- script editor now remembers window position/size

- fixed re-opening of opened script documents after script editor was closed
This commit is contained in:
codeimp 2008-11-15 13:58:47 +00:00
parent 746fe86aea
commit 83ae7e4880
7 changed files with 129 additions and 30 deletions

View file

@ -72,7 +72,7 @@ namespace CodeImp.DoomBuilder.Controls
this.tabs.Name = "tabs";
this.tabs.Padding = new System.Drawing.Point(12, 3);
this.tabs.SelectedIndex = 0;
this.tabs.Size = new System.Drawing.Size(720, 386);
this.tabs.Size = new System.Drawing.Size(720, 401);
this.tabs.TabIndex = 0;
this.tabs.TabStop = false;
this.tabs.Selecting += new System.Windows.Forms.TabControlCancelEventHandler(this.tabs_Selecting);
@ -261,6 +261,7 @@ namespace CodeImp.DoomBuilder.Controls
//
this.splitter.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitter.FixedPanel = System.Windows.Forms.FixedPanel.Panel2;
this.splitter.IsSplitterFixed = true;
this.splitter.Location = new System.Drawing.Point(0, 25);
this.splitter.Name = "splitter";
this.splitter.Orientation = System.Windows.Forms.Orientation.Horizontal;
@ -274,7 +275,7 @@ namespace CodeImp.DoomBuilder.Controls
this.splitter.Panel2.Controls.Add(this.label1);
this.splitter.Panel2.Controls.Add(this.errorlist);
this.splitter.Size = new System.Drawing.Size(726, 538);
this.splitter.SplitterDistance = 397;
this.splitter.SplitterDistance = 412;
this.splitter.TabIndex = 2;
this.splitter.TabStop = false;
//
@ -309,7 +310,7 @@ namespace CodeImp.DoomBuilder.Controls
this.errorlist.MultiSelect = false;
this.errorlist.Name = "errorlist";
this.errorlist.ShowGroups = false;
this.errorlist.Size = new System.Drawing.Size(720, 115);
this.errorlist.Size = new System.Drawing.Size(720, 100);
this.errorlist.SmallImageList = this.errorimages;
this.errorlist.TabIndex = 0;
this.errorlist.TabStop = false;

View file

@ -134,11 +134,31 @@ namespace CodeImp.DoomBuilder.Controls
// If the map has remembered any compile errors, then show them
ShowErrors(General.Map.Errors);
// Done
UpdateToolbar();
}
// This applies user preferences
public void ApplySettings()
{
// Apply settings
//int panel2size = General.Settings.ReadSetting("scriptspanel.splitter", splitter.ClientRectangle.Height - splitter.SplitterDistance);
//splitter.SplitterDistance = splitter.ClientRectangle.Height - panel2size;
errorlist.Columns[0].Width = General.Settings.ReadSetting("scriptspanel.errorscolumn0width", errorlist.Columns[0].Width);
errorlist.Columns[1].Width = General.Settings.ReadSetting("scriptspanel.errorscolumn1width", errorlist.Columns[1].Width);
errorlist.Columns[2].Width = General.Settings.ReadSetting("scriptspanel.errorscolumn2width", errorlist.Columns[2].Width);
}
// This saves user preferences
public void SaveSettings()
{
//General.Settings.WriteSetting("scriptspanel.splitter", splitter.ClientRectangle.Height - splitter.SplitterDistance);
General.Settings.WriteSetting("scriptspanel.errorscolumn0width", errorlist.Columns[0].Width);
General.Settings.WriteSetting("scriptspanel.errorscolumn1width", errorlist.Columns[1].Width);
General.Settings.WriteSetting("scriptspanel.errorscolumn2width", errorlist.Columns[2].Width);
}
#endregion
#region ================== Methods
@ -493,6 +513,7 @@ namespace CodeImp.DoomBuilder.Controls
// Compile now
General.MainWindow.DisplayStatus("Compiling script " + t.Text + "...");
Cursor.Current = Cursors.WaitCursor;
t.Compile();
// Show warning
@ -500,7 +521,8 @@ namespace CodeImp.DoomBuilder.Controls
General.MainWindow.DisplayWarning(compilererrors.Count.ToString() + " errors while compiling " + t.Text + "!");
else
General.MainWindow.DisplayReady();
Cursor.Current = Cursors.Default;
UpdateToolbar();
}

