codeimp
48559a50fb
removed a piece of code which caused some of the slow downs during resources loading (and this code is not even needed anymore)
2009-01-12 10:17:07 +00:00
codeimp
45ade02d48
- changed how VersionFromSVN.exe works so that normal debug builds are made faster
...
- added some tests that could be useful in the future
2009-01-12 06:11:30 +00:00
codeimp
0f9f06ce88
moved files around
2009-01-11 20:50:19 +00:00
codeimp
63879df5c0
fixed sector triangulation problems
2009-01-11 20:49:20 +00:00
codeimp
d107363b59
fixed crash on missing PK3 structured subdirectories when loading data resources from a directory
2009-01-11 10:28:22 +00:00
codeimp
c9ba627df5
added a check to handle invalid DLLs in the Plugins directory
2009-01-10 22:34:36 +00:00
codeimp
5adaf2ee4b
added list on Preferences Controls tab that shows the actions with the same key
2009-01-10 14:26:21 +00:00
codeimp
895c3b8a00
fixed flipping linedefs and sidedefs without selection (only highlight is needed at the very least)
2009-01-10 12:37:31 +00:00
codeimp
94c62a34a2
fixed Visual Mode camera placement with shortcut and changed camera-from-thing positioning logic a bit
2009-01-10 01:35:11 +00:00
codeimp
1f016fc7dc
added wrapping of texture coordinates by texture size when auto-aligning (to prevent ridiculous high offsets on long walls)
2009-01-10 00:57:05 +00:00
codeimp
bd4ee1e556
fixed floor/ceiling geometry update when joining or merging sectors
2009-01-10 00:31:40 +00:00
codeimp
a67727fe46
removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
2009-01-10 00:26:24 +00:00
codeimp
5adc7fd505
added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed
2009-01-09 23:05:41 +00:00
codeimp
299f29dfe0
added controls to move texture offsets in Visual Mode by 8 pixels
2009-01-09 22:45:29 +00:00
codeimp
0faabbcdae
textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64)
2009-01-09 22:37:11 +00:00
codeimp
81169e84fe
drawing a new sector completely inside a parent sector now takes the properties of the parent sector
2009-01-09 22:04:24 +00:00
codeimp
2aedd732d3
added checks to allow opening maps with missing sidedefs, sectors or vertices (in these cases, the element requiring the missing element will be removed from the map during loading)
2009-01-09 21:25:15 +00:00
codeimp
3370d90bd0
fixed crash when using Create Prefab from Selection without any selection
2009-01-09 20:48:41 +00:00
codeimp
1982f07ab7
fixed crash on Undo after creating a sector with Make Sector tool and keeping the same highlighted
2009-01-09 06:46:58 +00:00
codeimp
74957e8dda
fixed thing angles written in UDMF format
2009-01-07 20:22:12 +00:00
codeimp
cdcaccf0eb
little fix for associations coloring
2009-01-07 18:05:00 +00:00
codeimp
2839d82df5
associations coloring now also works for Doom (lines referring to sectors using their own tag)
2009-01-07 16:05:17 +00:00
codeimp
447ad32c57
bug fixed that prevented editing dialogs from showing up
2009-01-07 10:44:38 +00:00
codeimp
7405b25612
- removed some test editing modes
...
- fixed some drawing code (this might fix the alleged 'black screen' problem some people reported)
- fixed brightness toggle in low quality display mode
2009-01-06 20:45:15 +00:00
codeimp
14aef55b7c
- controls configuration now shows only available controls and explains why certain controls can't be used
...
- fixed some dialogs that could be overlapped when binding the same key to two actions that show a dialog
2009-01-06 09:51:14 +00:00
codeimp
c907d9c3f2
fixed a bug with dragging things that was introduced with the refactoring of the ActionManager
2009-01-06 08:57:39 +00:00
codeimp
5a5b351265
added some code I will finish tomorrow ("exclusive invocation request" to prevent some actions with the same key binds to interfere with each other)
2009-01-05 23:04:22 +00:00
codeimp
1a4b588f44
little refactoring to expose some of the ActionManager to plugins
2009-01-05 21:41:32 +00:00
codeimp
4cbf7e6f0f
double select-click (lmb) will be the same as a single edit-click (rmb)
2009-01-05 21:20:51 +00:00
codeimp
5115857b7b
inserting a vertex using 'insert item' action now also splits linedefs
2009-01-05 21:00:36 +00:00
codeimp
b694ba5347
saving a map now rebuilds the entire wad file to ensure no wasted space builds up in the file
2009-01-05 19:49:55 +00:00
codeimp
9bdee81a7d
added default texture sets and things filters
2009-01-05 15:57:41 +00:00
codeimp
d7bad78395
- added solution & project configurations for debug build with revision number lookup
...
