mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 14:00:58 +00:00
Update glad-gl3 to it's latest version.
This commit is contained in:
parent
a5560ff3a2
commit
83fd0d092e
3 changed files with 456 additions and 451 deletions
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@ -2,7 +2,7 @@
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2009 The Khronos Group Inc.
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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@ -26,18 +26,16 @@
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/* Khronos platform-specific types and definitions.
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*
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* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by sending them to the public Khronos Bugzilla
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* (http://khronos.org/bugzilla) by filing a bug against product
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* "Khronos (general)" component "Registry".
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*
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* A predefined template which fills in some of the bug fields can be
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* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
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* must create a Bugzilla login first.
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* Please submit changes by filing pull requests or issues on
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* the EGL Registry repository linked above.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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@ -92,18 +90,25 @@
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* int arg2) KHRONOS_APIATTRIBUTES;
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*/
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#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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# define KHRONOS_STATIC 1
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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* This precedes the return type of the function in the function prototype.
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*/
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#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
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#if defined(KHRONOS_STATIC)
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/* If the preprocessor constant KHRONOS_STATIC is defined, make the
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* header compatible with static linking. */
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# define KHRONOS_APICALL
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#elif defined(_WIN32)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#elif defined(__ANDROID__)
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# include <sys/cdefs.h>
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# define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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# define KHRONOS_APICALL
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#endif
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@ -148,6 +153,20 @@ typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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/*
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* To support platform where unsigned long cannot be used interchangeably with
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* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
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* Ideally, we could just use (u)intptr_t everywhere, but this could result in
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* ABI breakage if khronos_uintptr_t is changed from unsigned long to
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* unsigned long long or similar (this results in different C++ name mangling).
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* To avoid changes for existing platforms, we restrict usage of intptr_t to
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* platforms where the size of a pointer is larger than the size of long.
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*/
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#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
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#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
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#define KHRONOS_USE_INTPTR_T
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#endif
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#endif
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#elif defined(__VMS ) || defined(__sgi)
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@ -230,14 +249,21 @@ typedef unsigned short int khronos_uint16_t;
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef _WIN64
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#ifdef KHRONOS_USE_INTPTR_T
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typedef intptr_t khronos_intptr_t;
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typedef uintptr_t khronos_uintptr_t;
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#elif defined(_WIN64)
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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#endif
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#if defined(_WIN64)
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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@ -1,6 +1,6 @@
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/*
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OpenGL loader generated by glad 0.1.12a0 on Wed Dec 21 00:44:13 2016.
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OpenGL loader generated by glad 0.1.36 on Sun May 14 07:53:38 2023.
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Language/Generator: C/C++
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Specification: gl
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@ -12,11 +12,12 @@
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Loader: False
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="core" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_debug_output,GL_EXT_texture_filter_anisotropic"
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Online:
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_debug_output&extensions=GL_EXT_texture_filter_anisotropic
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_debug_output&extensions=GL_EXT_texture_filter_anisotropic
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*/
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@ -29,10 +30,7 @@
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#define __gl_h_
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#define APIENTRY __stdcall
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#endif
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#ifndef APIENTRY
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@ -42,6 +40,10 @@
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY APIENTRY
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -55,7 +57,7 @@ typedef void* (* GLADloadproc)(const char *name);
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#ifndef GLAPI
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# if defined(GLAD_GLAPI_EXPORT)
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# if defined(WIN32) || defined(__CYGWIN__)
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# if defined(_WIN32) || defined(__CYGWIN__)
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# if defined(GLAD_GLAPI_EXPORT_BUILD)
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllexport)) extern
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@ -82,61 +84,24 @@ typedef void* (* GLADloadproc)(const char *name);
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GLAPI struct gladGLversionStruct GLVersion;
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GLAPI int gladLoadGLLoader(GLADloadproc);
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#include <stddef.h>
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#include <KHR/khrplatform.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint8_t GLubyte;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef int GLint;