View file

@ -150,28 +150,28 @@
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</value>

View file

@ -1089,6 +1089,8 @@ namespace CodeImp.DoomBuilder
[BeginAction("openscripteditor")]
internal void ShowScriptEditor()
{
Cursor.Current = Cursors.WaitCursor;
if(scriptwindow == null)
{
// Load the window
@ -1098,6 +1100,7 @@ namespace CodeImp.DoomBuilder
// Show the window
scriptwindow.Show();
scriptwindow.Focus();
Cursor.Current = Cursors.Default;
}
// This asks the user to save changes in script files

View file

@ -158,6 +158,7 @@ namespace CodeImp.DoomBuilder.Map
resources.WriteToConfig(mapconfig, "resources");
// Write scripts to config
mapconfig.DeleteSetting("scripts");
for(int i = 0; i < scriptfiles.Count; i++)
mapconfig.WriteSetting("scripts." + "file" + i.ToString(CultureInfo.InvariantCulture), scriptfiles[i]);

View file

@ -46,12 +46,16 @@ namespace CodeImp.DoomBuilder.Windows
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.ClientSize = new System.Drawing.Size(729, 578);
this.Controls.Add(this.editor);
this.DoubleBuffered = true;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "ScriptEditorForm";
this.Opacity = 0;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Doom Builder Script Editor";
this.Load += new System.EventHandler(this.ScriptEditorForm_Load);
this.Shown += new System.EventHandler(this.ScriptEditorForm_Shown);
this.Move += new System.EventHandler(this.ScriptEditorForm_Move);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ScriptEditorForm_FormClosing);
this.ResizeEnd += new System.EventHandler(this.ScriptEditorForm_ResizeEnd);
this.ResumeLayout(false);
}

View file

@ -31,10 +31,15 @@ using CodeImp.DoomBuilder.Controls;
namespace CodeImp.DoomBuilder.Windows
{
internal partial class ScriptEditorForm : DelayedForm
internal partial class ScriptEditorForm : Form
{
#region ================== Variables
// Position/size
private Point lastposition;
private Size lastsize;
// Closing?
private bool appclose;
#endregion
@ -80,6 +85,29 @@ namespace CodeImp.DoomBuilder.Windows
#endregion
#region ================== Events
// Window is loaded
private void ScriptEditorForm_Load(object sender, EventArgs e)
{
this.SuspendLayout();
this.Location = new Point(General.Settings.ReadSetting("scriptswindow.positionx", this.Location.X),
General.Settings.ReadSetting("scriptswindow.positiony", this.Location.Y));
this.Size = new Size(General.Settings.ReadSetting("scriptswindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("scriptswindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("scriptswindow.windowstate", (int)FormWindowState.Normal);
this.ResumeLayout(true);
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
// Apply panel settings
editor.ApplySettings();
}
// Window is shown
private void ScriptEditorForm_Shown(object sender, EventArgs e)
@ -91,6 +119,22 @@ namespace CodeImp.DoomBuilder.Windows
// Window is closing
private void ScriptEditorForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
// Determine window state to save
if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("scriptswindow.positionx", lastposition.X);
General.Settings.WriteSetting("scriptswindow.positiony", lastposition.Y);
General.Settings.WriteSetting("scriptswindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("scriptswindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("scriptswindow.windowstate", windowstate);
editor.SaveSettings();
// Only when closed by the user
if(!appclose)
{
@ -107,6 +151,30 @@ namespace CodeImp.DoomBuilder.Windows
}
}
}
// Window resized
private void ScriptEditorForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window moved
private void ScriptEditorForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
#endregion
}