gl3,gl4: LIGHTMAPS: Add support for DECOUPLEDLM.

Based on 9cb349e6e9
This commit is contained in:
Denis Pauk 2023-12-21 18:59:29 +02:00
parent bd86f646da
commit fc543be4f5
10 changed files with 130 additions and 55 deletions

View File

@ -1771,11 +1771,11 @@ Mod_CalcSurfaceExtents(int *surfedges, mvertex_t *vertexes, medge_t *edges,
for (i = 0; i < 2; i++)
{
bmins[i] = floor(mins[i] / 16);
bmaxs[i] = ceil(maxs[i] / 16);
bmins[i] = floor(mins[i] / (1 << s->lmshift));
bmaxs[i] = ceil(maxs[i] / (1 << s->lmshift));
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
s->texturemins[i] = bmins[i] * (1 << s->lmshift);
s->extents[i] = (bmaxs[i] - bmins[i]) * (1 << s->lmshift);
if (s->extents[i] < 16)
{
/* take at least one cache block */

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@ -34,11 +34,6 @@ static int mod_max = 0;
int registration_sequence;
void LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa);
void LM_CreateSurfaceLightmap(msurface_t *surf);
void LM_EndBuildingLightmaps(void);
void LM_BeginBuildingLightmaps(model_t *m);
//===============================================================================
static qboolean
@ -130,7 +125,7 @@ static void
Mod_LoadSubmodels(model_t *loadmodel, const byte *mod_base, const lump_t *l)
{
dmodel_t *in;
model_t *out;
model_t *out;
int i, j, count;
in = (void *)(mod_base + l->fileofs);

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@ -344,6 +344,11 @@ typedef struct
byte lightmap_buffer[LIGHTMAP_BYTES * BLOCK_WIDTH * BLOCK_HEIGHT];
} gllightmapstate_t;
void LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa);
void LM_CreateSurfaceLightmap(msurface_t *surf);
void LM_EndBuildingLightmaps(void);
void LM_BeginBuildingLightmaps(model_t *m);
extern glconfig_t gl_config;
extern glstate_t gl_state;

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@ -89,7 +89,7 @@ GL3_BuildLightMap(msurface_t *surf, int offsetInLMbuf, int stride)
stride -= (smax << 2);
if (size > 34*34*3)
if (size > BLOCK_WIDTH * BLOCK_HEIGHT * 3)
{
Com_Error(ERR_DROP, "Bad s_blocklights size");
}

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@ -73,13 +73,14 @@ LM_UploadBlock(void)
qboolean
LM_AllocBlock(int w, int h, int *x, int *y)
{
int i, j;
int best, best2;
int i, best;
best = BLOCK_HEIGHT;
for (i = 0; i < BLOCK_WIDTH - w; i++)
{
int j, best2;
best2 = 0;
for (j = 0; j < w; j++)
@ -119,10 +120,9 @@ LM_AllocBlock(int w, int h, int *x, int *y)
void
LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa)
{
int i, lindex, lnumverts;
int i, lnumverts;
medge_t *pedges, *r_pedge;
float *vec;
float s, t;
mpoly_t *poly;
vec3_t total;
vec3_t normal;
@ -152,7 +152,11 @@ LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa)
for (i = 0; i < lnumverts; i++)
{
mvtx_t* vert = &poly->verts[i];
mvtx_t* vert;
float s, t;
int lindex;
vert = &poly->verts[i];
lindex = currentmodel->surfedges[fa->firstedge + i];
@ -179,13 +183,13 @@ LM_BuildPolygonFromSurface(gl3model_t *currentmodel, msurface_t *fa)
vert->texCoord[1] = t;
/* lightmap texture coordinates */
s = DotProduct(vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
s = DotProduct(vec, fa->lmvecs[0]) + fa->lmvecs[0][3];
s -= fa->texturemins[0];
s += fa->light_s * (1 << fa->lmshift);
s += (1 << fa->lmshift) * 0.5;
s /= BLOCK_WIDTH * (1 << fa->lmshift);
t = DotProduct(vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
t = DotProduct(vec, fa->lmvecs[1]) + fa->lmvecs[1][3];
t -= fa->texturemins[1];
t += fa->light_t * (1 << fa->lmshift);
t += (1 << fa->lmshift) * 0.5;
@ -233,7 +237,6 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
void
LM_BeginBuildingLightmaps(gl3model_t *m)
{
static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
int i;