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typedef int GLclampx;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef khronos_int32_t GLclampx;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void *GLeglClientBufferEXT;
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typedef void *GLeglImageOES;
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typedef char GLchar;
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typedef char GLcharARB;
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@ -145,17 +110,17 @@ typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef khronos_uint16_t GLhalf;
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typedef khronos_uint16_t GLhalfARB;
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typedef khronos_int32_t GLfixed;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_intptr_t GLintptrARB;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_ssize_t GLsizeiptrARB;
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typedef khronos_int64_t GLint64;
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typedef khronos_int64_t GLint64EXT;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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@ -165,6 +130,7 @@ typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLen
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (APIENTRY *GLVULKANPROCNV)(void);
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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@ -245,7 +211,6 @@ typedef GLintptr GLvdpauSurfaceNV;
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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@ -273,21 +238,9 @@ typedef GLintptr GLvdpauSurfaceNV;
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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@ -298,7 +251,6 @@ typedef GLintptr GLvdpauSurfaceNV;
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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@ -348,9 +300,23 @@ typedef GLintptr GLvdpauSurfaceNV;
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_REPEAT 0x2901
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DOUBLE 0x140A
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_REPEAT 0x2901
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||||
#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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@ -476,15 +442,17 @@ typedef GLintptr GLvdpauSurfaceNV;
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
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#define GL_FUNC_ADD 0x8006
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||||
#define GL_FUNC_SUBTRACT 0x800A
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||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_EQUATION 0x8009
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#define GL_CONSTANT_COLOR 0x8001
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||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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||||
#define GL_CONSTANT_ALPHA 0x8003
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||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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||||
#define GL_FUNC_ADD 0x8006
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||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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||||
#define GL_FUNC_SUBTRACT 0x800A
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||||
#define GL_MIN 0x8007
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||||
#define GL_MAX 0x8008
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||||
#define GL_BUFFER_SIZE 0x8764
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||||
#define GL_BUFFER_USAGE 0x8765
|
||||
#define GL_QUERY_COUNTER_BITS 0x8864
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||||
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@ -805,7 +773,6 @@ typedef GLintptr GLvdpauSurfaceNV;
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|||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_INDEX 0x8222
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||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
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||||
#define GL_HALF_FLOAT 0x140B
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#define GL_MAP_READ_BIT 0x0001
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@ -1038,10 +1005,10 @@ GLAPI PFNGLDISABLEPROC glad_glDisable;
|
|||
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
|
||||
GLAPI PFNGLENABLEPROC glad_glEnable;
|
||||
#define glEnable glad_glEnable
|
||||
typedef void (APIENTRYP PFNGLFINISHPROC)();
|
||||
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
|
||||
GLAPI PFNGLFINISHPROC glad_glFinish;
|
||||
#define glFinish glad_glFinish
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typedef void (APIENTRYP PFNGLFLUSHPROC)();
|
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typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
|
||||
GLAPI PFNGLFLUSHPROC glad_glFlush;
|
||||
#define glFlush glad_glFlush
|
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typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
||||
|
@ -1077,7 +1044,7 @@ GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|||
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
|
||||
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
||||
#define glGetDoublev glad_glGetDoublev
|
||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
|
||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
|
||||
GLAPI PFNGLGETERRORPROC glad_glGetError;
|
||||
#define glGetError glad_glGetError
|
||||
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
|
||||
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@ -1107,7 +1074,7 @@ GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
|
||||
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
|
||||
#define glIsEnabled glad_glIsEnabled
|
||||
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
|
||||
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
|
||||
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
||||
#define glDepthRange glad_glDepthRange
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
@ -1323,7 +1290,7 @@ GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
|
||||
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
||||
#define glCompileShader glad_glCompileShader
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
|
||||
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
||||
#define glCreateProgram glad_glCreateProgram
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
|
||||
|
@ -1625,7 +1592,7 @@ GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|||
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
||||
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
||||
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
||||
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
|
||||
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
||||
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
||||
#define glEndTransformFeedback glad_glEndTransformFeedback
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
|
@ -1646,7 +1613,7 @@ GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|||
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
||||
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
||||
#define glBeginConditionalRender glad_glBeginConditionalRender
|
||||
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
|
||||
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
|
||||
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
||||
#define glEndConditionalRender glad_glEndConditionalRender
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||
|
@ -1933,7 +1900,7 @@ GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
|
|||
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
|
||||
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
||||
#define glGetInteger64v glad_glGetInteger64v
|
||||
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
||||
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
|
||||
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
||||
#define glGetSynciv glad_glGetSynciv
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
|
||||
OpenGL loader generated by glad 0.1.12a0 on Wed Dec 21 00:44:13 2016.
