mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-22 10:52:09 +00:00
game: merge ctf
This commit is contained in:
parent
f0155f0163
commit
172e8b743e
7 changed files with 41 additions and 1964 deletions
136
Makefile
136
Makefile
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@ -380,12 +380,12 @@ endif
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# ----------
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# Phony targets
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.PHONY : all client game icon server ref_gl1 ref_gl3 ref_gles3 ref_soft ref_vk ref_gl4 ctf
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.PHONY : all client game icon server ref_gl1 ref_gl3 ref_gles3 ref_soft ref_vk ref_gl4
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# ----------
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# Builds everything
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all: config client server game ref_gl1 ref_gl3 ref_gles3 ref_soft ref_vk ref_gl4 ctf
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all: config client server game ref_gl1 ref_gl3 ref_gles3 ref_soft ref_vk ref_gl4
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# ----------
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@ -1446,135 +1446,3 @@ release/baseq2/game.so : $(GAME_OBJS)
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endif
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# ----------
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# The ctf game
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ifeq ($(YQ2_OSTYPE), Windows)
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ctf:
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@echo "===> Building ctf/game.dll"
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${Q}mkdir -p release/ctf
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$(MAKE) release/ctf/game.dll
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else ifeq ($(YQ2_OSTYPE), Darwin)
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ctf:
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@echo "===> Building ctf/game.dylib"
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${Q}mkdir -p release/ctf
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$(MAKE) release/ctf/game.dylib
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else
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ctf:
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@echo "===> Building ctf/game.so"
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${Q}mkdir -p release/ctf
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$(MAKE) release/ctf/game.so
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release/ctf/game.so : CFLAGS += -fPIC -Wno-unused-result
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release/ctf/game.so : LDFLAGS += -shared
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endif
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build/ctf/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) -o $@ $<
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# ----------
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CTF_OBJS_ = \
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src/common/shared/flash.o \
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src/common/shared/rand.o \
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src/common/shared/shared.o \
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src/game/g_ai.o \
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src/game/g_chase.o \
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src/game/g_cmds.o \
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src/ctf/g_combat.o \
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src/game/g_ctf.o \
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src/game/g_func.o \
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src/game/g_items.o \
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src/game/g_newai.o \
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src/game/g_newdm.o \
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src/game/g_newfnc.o \
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src/game/g_newtarg.o \
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src/game/g_newtrig.o \
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src/game/g_newweap.o \
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src/ctf/g_main.o \
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src/game/g_misc.o \
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src/game/g_monster.o \
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src/game/g_phys.o \
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src/game/g_sphere.o \
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src/game/g_spawn.o \
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src/game/g_svcmds.o \
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src/game/g_target.o \
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src/game/g_trigger.o \
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src/game/g_turret.o \
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src/game/g_utils.o \
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src/game/g_weapon.o \
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src/game/menu/menu.o \
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src/game/dm/ball.o \
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src/game/dm/tag.o \
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src/game/monster/berserker/berserker.o \
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src/game/monster/boss2/boss2.o \
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src/game/monster/boss3/boss3.o \
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src/game/monster/boss3/boss31.o \
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src/game/monster/boss3/boss32.o \
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src/game/monster/boss5/boss5.o \
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src/game/monster/brain/brain.o \
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src/game/monster/carrier/carrier.o \
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src/game/monster/chick/chick.o \
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src/game/monster/fixbot/fixbot.o \
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src/game/monster/flipper/flipper.o \
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src/game/monster/float/float.o \
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src/game/monster/flyer/flyer.o \
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src/game/monster/gekk/gekk.o \
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src/game/monster/gladiator/gladb.o \
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src/game/monster/gladiator/gladiator.o \
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src/game/monster/gunner/gunner.o \
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src/game/monster/hover/hover.o \
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src/game/monster/infantry/infantry.o \
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src/game/monster/insane/insane.o \
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src/game/monster/medic/medic.o \
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src/game/monster/misc/move.o \
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src/game/monster/mutant/mutant.o \
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src/game/monster/parasite/parasite.o \
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src/game/monster/soldier/soldier.o \
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src/game/monster/stalker/stalker.o \
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src/game/monster/supertank/supertank.o \
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src/game/monster/tank/tank.o \
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src/game/monster/turret/turret.o \
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src/game/monster/widow/widow2.o \
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src/game/monster/widow/widow.o \
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src/game/player/client.o \
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src/game/player/hud.o \
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src/game/player/trail.o \
