mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-17 01:22:18 +00:00
working on script editor
This commit is contained in:
parent
1c42184989
commit
4e07270816
8 changed files with 537 additions and 1 deletions
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@ -79,6 +79,11 @@
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<Compile Include="Controls\ArgumentBox.Designer.cs">
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<DependentUpon>ArgumentBox.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\ScriptLineInfo.cs" />
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<Compile Include="Controls\ScriptEditControl.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Controls\ScriptMarking.cs" />
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<Compile Include="Data\DirectoryReader.cs" />
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<Compile Include="Data\FileImage.cs" />
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<Compile Include="Data\FlatImage.cs" />
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@ -323,6 +328,12 @@
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<Compile Include="Windows\ResourceOptionsForm.Designer.cs">
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<DependentUpon>ResourceOptionsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Windows\ScriptEditTestForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Windows\ScriptEditTestForm.Designer.cs">
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<DependentUpon>ScriptEditTestForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Windows\SectorEditForm.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -651,6 +662,10 @@
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<SubType>Designer</SubType>
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<DependentUpon>CustomFieldsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\ScriptEditTestForm.resx">
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<SubType>Designer</SubType>
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<DependentUpon>ScriptEditTestForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\TextEditForm.resx">
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<SubType>Designer</SubType>
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<DependentUpon>TextEditForm.cs</DependentUpon>
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213
Source/Controls/ScriptEditControl.cs
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213
Source/Controls/ScriptEditControl.cs
Normal file
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@ -0,0 +1,213 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public partial class ScriptEditControl : RichTextBox
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{
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#region ================== Constants
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// Update delay in milliseconds
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private const int UPDATE_DELAY = 100;
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#endregion
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#region ================== Variables
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// Range in which updating is required
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// Only the timer may reset this range, the key press methods
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private int updatestartline;
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private int updateendline;
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// Line information
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private ScriptLineInfo[] lineinfo;
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// Update timer
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private Timer updatetimer;
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#endregion
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#region ================== Properties
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// These prevent changing these properties
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public new bool AcceptsTab { get { return base.AcceptsTab; } }
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public new bool AllowDrop { get { return base.AllowDrop; } }
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public new bool AutoWordSelection { get { return base.AutoWordSelection; } }
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public new bool EnableAutoDragDrop { get { return base.EnableAutoDragDrop; } }
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public new bool Multiline { get { return base.Multiline; } }
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public new bool ShortcutsEnabled { get { return base.ShortcutsEnabled; } }
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public new bool WordWrap { get { return base.WordWrap; } }
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public new float ZoomFactor { get { return base.ZoomFactor; } }
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#endregion
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#region ================== Contructor
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// Constructor
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public ScriptEditControl()
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{
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// Properties that we need to have set this way.
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// No, you cannot choose these yourself.
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base.AcceptsTab = true;
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base.AllowDrop = false;
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base.AutoWordSelection = false;
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base.EnableAutoDragDrop = false;
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base.Multiline = true;
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base.ShortcutsEnabled = false;
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base.WordWrap = false;
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base.ZoomFactor = 1.0f;
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// Initialize
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if(!this.DesignMode)
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{
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lineinfo = new ScriptLineInfo[1];
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lineinfo[0] = new ScriptLineInfo(ScriptMarking.None);
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updatetimer = new Timer();
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updatetimer.Interval = UPDATE_DELAY;
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updatetimer.Tick += new EventHandler(OnUpdateTimerTick);
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}
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}
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// Disposer
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protected override void Dispose(bool disposing)
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{
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// Disposing?
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if(!base.IsDisposed)
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{
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// Dispose managed resources
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if(disposing)
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{
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if(!this.DesignMode)
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{
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updatetimer.Stop();
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updatetimer.Dispose();
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lineinfo = null;
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}
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}
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}
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Events
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// Key pressed
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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// Check in which range this keypress must update the highlighting.
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// The range may only be increased, not decreased!
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int startline = base.GetLineFromCharIndex(base.SelectionStart);
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int endline = base.GetLineFromCharIndex(base.SelectionStart + base.SelectionLength);
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if(startline < updatestartline) updatestartline = startline;
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if(endline < updatestartline) updatestartline = endline;
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if(startline > updateendline) updateendline = startline;
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if(endline > updateendline) updateendline = endline;
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}
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// Key presses (repeating)
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protected override void OnKeyPress(KeyPressEventArgs e)
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{
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base.OnKeyPress(e);
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// (Re)start timer!
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updatetimer.Stop();
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updatetimer.Start();
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}
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// Time to update!
