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game: Add target_sky and target_music
Based on code https://github.com/id-Software/quake2-rerelease-dll.git Required to stop sky rotation.
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4 changed files with 79 additions and 0 deletions
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@ -93,6 +93,8 @@ void SP_target_laser(edict_t *self);
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void SP_target_help(edict_t *ent);
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void SP_target_lightramp(edict_t *self);
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void SP_target_earthquake(edict_t *ent);
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void SP_target_music(edict_t *ent);
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void SP_target_sky(edict_t *ent);
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void SP_target_character(edict_t *ent);
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void SP_target_string(edict_t *ent);
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@ -269,6 +271,8 @@ static spawn_t spawns[] = {
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{"target_help", SP_target_help},
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{"target_lightramp", SP_target_lightramp},
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{"target_earthquake", SP_target_earthquake},
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{"target_music", SP_target_music},
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{"target_sky", SP_target_sky},
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{"target_character", SP_target_character},
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{"target_string", SP_target_string},
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{"target_mal_laser", SP_target_mal_laser},
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@ -1423,3 +1423,70 @@ SP_target_earthquake(edict_t *self)
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self->noise_index = gi.soundindex("world/quake.wav");
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}
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}
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void
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target_music_use(edict_t *self, edict_t *other, edict_t *activator)
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{
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if (!self)
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{
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return;
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}
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gi.configstring(CS_CDTRACK, va("%i", self->sounds));
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}
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void
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SP_target_music(edict_t* self)
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{
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if (!self)
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{
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return;
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}
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self->use = target_music_use;
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}
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void
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target_sky_use(edict_t *self, edict_t *other, edict_t *activator)
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{
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float rotate;
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int32_t autorotate;
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if (!self)
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{
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return;
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}
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if (self->map && self->map[0])
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{
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gi.configstring(CS_SKY, self->map);
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}
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rotate = self->accel;
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autorotate = self->style;
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gi.configstring(CS_SKYROTATE, va("%f %d", rotate, autorotate));
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gi.configstring(CS_SKYAXIS, va("%f %f %f",
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self->movedir[0], self->movedir[1], self->movedir[2]));
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}
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void
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SP_target_sky(edict_t* self)
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{
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if (!self)
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{
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return;
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}
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self->use = target_sky_use;
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if (st.sky && st.sky[0])
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{
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self->map = st.sky;
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}
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VectorCopy(st.skyaxis, self->movedir);
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self->accel = st.skyrotate;
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self->style = st.skyautorotate;
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}
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@ -1120,6 +1120,10 @@ extern void InitTrigger ( edict_t * self ) ;
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extern void SP_target_earthquake ( edict_t * self ) ;
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extern void target_earthquake_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_earthquake_think ( edict_t * self ) ;
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extern void SP_target_sky ( edict_t * self ) ;
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extern void target_sky_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_music ( edict_t * self ) ;
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extern void target_music_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void SP_target_lightramp ( edict_t * self ) ;
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extern void target_lightramp_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_lightramp_think ( edict_t * self ) ;
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@ -1122,6 +1122,10 @@
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{"SP_target_earthquake", (byte *)SP_target_earthquake},
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{"target_earthquake_use", (byte *)target_earthquake_use},
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{"target_earthquake_think", (byte *)target_earthquake_think},
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{"SP_target_music", (byte *)SP_target_music},
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{"target_music_use", (byte *)target_music_use},
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{"SP_target_sky", (byte *)SP_target_sky},
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{"target_sky_use", (byte *)target_sky_use},
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{"SP_target_lightramp", (byte *)SP_target_lightramp},
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{"target_lightramp_use", (byte *)target_lightramp_use},
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{"target_lightramp_think", (byte *)target_lightramp_think},
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