mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-31 04:40:55 +00:00
working on the brightness mode
This commit is contained in:
parent
3117725c15
commit
1a6641f46b
12 changed files with 372 additions and 48 deletions
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@ -2,6 +2,8 @@
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- Make sector gradient features
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- Categories for control keys!
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- Make error checking feature
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- Make quick sector draw (square/circle) mode
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BIN
Resources/Icons/BrightnessGradient.png
Normal file
BIN
Resources/Icons/BrightnessGradient.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 420 B |
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@ -155,6 +155,9 @@
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<ItemGroup>
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<None Include="Resources\treeview.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\BrightnessGradient.png" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -47,20 +47,38 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public sealed class BrightnessMode : BaseClassicMode
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{
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#region ================== Enums
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private enum ModifyMode : int
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{
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None,
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Adjusting
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}
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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private Sector highlighted;
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// Interface
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private bool editpressed;
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// The methods GetSelected* and MarkSelected* on the MapSet do not
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// retain the order in which items were selected.
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// This list keeps in order while sectors are selected/deselected.
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protected List<Sector> orderedselection;
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// Labels
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private Dictionary<Sector, TextLabel[]> labels;
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// Modifying
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private ModifyMode mode;
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#endregion
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@ -73,6 +91,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Constructor
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public BrightnessMode()
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{
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// Make ordered selection list
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orderedselection = new List<Sector>();
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}
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// Disposer
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@ -141,22 +161,39 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// This highlights a new item
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protected void Highlight(Sector s)
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{
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// Update display
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if(renderer.StartPlotter(false))
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// Highlight actually changes?
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if(s != highlighted)
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotSector(highlighted);
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// Set new highlight
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highlighted = s;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotSector(highlighted, General.Colors.Highlight);
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// Done
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renderer.Finish();
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// Update display
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if(renderer.StartPlotter(false))
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{
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Undraw previous highlight
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renderer.PlotSector(highlighted);
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// Change label color
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TextLabel[] labelarray = labels[highlighted];
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foreach(TextLabel l in labelarray) l.Color = General.Colors.Selection;
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}
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// Set new highlight
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highlighted = s;
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Render highlighted item
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renderer.PlotSector(highlighted, General.Colors.Highlight);
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// Change label color
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TextLabel[] labelarray = labels[highlighted];
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foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
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}
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renderer.Finish();
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}
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UpdateOverlay();
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renderer.Present();
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}
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@ -166,6 +203,66 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else
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General.Interface.HideInfo();
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}
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// This selectes or deselects a sector
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protected void SelectSector(Sector s, bool selectstate, bool update)
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{
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bool selectionchanged = false;
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if(!s.IsDisposed)
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{
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// Select the sector?
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if(selectstate && !s.Selected)
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{
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orderedselection.Add(s);
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s.Selected = true;
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selectionchanged = true;
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// Setup labels
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TextLabel[] labelarray = labels[s];
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foreach(TextLabel l in labelarray)
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{
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l.Text = orderedselection.Count.ToString();
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l.Color = General.Colors.Selection;
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}
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}
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// Deselect the sector?
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else if(!selectstate && s.Selected)
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{
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orderedselection.Remove(s);
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s.Selected = false;
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selectionchanged = true;
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// Clear labels
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TextLabel[] labelarray = labels[s];
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foreach(TextLabel l in labelarray) l.Text = "";
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}
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// Selection changed?