|
||||
OpenGL loader generated by glad 0.1.36 on Sun May 14 07:53:38 2023.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: gl
|
||||
|
@ -12,11 +12,12 @@
|
|||
Loader: False
|
||||
Local files: False
|
||||
Omit khrplatform: False
|
||||
Reproducible: False
|
||||
|
||||
Commandline:
|
||||
--profile="core" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_debug_output,GL_EXT_texture_filter_anisotropic"
|
||||
Online:
|
||||
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_debug_output&extensions=GL_EXT_texture_filter_anisotropic
|
||||
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_debug_output&extensions=GL_EXT_texture_filter_anisotropic
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -24,7 +25,7 @@
|
|||
#include <string.h>
|
||||
#include <glad/glad.h>
|
||||
|
||||
struct gladGLversionStruct GLVersion;
|
||||
struct gladGLversionStruct GLVersion = { 0, 0 };
|
||||
|
||||
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
||||
#define _GLAD_IS_SOME_NEW_VERSION 1
|
||||
|
@ -35,7 +36,7 @@ static int max_loaded_minor;
|
|||
|
||||
static const char *exts = NULL;
|
||||
static int num_exts_i = 0;
|
||||
static const char **exts_i = NULL;
|
||||
static char **exts_i = NULL;
|
||||
|
||||
static int get_exts(void) {
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
|
@ -44,20 +45,27 @@ static int get_exts(void) {
|
|||
exts = (const char *)glGetString(GL_EXTENSIONS);
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
} else {
|
||||
int index;
|
||||
unsigned int index;
|
||||
|
||||
num_exts_i = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
|
||||
if (num_exts_i > 0) {
|
||||
exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
|
||||
exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
|
||||
}
|
||||
|
||||
if (exts_i == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
|
||||
for(index = 0; index < (unsigned)num_exts_i; index++) {
|
||||
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
|
||||
size_t len = strlen(gl_str_tmp);
|
||||
|
||||
char *local_str = (char*)malloc((len+1) * sizeof(char));
|
||||
if(local_str != NULL) {
|
||||
memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
|
||||
}
|
||||
exts_i[index] = local_str;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -66,7 +74,11 @@ static int get_exts(void) {
|
|||
|
||||
static void free_exts(void) {
|
||||
if (exts_i != NULL) {
|
||||
free((char **)exts_i);
|
||||
int index;
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
free((char *)exts_i[index]);
|
||||
}
|
||||
free((void *)exts_i);
|
||||
exts_i = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -99,11 +111,11 @@ static int has_ext(const char *ext) {
|
|||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
} else {
|
||||
int index;
|
||||
|
||||
if(exts_i == NULL) return 0;
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
const char *e = exts_i[index];
|
||||
|
||||
if(strcmp(e, ext) == 0) {
|
||||
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -112,339 +124,339 @@ static int has_ext(const char *ext) {
|
|||
|
||||
return 0;
|
||||
}
|
||||
int GLAD_GL_VERSION_1_0;
|
||||
int GLAD_GL_VERSION_1_1;
|
||||
int GLAD_GL_VERSION_1_2;
|
||||
int GLAD_GL_VERSION_1_3;
|
||||
int GLAD_GL_VERSION_1_4;
|
||||
int GLAD_GL_VERSION_1_5;
|
||||
int GLAD_GL_VERSION_2_0;
|
||||
int GLAD_GL_VERSION_2_1;
|
||||
int GLAD_GL_VERSION_3_0;
|
||||
int GLAD_GL_VERSION_3_1;
|
||||
int GLAD_GL_VERSION_3_2;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
||||
PFNGLFLUSHPROC glad_glFlush;
|
||||
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
||||
PFNGLCLEARCOLORPROC glad_glClearColor;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
||||
PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
||||
PFNGLFENCESYNCPROC glad_glFenceSync;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
||||
PFNGLGETSTRINGPROC glad_glGetString;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
||||
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
||||
PFNGLENDQUERYPROC glad_glEndQuery;
|
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
||||
PFNGLLINEWIDTHPROC glad_glLineWidth;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
||||
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
||||
PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
||||
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
||||
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
||||
PFNGLISSYNCPROC glad_glIsSync;
|
||||
PFNGLCLAMPCOLORPROC glad_glClampColor;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
||||
PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
||||
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
||||
PFNGLENABLEIPROC glad_glEnablei;
|
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
||||
PFNGLGENTEXTURESPROC glad_glGenTextures;
|
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
||||
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
||||
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
||||
PFNGLCREATESHADERPROC glad_glCreateShader;
|
||||
PFNGLISBUFFERPROC glad_glIsBuffer;
|
||||
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
||||
PFNGLDISABLEPROC glad_glDisable;
|
||||
PFNGLUNIFORM2IPROC glad_glUniform2i;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
||||
PFNGLLOGICOPPROC glad_glLogicOp;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
||||
PFNGLCOLORMASKPROC glad_glColorMask;
|
||||
PFNGLHINTPROC glad_glHint;
|
||||
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
||||
PFNGLCULLFACEPROC glad_glCullFace;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
||||
PFNGLPOINTSIZEPROC glad_glPointSize;
|
||||
PFNGLGETSTRINGIPROC glad_glGetStringi;
|
||||
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
||||
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
||||
PFNGLGENQUERIESPROC glad_glGenQueries;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync;
|
||||
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
||||
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
||||
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
||||
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
||||
PFNGLUNIFORM3FPROC glad_glUniform3f;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
||||
PFNGLCOLORMASKIPROC glad_glColorMaski;
|
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
||||
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
||||
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
||||
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
||||
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
||||
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
||||
PFNGLDISABLEIPROC glad_glDisablei;
|
||||
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
||||
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
||||
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
||||
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
||||
PFNGLCLEARPROC glad_glClear;
|
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
||||
PFNGLUNIFORM2FPROC glad_glUniform2f;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
||||
PFNGLISENABLEDPROC glad_glIsEnabled;
|
||||
PFNGLSTENCILOPPROC glad_glStencilOp;
|
||||
PFNGLREADPIXELSPROC glad_glReadPixels;
|
||||
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
||||
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
||||
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
||||
PFNGLBUFFERDATAPROC glad_glBufferData;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
||||
PFNGLDELETESYNCPROC glad_glDeleteSync;
|
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
||||
PFNGLGETERRORPROC glad_glGetError;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
||||
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
||||
