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Typos
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2 changed files with 5 additions and 5 deletions
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@ -3,7 +3,7 @@ Quake II 8.20 to 8.30:
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- Use the same model loading code in all renderers. (by 0lvin)
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- Remove the unused `msg` cvar and the corresponding server side
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infrastructure. The cvar was never implemented in Quake II, but
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existing bits clould be used for attacks against the client.
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existing bits could be used for attacks against the client.
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- Add `cl_audiopaused`. When set to `1` the audio stops when the
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game is paused. (by David Carlier)
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- Add `ogg_pausewithgame`. When set to `1` the background music stops
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@ -11,16 +11,16 @@ Quake II 8.20 to 8.30:
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- New logo files, matching the original Quake II logo. (by SirYodaJedi)
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- Support for RISCV64 (by David Carlier)
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- Fix resetting Mods back to baseq2 when running with `-portable`.
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- Alternative playback modes for OGG/Vorbis backgrounf music: once,
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- Alternative playback modes for OGG/Vorbis background music: once,
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sequential, random. (by apartfromtime)
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- Support gyro aiming for Switch controllers with SDL < 2.0.14. (by
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protocultor)
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- Fixed stand-ground gladiators not attacking within a certain range.
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(by BjossiAlfreds)
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- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
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- Several fixes to Macron. (by BjossiAlfreds)
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- Several fixes to Makron. (by BjossiAlfreds)
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- Optional high dpi awareness when running under Wayland. Requires a
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Wayland compistor supporting fractional-scale-v1 and at least SDL
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Wayland compositor supporting fractional-scale-v1 and at least SDL
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2.26. Set `vid_highdpiawareness 1` to enable.
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- Fix lava surfaces not glowing.
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- Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of
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@ -343,7 +343,7 @@ int GL3_InitContext(void* win)
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// Enable vsync if requested.
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GL3_SetVsync();
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// Load GL pointrs through GLAD and check context.
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// Load GL pointers through GLAD and check context.
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#ifdef YQ2_GL3_GLES
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if( !gladLoadGLES2Loader(SDL_GL_GetProcAddress))
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#else // Desktop GL
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