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if(selectionchanged)
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{
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// Make update lines selection
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foreach(Sidedef sd in s.Sidedefs)
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{
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bool front, back;
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if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
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if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
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sd.Line.Selected = front | back;
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}
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}
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if(update)
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{
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UpdateOverlay();
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renderer.Present();
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}
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}
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else
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{
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// Remove from list
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orderedselection.Remove(s);
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}
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}
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#endregion
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@ -175,11 +272,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public override void OnEngage()
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{
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base.OnEngage();
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// No selection
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.ClearAllSelected();
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// Add toolbar button
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
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// Make custom presentation
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CustomPresentation p = new CustomPresentation();
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p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask));
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@ -205,10 +301,62 @@ namespace CodeImp.DoomBuilder.BuilderModes
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labelarray[i].AlignY = TextAlignmentY.Middle;
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labelarray[i].Scale = 14f;
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labelarray[i].Color = General.Colors.Highlight;
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labelarray[i].Backcolor = General.Colors.Background;
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labelarray[i].Backcolor = General.Colors.Background.WithAlpha(80);
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}
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labels.Add(s, labelarray);
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}
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// Convert geometry selection to sectors only
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.MarkSelectedVertices(true, true);
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ICollection<Linedef> lines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false);
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foreach(Linedef l in lines) l.Selected = true;
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General.Map.Map.ClearMarkedSectors(true);
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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if(!l.Selected)
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{
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if(l.Front != null) l.Front.Sector.Marked = false;
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if(l.Back != null) l.Back.Sector.Marked = false;
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}
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}
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General.Map.Map.ClearAllSelected();
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foreach(Sector s in General.Map.Map.Sectors)
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{
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if(s.Marked)
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{
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s.Selected = true;
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foreach(Sidedef sd in s.Sidedefs) sd.Line.Selected = true;
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}
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}
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// Fill the list with selected sectors (these are not in order, but we have no other choice)
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ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
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General.Map.Map.ClearSelectedSectors();
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foreach(Sector s in selectedsectors) SelectSector(s, true, false);
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}
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// When disengaged
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar button
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
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// Going to EditSelectionMode?
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if(General.Map.NewMode is EditSelectionMode)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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SelectSector(highlighted, true, false);
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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@ -292,22 +440,140 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Selecting with mouse
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protected override void OnSelect()
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{
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base.OnSelect();
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// Sector highlighted?
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Show index on label
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for(int i = 0; i < highlighted.Triangles.IslandVertices.Count; i++)
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// Flip selection
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SelectSector(highlighted, !highlighted.Selected, true);
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// Update display
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if(renderer.StartPlotter(false))
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{
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labels[highlighted][i].Text = highlighted.Index.ToString();
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// Redraw highlight to show selection
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renderer.PlotSector(highlighted);
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renderer.Finish();
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renderer.Present();
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}
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UpdateOverlay();
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}
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else
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{
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// Start making a selection
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StartMultiSelection();
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}
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base.OnSelect();
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}
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// End selection
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protected override void OnEndSelect()
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{
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// Not stopping from multiselection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Render highlighted item
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renderer.PlotSector(highlighted, General.Colors.Highlight);
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renderer.Finish();
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}
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// Update overlay
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TextLabel[] labelarray = labels[highlighted];
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foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
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UpdateOverlay();
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renderer.Present();
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}
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}
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base.OnEndSelect();
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}
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// This is called wheh selection ends
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protected override void OnEndMultiSelection()
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{
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// Go for all lines
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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l.Selected = ((l.Start.Position.x >= selectionrect.Left) &&
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(l.Start.Position.y >= selectionrect.Top) &&
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(l.Start.Position.x <= selectionrect.Right) &&
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(l.Start.Position.y <= selectionrect.Bottom) &&
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(l.End.Position.x >= selectionrect.Left) &&
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(l.End.Position.y >= selectionrect.Top) &&
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(l.End.Position.x <= selectionrect.Right) &&
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(l.End.Position.y <= selectionrect.Bottom));
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}
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// Go for all sectors
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foreach(Sector s in General.Map.Map.Sectors)
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{
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// Go for all sidedefs
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bool allselected = true;
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foreach(Sidedef sd in s.Sidedefs)
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{
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if(!sd.Line.Selected)
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{
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allselected = false;
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break;
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}
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}
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// Sector completely selected?