- updated setup installer projects
2009-01-04 23:07:56 +00:00
codeimp
40c69c9e6e
- fixed bug which caused thing arguments to mess up
...
- backups are created when saving file (up to 3)
2009-01-04 22:26:23 +00:00
codeimp
2ee589e1e8
- status bar now shows "loading resources" when it is still background loading (for clarification)
...
- help>about dialog now has a button to copy the version number to clipboard
2009-01-04 21:29:08 +00:00
codeimp
94dec526ea
for automatic svn revision number as version number
2009-01-04 21:13:03 +00:00
codeimp
01711adabf
file needed for automatic svn revision as version number
2009-01-04 20:37:38 +00:00
codeimp
ba39f00fb9
added reset texture offsets feature for visual mode
2009-01-04 18:51:32 +00:00
codeimp
45ab139ff9
- removed useless things menu
...
- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
851a7c7895
- edit selection mode now also rotates thing angles
...
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
caada1aa57
- added feature to expand/collapse the info panel
...
- fixed a bug with target info in visual mode that was introduced in previous commit
2009-01-04 13:19:18 +00:00
codeimp
e36ac9f51f
miauw
2009-01-04 12:27:06 +00:00
codeimp
f351822859
added full brightness toggle feature in visual mode
2009-01-04 11:59:24 +00:00
codeimp
349cf877f9
displayed target information now updates correctly when target properties are changed in visual mode
2009-01-04 11:43:13 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
f8574ace7a
removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code.
2009-01-04 09:54:15 +00:00
codeimp
f3354d4c0a
block anything except numeric input in action selector fields
2009-01-04 00:08:26 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
0581b119d0
another fix
2009-01-03 23:11:29 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
...
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6
several fixes
2009-01-03 22:18:59 +00:00
codeimp
3dcf1c5268
performance optimization for loading of things in visual mode
2009-01-03 20:54:12 +00:00
codeimp
320a002677
loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP)
2009-01-03 19:45:59 +00:00
codeimp
4ce26ad8fa
linedefs with backsides only after removing a sector will now be correctly flipped
2009-01-03 14:27:51 +00:00
codeimp
63b4f20172
fixed invalid view/zoom when opening an empty map
2009-01-03 12:20:08 +00:00
codeimp
4b068e93fe
fixed undo level when pasting or inserting a prefab
2009-01-03 11:35:12 +00:00
codeimp
a0fa6601ce
linedefs will now be correctly flipped when the selection is mirrored
2009-01-03 11:02:51 +00:00
codeimp
750507e8ad
fixed crash on New Map when running without any plugins
2009-01-03 09:38:09 +00:00
codeimp
93f7b153f3
and it has to be pixel perfect!