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src/game/player/view.o \
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src/game/player/weapon.o \
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src/game/savegame/savegame.o
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# ----------
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# Rewrite paths to our object directory
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CTF_OBJS = $(patsubst %,build/ctf/%,$(CTF_OBJS_))
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# ----------
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# Generate header dependencies
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CTF_DEPS= $(CTF_OBJS:.o=.d)
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# ----------
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# Suck header dependencies in
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-include $(CTF_DEPS)
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# ----------
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ifeq ($(YQ2_OSTYPE), Windows)
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release/ctf/game.dll : $(CTF_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) $(CTF_OBJS) $(LDLIBS) -o $@
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/ctf/game.dylib : $(CTF_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) $(CTF_OBJS) $(LDLIBS) -o $@
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else
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release/ctf/game.so : $(CTF_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) $(CTF_OBJS) $(LDLIBS) -o $@
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endif
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# ----------
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1268
src/ctf/g_combat.c
1268
src/ctf/g_combat.c
File diff suppressed because it is too large
Load diff
518
src/ctf/g_main.c
518
src/ctf/g_main.c
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@ -1,518 +0,0 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) ZeniMax Media Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Jump in into the game.so and support functions.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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game_locals_t game;
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level_locals_t level;
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game_import_t gi;
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game_export_t globals;
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spawn_temp_t st;
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int sm_meat_index;
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int snd_fry;
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int meansOfDeath;
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edict_t *g_edicts;
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cvar_t *deathmatch;
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cvar_t *coop;
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cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
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cvar_t *coop_pickup_weapons;
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cvar_t *coop_elevator_delay;
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cvar_t *dmflags;
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cvar_t *skill;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *capturelimit;
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cvar_t *instantweap;
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cvar_t *password;
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cvar_t *spectator_password;
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cvar_t *needpass;
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cvar_t *maxclients;
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cvar_t *maxspectators;
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cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *g_footsteps;
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cvar_t *g_monsterfootsteps;
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cvar_t *g_fix_triggered;
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cvar_t *g_commanderbody_nogod;
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cvar_t *filterban;
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_rollspeed;
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cvar_t *sv_rollangle;
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cvar_t *gun_x;
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cvar_t *gun_y;
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cvar_t *gun_z;
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cvar_t *run_pitch;
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cvar_t *run_roll;
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cvar_t *bob_up;
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cvar_t *bob_pitch;
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cvar_t *bob_roll;
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cvar_t *sv_cheats;
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cvar_t *flood_msgs;
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cvar_t *flood_persecond;
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cvar_t *flood_waitdelay;
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cvar_t *sv_maplist;
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cvar_t *sv_stopspeed;
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cvar_t *gib_on;
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cvar_t *g_showlogic;
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cvar_t *gamerules;
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cvar_t *huntercam;
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cvar_t *strong_mines;
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cvar_t *randomrespawn;
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cvar_t *g_disruptor;
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cvar_t *aimfix;
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cvar_t *g_machinegun_norecoil;
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cvar_t *g_swap_speed;
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void G_RunFrame(void);
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/* =================================================================== */
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void
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ShutdownGame(void)
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{
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gi.dprintf("==== ShutdownGame ====\n");
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gi.FreeTags(TAG_LEVEL);
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gi.FreeTags(TAG_GAME);
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}
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/*
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* Returns a pointer to the structure
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* with all entry points and global
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* variables
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*/
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Q2_DLL_EXPORTED game_export_t *
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GetGameAPI(game_import_t *import)
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{
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gi = *import;
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globals.apiversion = GAME_API_VERSION;
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globals.Init = InitGame;
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globals.Shutdown = ShutdownGame;
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globals.SpawnEntities = SpawnEntities;
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globals.WriteGame = WriteGame;
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globals.ReadGame = ReadGame;
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globals.WriteLevel = WriteLevel;
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globals.ReadLevel = ReadLevel;
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globals.ClientThink = ClientThink;