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private void OnUpdateTimerTick(object sender, EventArgs e)
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{
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updatetimer.Stop();
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UpdateRange();
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}
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#endregion
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#region ================== Methods
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// This updates the range
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private void UpdateRange()
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{
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bool continueupdate = false;
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int updateline = updatestartline;
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// First make sure the lineinfo array is big enough
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if(base.Lines.Length >= lineinfo.Length)
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{
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// Resize array
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ScriptLineInfo[] oldlineinfo = lineinfo;
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lineinfo = new ScriptLineInfo[base.Lines.Length + 1];
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oldlineinfo.CopyTo(lineinfo, 0);
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}
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// Start updating the range
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// Or go beyond the range when the result has influence on the next line
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while((updateline <= updateendline) || continueupdate)
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{
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continueupdate = UpdateLine(updateline++);
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}
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// Reset the range to current position/selection
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int startline = base.GetLineFromCharIndex(base.SelectionStart);
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int endline = base.GetLineFromCharIndex(base.SelectionStart + base.SelectionLength);
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updatestartline = Math.Min(startline, endline);
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updateendline = Math.Max(startline, endline);
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}
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// This parses a single line to update the syntax highlighting
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// Before calling this make sure the lineinfo array is resized correctly!
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// Returns true if the change continues on the next line (multi-line comment changes)
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private bool UpdateLine(int lineindex)
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{
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// Get the start information
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ScriptLineInfo startinfo = lineinfo[lineindex];
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ScriptLineInfo endinfo = lineinfo[lineindex + 1];
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// TODO: Scan the line
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// TODO: Use regexes for this?
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// Update next line info
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lineinfo[lineindex + 1] = endinfo;
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// Check if this changes anything on the next line
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return ((startinfo.startmarking == ScriptMarking.BlockComment) &&
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(endinfo.startmarking != ScriptMarking.BlockComment)) ||
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((startinfo.startmarking != ScriptMarking.BlockComment) &&
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(endinfo.startmarking == ScriptMarking.BlockComment));
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}
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#endregion
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}
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}
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46
Source/Controls/ScriptLineInfo.cs
Normal file
46
Source/Controls/ScriptLineInfo.cs
Normal file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal struct ScriptLineInfo
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{
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// Members
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public ScriptMarking startmarking;
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// Constructor
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public ScriptLineInfo(ScriptMarking marking)
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{
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startmarking = marking;
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}
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}
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}
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43
Source/Controls/ScriptMarking.cs
Normal file
43
Source/Controls/ScriptMarking.cs
Normal file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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||||
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
*/
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#endregion
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#region ================== Namespaces
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||||
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal enum ScriptMarking
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{
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None,
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LineComment,
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BlockComment,
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Function,
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Constant,
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Literal
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}
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}
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@ -1345,7 +1345,7 @@ namespace CodeImp.DoomBuilder
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[BeginAction("testaction")]
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internal static void TestAction()
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{
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ThingEditForm t = new ThingEditForm();
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ScriptEditTestForm t = new ScriptEditTestForm();
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t.ShowDialog(mainwindow);
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t.Dispose();
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}
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58
Source/Windows/ScriptEditTestForm.Designer.cs
generated
Normal file
58
Source/Windows/ScriptEditTestForm.Designer.cs
generated
Normal file
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namespace CodeImp.DoomBuilder.Windows
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{
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partial class ScriptEditTestForm
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{
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/// <summary>
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/// Required designer variable.
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||||
/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
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||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if(disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
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||||
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#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.scriptedit = new CodeImp.DoomBuilder.Controls.ScriptEditControl();
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this.SuspendLayout();
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//
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// scriptedit
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//
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||||
this.scriptedit.Location = new System.Drawing.Point(12, 12);
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||||
this.scriptedit.Name = "scriptedit";
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this.scriptedit.Size = new System.Drawing.Size(643, 487);
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||||
this.scriptedit.TabIndex = 0;
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||||
this.scriptedit.Text = "";
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||||
//
|
||||
// ScriptEditTestForm
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||||
//
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||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(667, 511);
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||||
this.Controls.Add(this.scriptedit);
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this.Name = "ScriptEditTestForm";
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||||
this.Text = "ScriptEditTestForm";
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||||
this.ResumeLayout(false);
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||||
|
||||
}
|
||||
|
||||
#endregion
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||||
|
||||
private CodeImp.DoomBuilder.Controls.ScriptEditControl scriptedit;
|
||||
}
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||||
}
|
41
Source/Windows/ScriptEditTestForm.cs
Normal file
41
Source/Windows/ScriptEditTestForm.cs
Normal file
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|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using Microsoft.Win32;
|
||||
using System.Diagnostics;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Windows
|
||||
{
|
||||
public partial class ScriptEditTestForm : Form
|
||||
{
|
||||
public ScriptEditTestForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
Source/Windows/ScriptEditTestForm.resx
Normal file
120
Source/Windows/ScriptEditTestForm.resx
Normal file
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|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in a new issue