2009-01-02 18:31:59 +00:00
codeimp
5a05905177
graphical interface fixes
2009-01-02 18:27:08 +00:00
codeimp
8cfc37a45d
this check is not needed, the directory reader assumes the directory has the same layout as in PK3 files, these options are just extras
2009-01-02 14:39:25 +00:00
codeimp
bfbcffc356
working on directory resource reader
2009-01-02 14:23:57 +00:00
codeimp
ee2bc4c515
moo
2009-01-02 06:46:42 +00:00
codeimp
7b744e730a
fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector
2009-01-01 10:57:21 +00:00
codeimp
18e050d617
fixed bug that kept pasted things invisible
2008-12-31 16:50:10 +00:00
codeimp
31184de358
prefabs support added
2008-12-31 16:43:23 +00:00
codeimp
2b7cfbac06
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
2008-12-31 14:08:40 +00:00
codeimp
42fc938b77
drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry
2008-12-31 11:52:58 +00:00
codeimp
28bb966a12
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
2008-12-31 00:44:04 +00:00
codeimp
79676b312e
working on visual mode
2008-12-27 00:22:31 +00:00
codeimp
97735e5764
working on visual mode
2008-12-24 18:27:13 +00:00
codeimp
5032c58797
working on visual mode
2008-12-24 14:21:54 +00:00
codeimp
83c4524ce7
drawing optimization added
2008-12-23 06:50:49 +00:00
codeimp
21819e8010
keep the loading sprite in visual things square
2008-12-20 10:30:18 +00:00
codeimp
5b223fc3df
drag texture offsets in visual mode
2008-12-17 19:35:00 +00:00
codeimp
8192c3c058
working on visual mode
2008-12-17 15:30:50 +00:00
codeimp
04faf905c1
things that 'hang from ceiling' now correctly displayed in visual mode
2008-12-17 10:58:57 +00:00
codeimp
94d538434c
starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used)
2008-12-16 15:10:40 +00:00
codeimp
43754e3671
Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons)
2008-12-16 14:33:41 +00:00
codeimp
44e2103397
added action to toggle visual things on, off and uncaged
2008-12-15 22:13:24 +00:00
codeimp
83a4123dba
2008-12-15 19:05:21 +00:00
codeimp
b88b09229c
changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
2008-12-15 18:32:36 +00:00
codeimp
ea7feec9e5
things included in visual mode object picking
2008-12-15 15:54:22 +00:00
codeimp
63197548a9
swapped floor height and ceiling height input fields on sector properties dialog
2008-12-15 06:53:08 +00:00
codeimp
e09736a2e9
working on visual mode
2008-12-14 23:36:24 +00:00
codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
5db0757020
working on visual mode
2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf
working on visual mode
2008-12-09 22:51:27 +00:00
codeimp
fe5d5a2001
working on visual mode
2008-12-09 15:45:24 +00:00
codeimp
71282714ac
better fix for lost key input after testing map
2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba
fixed lost key input after testing map
2008-12-07 18:09:46 +00:00
codeimp
5dd57082b5
adjusted allowed thing stuck distance
2008-12-07 17:35:34 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
...
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
9d8060be0c
working on visual mode
2008-12-06 00:28:49 +00:00
codeimp
0102cf3166
working on visual mode
2008-12-05 15:38:50 +00:00
codeimp
fdd817f292
fixed crash when minimized
2008-12-05 08:13:39 +00:00
codeimp
4481b60b55
working on visual mode
2008-12-05 06:52:20 +00:00
codeimp
569c95064c
working on visual mode
2008-12-05 06:23:24 +00:00
codeimp
7a081986f2
merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
2008-12-04 23:01:52 +00:00
codeimp
c987240b5e
added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
2008-12-04 22:35:45 +00:00
codeimp
136413d29a
fixed a bug that caused the object picking to be very inaccurate
2008-12-04 21:37:44 +00:00
codeimp
4b81abdb17
fixed crosshair in visual mode
2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a
working on visual mode
2008-12-03 07:04:57 +00:00
codeimp
04b86253e4
working on visual mode
2008-12-02 15:47:06 +00:00
codeimp
1336103adc
working on visual mode
2008-12-02 06:53:24 +00:00
codeimp
e0539e626b
added le plane
2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0
working on visual mode
2008-12-01 06:51:00 +00:00
codeimp
e68c6d234b
meh, we may need this
2008-11-30 22:32:37 +00:00
codeimp
858e36acef
added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
2008-11-30 22:04:30 +00:00
codeimp
9513eabd58
textures now properly aligned in visual mode
2008-11-30 20:46:39 +00:00
codeimp
a2407ebc3b
optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
5dcc9d584d
this doesn't work right, i'll have to think of something better
2008-11-28 06:50:32 +00:00
codeimp
e135c279eb
more on selectable editing modes
2008-11-27 19:25:13 +00:00
codeimp
6e67dba0d4
alphabetically sort editing modes list in game configuration
2008-11-27 15:01:19 +00:00
codeimp
ff4d7dae16
fixed hiding of the toolbar seperator next to editing mode buttons
2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0
miauw
2008-11-27 13:42:18 +00:00
codeimp
bc465effea
moo
2008-11-27 12:37:20 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
...