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
||||
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
||||
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
||||
PFNGLISQUERYPROC glad_glIsQuery;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
||||
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture;
|
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
||||
PFNGLISSHADERPROC glad_glIsShader;
|
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
||||
PFNGLENABLEPROC glad_glEnable;
|
||||
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
||||
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
||||
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
||||
PFNGLFINISHPROC glad_glFinish;
|
||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
||||
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
||||
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
||||
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
||||
PFNGLVIEWPORTPROC glad_glViewport;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
||||
PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
||||
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
||||
PFNGLFRONTFACEPROC glad_glFrontFace;
|
||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
||||
PFNGLSCISSORPROC glad_glScissor;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
||||
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
||||
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
||||
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
||||
int GLAD_GL_ARB_debug_output;
|
||||
int GLAD_GL_EXT_texture_filter_anisotropic;
|
||||
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
||||
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
||||
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
||||
int GLAD_GL_VERSION_1_0 = 0;
|
||||
int GLAD_GL_VERSION_1_1 = 0;
|
||||
int GLAD_GL_VERSION_1_2 = 0;
|
||||
int GLAD_GL_VERSION_1_3 = 0;
|
||||
int GLAD_GL_VERSION_1_4 = 0;
|
||||
int GLAD_GL_VERSION_1_5 = 0;
|
||||
int GLAD_GL_VERSION_2_0 = 0;
|
||||
int GLAD_GL_VERSION_2_1 = 0;
|
||||
int GLAD_GL_VERSION_3_0 = 0;
|
||||
int GLAD_GL_VERSION_3_1 = 0;
|
||||
int GLAD_GL_VERSION_3_2 = 0;
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
||||
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
|
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
||||
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
||||
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
||||
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
||||
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
|
||||
PFNGLCLEARPROC glad_glClear = NULL;
|
||||
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
||||
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
||||
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
||||
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
||||
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
|
||||
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
||||
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
||||
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
|
||||
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
||||
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
|
||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
||||
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
||||
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
||||
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
||||
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
||||
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
||||
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
||||
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
||||
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
||||
PFNGLDISABLEPROC glad_glDisable = NULL;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
||||
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
||||
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
||||
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
||||
PFNGLENABLEPROC glad_glEnable = NULL;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
||||
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
||||
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
||||
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
||||
PFNGLFINISHPROC glad_glFinish = NULL;
|
||||
PFNGLFLUSHPROC glad_glFlush = NULL;
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
||||
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
||||
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
||||
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
||||
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
||||
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
||||
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
||||
PFNGLGETERRORPROC glad_glGetError = NULL;
|
||||
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
||||
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
||||
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
||||
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
||||
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
||||
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
||||
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
||||
PFNGLHINTPROC glad_glHint = NULL;
|
||||
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
||||
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
||||
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
||||
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
||||
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
||||
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
||||
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
||||
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
||||
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
||||
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
||||
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
||||
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
||||
PFNGLSCISSORPROC glad_glScissor = NULL;
|
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
||||
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
||||
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
||||
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
||||
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
||||
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
||||
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
||||
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
||||
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
||||
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
||||
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
||||
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
||||
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
||||
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
||||
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
||||
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
||||
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
||||
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
||||
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
||||
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
||||
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||
int GLAD_GL_ARB_debug_output = 0;
|
||||
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
|
||||
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
|
||||
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
|
||||
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
|
||||
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_0) return;
|
||||
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
||||
|
|
Loading…
Reference in a new issue