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globals.ClientConnect = ClientConnect;
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globals.ClientUserinfoChanged = ClientUserinfoChanged;
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globals.ClientDisconnect = ClientDisconnect;
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globals.ClientBegin = ClientBegin;
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globals.ClientCommand = ClientCommand;
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globals.RunFrame = G_RunFrame;
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globals.ServerCommand = ServerCommand;
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globals.edict_size = sizeof(edict_t);
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/* Initalize the PRNG */
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randk_seed();
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return &globals;
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}
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/*
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* this is only here so the functions
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* in shared source files can link
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*/
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void
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Sys_Error(const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, error);
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vsnprintf(text, sizeof(text), error, argptr);
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va_end(argptr);
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gi.error("%s", text);
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}
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void
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Com_Printf(const char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, msg);
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vsnprintf(text, sizeof(text), msg, argptr);
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va_end(argptr);
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gi.dprintf("%s", text);
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}
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/* ====================================================================== */
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void
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ClientEndServerFrames(void)
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{
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int i;
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edict_t *ent;
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/* calc the player views now that all
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pushing and damage has been added */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse || !ent->client)
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{
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continue;
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}
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ClientEndServerFrame(ent);
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}
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}
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/*
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* Returns the created target changelevel
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*/
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edict_t *
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CreateTargetChangeLevel(char *map)
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{
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edict_t *ent;
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if (!map)
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{
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return NULL;
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}
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ent = G_Spawn();
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ent->classname = "target_changelevel";
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Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
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ent->map = level.nextmap;
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return ent;
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}
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/*
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* The timelimit or fraglimit has been exceeded
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*/
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void
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EndDMLevel(void)
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{
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edict_t *ent;
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char *s, *t, *f;
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static const char *seps = " ,\n\r";
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/* stay on same level flag */
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if ((int)dmflags->value & DF_SAME_LEVEL)
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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if (*level.forcemap)
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{
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BeginIntermission(CreateTargetChangeLevel(level.forcemap));
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return;
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}
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/* see if it's in the map list */
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if (*sv_maplist->string)
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{
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s = strdup(sv_maplist->string);
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f = NULL;
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t = strtok(s, seps);
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while (t != NULL)
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{
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if (Q_stricmp(t, level.mapname) == 0)
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{
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/* it's in the list, go to the next one */
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t = strtok(NULL, seps);
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if (t == NULL) /* end of list, go to first one */
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{
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if (f == NULL) /* there isn't a first one, same level */
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(f));
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}
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(t));
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}
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free(s);
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return;
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}
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if (!f)
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{
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f = t;
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}
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t = strtok(NULL, seps);
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}
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free(s);
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}
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if (level.nextmap[0]) /* go to a specific map */
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{
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BeginIntermission(CreateTargetChangeLevel(level.nextmap));
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}
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else /* search for a changelevel */
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{
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ent = G_Find(NULL, FOFS(classname), "target_changelevel");
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if (!ent)
