +0300
  • 14db96211b soft: fix texture lock Denis Pauk 2024-10-06 18:37:59 +0300
  • 091b3898c9 game: update entity.dat with models required for ssdocks heretic 2 map Denis Pauk 2024-10-07 00:01:20 +0300
  • 8c233f78c3 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-10-06 22:35:23 +0300
  • 6408cc7099 Fix SDL3 build after merging sdl3-current into master. Yamagi 2024-10-06 21:35:01 +0200
  • e8eb810c01 SDL3: Fix inconsistent name for deleting GL context erysdren 2024-10-05 17:00:31 -0500
  • 39d2c7dbb4 Bump to SDL3 gitrev 8db3b47 erysdren 2024-10-04 23:19:27 -0500
  • 219b1b93fb Bump to SDL3 gitrev f6fc5e2 erysdren 2024-08-30 14:13:53 -0500
  • 2c212ae0b2 SDL3: Moved SDL_StartTextInput() to glimp_sdl3.c erysdren 2024-08-21 15:39:58 -0500
  • 5ace09caac Partial fixes for SDL3 erysdren 2024-08-19 23:49:15 -0500
  • 667ddafd83
    Merge pull request #1152 from protocultor/gles1_addendum Yamagi 2024-10-06 10:16:24 +0200
  • ea6b135631 game: update entity.dat from fgd files Denis Pauk 2024-10-06 01:22:57 +0300
  • 4196a6104a game: use semicolon as model path separation Denis Pauk 2024-10-01 12:08:32 +0300
  • 711d07561c game: Add remaster repository entities Denis Pauk 2024-09-29 23:29:51 +0300
  • fa1132e247 game: initial known entities definitions Denis Pauk 2024-09-29 18:59:36 +0300