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682
- some optimizations to visual mode
...
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
b31fe3d9a7
working on visual mode
2008-11-26 22:56:53 +00:00
codeimp
ca5a2d3813
- correction in EarClipPolygon Intersect method
...
- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
0fee24865c
working on visual mode
2008-11-25 21:54:50 +00:00
codeimp
a3e9e54b74
working on visual mode
2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2
working on visual mode
2008-11-19 16:18:36 +00:00
codeimp
308b68c506
fixed bilinear texture filter with low-quality display setting
2008-11-18 15:37:33 +00:00
codeimp
ce456494b8
texture post-filtering quality now depends on display quality set in preferences
2008-11-18 14:20:49 +00:00
codeimp
659a3df7be
- implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
...
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
e9bd189693
more interface settings done
2008-11-17 23:32:13 +00:00
codeimp
53eff3002b
added "fixed size" things (these do not scale higher than their specified size in screen pixels)
2008-11-17 16:14:45 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
7e05755944
added pascal lexer for syntax highlighting
2008-11-15 19:32:17 +00:00
codeimp
06467d718a
removed unused files, updated to use slimdx november 2008 and updated the setup installer
2008-11-15 16:51:29 +00:00
codeimp
83ae7e4880
- script editor now remembers window position/size
...
- fixed re-opening of opened script documents after script editor was closed
2008-11-15 13:58:47 +00:00
codeimp
746fe86aea
script editor roughly finished
2008-11-15 13:12:09 +00:00
codeimp
0fa7409d96
working on generalized compiler interfacing
2008-11-14 16:19:25 +00:00
codeimp
fdb004d7c3
working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface)
2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad
working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
2008-11-13 23:05:16 +00:00
codeimp
d2553534cb
working on script editor
2008-11-13 16:21:11 +00:00
codeimp
3b871bbd09
working on script editor
2008-11-11 16:19:50 +00:00
codeimp
72f4763c13
working on script editor
2008-11-11 06:43:33 +00:00
codeimp
869113c389
Fixed major bug in MapSet IO implementations (how can I have missed this?!)
2008-11-10 21:06:02 +00:00
codeimp
fc44793fd2
working on script editor
2008-11-10 16:11:44 +00:00
codeimp
757f798d49
methods required for script editor
2008-11-10 06:48:36 +00:00
codeimp
2a568cb7d7
working on script editor
2008-11-09 17:59:13 +00:00
codeimp
b1792c9c10
added margin images and autocomplete images in script editor
2008-11-09 10:34:03 +00:00
codeimp
360bd58b0c
pretty toolbar icons for script editor
2008-11-06 22:54:23 +00:00
codeimp
e3cf7beeea
allow spaces in script extensions setting
2008-11-06 16:01:33 +00:00
codeimp
89ad4527f3
working on script editor
2008-11-06 15:00:01 +00:00
codeimp
a266bd82d1
better names for these classes
2008-11-06 08:32:21 +00:00
codeimp
1dbdfd9c41
script editor panel class structure added
2008-11-05 22:20:52 +00:00
codeimp
39e6167f85
defaults for plain text editing (we don't need a config for that)
2008-11-04 18:54:47 +00:00
codeimp
0dbb3bc505
let's hide this functions bar until I implemented this feature (not required for first release)
2008-11-04 18:40:04 +00:00
codeimp
f18c544675
font
2008-11-04 15:37:52 +00:00
codeimp
1979dcfafd
tooltip in script editor with function info
2008-11-04 14:06:32 +00:00
codeimp
3206fbe0e0
moo
2008-11-03 22:05:47 +00:00
codeimp
fe2fa46d9c
working on script editor
2008-11-03 16:11:00 +00:00
codeimp
4a2bf61c1c
working on script editor
2008-11-02 22:07:20 +00:00
codeimp
0958677cac
working on script editor
2008-11-01 09:35:54 +00:00
codeimp
28d47f88d7
