Fix indention problems introduced in the last commits.

This commit is contained in:
Yamagi 2023-09-16 16:33:13 +02:00
parent 49d4f2ce1f
commit 43e2a67f12
1 changed files with 9 additions and 9 deletions

View File

@ -121,7 +121,7 @@ M_ForceMenuOff(void)
Cvar_Set("paused", "0");
}
void
void
M_PopMenu(void)
{
S_StartLocalSound(menu_out_sound);
@ -139,12 +139,12 @@ M_PopMenu(void)
if (!m_menudepth)
{
M_ForceMenuOff();
/* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false)
{
Cbuf_AddText("ogg toggle\n");
}
/* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false)
{
Cbuf_AddText("ogg toggle\n");
}
}
}
@ -2448,7 +2448,7 @@ Options_MenuInit(void)
s_options_crosshair_box.generic.callback = CrosshairFunc;
s_options_crosshair_box.itemnames = crosshair_names;
s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
s_options_pauseonfocus_box.generic.x = 0;
s_options_pauseonfocus_box.generic.y = (y += 10);
s_options_pauseonfocus_box.generic.name = "pause on minimized";
@ -2497,7 +2497,7 @@ Options_MenuInit(void)
Menu_AddItem(&s_options_menu, (void *)&s_options_lookstrafe_box);
Menu_AddItem(&s_options_menu, (void *)&s_options_freelook_box);
Menu_AddItem(&s_options_menu, (void *)&s_options_crosshair_box);
Menu_AddItem(&s_options_menu, (void*)&s_options_pauseonfocus_box);
Menu_AddItem(&s_options_menu, (void*)&s_options_pauseonfocus_box);
if (show_gamepad)
{