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@ -123,7 +123,7 @@ GL3_Mod_Init(void)
}
static void
Mod_LoadSubmodels(gl3model_t *loadmodel, byte *mod_base, lump_t *l)
Mod_LoadSubmodels(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l)
{
dmodel_t *in;
gl3model_t *out;
@ -337,7 +337,8 @@ static void
Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
const bspx_header_t *bspx_header)
{
int i, count, surfnum;
int i, count, surfnum, lminfosize, lightofs;
const dlminfo_t *lminfos;
msurface_t *out;
dface_t *in;
@ -355,6 +356,13 @@ Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
lminfos = Mod_LoadBSPXFindLump(bspx_header, "DECOUPLED_LM", &lminfosize, mod_base);
if (lminfos != NULL && lminfosize / sizeof(dlminfo_t) != loadmodel->numsurfaces) {
R_Printf(PRINT_ALL, "%s: [%s] decoupled_lm size %ld does not match surface count %d\n",
__func__, loadmodel->name, lminfosize / sizeof(dlminfo_t), loadmodel->numsurfaces);
lminfos = NULL;
}
LM_BeginBuildingLightmaps(loadmodel);
for (surfnum = 0; surfnum < count; surfnum++, in++, out++)
@ -396,13 +404,22 @@ Mod_LoadFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
}
out->texinfo = loadmodel->texinfo + ti;
out->lmshift = DEFAULT_LMSHIFT;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = Mod_LoadBSPXDecoupledLM(lminfos, surfnum, out);
if (lightofs < 0) {
memcpy(out->lmvecs, out->texinfo->vecs, sizeof(out->lmvecs));
out->lmshift = DEFAULT_LMSHIFT;
out->lmvlen[0] = 1.0f;
out->lmvlen[1] = 1.0f;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = in->lightofs;
}
Mod_LoadSetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
out, in->styles, in->lightofs);
out, in->styles, lightofs);
/* set the drawing flags */
if (out->texinfo->flags & SURF_WARP)
@ -446,7 +463,8 @@ static void
Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
const bspx_header_t *bspx_header)
{
int i, count, surfnum;
int i, count, surfnum, lminfosize, lightofs;
const dlminfo_t *lminfos;
msurface_t *out;
dqface_t *in;
@ -464,6 +482,13 @@ Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
lminfos = Mod_LoadBSPXFindLump(bspx_header, "DECOUPLED_LM", &lminfosize, mod_base);
if (lminfos != NULL && lminfosize / sizeof(dlminfo_t) != loadmodel->numsurfaces) {
R_Printf(PRINT_ALL, "%s: [%s] decoupled_lm size %ld does not match surface count %d\n",
__func__, loadmodel->name, lminfosize / sizeof(dlminfo_t), loadmodel->numsurfaces);
lminfos = NULL;
}
LM_BeginBuildingLightmaps(loadmodel);
for (surfnum = 0; surfnum < count; surfnum++, in++, out++)
@ -505,13 +530,22 @@ Mod_LoadQFaces(gl3model_t *loadmodel, const byte *mod_base, const lump_t *l,
}
out->texinfo = loadmodel->texinfo + ti;
out->lmshift = DEFAULT_LMSHIFT;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = Mod_LoadBSPXDecoupledLM(lminfos, surfnum, out);
if (lightofs < 0) {
memcpy(out->lmvecs, out->texinfo->vecs, sizeof(out->lmvecs));
out->lmshift = DEFAULT_LMSHIFT;
out->lmvlen[0] = 1.0f;
out->lmvlen[1] = 1.0f;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = in->lightofs;
}
Mod_LoadSetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
out, in->styles, in->lightofs);
out, in->styles, lightofs);
/* set the drawing flags */
if (out->texinfo->flags & SURF_WARP)