implemented script configurations
2008-10-31 13:47:52 +00:00
codeimp
927302bcca
changed some public structures to internal (no plugin needs this)
2008-10-31 06:53:12 +00:00
codeimp
665cfb52dc
working on script editor
2008-10-30 23:03:49 +00:00
codeimp
4f7aaeaa53
working on script editor
2008-10-30 21:38:55 +00:00
codeimp
b4a77cdfb5
replaced script editing control with a potentially better control (using Scintilla)
2008-10-30 20:13:12 +00:00
codeimp
f81bd4058f
working on script editor
2008-10-29 10:56:14 +00:00
codeimp
fcfdbf2b7a
working on script editor
2008-10-29 06:54:30 +00:00
codeimp
f2f8ccf699
fixed crash when using Pan View action and moving the mouse outside the map display
2008-10-28 13:40:09 +00:00
veilofsorrow
7426b77dc4
added view panning control
2008-10-28 12:04:28 +00:00
codeimp
d514c8837a
fixed crash in Make Sector mode on empty map
2008-10-28 10:38:31 +00:00
codeimp
c184901b5e
working on script editor
2008-10-27 08:19:15 +00:00
codeimp
4e07270816
working on script editor
2008-10-26 23:10:48 +00:00
codeimp
b4fcd78897
moved intuitive line drawing code to doom builder core
2008-10-26 09:49:06 +00:00
codeimp
00bf885d5e
typos
2008-10-25 15:55:00 +00:00
codeimp
abc2bab6e1
error checking for overlapping lines that do not reference the same sector on all sides
2008-10-25 10:34:32 +00:00
codeimp
e059562e72
2008-10-24 19:16:38 +00:00
codeimp
415820af86
added two error-check results for line references
2008-10-24 19:16:23 +00:00
codeimp
22d903c630
more work on map analysis
2008-10-24 14:53:04 +00:00
codeimp
180e252163
2008-10-24 09:40:55 +00:00
codeimp
dfa7a74ce5
NOTE: An ErrorChecker may NEVER modify the map, because it runs multithreaded with other ErrorCheckers. Do not even change element properties such as 'marked' and 'selected'!
2008-10-24 09:19:05 +00:00
codeimp
d7a843938a
sorting error checkers with highest cost first (estimated CPU usage)
2008-10-24 07:39:29 +00:00
codeimp
46434b8b7c
working on map analysis mode
2008-10-24 05:50:37 +00:00
codeimp
27e05b7f1b
moo
2008-10-23 22:01:07 +00:00
codeimp
cc292c9c40
more work on error checking
2008-10-23 19:08:55 +00:00
codeimp
b82c18064f
more work on error checking
2008-10-23 13:33:59 +00:00
codeimp
ed5bb35c7c
more work on error checking
2008-10-23 11:36:00 +00:00
codeimp
e382f54955
tweaked
2008-10-23 11:23:11 +00:00
codeimp
28172b94bb
working on map analysis mode
2008-10-23 05:53:34 +00:00
codeimp
9044a0dc41
interface corrections
2008-10-21 05:53:58 +00:00
codeimp
f2a4e640d3
interface corrections
2008-10-21 05:46:50 +00:00
codeimp
35243e3854
fixed incorrect warning about conflicting lump names when creating a new map and a map is already opened
2008-10-21 05:41:47 +00:00
codeimp
3773dbdbd4
right mousebutton inserts new thing in things mode
2008-10-20 05:44:07 +00:00
codeimp
f2c08e64a5
improved the make door feature
2008-10-19 09:42:18 +00:00
codeimp
96dc652632
create undo snapshot before actually making the door!
2008-10-17 09:44:10 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
7e664d1ba9
added selection groups!
2008-10-16 09:33:35 +00:00
codeimp
67747188ca
fixed bug with default shortcut keys
2008-10-16 09:23:25 +00:00
codeimp
800dc6a620
generalized selectable map elements in a base class
2008-10-16 08:45:23 +00:00
codeimp
6d1f43c7c6
- added feature to display an image from file on the background along with ability to scale it
...
- fixed some scaled sizes in some image data classes
2008-10-15 19:14:32 +00:00
codeimp
1bf3ab747c
changed the make sector mode to work properly with the new view modes
2008-10-15 18:15:23 +00:00
codeimp
02573549f0
changed the brightness mode to work properly with the new view modes
2008-10-15 18:09:56 +00:00
codeimp
279b974683
- some bug fixes in the view modes
...