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SelectSector(s, allselected, false);
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}
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// Make sure all linedefs reflect selected sectors
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foreach(Sector s in General.Map.Map.Sectors)
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SelectSector(s, s.Selected, false);
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base.OnEndMultiSelection();
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General.Interface.RedrawDisplay();
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}
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// This is called when the selection is updated
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protected override void OnUpdateMultiSelection()
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{
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base.OnUpdateMultiSelection();
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// Render selection
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UpdateOverlay();
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if(renderer.StartOverlay(false))
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{
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RenderMultiSelection();
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renderer.Finish();
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renderer.Present();
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}
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}
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#endregion
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#region ================== Actions
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[BeginAction("gradientbrightness")]
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public void MakeGradientBrightness()
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{
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}
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// This clears the selection
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[BeginAction("clearselection", BaseAction = true)]
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public void ClearSelection()
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{
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// Clear selection
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General.Map.Map.ClearAllSelected();
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orderedselection.Clear();
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// Clear labels
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foreach(TextLabel[] labelarray in labels.Values)
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foreach(TextLabel l in labelarray) l.Text = "";
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// Redraw
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General.Interface.RedrawDisplay();
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}
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#endregion
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}
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}
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@ -77,10 +77,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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// Make ordered selection list
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orderedselection = new List<Sector>();
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// Fill the list with selected sectors (these are not in order, but we have no other choice)
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ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
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foreach(Sector s in selectedsectors) orderedselection.Add(s);
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}
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// Disposer
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@ -285,7 +281,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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s.Selected = true;
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foreach(Sidedef sd in s.Sidedefs) sd.Line.Selected = true;
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}
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}
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}
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// Fill the list with selected sectors (these are not in order, but we have no other choice)
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ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
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foreach(Sector s in selectedsectors) orderedselection.Add(s);
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}
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// Mode disengages
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@ -785,6 +785,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
|
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// Clear selection
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General.Map.Map.ClearAllSelected();
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orderedselection.Clear();
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// Redraw
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General.Interface.RedrawDisplay();
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|
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47
Source/BuilderModes/Interface/MenusForm.Designer.cs
generated
47
Source/BuilderModes/Interface/MenusForm.Designer.cs
generated
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@ -43,8 +43,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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this.thingsmenu = new System.Windows.Forms.ToolStripMenuItem();
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this.rotatethingscwitem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.rotatethingsccwitem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolstrip = new System.Windows.Forms.ToolStrip();
