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game: fix actor save, revert of 038b7f01
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6aece83adb
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145027c240
4 changed files with 49 additions and 1 deletions
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@ -1037,6 +1037,19 @@ extern void berserk_fidget ( edict_t * self ) ;
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extern void berserk_stand ( edict_t * self ) ;
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extern void berserk_search ( edict_t * self ) ;
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extern void berserk_sight ( edict_t * self , edict_t * other ) ;
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extern void SP_target_actor ( edict_t * self ) ;
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extern void target_actor_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void SP_misc_actor ( edict_t * self ) ;
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extern void actor_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void actor_attack ( edict_t * self ) ;
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extern void actor_fire ( edict_t * self ) ;
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extern void actor_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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extern void actor_dead ( edict_t * self ) ;
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extern void actorMachineGun ( edict_t * self ) ;
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extern void actor_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void actor_run ( edict_t * self ) ;
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extern void actor_walk ( edict_t * self ) ;
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extern void actor_stand ( edict_t * self ) ;
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extern void fire_trap ( edict_t * self , vec3_t start , vec3_t aimdir , int damage , int speed , float timer , float damage_radius , qboolean held ) ;
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extern void Trap_Think ( edict_t * ent ) ;
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extern void fire_plasma ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , float damage_radius , int radius_damage ) ;
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@ -1039,6 +1039,19 @@
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{"berserk_stand", (byte *)berserk_stand},
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{"berserk_search", (byte *)berserk_search},
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{"berserk_sight", (byte *)berserk_sight},
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{"SP_target_actor", (byte *)SP_target_actor},
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{"target_actor_touch", (byte *)target_actor_touch},
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{"SP_misc_actor", (byte *)SP_misc_actor},
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{"actor_use", (byte *)actor_use},
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{"actor_attack", (byte *)actor_attack},
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{"actor_fire", (byte *)actor_fire},
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{"actor_die", (byte *)actor_die},
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{"actor_dead", (byte *)actor_dead},
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{"actorMachineGun", (byte *)actorMachineGun},
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{"actor_pain", (byte *)actor_pain},
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{"actor_run", (byte *)actor_run},
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{"actor_walk", (byte *)actor_walk},
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{"actor_stand", (byte *)actor_stand},
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{"fire_trap", (byte *)fire_trap},
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{"Trap_Think", (byte *)Trap_Think},
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{"fire_plasma", (byte *)fire_plasma},
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@ -482,7 +482,18 @@ extern mmove_t berserk_move_attack_spike ;
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extern mmove_t berserk_move_run1 ;
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extern mmove_t berserk_move_walk ;
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extern mmove_t berserk_move_stand_fidget ;
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extern mmove_t berserk_move_stand ;
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extern mmove_t berserk_move_stand ;
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extern mmove_t actor_move_attack ;
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extern mmove_t actor_move_death2 ;
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extern mmove_t actor_move_death1 ;
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extern mmove_t actor_move_taunt ;
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extern mmove_t actor_move_flipoff ;
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extern mmove_t actor_move_pain3 ;
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extern mmove_t actor_move_pain2 ;
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extern mmove_t actor_move_pain1 ;
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extern mmove_t actor_move_run ;
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extern mmove_t actor_move_walk ;
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extern mmove_t actor_move_stand ;
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extern mmove_t arachnid_move_stand ;
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extern mmove_t arachnid_move_walk ;
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extern mmove_t arachnid_move_run ;
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@ -482,6 +482,17 @@
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{"berserk_move_walk", &berserk_move_walk},
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{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
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{"berserk_move_stand", &berserk_move_stand},
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{"actor_move_attack", &actor_move_attack},
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{"actor_move_death2", &actor_move_death2},
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{"actor_move_death1", &actor_move_death1},
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{"actor_move_taunt", &actor_move_taunt},
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{"actor_move_flipoff", &actor_move_flipoff},
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{"actor_move_pain3", &actor_move_pain3},
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{"actor_move_pain2", &actor_move_pain2},
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{"actor_move_pain1", &actor_move_pain1},
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{"actor_move_run", &actor_move_run},
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{"actor_move_walk", &actor_move_walk},
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{"actor_move_stand", &actor_move_stand},
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{"arachnid_move_stand", &arachnid_move_stand},
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{"arachnid_move_walk", &arachnid_move_walk},
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{"arachnid_move_run", &arachnid_move_run},
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