- fixed some bugs in resources loading
2008-10-15 17:26:59 +00:00
codeimp
b120c567bc
generic system to display sector brightness and textures in their polygons (still buggy, working on it)
2008-10-15 11:46:43 +00:00
codeimp
e029efcbe6
- made some processed command line settings available to plugins
...
- General.Exit() method for plugins to close Doom Builder
- command-line parameter -delaywindow to keep the main window hidden until nothing more to process. This gives plugins the ability to perform an operation without showing the main window at all if the plugin calls General.Exit() before the window is shown. Usefull for batch processes in which no interface window is desired.
- some new plugin events that occur before and after making a new map and opening a map.
2008-10-13 17:47:08 +00:00
codeimp
b45ae2b905
- removed the million parameters that create an action and let the action read them from configuration itsself
...
- added optional default key setting to actions
- updated default keys in default user configuration
2008-10-09 05:49:46 +00:00
codeimp
4f92956d44
controls in preferences dialog are now sorted in categories
2008-10-08 22:01:10 +00:00
codeimp
5056eddc65
fixed some bugs I made while making little optimizations
2008-10-08 20:09:44 +00:00
codeimp
afb1c80c4a
faster background loading
2008-10-08 19:02:35 +00:00
codeimp
b5e1ecbec1
- fixed bug in regex generator for texture sets (* behaved as 'one or more characters', now behaves as 'zero or more characters')
...
- fixed bug in removing multiple selected texture sets at once (only removed one at a time)
2008-10-08 18:05:31 +00:00
codeimp
cef46a2386
mode must be disposed when cancelled
2008-10-08 15:15:45 +00:00
codeimp
ab28c9d66b
better way to cancel editing mode
2008-10-08 15:14:02 +00:00
codeimp
0fd6efb82f
renamed events OnEndSelect to OnSelectEnd and OnEndEdit to OnEditEnd for naming consistency
2008-10-08 14:24:21 +00:00
codeimp
8b6a6754ab
renamed events OnSelect to OnSelectBegin and OnEdit to OnEditBegin for naming consistency
2008-10-08 14:19:09 +00:00
codeimp
53ff1e1fa1
- undo/redo support in brightness mode
...
- added OnUndoEnd and OnRedoEnd events to editing modes
2008-10-08 13:57:43 +00:00
codeimp
07c45ff90f
- userfriendlyness additions in brightness mode
...
- gradient feature working in brightness mode
- fixed bug in tags renaming when adding button to form (buttons where ignored because the function unnecessarily checked for menu items)
2008-10-08 12:56:12 +00:00
codeimp
e8b9cb3a30
- tweaked the font
...
- fixed bugs in sectors mode
- worked on brightness mode
2008-10-08 12:32:08 +00:00
codeimp
1a6641f46b
working on the brightness mode
2008-10-08 05:45:24 +00:00
codeimp
3117725c15
labels in brightness mode
2008-10-07 15:19:55 +00:00
codeimp
e43acf03d7
forgot to clean this reference up as well
2008-10-07 14:56:43 +00:00
codeimp
ae79633c39
cleaning up
2008-10-07 14:46:36 +00:00
codeimp
09da6dbefd
nice automatic label positions for sectors
2008-10-07 12:54:15 +00:00
codeimp
f941f7a7ad
more on label positions
2008-10-07 08:58:11 +00:00
codeimp
496619d211
triangulation properties wrapped as read-only
2008-10-07 08:20:29 +00:00
codeimp
5a0ef82fec
2008-10-07 07:42:55 +00:00
codeimp
6af1a93695
2008-10-07 07:34:51 +00:00
codeimp
46935a6132
sector triangulator changes
2008-10-07 05:50:39 +00:00
codeimp
2dd337cffa
renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now)
2008-10-06 19:33:13 +00:00
codeimp
c678e615a2
experimental label position calculator
2008-10-03 14:31:25 +00:00
codeimp
bf318ac472
- fixed sorting of texture sets in browsers
...