|
||||
this.globalstrip = new System.Windows.Forms.ToolStrip();
|
||||
this.manualstrip = new System.Windows.Forms.ToolStrip();
|
||||
this.buttonbrightnessgradient = new System.Windows.Forms.ToolStripButton();
|
||||
this.menustrip.SuspendLayout();
|
||||
this.manualstrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// menustrip
|
||||
|
@ -168,19 +171,41 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
this.rotatethingsccwitem.Size = new System.Drawing.Size(204, 22);
|
||||
this.rotatethingsccwitem.Text = "Rotate Counterclockwise";
|
||||
//
|
||||
// toolstrip
|
||||
// globalstrip
|
||||
//
|
||||
this.toolstrip.Location = new System.Drawing.Point(0, 24);
|
||||
this.toolstrip.Name = "toolstrip";
|
||||
this.toolstrip.Size = new System.Drawing.Size(423, 25);
|
||||
this.toolstrip.TabIndex = 1;
|
||||
this.toolstrip.Text = "toolstrip";
|
||||
this.globalstrip.Location = new System.Drawing.Point(0, 24);
|
||||
this.globalstrip.Name = "globalstrip";
|
||||
this.globalstrip.Size = new System.Drawing.Size(423, 25);
|
||||
this.globalstrip.TabIndex = 1;
|
||||
this.globalstrip.Text = "toolstrip";
|
||||
//
|
||||
// manualstrip
|
||||
//
|
||||
this.manualstrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.buttonbrightnessgradient});
|
||||
this.manualstrip.Location = new System.Drawing.Point(0, 49);
|
||||
this.manualstrip.Name = "manualstrip";
|
||||
this.manualstrip.Size = new System.Drawing.Size(423, 25);
|
||||
this.manualstrip.TabIndex = 2;
|
||||
this.manualstrip.Text = "toolStrip1";
|
||||
//
|
||||
// buttonbrightnessgradient
|
||||
//
|
||||
this.buttonbrightnessgradient.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
|
||||
this.buttonbrightnessgradient.Image = global::CodeImp.DoomBuilder.BuilderModes.Properties.Resources.BrightnessGradient;
|
||||
this.buttonbrightnessgradient.ImageScaling = System.Windows.Forms.ToolStripItemImageScaling.None;
|
||||
this.buttonbrightnessgradient.ImageTransparentColor = System.Drawing.Color.Magenta;
|
||||
this.buttonbrightnessgradient.Name = "buttonbrightnessgradient";
|
||||
this.buttonbrightnessgradient.Size = new System.Drawing.Size(23, 22);
|
||||
this.buttonbrightnessgradient.Tag = "gradientbrightness";
|
||||
this.buttonbrightnessgradient.Text = "Make Brightness Gradient";
|
||||
//
|
||||
// MenusForm
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
||||
this.ClientSize = new System.Drawing.Size(423, 248);
|
||||
this.Controls.Add(this.toolstrip);
|
||||
this.Controls.Add(this.manualstrip);
|
||||
this.Controls.Add(this.globalstrip);
|
||||
this.Controls.Add(this.menustrip);
|
||||
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
|
@ -193,6 +218,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
this.Text = "MenusForm";
|
||||
this.menustrip.ResumeLayout(false);
|
||||
this.menustrip.PerformLayout();
|
||||
this.manualstrip.ResumeLayout(false);
|
||||
this.manualstrip.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
|
@ -215,6 +242,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
private System.Windows.Forms.ToolStripMenuItem rotatethingsccwitem;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem3;
|
||||
private System.Windows.Forms.ToolStripMenuItem splitlinedefsitem;
|
||||
private System.Windows.Forms.ToolStrip toolstrip;
|
||||
private System.Windows.Forms.ToolStrip globalstrip;
|
||||
private System.Windows.Forms.ToolStrip manualstrip;
|
||||
private System.Windows.Forms.ToolStripButton buttonbrightnessgradient;
|
||||
}
|
||||
}
|
|
@ -53,6 +53,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public ToolStripMenuItem LinedefsMenu { get { return linedefsmenu; } }
|
||||
public ToolStripMenuItem SectorsMenu { get { return sectorsmenu; } }
|
||||
public ToolStripMenuItem ThingsMenu { get { return thingsmenu; } }
|
||||
public ToolStripButton MakeGradientBrightness { get { return buttonbrightnessgradient; } }
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -69,8 +70,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
for(int i = 0; i < menustrip.Items.Count; i++) menus[i] = menustrip.Items[i];
|
||||
|
||||
// List all buttons
|
||||
buttons = new ToolStripItem[toolstrip.Items.Count];
|
||||
for(int i = 0; i < toolstrip.Items.Count; i++) buttons[i] = toolstrip.Items[i];
|
||||
buttons = new ToolStripItem[globalstrip.Items.Count];
|
||||
for(int i = 0; i < globalstrip.Items.Count; i++) buttons[i] = globalstrip.Items[i];
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -120,7 +120,10 @@
|
|||
<metadata name="menustrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="toolstrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<metadata name="globalstrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>118, 17</value>
|
||||
</metadata>
|
||||
<metadata name="manualstrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>210, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -60,6 +60,13 @@ namespace CodeImp.DoomBuilder.BuilderModes.Properties {
|
|||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap BrightnessGradient {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("BrightnessGradient", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap treeview {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("treeview", resourceCulture);
|
||||
|
|
|
@ -118,6 +118,9 @@
|
|||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="BrightnessGradient" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\BrightnessGradient.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="treeview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\treeview.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
|
|
|
@ -208,3 +208,12 @@ editselectionmode
|
|||
allowmouse = true;
|
||||
allowscroll = true;
|
||||
}
|
||||
|
||||
gradientbrightness
|
||||
{
|
||||
title = "Brightness: Make Gradient";
|
||||
description = "Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
|
||||
allowkeys = true;
|
||||
allowmouse = true;
|
||||
allowscroll = true;
|
||||
}
|
||||
|
|
BIN
Source/BuilderModes/Resources/BrightnessGradient.png
Normal file
BIN
Source/BuilderModes/Resources/BrightnessGradient.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 420 B |
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Reference in a new issue