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{
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/* the map designer didn't include a changelevel,
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so create a fake ent that goes back to the same
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level */
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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|
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BeginIntermission(ent);
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}
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}
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|
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void
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CheckNeedPass(void)
|
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{
|
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int need;
|
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|
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/* if password or spectator_password has
|
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changed, update needpass as needed */
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if (password->modified || spectator_password->modified)
|
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{
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password->modified = spectator_password->modified = false;
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|
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need = 0;
|
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|
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if (*password->string && Q_stricmp(password->string, "none"))
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{
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need |= 1;
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}
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|
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if (*spectator_password->string &&
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Q_stricmp(spectator_password->string, "none"))
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{
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need |= 2;
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}
|
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|
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gi.cvar_set("needpass", va("%d", need));
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}
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}
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void
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CheckDMRules(void)
|
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{
|
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int i;
|
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gclient_t *cl;
|
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|
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if (level.intermissiontime)
|
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{
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return;
|
||||
}
|
||||
|
||||
if (!deathmatch->value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctf->value && CTFCheckRules())
|
||||
{
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
if (CTFInMatch())
|
||||
{
|
||||
return; /* no checking in match mode */
|
||||
}
|
||||
|
||||
if (timelimit->value)
|
||||
{
|
||||
if (level.time >= timelimit->value * 60)
|
||||
{
|
||||
gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (fraglimit->value)
|
||||
{
|
||||
for (i = 0; i < maxclients->value; i++)
|
||||
{
|
||||
cl = game.clients + i;
|
||||
|
||||
if (!g_edicts[i + 1].inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cl->resp.score >= fraglimit->value)
|
||||
{
|
||||
gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ExitLevel(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
char command[256];
|
||||
|
||||
level.exitintermission = 0;
|
||||
level.intermissiontime = 0;
|
||||
|
||||
if (CTFNextMap())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
|
||||
gi.AddCommandString(command);
|
||||
level.changemap = NULL;
|
||||
level.exitintermission = 0;
|
||||
level.intermissiontime = 0;
|
||||
ClientEndServerFrames();
|
||||
|
||||
/* clear some things before going to next level */
|
||||
for (i = 0; i < maxclients->value; i++)
|
||||
{
|
||||
ent = g_edicts + 1 + i;
|
||||
|
||||
if (!ent->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ent->health > ent->client->pers.max_health)
|
||||
{
|
||||
ent->health = ent->client->pers.max_health;
|
||||
}
|
||||
}
|
||||
|
||||
debristhisframe = 0;
|
||||
gibsthisframe = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Advances the world by 0.1 seconds
|
||||
*/
|
||||
void
|
||||
G_RunFrame(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
|
||||
level.framenum++;
|
||||
level.time = level.framenum * FRAMETIME;
|
||||
|
||||
gibsthisframe = 0;
|
||||
debristhisframe = 0;
|
||||
|
||||
/* choose a client for monsters to target this frame */
|
||||
AI_SetSightClient();
|
||||
|
||||
/* exit intermissions */
|
||||
if (level.exitintermission)
|
||||
{
|
||||
ExitLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
/* treat each object in turn
|
||||
even the world gets a chance
|
||||
to think */
|
||||
ent = &g_edicts[0];
|
||||
|
||||
for (i = 0; i < globals.num_edicts; i++, ent++)
|
||||
{
|
||||
if (!ent->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
level.current_entity = ent;
|
||||
|
||||
VectorCopy(ent->s.origin, ent->s.old_origin);
|
||||
|
||||
/* if the ground entity moved, make sure we are still on it */
|
||||
if ((ent->groundentity) &&
|
||||
(ent->groundentity->linkcount != ent->groundentity_linkcount))
|
||||
{
|
||||
ent->groundentity = NULL;
|
||||
|
||||
if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
|
||||
(ent->svflags & SVF_MONSTER))
|
||||
{
|
||||
M_CheckGround(ent);
|
||||
}
|
||||
}
|
||||
|
||||
if ((i > 0) && (i <= maxclients->value))
|
||||
{
|
||||
ClientBeginServerFrame(ent);
|
||||
continue;
|
||||
}
|
||||
|
||||
G_RunEntity(ent);
|
||||
}
|
||||
|
||||
/* see if it is time to end a deathmatch */
|
||||
CheckDMRules();
|
||||
|
||||
/* see if needpass needs updated */
|
||||
CheckNeedPass();
|
||||
|
||||
/* build the playerstate_t structures for all players */
|
||||
ClientEndServerFrames();
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "../../game/header/game.h"
|
|
@ -1,22 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (c) ZeniMax Media Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "../../game/header/local.h"
|
|
@ -812,6 +812,9 @@ T_Damage(edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
|
|||
damage *= 2;
|
||||
}
|
||||
|
||||
/* strength tech */
|
||||
damage = CTFApplyStrength(attacker, damage);
|
||||
|
||||
if (targ->flags & FL_NO_KNOCKBACK)
|
||||
{
|
||||
knockback = 0;
|
||||
|
@ -901,6 +904,17 @@ T_Damage(edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
|
|||
}
|
||||
}
|
||||
|
||||
/* resistance tech */
|
||||
take = CTFApplyResistance(targ, take);
|
||||
|
||||
/* team damage avoidance */
|
||||
if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage(targ, attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CTFCheckHurtCarrier(targ, attacker);
|
||||
|
||||
/* do the damage */
|
||||
if (take)
|
||||
{
|
||||
|
|
|
@ -244,6 +244,12 @@ EndDMLevel(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (*level.forcemap)
|
||||
{
|
||||
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
|
||||
return;
|
||||
}
|
||||
|
||||
/* see if it's in the map list */
|
||||
if (*sv_maplist->string)
|
||||
{
|
||||
|
@ -362,6 +368,17 @@ CheckDMRules(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (ctf->value && CTFCheckRules())
|
||||
{
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
if (CTFInMatch())
|
||||
{
|
||||
return; /* no checking in match mode */
|
||||
}
|
||||
|
||||
if (timelimit->value)
|
||||
{
|
||||
if (level.time >= timelimit->value * 60)
|
||||
|
@ -400,6 +417,14 @@ ExitLevel(void)
|
|||
edict_t *ent;
|
||||
char command[256];
|
||||
|
||||
level.exitintermission = 0;
|
||||
level.intermissiontime = 0;
|
||||
|
||||
if (CTFNextMap())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
|
||||
gi.AddCommandString(command);
|
||||
level.changemap = NULL;
|
||||
|
|
Loading…
Reference in a new issue