- discarding first texture because it cannot be used (also first flat in case of mixed textures/flats)
2008-10-02 18:53:07 +00:00
codeimp
a6fb612c55
sector brightness in 3d mode
2008-10-02 11:36:25 +00:00
codeimp
645df3c997
fixed bug where Add Default Sets would add sets from the current configuration instead of selected configuration (this also fixes the crash when no map is opened)
2008-10-02 09:04:56 +00:00
codeimp
6a0e4dff25
correction: * wildcard is zero or more characters
2008-10-01 21:04:29 +00:00
codeimp
776fe32988
bigger browsers
2008-10-01 20:45:56 +00:00
codeimp
0b0f3777ac
fixed incorrect red "busy" status light
2008-10-01 20:30:29 +00:00
codeimp
6d6b594c24
small user-interface improvements regarding texture sets and texture browsers
2008-10-01 20:04:50 +00:00
codeimp
8702f7c60c
- disabled atlas system for texture previews (appeared to be slower than separate images)
...
- small fixes and adjustments
2008-10-01 18:19:53 +00:00
codeimp
6f23292b8c
- made the images in texture browsers fixed size and smaller
...
- texture set without any texture names will not match anything
2008-10-01 17:35:34 +00:00
codeimp
fbe1dac0c6
texture sets pretty much done
2008-10-01 15:06:46 +00:00
codeimp
dfab6c4183
working on texture sets
2008-10-01 14:17:52 +00:00
codeimp
006146b7a8
working on texture sets
2008-10-01 12:42:30 +00:00
codeimp
6659577b27
started work on texture sets
2008-10-01 08:21:10 +00:00
codeimp
edee6a40c2
started work on texture sets
2008-09-30 15:09:37 +00:00
codeimp
5bd2fd9f94
- game configuration corrections (thanks to Robin Palmer)
...
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
10cf14540d
moo, pointers are cool
2008-09-28 22:34:09 +00:00
codeimp
1dad4b68c6
- change a lot in the resources system
...
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
996a56dafc
DOES NOT COMPILE - working on resource management
2008-09-26 15:15:56 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
...
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
5c93390222
better icons for the status bar buttons (arrows now point up)
2008-09-25 18:42:45 +00:00
codeimp
51679564a9
fixed fov in 3D mode
2008-09-24 22:10:22 +00:00
codeimp
90c7beb17d
- fixed crash in DisengageVolatileMode() when opening a map
...
- shortcut keys now also displayed for editing modes
2008-09-24 16:44:53 +00:00
codeimp
b6aa1ae9ae
modes in their own menu, instead of edit menu
2008-09-24 15:14:29 +00:00
codeimp
116e9ca877
warnings now appear in same area in status bar as status messages
2008-09-24 14:53:42 +00:00
codeimp
15693e1ca8
moo
2008-09-24 12:00:55 +00:00
codeimp
dcda9cdab3
- added automatic heights adjustments when pasting geometry
...
- fixed a merging bug
2008-09-24 11:26:23 +00:00
codeimp
4fe3645740
smalled grab handles and no immediate dragging after pasting
2008-09-24 09:26:26 +00:00
codeimp
2228a6b7f7
better merging with pasted geometry
2008-09-24 05:51:28 +00:00
codeimp
2964b1fea9
fixed two bugs in copy/paste
2008-09-23 20:33:56 +00:00
codeimp
8d3d00372b
even better copy/pasting
2008-09-23 17:46:34 +00:00
codeimp
5a47093999
bug fixes in pasted geometry merging
2008-09-23 10:12:39 +00:00
codeimp
a71999542e
more copy/paste code
2008-09-23 10:04:10 +00:00
codeimp
ed829d6ca8
more events for plugins they can handle by overriding the methods
2008-09-22 20:57:50 +00:00
codeimp
b1ccdbbc7f
lots of stuff (including half decent copy/paste)
2008-09-22 18:27:50 +00:00
codeimp
fccba768f0
copy/paste test
2008-09-17 20:16:29 +00:00
codeimp
b717794aed
- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
...
- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
0437ddff57
more code for copy/paste
2008-09-16 13:43:47 +00:00
codeimp
43559224d2
copy/paste toolbar buttons and menu items
2008-09-16 07:35:57 +00:00
codeimp
6a4ffcc498
- updated todo list
...
- added some icons for copy/paste
- begun working on copy/paste features
2008-09-15 21:53:00 +00:00
codeimp
241a271bd0
small improvements to EditSelectionMode
2008-09-15 19:55:03 +00:00
codeimp
2c5ccfa81f
- more functional EditSelectionMode
...