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@ -35,8 +35,8 @@ vec3_t lightspot;
void
GL4_PushDlights(void)
{
int i;
dlight_t *l;
int i;
/* because the count hasn't advanced yet for this frame */
r_dlightframecount = gl4_framecount + 1;
@ -89,7 +89,7 @@ GL4_BuildLightMap(msurface_t *surf, int offsetInLMbuf, int stride)
stride -= (smax << 2);
if (size > 34*34*3)
if (size > BLOCK_WIDTH * BLOCK_HEIGHT * 3)
{
Com_Error(ERR_DROP, "Bad s_blocklights size");
}

View File

@ -73,13 +73,14 @@ LM_UploadBlock(void)
qboolean
LM_AllocBlock(int w, int h, int *x, int *y)
{
int i, j;
int best, best2;
int i, best;
best = BLOCK_HEIGHT;
for (i = 0; i < BLOCK_WIDTH - w; i++)
{
int j, best2;
best2 = 0;
for (j = 0; j < w; j++)
@ -119,10 +120,9 @@ LM_AllocBlock(int w, int h, int *x, int *y)
void
LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
{
int i, lindex, lnumverts;
int i, lnumverts;
medge_t *pedges, *r_pedge;
float *vec;
float s, t;
mpoly_t *poly;
vec3_t total;
vec3_t normal;
@ -152,7 +152,11 @@ LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
for (i = 0; i < lnumverts; i++)
{
mvtx_t* vert = &poly->verts[i];
mvtx_t* vert;
float s, t;
int lindex;
vert = &poly->verts[i];
lindex = currentmodel->surfedges[fa->firstedge + i];
@ -179,13 +183,13 @@ LM_BuildPolygonFromSurface(gl4model_t *currentmodel, msurface_t *fa)
vert->texCoord[1] = t;
/* lightmap texture coordinates */
s = DotProduct(vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
s = DotProduct(vec, fa->lmvecs[0]) + fa->lmvecs[0][3];
s -= fa->texturemins[0];
s += fa->light_s * (1 << fa->lmshift);
s += (1 << fa->lmshift) * 0.5;
s /= BLOCK_WIDTH * (1 << fa->lmshift);
t = DotProduct(vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
t = DotProduct(vec, fa->lmvecs[1]) + fa->lmvecs[1][3];
t -= fa->texturemins[1];
t += fa->light_t * (1 << fa->lmshift);
t += (1 << fa->lmshift) * 0.5;
@ -233,7 +237,6 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
void
LM_BeginBuildingLightmaps(gl4model_t *m)
{
static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
int i;

