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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
Fixed vid_pauseonfocuslost, final.
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parent
25333274c3
commit
cd351a0602
2 changed files with 14 additions and 11 deletions
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@ -693,7 +693,7 @@ IN_Update(void)
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{
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S_Activate(false);
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if (windowed_pauseonfocuslost->value != 2)
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if (windowed_pauseonfocuslost->value != 1)
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{
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Cvar_SetValue("paused", 1);
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}
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@ -710,7 +710,7 @@ IN_Update(void)
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{
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S_Activate(true);
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if (windowed_pauseonfocuslost->value == 0)
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if (windowed_pauseonfocuslost->value == 2)
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{
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Cvar_SetValue("paused", 0);
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}
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@ -744,12 +744,6 @@ IN_Update(void)
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{
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Cbuf_AddText("ogg toggle\n");
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}
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}
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else if (event.window.event == SDL_WINDOWEVENT_MINIMIZED ||
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event.window.event == SDL_WINDOWEVENT_HIDDEN)
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{
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Cvar_SetValue("paused", 1);
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}
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break;
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@ -2336,7 +2330,7 @@ IN_Init(void)
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gyro_active = true;
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}
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windowed_pauseonfocuslost = Cvar_Get("w_pauseonfocuslost", "0", CVAR_USERINFO | CVAR_ARCHIVE);
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windowed_pauseonfocuslost = Cvar_Get("vid_pauseonfocuslost", "0", CVAR_USERINFO | CVAR_ARCHIVE);
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windowed_mouse = Cvar_Get("windowed_mouse", "1", CVAR_USERINFO | CVAR_ARCHIVE);
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Cmd_AddCommand("+mlook", IN_MLookDown);
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@ -2164,7 +2164,7 @@ CrosshairFunc(void *unused)
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static void
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PauseFocusFunc()
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{
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Cvar_SetValue("w_pauseonfocuslost", (float)s_options_pauseonfocus_box.curvalue);
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Cvar_SetValue("vid_pauseonfocuslost", (float)s_options_pauseonfocus_box.curvalue);
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}
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static void
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@ -2202,6 +2202,7 @@ ControlsSetMenuItemValues(void)
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s_options_lookstrafe_box.curvalue = (lookstrafe->value != 0);
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s_options_freelook_box.curvalue = (freelook->value != 0);
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s_options_crosshair_box.curvalue = ClampCvar(0, 3, crosshair->value);
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s_options_pauseonfocus_box.curvalue = ClampCvar(0, 2, Cvar_VariableValue("vid_pauseonfocuslost"));
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}
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static void
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@ -2341,6 +2342,14 @@ Options_MenuInit(void)
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0
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};
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static const char* pause_names[] =
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{
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"yes",
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"no",
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"unpause on re-focus",
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0
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};
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static const char *crosshair_names[] =
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{
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"none",
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@ -2444,7 +2453,7 @@ Options_MenuInit(void)
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s_options_pauseonfocus_box.generic.y = (y += 10);
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s_options_pauseonfocus_box.generic.name = "pause on minimized";
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s_options_pauseonfocus_box.generic.callback = PauseFocusFunc;
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s_options_pauseonfocus_box.itemnames = yesno_names;
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s_options_pauseonfocus_box.itemnames = pause_names;
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y += 10;
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if (show_gamepad)
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