- linked image in about box? let's link on the website later on
2008-09-15 19:42:11 +00:00
codeimp
43585ec158
moo
2008-09-13 13:27:20 +00:00
codeimp
d41d7c2ec1
updated to latest SlimDX version (september 2008)
2008-09-13 13:24:06 +00:00
codeimp
f1342ae6e9
not currently used, but the VS project needs this because i added it
2008-09-12 13:37:10 +00:00
codeimp
0c77136c30
- clearing selection now editing mode's responsibility (because it is not wanted in all modes)
...
- fixes flashing of editing mode name and button when editing mode refuses to engage
- a highlight also works now for classic modes to go to EditSelectionMode
2008-09-12 05:50:19 +00:00
codeimp
6b1bc51dda
fixed bug: changing skill now also updates the example result parameters
2008-09-10 18:34:26 +00:00
codeimp
35e2a46458
- fixed incorrect comment in UniversalMapSetIO
...
- fixed bug that prevented a user from adding custom UDMF fields to any element
2008-09-10 15:00:23 +00:00
codeimp
8a3e761896
each basic mode now takes care of converting the current selection as best as possible for that mode
2008-09-10 12:44:38 +00:00
codeimp
e9fea4b543
- fixed bug in things filter manager
...
- added skills to test map with in dropdown menu from toolbar
2008-09-10 08:43:20 +00:00
codeimp
cd6ee145a2
- added option to customize testing parameters (default uses parameters from configuration)
...
- added new placeholders %L1 and %L2 which result in the first and second map number (usefull for -warp)
- clicking outside the selection in EditSelectionMode accepts the changes and returns to previous mode
2008-09-09 23:06:31 +00:00
codeimp
ed66294339
added rotation snapping to 45 degrees in EditSelectionMode
2008-09-09 17:59:49 +00:00
codeimp
2478719da0
- fixed bug in alignment with vertices
...
- tweaked some visual settings
2008-09-09 13:10:23 +00:00
codeimp
19ef987556
- some minor bug fixes
...
- added snapping to grid and snapping to nearest vertex for resize in EditSelectionMode
- added line that shows the alignment during resize in EditSelectionMode
2008-09-09 12:20:39 +00:00
codeimp
3dc2e39764
working EditSelectionMode!
2008-09-09 05:52:11 +00:00
codeimp
eb08197d56
begun working on EditSelectionMode (unfinished)
2008-09-07 21:28:20 +00:00
codeimp
8a94d9431f
fixed bug: DB2 configs use "gameconfig" setting in map settings as it is incompatible with "config" from DB1
2008-09-07 17:56:54 +00:00
codeimp
e77a91eec4
added support for loading maps with command line arguments
2008-09-07 17:55:20 +00:00
codeimp
354a2248ee
namespace correction
2008-09-07 17:52:16 +00:00
codeimp
0e195eb605
fixed RenderRectangle border coordinates
2008-09-02 14:50:14 +00:00
codeimp
6b8f631bf8
fixed close button on Find/Replace window and fixed crash after closing the Find/Replace window with the X button
2008-09-01 12:41:45 +00:00
codeimp
eea16ffa2c
added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them)
2008-09-01 12:14:35 +00:00
codeimp
3b07c29c39
added automatic association highlighting for things, sectors and linedefs
2008-06-19 07:25:01 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
...
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f
- improved game config guessing to better detect UDMF when map is opened
...
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
66052a82f7
added grid controls
2008-06-10 08:35:14 +00:00
codeimp
0bc23a5893
some bug fixes and completed the things filter
2008-06-03 19:02:06 +00:00
codeimp
c2b5745803
more work on the custom fields editor
2008-06-03 15:18:50 +00:00
codeimp
e640dfbc04
more work on the custom fields editor
2008-06-02 20:34:52 +00:00
codeimp
aa398bcf70
- fixed browse button in custom UDMF fields editor
...
- doubleclick in custom fields editor starts field rename
2008-06-02 05:49:23 +00:00
codeimp
42658288f8
changed how it remembers custom UDMF field types
2008-06-02 05:01:18 +00:00