This commit is contained in:
Jaime Moreira 2023-10-18 20:37:49 -03:00
parent fa218c9f4c
commit 36bf9de5a8
2 changed files with 5 additions and 5 deletions

View file

@ -3,7 +3,7 @@ Quake II 8.20 to 8.30:
- Use the same model loading code in all renderers. (by 0lvin)
- Remove the unused `msg` cvar and the corresponding server side
infrastructure. The cvar was never implemented in Quake II, but
existing bits clould be used for attacks against the client.
existing bits could be used for attacks against the client.
- Add `cl_audiopaused`. When set to `1` the audio stops when the
game is paused. (by David Carlier)
- Add `ogg_pausewithgame`. When set to `1` the background music stops
@ -11,16 +11,16 @@ Quake II 8.20 to 8.30:
- New logo files, matching the original Quake II logo. (by SirYodaJedi)
- Support for RISCV64 (by David Carlier)
- Fix resetting Mods back to baseq2 when running with `-portable`.
- Alternative playback modes for OGG/Vorbis backgrounf music: once,
- Alternative playback modes for OGG/Vorbis background music: once,
sequential, random. (by apartfromtime)
- Support gyro aiming for Switch controllers with SDL < 2.0.14. (by
protocultor)
- Fixed stand-ground gladiators not attacking within a certain range.
(by BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
- Several fixes to Macron. (by BjossiAlfreds)
- Several fixes to Makron. (by BjossiAlfreds)
- Optional high dpi awareness when running under Wayland. Requires a
Wayland compistor supporting fractional-scale-v1 and at least SDL
Wayland compositor supporting fractional-scale-v1 and at least SDL
2.26. Set `vid_highdpiawareness 1` to enable.
- Fix lava surfaces not glowing.
- Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of

View file

@ -343,7 +343,7 @@ int GL3_InitContext(void* win)
// Enable vsync if requested.
GL3_SetVsync();
// Load GL pointrs through GLAD and check context.
// Load GL pointers through GLAD and check context.
#ifdef YQ2_GL3_GLES
if( !gladLoadGLES2Loader(SDL_GL_GetProcAddress))
#else // Desktop GL