yquake2remaster/src
Daniel Gibson 218ac53ce9 GL3: Add hack to make lava glow, fix #1014
Normal warping surfaces (SURF_DRAWTURB) with water etc should use
brightness 0.5*intensity (like they did before), but those with lava
should be brighter, so use 1.0*intensity in the shader.
The reason that intensity needs to be scaled down is that these surfaces
have no lightmaps, so they'd be rendered fullbright otherwise.

I'm using the simple heuristic of texturename contains "lava" to
detect lava textures.
2023-05-20 21:07:16 +02:00
..
backends Merge pull request #999 from devnexen/gcc13_build_fixes 2023-05-08 21:16:55 +02:00
client GL3: Add hack to make lava glow, fix #1014 2023-05-20 21:07:16 +02:00
common fix clang 16 build as C11 _NoReturn/noreturn attributes conflict. 2023-04-16 08:19:33 +01:00
game Fixed despawning makron torso 2023-05-09 18:37:15 +00:00
server fix clang 16 build as C11 _NoReturn/noreturn attributes conflict. 2023-04-16 08:19:33 +01:00
win-wrapper quake2.exe wrapper puts Q2 window in foreground 2019-05-08 03:04:12 +02:00