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@ -102,8 +102,8 @@ GL4_Mod_Modellist_f(void)
continue;
}
R_Printf(PRINT_ALL, "%8i : %s %s\n",
mod->extradatasize, mod->name, in_use);
R_Printf(PRINT_ALL, "%8i : %s %s r: %f #%d\n",
mod->extradatasize, mod->name, in_use, mod->radius, mod->numsubmodels);
total += mod->extradatasize;
}
@ -335,7 +335,8 @@ static void
Mod_LoadFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
const bspx_header_t *bspx_header)
{
int i, count, surfnum;
int i, count, surfnum, lminfosize, lightofs;
const dlminfo_t *lminfos;
msurface_t *out;
dface_t *in;
@ -353,6 +354,13 @@ Mod_LoadFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
lminfos = Mod_LoadBSPXFindLump(bspx_header, "DECOUPLED_LM", &lminfosize, mod_base);
if (lminfos != NULL && lminfosize / sizeof(dlminfo_t) != loadmodel->numsurfaces) {
R_Printf(PRINT_ALL, "%s: [%s] decoupled_lm size %ld does not match surface count %d\n",
__func__, loadmodel->name, lminfosize / sizeof(dlminfo_t), loadmodel->numsurfaces);
lminfos = NULL;
}
LM_BeginBuildingLightmaps(loadmodel);
for (surfnum = 0; surfnum < count; surfnum++, in++, out++)
@ -394,13 +402,22 @@ Mod_LoadFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
}
out->texinfo = loadmodel->texinfo + ti;
out->lmshift = DEFAULT_LMSHIFT;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = Mod_LoadBSPXDecoupledLM(lminfos, surfnum, out);
if (lightofs < 0) {
memcpy(out->lmvecs, out->texinfo->vecs, sizeof(out->lmvecs));
out->lmshift = DEFAULT_LMSHIFT;
out->lmvlen[0] = 1.0f;
out->lmvlen[1] = 1.0f;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = in->lightofs;
}
Mod_LoadSetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
out, in->styles, in->lightofs);
out, in->styles, lightofs);
/* set the drawing flags */
if (out->texinfo->flags & SURF_WARP)
@ -444,7 +461,8 @@ static void
Mod_LoadQFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
const bspx_header_t *bspx_header)
{
int i, count, surfnum;
int i, count, surfnum, lminfosize, lightofs;
const dlminfo_t *lminfos;
msurface_t *out;
dqface_t *in;
@ -462,6 +480,13 @@ Mod_LoadQFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
lminfos = Mod_LoadBSPXFindLump(bspx_header, "DECOUPLED_LM", &lminfosize, mod_base);
if (lminfos != NULL && lminfosize / sizeof(dlminfo_t) != loadmodel->numsurfaces) {
R_Printf(PRINT_ALL, "%s: [%s] decoupled_lm size %ld does not match surface count %d\n",
__func__, loadmodel->name, lminfosize / sizeof(dlminfo_t), loadmodel->numsurfaces);
lminfos = NULL;
}
LM_BeginBuildingLightmaps(loadmodel);
for (surfnum = 0; surfnum < count; surfnum++, in++, out++)
@ -503,13 +528,22 @@ Mod_LoadQFaces(gl4model_t *loadmodel, const byte *mod_base, const lump_t *l,
}
out->texinfo = loadmodel->texinfo + ti;
out->lmshift = DEFAULT_LMSHIFT;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = Mod_LoadBSPXDecoupledLM(lminfos, surfnum, out);
if (lightofs < 0) {
memcpy(out->lmvecs, out->texinfo->vecs, sizeof(out->lmvecs));
out->lmshift = DEFAULT_LMSHIFT;
out->lmvlen[0] = 1.0f;
out->lmvlen[1] = 1.0f;
Mod_CalcSurfaceExtents(loadmodel->surfedges, loadmodel->vertexes,
loadmodel->edges, out);
lightofs = in->lightofs;
}
Mod_LoadSetSurfaceLighting(loadmodel->lightdata, loadmodel->numlightdata,
out, in->styles, in->lightofs);
out, in->styles, lightofs);
/* set the drawing flags */
if (out->texinfo->flags & SURF_WARP)
@ -703,7 +737,7 @@ Mod_LoadBrushModel(gl4model_t *mod, const void *buffer, int modfilelen)
* Loads in a model for the given name
*/
static gl4model_t *
Mod_ForName (const char *name, gl4model_t *parent_model, qboolean crash)
Mod_ForName(const char *name, gl4model_t *parent_model, qboolean crash)
{
gl4model_t *mod;
void *buf;
@ -904,7 +938,8 @@ GL4_RegisterModel(const char *name)
for (i = 0; i < mod->numtexinfo; i++)
{
mod->texinfo[i].image->registration_sequence = registration_sequence;
mod->texinfo[i].image->registration_sequence =
registration_sequence;
}
}
else

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@ -134,7 +134,7 @@ qboolean GL4_IsVsyncActive(void)
}
/*
* Enables or disabes the vsync.
* Enables or disables the vsync.
*/
void GL4_SetVsync(void)
{